Made NpcAct020.cpp ASM-accurate
This commit is contained in:
parent
a4cebede74
commit
08ee4c96a7
1 changed files with 94 additions and 86 deletions
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@ -40,15 +40,12 @@ void ActNpc020(NPCHAR *npc)
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//Chest (open)
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void ActNpc021(NPCHAR *npc)
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{
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switch (npc->act_no)
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if (npc->act_no == 0)
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{
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case 0:
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npc->act_no = 1;
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if (npc->direct == 2)
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npc->y += 0x2000;
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break;
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}
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RECT rect[1] = {224, 40, 240, 48};
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@ -134,9 +131,9 @@ void ActNpc024(NPCHAR *npc)
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npc->act_no = 1;
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// Fallthrough
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case 1:
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if (npc->act_wait >= 8 && gMC.x > npc->x - 0x10000 && gMC.x < npc->x + 0x10000 && gMC.y > npc->y - 0x10000 && gMC.y < npc->y + 0x6000)
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if (npc->act_wait >= 8 && npc->x - 0x10000 < gMC.x && npc->x + 0x10000 > gMC.x && npc->y - 0x10000 < gMC.y && npc->y + 0x6000 > gMC.y)
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{
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if (gMC.x < npc->x)
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if (npc->x > gMC.x)
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npc->direct = 0;
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else
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npc->direct = 2;
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@ -158,7 +155,7 @@ void ActNpc024(NPCHAR *npc)
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npc->act_wait = 0;
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}
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if (npc->act_wait >= 8 && gMC.x > npc->x - 0xC000 && gMC.x < npc->x + 0xC000 && gMC.y > npc->y - 0xC000 && gMC.y < npc->y + 0x6000)
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if (npc->act_wait >= 8 && npc->x - 0xC000 < gMC.x && npc->x + 0xC000 > gMC.x && npc->y - 0xC000 < gMC.y && npc->y + 0x6000 > gMC.y)
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{
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npc->act_no = 2;
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npc->ani_no = 0;
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@ -175,7 +172,7 @@ void ActNpc024(NPCHAR *npc)
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npc->ym = -0x5FF;
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PlaySoundObject(108, 1);
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if (gMC.x < npc->x)
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if (npc->x > gMC.x)
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npc->direct = 0;
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else
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npc->direct = 2;
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@ -201,7 +198,7 @@ void ActNpc024(NPCHAR *npc)
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break;
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case 4:
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if (gMC.x > npc->x)
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if (npc->x < gMC.x)
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npc->direct = 2;
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else
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npc->direct = 0;
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@ -247,14 +244,20 @@ void ActNpc024(NPCHAR *npc)
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break;
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}
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if (npc->act_no == 4)
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if (npc->act_no != 4)
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{
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if (gMC.x > npc->x)
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npc->ym += 0x20;
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if (npc->ym > 0x5FF)
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npc->ym = 0x5FF;
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}
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else
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{
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if (npc->x < gMC.x)
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npc->xm += 0x20;
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else
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npc->xm -= 0x20;
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if (npc->tgt_y < npc->y)
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if (npc->y > npc->tgt_y)
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npc->ym -= 0x10;
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else
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npc->ym += 0x10;
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@ -269,12 +272,6 @@ void ActNpc024(NPCHAR *npc)
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if (npc->xm < -0x200)
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npc->xm = -0x200;
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}
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else
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{
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npc->ym += 0x20;
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if (npc->ym > 0x5FF)
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npc->ym = 0x5FF;
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}
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npc->x += npc->xm;
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npc->y += npc->ym;
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@ -311,14 +308,14 @@ void ActNpc025(NPCHAR *npc)
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break;
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case 2:
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if (++npc->act_wait > 0x40)
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if (++npc->act_wait <= 0x40)
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{
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npc->act_wait = 0;
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++npc->act_no;
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npc->y -= 0x200;
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}
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else
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{
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npc->y -= 0x200;
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npc->act_wait = 0;
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++npc->act_no;
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}
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break;
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@ -333,14 +330,14 @@ void ActNpc025(NPCHAR *npc)
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break;
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case 4:
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if (++npc->act_wait > 0x40)
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if (++npc->act_wait <= 0x40)
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{
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npc->act_wait = 0;
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++npc->act_no;
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npc->y -= 0x200;
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}
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else
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{
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npc->y -= 0x200;
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npc->act_wait = 0;
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++npc->act_no;
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}
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break;
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@ -355,14 +352,14 @@ void ActNpc025(NPCHAR *npc)
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break;
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case 6:
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if (++npc->act_wait > 0x40)
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if (++npc->act_wait <= 0x40)
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{
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npc->act_wait = 0;
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++npc->act_no;
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npc->y += 0x200;
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}
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else
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{
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npc->y += 0x200;
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npc->act_wait = 0;
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++npc->act_no;
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}
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break;
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@ -377,14 +374,14 @@ void ActNpc025(NPCHAR *npc)
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break;
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case 8:
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if (++npc->act_wait > 0x40)
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if (++npc->act_wait <= 0x40)
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{
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npc->act_wait = 0;
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npc->act_no = 1;
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npc->y += 0x200;
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}
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else
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{
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npc->y += 0x200;
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npc->act_wait = 0;
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npc->act_no = 1;
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}
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break;
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@ -421,10 +418,14 @@ void ActNpc026(NPCHAR *npc)
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case 0:
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deg = Random(0, 0xFF);
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npc->xm = GetCos(deg);
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npc->tgt_x = npc->x + 8 * GetCos(deg + 0x40);
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deg += 0x40;
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npc->tgt_x = npc->x + 8 * GetCos(deg);
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deg = Random(0, 0xFF);
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npc->ym = GetSin(deg);
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npc->tgt_y = npc->y + 8 * GetSin(deg + 0x40);
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deg += 0x40;
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npc->tgt_y = npc->y + 8 * GetSin(deg);
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npc->act_no = 1;
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npc->count1 = 120;
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// Fallthrough
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@ -460,7 +461,7 @@ void ActNpc026(NPCHAR *npc)
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}
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else
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{
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if (gMC.x > npc->x - 0x1000 && gMC.x < npc->x + 0x1000 && gMC.y > npc->y && gMC.y < npc->y + 0xC000)
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if (npc->x - 0x1000 < gMC.x && npc->x + 0x1000 > gMC.x && npc->y < gMC.y && npc->y + 0xC000 > gMC.y)
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{
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npc->xm /= 2;
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npc->ym = 0;
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@ -563,9 +564,9 @@ void ActNpc028(NPCHAR *npc)
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npc->act_no = 1;
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// Fallthrough
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case 1:
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if (npc->act_wait >= 8 && gMC.x > npc->x - 0x10000 && gMC.x < npc->x + 0x10000 && gMC.y > npc->y - 0x10000 && gMC.y < npc->y + 0x6000)
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if (npc->act_wait >= 8 && npc->x - 0x10000 < gMC.x && npc->x + 0x10000 > gMC.x && npc->y - 0x10000 < gMC.y && npc->y + 0x6000 > gMC.y)
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{
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if (gMC.x < npc->x)
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if (npc->x > gMC.x)
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npc->direct = 0;
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else
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npc->direct = 2;
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@ -587,7 +588,7 @@ void ActNpc028(NPCHAR *npc)
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npc->act_wait = 0;
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}
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if ( npc->act_wait >= 8 && gMC.x > npc->x - 0xC000 && gMC.x < npc->x + 0xC000 && gMC.y > npc->y - 0xC000 && gMC.y < npc->y + 0x6000)
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if ( npc->act_wait >= 8 && npc->x - 0xC000 < gMC.x && npc->x + 0xC000 > gMC.x && npc->y - 0xC000 < gMC.y && npc->y + 0x6000 > gMC.y)
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{
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npc->act_no = 2;
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npc->ani_no = 0;
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@ -604,7 +605,7 @@ void ActNpc028(NPCHAR *npc)
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npc->ym = -1228;
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PlaySoundObject(30, 1);
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if (gMC.x < npc->x)
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if (npc->x > gMC.x)
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npc->direct = 0;
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else
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npc->direct = 2;
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@ -630,7 +631,7 @@ void ActNpc028(NPCHAR *npc)
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break;
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case 4:
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if (gMC.x > npc->x)
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if (npc->x < gMC.x)
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npc->direct = 2;
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else
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npc->direct = 0;
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@ -678,14 +679,20 @@ void ActNpc028(NPCHAR *npc)
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break;
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}
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if (npc->act_no == 4)
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if (npc->act_no != 4)
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{
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if (gMC.x > npc->x)
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npc->ym += 0x40;
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if (npc->ym > 0x5FF)
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npc->ym = 0x5FF;
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}
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else
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{
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if (npc->x < gMC.x)
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npc->xm += 0x20;
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else
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npc->xm -= 0x20;
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if (npc->tgt_y < npc->y)
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if (npc->y > npc->tgt_y)
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npc->ym -= 0x10;
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else
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npc->ym += 0x10;
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@ -700,12 +707,6 @@ void ActNpc028(NPCHAR *npc)
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if (npc->xm < -0x200)
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npc->xm = -0x200;
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}
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else
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{
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npc->ym += 0x40;
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if (npc->ym > 0x5FF)
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npc->ym = 0x5FF;
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}
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npc->x += npc->xm;
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npc->y += npc->ym;
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@ -760,24 +761,7 @@ void ActNpc030(NPCHAR *npc)
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{0, 32, 16, 48},
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};
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if (npc->direct != 0)
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{
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switch (npc->act_no)
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{
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case 0:
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npc->act_no = 1;
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npc->y += 0x2000;
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npc->ani_no = 2;
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break;
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}
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if (++npc->act_wait > 100)
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{
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npc->act_wait = 0;
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SetCaret(npc->x, npc->y - 0x400, 5, 0);
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}
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}
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else
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if (npc->direct == 0)
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{
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switch (npc->act_no)
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{
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@ -807,6 +791,21 @@ void ActNpc030(NPCHAR *npc)
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break;
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}
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}
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else
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{
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if (npc->act_no == 0)
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{
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npc->act_no = 1;
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npc->y += 0x2000;
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npc->ani_no = 2;
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}
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if (++npc->act_wait > 100)
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{
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npc->act_wait = 0;
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SetCaret(npc->x, npc->y - 0x400, 5, 0);
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}
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}
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npc->rect = rc[npc->ani_no];
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}
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@ -843,7 +842,7 @@ void ActNpc031(NPCHAR *npc)
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npc->ani_no = 1;
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}
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if (gMC.x > npc->x - 0x1000 && gMC.x < npc->x + 0x1000 && gMC.y > npc->y - 0x1000 && gMC.y < npc->y + 0xC000)
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if (npc->x - 0x1000 < gMC.x && npc->x + 0x1000 > gMC.x && npc->y - 0x1000 < gMC.y && npc->y + 0xC000 > gMC.y)
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{
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npc->ani_no = 0;
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npc->act_no = 3;
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@ -863,7 +862,7 @@ void ActNpc031(NPCHAR *npc)
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case 3:
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npc->ani_no = 0;
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if (npc->shock || gMC.x < npc->x - 0x2800 || gMC.x > npc->x + 0x2800)
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if (npc->shock || npc->x - 0x2800 > gMC.x || npc->x + 0x2800 < gMC.x)
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{
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npc->ani_no = 1;
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npc->ani_wait = 0;
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@ -878,7 +877,10 @@ void ActNpc031(NPCHAR *npc)
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if (npc->ym > 0x5FF)
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npc->ym = 0x5FF;
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if ((++npc->act_wait >= 20 || npc->flag & 8) && (npc->flag & 8 || npc->y > gMC.y - 0x2000))
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if (++npc->act_wait < 20 && (npc->flag & 8) == 0)
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break;
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if (npc->flag & 8 || npc->y > gMC.y - 0x2000)
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{
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npc->ani_wait = 0;
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npc->ani_no = 2;
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@ -1036,10 +1038,10 @@ void ActNpc035(NPCHAR *npc)
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case 1:
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if (npc->shock)
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{
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if (npc->direct)
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SetNpChar(103, npc->x + 0x1000, npc->y + 0x1000, 0, 0, npc->direct, 0, 0x100);
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else
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if (npc->direct == 0)
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SetNpChar(103, npc->x - 0x1000, npc->y + 0x1000, 0, 0, npc->direct, 0, 0x100);
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else
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SetNpChar(103, npc->x + 0x1000, npc->y + 0x1000, 0, 0, npc->direct, 0, 0x100);
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npc->ani_no = 1;
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npc->act_no = 2;
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@ -1094,6 +1096,11 @@ void ActNpc035(NPCHAR *npc)
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//Balrog (hover)
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void ActNpc036(NPCHAR *npc)
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{
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unsigned char deg;
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int ym;
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int xm;
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int i;
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switch (npc->act_no)
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{
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case 0:
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@ -1116,9 +1123,10 @@ void ActNpc036(NPCHAR *npc)
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--npc->count1;
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npc->act_wait = 0;
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const unsigned char deg = GetArktan(npc->x - gMC.x, npc->y + 0x800 - gMC.y) + Random(-16, 16);
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const int ym = GetSin(deg);
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const int xm = GetCos(deg);
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deg = GetArktan(npc->x - gMC.x, npc->y + 0x800 - gMC.y);
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deg += (unsigned char)Random(-16, 16);
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ym = GetSin(deg);
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xm = GetCos(deg);
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SetNpChar(11, npc->x, npc->y + 0x800, xm, ym, 0, 0, 0x100);
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PlaySoundObject(39, 1);
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@ -1195,7 +1203,7 @@ void ActNpc036(NPCHAR *npc)
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break;
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case 6:
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if (gMC.y > npc->y + 0x2000)
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if (npc->y + 0x2000 < gMC.y)
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npc->damage = 10;
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else
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npc->damage = 0;
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@ -1210,10 +1218,10 @@ void ActNpc036(NPCHAR *npc)
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SetQuake(30);
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npc->damage = 0;
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for (int i = 0; i < 8; ++i)
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for (i = 0; i < 8; ++i)
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SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
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for (int i = 0; i < 8; ++i)
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for (i = 0; i < 8; ++i)
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SetNpChar(33, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-0x400, 0x400), Random(-0x400, 0), 0, 0, 0x100);
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}
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@ -1235,7 +1243,7 @@ void ActNpc036(NPCHAR *npc)
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{
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npc->ym += 0x33;
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if (gMC.x > npc->x)
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if (npc->x < gMC.x)
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npc->direct = 2;
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else
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npc->direct = 0;
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