From 0abac07aab4be5c0c702604c8ff2b5ca10893d70 Mon Sep 17 00:00:00 2001 From: Clownacy Date: Sat, 27 Jul 2019 03:36:35 +0000 Subject: [PATCH] Note the new dependency on GLEW I wonder if I could use SDL2's SDL_GL_GetProcAddress, SDL_GL_ExtensionSupported, and SDL_GL_LoadLibrary functions to bypass needing GLEW? Then again, I'd like to remove the dependency on SDL2 at some point as well... --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index eaa19031..2ef20f75 100644 --- a/README.md +++ b/README.md @@ -11,6 +11,7 @@ Cave Story Engine 2 is a decompilation of Cave Story, ported from DirectX to SDL * SDL2 * FreeType * FLTK +* GLEW (if the OpenGL backend is selected) (not currently built with CMake) ## Building