Rearranged #includes

This commit is contained in:
Clownacy 2019-02-18 21:30:22 +00:00
parent 809fb95b26
commit 0bb9760d87
110 changed files with 480 additions and 372 deletions

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@ -1,15 +1,16 @@
#include "ArmsItem.h"
#include <string.h> #include <string.h>
#include "CommonDefines.h" #include "CommonDefines.h"
#include "TextScr.h"
#include "ArmsItem.h"
#include "Draw.h" #include "Draw.h"
#include "KeyControl.h"
#include "Escape.h" #include "Escape.h"
#include "Sound.h"
#include "Main.h"
#include "Game.h" #include "Game.h"
#include "KeyControl.h"
#include "Main.h"
#include "Shoot.h" #include "Shoot.h"
#include "Sound.h"
#include "TextScr.h"
int gArmsEnergyX = 16; int gArmsEnergyX = 16;
@ -417,7 +418,7 @@ bool CheckItem(int a)
bool CheckArms(int a) bool CheckArms(int a)
{ {
for (int i = 0; i < ARMS_MAX; i++) for (int i = 0; i < ARMS_MAX; i++)
{ {
if (gArmsData[i].code == a) if (gArmsData[i].code == a)
return true; return true;
@ -458,7 +459,7 @@ void FullArmsEnergy()
int RotationArms() int RotationArms()
{ {
int arms_num; int arms_num;
for ( arms_num = 0; gArmsData[arms_num].code != 0; arms_num++); for (arms_num = 0; gArmsData[arms_num].code != 0; arms_num++);
if (!arms_num) if (!arms_num)
return 0; return 0;

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@ -1,4 +1,5 @@
#pragma once #pragma once
struct ARMS struct ARMS
{ {
int code; int code;

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@ -1,15 +1,16 @@
#include "Back.h" #include "Back.h"
#include <stdio.h> #include <stdio.h>
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
#include "Tags.h" #include "Draw.h"
#include "File.h"
#include "Frame.h" #include "Frame.h"
#include "Game.h" #include "Game.h"
#include "Draw.h"
#include "Stage.h"
#include "Map.h" #include "Map.h"
#include "File.h" #include "Stage.h"
#include "Tags.h"
BACK gBack; BACK gBack;
int gWaterY; int gWaterY;

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@ -1,9 +1,10 @@
#include "Boss.h"
#include <stdint.h> #include <stdint.h>
#include <string.h> #include <string.h>
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
#include "Boss.h"
#include "BossAlmo1.h" #include "BossAlmo1.h"
#include "BossAlmo2.h" #include "BossAlmo2.h"
#include "BossBallos.h" #include "BossBallos.h"
@ -13,16 +14,16 @@
#include "BossPress.h" #include "BossPress.h"
#include "BossTwinD.h" #include "BossTwinD.h"
#include "BossX.h" #include "BossX.h"
#include "NpChar.h" #include "Bullet.h"
#include "MyChar.h"
#include "Sound.h"
#include "NpcHit.h"
#include "Caret.h" #include "Caret.h"
#include "TextScr.h"
#include "ValueView.h"
#include "Draw.h" #include "Draw.h"
#include "Map.h" #include "Map.h"
#include "Bullet.h" #include "MyChar.h"
#include "NpChar.h"
#include "NpcHit.h"
#include "Sound.h"
#include "TextScr.h"
#include "ValueView.h"
NPCHAR gBoss[BOSS_MAX]; NPCHAR gBoss[BOSS_MAX];

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@ -1,4 +1,5 @@
#pragma once #pragma once
#include "NpChar.h" #include "NpChar.h"
#define BOSS_MAX 20 #define BOSS_MAX 20

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@ -1,5 +1,7 @@
#include "BossAlmo1.h" #include "BossAlmo1.h"
#include "WindowsWrapper.h"
#include "Boss.h" #include "Boss.h"
#include "Frame.h" #include "Frame.h"
#include "Game.h" #include "Game.h"

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@ -1,5 +1,7 @@
#include "BossAlmo2.h" #include "BossAlmo2.h"
#include "WindowsWrapper.h"
#include "Boss.h" #include "Boss.h"
#include "Flash.h" #include "Flash.h"
#include "Frame.h" #include "Frame.h"
@ -9,7 +11,6 @@
#include "NpChar.h" #include "NpChar.h"
#include "Sound.h" #include "Sound.h"
#include "Triangle.h" #include "Triangle.h"
#include "WindowsWrapper.h"
static void ActBossCharA_Head(NPCHAR *npc) static void ActBossCharA_Head(NPCHAR *npc)
{ {

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@ -1,5 +1,7 @@
#include "BossBallos.h" #include "BossBallos.h"
#include "WindowsWrapper.h"
#include "Boss.h" #include "Boss.h"
#include "Flash.h" #include "Flash.h"
#include "Frame.h" #include "Frame.h"

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@ -1,5 +1,7 @@
#include "BossFrog.h" #include "BossFrog.h"
#include "WindowsWrapper.h"
#include "Boss.h" #include "Boss.h"
#include "Frame.h" #include "Frame.h"
#include "Game.h" #include "Game.h"
@ -7,7 +9,6 @@
#include "NpChar.h" #include "NpChar.h"
#include "Sound.h" #include "Sound.h"
#include "Triangle.h" #include "Triangle.h"
#include "WindowsWrapper.h"
static void ActBossChar02_01(void) static void ActBossChar02_01(void)
{ {

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@ -1,11 +1,12 @@
#include "BossIronH.h" #include "BossIronH.h"
#include "WindowsWrapper.h"
#include "Boss.h" #include "Boss.h"
#include "Frame.h" #include "Frame.h"
#include "Game.h" #include "Game.h"
#include "MyChar.h" #include "MyChar.h"
#include "Sound.h" #include "Sound.h"
#include "WindowsWrapper.h"
void ActBossChar_Ironhead(void) void ActBossChar_Ironhead(void)
{ {

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@ -1,10 +1,11 @@
#include "BossLife.h"
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
#include "CommonDefines.h" #include "CommonDefines.h"
#include "BossLife.h" #include "Boss.h"
#include "Draw.h" #include "Draw.h"
#include "NpChar.h" #include "NpChar.h"
#include "Boss.h"
static struct static struct
{ {

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@ -1,15 +1,17 @@
#include "BossOhm.h"
#include <string.h> #include <string.h>
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
#include "Boss.h" #include "Boss.h"
#include "NpChar.h"
#include "MyChar.h"
#include "Sound.h"
#include "Frame.h"
#include "Bullet.h" #include "Bullet.h"
#include "Flash.h" #include "Flash.h"
#include "Frame.h"
#include "Game.h" #include "Game.h"
#include "MyChar.h"
#include "NpChar.h"
#include "Sound.h"
void ActBoss01_12() void ActBoss01_12()
{ {

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@ -1,2 +1,3 @@
#pragma once #pragma once
void ActBossChar_Omega(); void ActBossChar_Omega();

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@ -1,10 +1,11 @@
#include "BossPress.h" #include "BossPress.h"
#include "WindowsWrapper.h"
#include "Boss.h" #include "Boss.h"
#include "Game.h" #include "Game.h"
#include "Map.h" #include "Map.h"
#include "Sound.h" #include "Sound.h"
#include "WindowsWrapper.h"
void ActBossChar_Press(void) void ActBossChar_Press(void)
{ {

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@ -1,5 +1,7 @@
#include "BossTwinD.h" #include "BossTwinD.h"
#include "WindowsWrapper.h"
#include "Boss.h" #include "Boss.h"
#include "Flash.h" #include "Flash.h"
#include "Game.h" #include "Game.h"
@ -7,7 +9,6 @@
#include "NpChar.h" #include "NpChar.h"
#include "Sound.h" #include "Sound.h"
#include "Triangle.h" #include "Triangle.h"
#include "WindowsWrapper.h"
static void ActBossCharT_DragonBody(NPCHAR *npc) static void ActBossCharT_DragonBody(NPCHAR *npc)
{ {

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@ -1,5 +1,7 @@
#include "BossX.h" #include "BossX.h"
#include "WindowsWrapper.h"
#include "Boss.h" #include "Boss.h"
#include "Flash.h" #include "Flash.h"
#include "Frame.h" #include "Frame.h"
@ -8,7 +10,6 @@
#include "NpChar.h" #include "NpChar.h"
#include "Sound.h" #include "Sound.h"
#include "Triangle.h" #include "Triangle.h"
#include "WindowsWrapper.h"
static void ActBossChar03_01(NPCHAR *npc) static void ActBossChar03_01(NPCHAR *npc)
{ {

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@ -1,13 +1,15 @@
#include "BulHit.h"
#include <stdio.h> #include <stdio.h>
#include <string.h> #include <string.h>
#include "Bullet.h" #include "Bullet.h"
#include "NpChar.h"
#include "Caret.h" #include "Caret.h"
#include "Sound.h"
#include "MyChar.h"
#include "Game.h" #include "Game.h"
#include "Map.h" #include "Map.h"
#include "MyChar.h"
#include "NpChar.h"
#include "Sound.h"
void Vanish(BULLET *bul) void Vanish(BULLET *bul)
{ {

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@ -1,2 +1,3 @@
#pragma once #pragma once
void HitBulletMap(); void HitBulletMap();

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@ -4,11 +4,11 @@
#include "Draw.h" #include "Draw.h"
#include "Caret.h" #include "Caret.h"
#include "NpChar.h"
#include "MyChar.h"
#include "Sound.h"
#include "Game.h" #include "Game.h"
#include "KeyControl.h" #include "KeyControl.h"
#include "MyChar.h"
#include "NpChar.h"
#include "Sound.h"
BULLET_TABLE gBulTbl[46] = BULLET_TABLE gBulTbl[46] =
{ {

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@ -1,5 +1,7 @@
#pragma once #pragma once
#include <stdint.h> #include <stdint.h>
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
struct BULLET struct BULLET

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@ -5,8 +5,8 @@
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
#include "Draw.h" #include "Draw.h"
#include "Triangle.h"
#include "Game.h" #include "Game.h"
#include "Triangle.h"
#define CARET_MAX 0x40 #define CARET_MAX 0x40
CARET gCrt[CARET_MAX]; CARET gCrt[CARET_MAX];

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@ -1,4 +1,5 @@
#pragma once #pragma once
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
struct CARET_TABLE struct CARET_TABLE

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@ -1,4 +1,5 @@
#pragma once #pragma once
#define PATH_LENGTH 260 //Pixel had the path size locked to 260 (dangerously low), if you tried to open the executable in a path with more than around 220 characters, it'd crash. #define PATH_LENGTH 260 //Pixel had the path size locked to 260 (dangerously low), if you tried to open the executable in a path with more than around 220 characters, it'd crash.
#define WINDOW_WIDTH 320 #define WINDOW_WIDTH 320

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@ -1,15 +1,15 @@
#include <stddef.h> #include <stddef.h>
#include "Types.h"
#include "CommonDefines.h"
#include <stdio.h>
#include <stdint.h> #include <stdint.h>
#include <stdio.h>
#include <string.h> #include <string.h>
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
#include "Tags.h" #include "CommonDefines.h"
#include "Config.h" #include "Config.h"
#include "File.h" #include "File.h"
#include "Tags.h"
#include "Types.h"
bool LoadConfigData(CONFIG *conf) bool LoadConfigData(CONFIG *conf)
{ {

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@ -1,4 +1,5 @@
#pragma once #pragma once
#include <stdint.h> #include <stdint.h>
struct CONFIG struct CONFIG

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@ -1,8 +1,6 @@
#include <stddef.h> #include <stddef.h>
#include "Types.h"
#include "CommonDefines.h"
#include <stdio.h>
#include <stdint.h> #include <stdint.h>
#include <stdio.h>
#ifdef WINDOWS #ifdef WINDOWS
#define RECT WINRECT #define RECT WINRECT
@ -22,10 +20,12 @@
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
#include "CommonDefines.h"
#include "Draw.h" #include "Draw.h"
#include "Font.h" #include "Font.h"
#include "Tags.h"
#include "Resource.h" #include "Resource.h"
#include "Tags.h"
#include "Types.h"
struct SURFACE struct SURFACE
{ {

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@ -1,5 +1,7 @@
#pragma once #pragma once
#include <stdint.h> #include <stdint.h>
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
extern RECT grcGame; extern RECT grcGame;

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@ -7,17 +7,17 @@
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
#include "Tags.h"
#include "Generic.h"
#include "Flags.h"
#include "KeyControl.h"
#include "Escape.h"
#include "Organya.h"
#include "MycParam.h"
#include "Main.h"
#include "Stage.h"
#include "Draw.h" #include "Draw.h"
#include "Escape.h"
#include "Flags.h"
#include "Generic.h"
#include "KeyControl.h"
#include "Main.h"
#include "MycParam.h"
#include "Organya.h"
#include "Stage.h"
#include "TextScr.h" #include "TextScr.h"
#include "Tags.h"
CREDIT Credit; CREDIT Credit;
STRIP Strip[MAX_STRIP]; STRIP Strip[MAX_STRIP];

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@ -1,4 +1,5 @@
#pragma once #pragma once
#include <stdint.h> #include <stdint.h>
struct CREDIT struct CREDIT

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@ -1,7 +1,8 @@
#include "Escape.h"
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
#include "CommonDefines.h" #include "CommonDefines.h"
#include "Escape.h"
#include "Draw.h" #include "Draw.h"
#include "KeyControl.h" #include "KeyControl.h"
#include "Main.h" #include "Main.h"

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@ -1,2 +1,3 @@
#pragma once #pragma once
int Call_Escape(); int Call_Escape();

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@ -1,10 +1,11 @@
#include "Fade.h"
#include <string.h> #include <string.h>
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
#include "Fade.h"
#include "Game.h"
#include "Draw.h" #include "Draw.h"
#include "Game.h"
FADE gFade; FADE gFade;

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@ -1,4 +1,5 @@
#pragma once #pragma once
#include "CommonDefines.h" #include "CommonDefines.h"
#define FADE_WIDTH (((WINDOW_WIDTH - 1) >> 4) + 1) #define FADE_WIDTH (((WINDOW_WIDTH - 1) >> 4) + 1)

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@ -1,7 +1,7 @@
#include "Flags.h" #include "Flags.h"
#include <cstring>
#include <stdint.h> #include <stdint.h>
#include <string.h>
uint8_t gFlagNPC[1000]; uint8_t gFlagNPC[1000];
uint8_t gSkipFlag[0x40]; uint8_t gSkipFlag[0x40];

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@ -1,5 +1,7 @@
#pragma once #pragma once
#include <stdint.h> #include <stdint.h>
extern uint8_t gFlagNPC[1000]; extern uint8_t gFlagNPC[1000];
extern uint8_t gSkipFlag[0x40]; extern uint8_t gSkipFlag[0x40];

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@ -1,12 +1,13 @@
#include "Frame.h"
#include <string.h> #include <string.h>
#include "Frame.h" #include "Boss.h"
#include "CommonDefines.h"
#include "Game.h"
#include "Map.h" #include "Map.h"
#include "MyChar.h" #include "MyChar.h"
#include "NpChar.h" #include "NpChar.h"
#include "Game.h"
#include "CommonDefines.h"
#include "Boss.h"
FRAME gFrame; FRAME gFrame;

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@ -1,4 +1,5 @@
#pragma once #pragma once
struct FRAME struct FRAME
{ {
int x; int x;

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@ -1,47 +1,49 @@
#include <string> #include "Game.h"
#include <stdlib.h> #include <stdlib.h>
#include <string.h>
#include <SDL_timer.h> #include <SDL_timer.h>
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
#include "Tags.h"
#include "NpcTbl.h"
#include "NpChar.h"
#include "NpcHit.h"
#include "MiniMap.h"
#include "Generic.h"
#include "Boss.h"
#include "GenericLoad.h"
#include "ArmsItem.h" #include "ArmsItem.h"
#include "TextScr.h"
#include "Bullet.h"
#include "BulHit.h"
#include "Shoot.h"
#include "Star.h"
#include "Fade.h"
#include "Frame.h"
#include "Flags.h"
#include "Escape.h"
#include "Stage.h"
#include "MyChar.h"
#include "MycHit.h"
#include "Caret.h"
#include "Map.h"
#include "Main.h"
#include "MycParam.h"
#include "MapName.h"
#include "Sound.h"
#include "Organya.h"
#include "Profile.h"
#include "MycParam.h"
#include "Back.h" #include "Back.h"
#include "KeyControl.h" #include "Boss.h"
#include "ValueView.h" #include "BossLife.h"
#include "BulHit.h"
#include "Bullet.h"
#include "Caret.h"
#include "Draw.h" #include "Draw.h"
#include "Ending.h" #include "Ending.h"
#include "Escape.h"
#include "Fade.h"
#include "Flags.h"
#include "Flash.h" #include "Flash.h"
#include "BossLife.h" #include "Frame.h"
#include "Generic.h"
#include "GenericLoad.h"
#include "KeyControl.h"
#include "Main.h"
#include "Map.h"
#include "MapName.h"
#include "MiniMap.h"
#include "MyChar.h"
#include "MycHit.h"
#include "MycParam.h"
#include "NpChar.h"
#include "NpcHit.h"
#include "NpcTbl.h"
#include "Organya.h"
#include "Profile.h"
#include "SelStage.h" #include "SelStage.h"
#include "Shoot.h"
#include "Sound.h"
#include "Stage.h"
#include "Star.h"
#include "Tags.h"
#include "TextScr.h"
#include "ValueView.h"
int g_GameFlags; int g_GameFlags;
int gCounter; int gCounter;

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@ -1,4 +1,5 @@
#pragma once #pragma once
extern int g_GameFlags; extern int g_GameFlags;
extern int gCounter; extern int gCounter;

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@ -1,3 +1,5 @@
#include "Generic.h"
#include <stdint.h> #include <stdint.h>
#include <stdio.h> #include <stdio.h>

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@ -1,4 +1,5 @@
#pragma once #pragma once
#include <stdint.h> #include <stdint.h>
bool GetCompileVersion(int *v1, int *v2, int *v3, int *v4); bool GetCompileVersion(int *v1, int *v2, int *v3, int *v4);

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@ -1,8 +1,10 @@
#include "GenericLoad.h"
#include "CommonDefines.h" #include "CommonDefines.h"
#include "Draw.h" #include "Draw.h"
#include "Sound.h"
#include "PixTone.h"
#include "Ending.h" #include "Ending.h"
#include "PixTone.h"
#include "Sound.h"
static const PIXTONEPARAMETER gPtpTable[139] = static const PIXTONEPARAMETER gPtpTable[139] =
{ {

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@ -1,2 +1,3 @@
#pragma once #pragma once
bool LoadGenericData(); bool LoadGenericData();

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@ -1,12 +1,14 @@
#include "Types.h" #include "Input.h"
#include "CommonDefines.h"
#include <stdint.h> #include <stdint.h>
#include <SDL.h> #include <SDL.h>
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
#include "Input.h" #include "CommonDefines.h"
#include "Tags.h" #include "Tags.h"
#include "Types.h"
#define JOYSTICK_DEADZONE 10000 #define JOYSTICK_DEADZONE 10000

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@ -1,4 +1,5 @@
#pragma once #pragma once
extern bool gbUseJoystick; extern bool gbUseJoystick;
extern int gJoystickButtonTable[8]; extern int gJoystickButtonTable[8];

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@ -1,4 +1,5 @@
#include "KeyControl.h" #include "KeyControl.h"
int gKey; int gKey;
int gKeyTrg; int gKeyTrg;

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@ -1,4 +1,5 @@
#pragma once #pragma once
enum KEYBIND enum KEYBIND
{ {
//The movement keys go in the order of left, right, up and down //The movement keys go in the order of left, right, up and down

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@ -1,25 +1,27 @@
#include "Main.h"
#include <stddef.h> #include <stddef.h>
#include "Types.h"
#include "CommonDefines.h"
#include <stdint.h> #include <stdint.h>
#include <string> #include <string.h>
#include <SDL.h> #include <SDL.h>
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
#include "CommonDefines.h"
#include "Config.h"
#include "Draw.h" #include "Draw.h"
#include "Input.h"
#include "Profile.h"
#include "Organya.h"
#include "Sound.h"
#include "Game.h" #include "Game.h"
#include "Generic.h" #include "Generic.h"
#include "MyChar.h" #include "Input.h"
#include "Main.h"
#include "Config.h"
#include "KeyControl.h" #include "KeyControl.h"
#include "Triangle.h" #include "MyChar.h"
#include "Organya.h"
#include "Profile.h"
#include "Resource.h" #include "Resource.h"
#include "Sound.h"
#include "Triangle.h"
#include "Types.h"
// These two are defined in Draw.cpp. This is a bit of a hack. // These two are defined in Draw.cpp. This is a bit of a hack.
extern SDL_Window *gWindow; extern SDL_Window *gWindow;

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@ -1,3 +1,4 @@
#pragma once #pragma once
void PutFramePerSecound(); void PutFramePerSecound();
int GetFramePerSecound(); int GetFramePerSecound();

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@ -1,3 +1,5 @@
#include "Map.h"
#include <stddef.h> #include <stddef.h>
#include <stdint.h> #include <stdint.h>
#include <stdlib.h> #include <stdlib.h>
@ -6,11 +8,10 @@
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
#include "CommonDefines.h" #include "CommonDefines.h"
#include "Map.h"
#include "Tags.h"
#include "Draw.h" #include "Draw.h"
#include "NpChar.h"
#include "File.h" #include "File.h"
#include "NpChar.h"
#include "Tags.h"
#define PXM_BUFFER_SIZE 0x4B000 #define PXM_BUFFER_SIZE 0x4B000

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@ -1,4 +1,5 @@
#pragma once #pragma once
#include <stdint.h> #include <stdint.h>
struct MAP_DATA struct MAP_DATA

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@ -1,8 +1,9 @@
#include "MapName.h"
#include <stdint.h> #include <stdint.h>
#include <string.h> #include <string.h>
#include "CommonDefines.h" #include "CommonDefines.h"
#include "MapName.h"
#include "Draw.h" #include "Draw.h"
MAP_NAME gMapName; MAP_NAME gMapName;

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@ -1,4 +1,5 @@
#pragma once #pragma once
struct MAP_NAME struct MAP_NAME
{ {
int flag; int flag;

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@ -1,18 +1,20 @@
#include "MiniMap.h"
#include <stdint.h> #include <stdint.h>
#include <string.h> #include <string.h>
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
#include "CommonDefines.h" #include "CommonDefines.h"
#include "MapName.h"
#include "Draw.h" #include "Draw.h"
#include "Escape.h" #include "Escape.h"
#include "Game.h" #include "Game.h"
#include "KeyControl.h" #include "KeyControl.h"
#include "Map.h"
#include "Stage.h"
#include "MyChar.h"
#include "Main.h" #include "Main.h"
#include "Map.h"
#include "MapName.h"
#include "MyChar.h"
#include "Stage.h"
int8_t gMapping[0x80]; int8_t gMapping[0x80];

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@ -1,4 +1,5 @@
#pragma once #pragma once
#include <stdint.h> #include <stdint.h>
extern int8_t gMapping[0x80]; extern int8_t gMapping[0x80];

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@ -1,21 +1,22 @@
#include "MyChar.h"
#include <stdint.h> #include <stdint.h>
#include <string.h> #include <string.h>
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
#include "MyChar.h"
#include "MycParam.h"
#include "ArmsItem.h" #include "ArmsItem.h"
#include "NpChar.h" #include "Caret.h"
#include "Draw.h" #include "Draw.h"
#include "Sound.h"
#include "ValueView.h"
#include "KeyControl.h"
#include "TextScr.h"
#include "Flags.h" #include "Flags.h"
#include "Game.h" #include "Game.h"
#include "KeyControl.h"
#include "MycParam.h"
#include "NpChar.h"
#include "Sound.h"
#include "Star.h" #include "Star.h"
#include "Caret.h" #include "TextScr.h"
#include "ValueView.h"
MYCHAR gMC; MYCHAR gMC;

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@ -1,5 +1,7 @@
#pragma once #pragma once
#include <stdint.h> #include <stdint.h>
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
struct MYCHAR struct MYCHAR

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@ -1,18 +1,20 @@
#include "MycHit.h"
#include <stdint.h> #include <stdint.h>
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
#include "MyChar.h"
#include "NpChar.h"
#include "Map.h"
#include "Sound.h"
#include "Caret.h"
#include "Boss.h"
#include "Back.h" #include "Back.h"
#include "Boss.h"
#include "Caret.h"
#include "Game.h" #include "Game.h"
#include "TextScr.h"
#include "MycParam.h"
#include "KeyControl.h" #include "KeyControl.h"
#include "Map.h"
#include "MyChar.h"
#include "MycParam.h"
#include "NpChar.h"
#include "Sound.h"
#include "TextScr.h"
void ResetMyCharFlag() void ResetMyCharFlag()
{ {

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@ -1,4 +1,5 @@
#pragma once #pragma once
void ResetMyCharFlag(); void ResetMyCharFlag();
void HitMyCharMap(); void HitMyCharMap();
void HitMyCharNpChar(); void HitMyCharNpChar();

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@ -1,18 +1,19 @@
#include "MycParam.h"
#include "SDL.h" #include "SDL.h"
#include "Sound.h"
#include "MyChar.h"
#include "MycParam.h"
#include "NpChar.h"
#include "CommonDefines.h"
#include "Tags.h"
#include "ArmsItem.h" #include "ArmsItem.h"
#include "ValueView.h" #include "CommonDefines.h"
#include "TextScr.h"
#include "Game.h"
#include "Draw.h"
#include "Caret.h" #include "Caret.h"
#include "Draw.h"
#include "Game.h"
#include "File.h" #include "File.h"
#include "MyChar.h"
#include "NpChar.h"
#include "Sound.h"
#include "Tags.h"
#include "TextScr.h"
#include "ValueView.h"
ARMS_LEVEL gArmsLevelTable[14] = ARMS_LEVEL gArmsLevelTable[14] =
{ {

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@ -1,5 +1,7 @@
#pragma once #pragma once
#include <stdint.h> #include <stdint.h>
struct ARMS_LEVEL struct ARMS_LEVEL
{ {
int exp[3]; int exp[3];

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@ -1,3 +1,5 @@
#include "NpChar.h"
#include <stddef.h> #include <stddef.h>
#include <stdint.h> #include <stdint.h>
#include <stdio.h> #include <stdio.h>
@ -5,19 +7,18 @@
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
#include "CommonDefines.h"
#include "Tags.h"
#include "NpChar.h"
#include "Caret.h"
#include "MyChar.h"
#include "Game.h"
#include "ArmsItem.h" #include "ArmsItem.h"
#include "Flags.h" #include "CommonDefines.h"
#include "Sound.h" #include "Caret.h"
#include "ValueView.h"
#include "NpcTbl.h"
#include "Draw.h" #include "Draw.h"
#include "File.h" #include "File.h"
#include "Flags.h"
#include "Game.h"
#include "MyChar.h"
#include "NpcTbl.h"
#include "Sound.h"
#include "Tags.h"
#include "ValueView.h"
NPCHAR gNPC[NPC_MAX]; NPCHAR gNPC[NPC_MAX];
int gCurlyShoot_wait; int gCurlyShoot_wait;

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@ -1,5 +1,7 @@
#pragma once #pragma once
#include <stdint.h> #include <stdint.h>
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
#include "Draw.h" #include "Draw.h"

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@ -1,18 +1,16 @@
#include "WindowsWrapper.h"
#include "NpcAct.h" #include "NpcAct.h"
#include "MyChar.h" #include "WindowsWrapper.h"
#include "NpChar.h"
#include "Back.h"
#include "Caret.h"
#include "Frame.h"
#include "Game.h" #include "Game.h"
#include "Map.h" #include "Map.h"
#include "MyChar.h"
#include "NpChar.h"
#include "Sound.h" #include "Sound.h"
#include "Frame.h"
#include "Back.h"
#include "Triangle.h" #include "Triangle.h"
#include "Frame.h"
#include "Map.h"
#include "Caret.h"
//Null //Null
void ActNpc000(NPCHAR *npc) void ActNpc000(NPCHAR *npc)

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@ -1,15 +1,15 @@
#include "WindowsWrapper.h"
#include "NpcAct.h" #include "NpcAct.h"
#include "WindowsWrapper.h"
#include "Back.h"
#include "Caret.h"
#include "Game.h"
#include "Frame.h"
#include "MyChar.h" #include "MyChar.h"
#include "NpChar.h" #include "NpChar.h"
#include "Game.h"
#include "Sound.h" #include "Sound.h"
#include "Back.h"
#include "Triangle.h" #include "Triangle.h"
#include "Caret.h"
#include "Frame.h"
//Computer //Computer
void ActNpc020(NPCHAR *npc) void ActNpc020(NPCHAR *npc)

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@ -1,15 +1,15 @@
#include "WindowsWrapper.h"
#include "NpcAct.h" #include "NpcAct.h"
#include "WindowsWrapper.h"
#include "Back.h"
#include "Caret.h"
#include "CommonDefines.h"
#include "Game.h"
#include "MyChar.h" #include "MyChar.h"
#include "NpChar.h" #include "NpChar.h"
#include "Game.h"
#include "Caret.h"
#include "Sound.h" #include "Sound.h"
#include "Back.h"
#include "Triangle.h" #include "Triangle.h"
#include "CommonDefines.h"
//Santa //Santa
void ActNpc040(NPCHAR *npc) void ActNpc040(NPCHAR *npc)

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@ -1,18 +1,18 @@
#include "WindowsWrapper.h"
#include "NpcAct.h" #include "NpcAct.h"
#include "MyChar.h" #include "WindowsWrapper.h"
#include "NpChar.h"
#include "Game.h"
#include "Sound.h"
#include "Back.h" #include "Back.h"
#include "Triangle.h"
#include "Map.h"
#include "CommonDefines.h" #include "CommonDefines.h"
#include "Frame.h"
#include "MycParam.h"
#include "Flash.h" #include "Flash.h"
#include "Frame.h"
#include "Game.h"
#include "Map.h"
#include "MyChar.h"
#include "MycParam.h"
#include "NpChar.h"
#include "Sound.h"
#include "Triangle.h"
//Toroko //Toroko
void ActNpc060(NPCHAR *npc) void ActNpc060(NPCHAR *npc)

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@ -1,17 +1,17 @@
#include "WindowsWrapper.h"
#include "NpcAct.h" #include "NpcAct.h"
#include "MyChar.h" #include "WindowsWrapper.h"
#include "NpChar.h"
#include "Game.h"
#include "Sound.h"
#include "Back.h" #include "Back.h"
#include "Triangle.h"
#include "Caret.h" #include "Caret.h"
#include "CommonDefines.h"
#include "Flash.h" #include "Flash.h"
#include "Frame.h" #include "Frame.h"
#include "CommonDefines.h" #include "Game.h"
#include "MyChar.h"
#include "NpChar.h"
#include "Sound.h"
#include "Triangle.h"
//Gravekeeper //Gravekeeper
void ActNpc080(NPCHAR *npc) void ActNpc080(NPCHAR *npc)

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@ -1,16 +1,16 @@
#include "WindowsWrapper.h"
#include "NpcAct.h" #include "NpcAct.h"
#include "WindowsWrapper.h"
#include "Back.h"
#include "Bullet.h"
#include "Caret.h"
#include "Frame.h"
#include "Game.h"
#include "MyChar.h" #include "MyChar.h"
#include "NpChar.h" #include "NpChar.h"
#include "Game.h"
#include "Sound.h" #include "Sound.h"
#include "Back.h"
#include "Triangle.h" #include "Triangle.h"
#include "Frame.h"
#include "Caret.h"
#include "Bullet.h"
//Grate //Grate
void ActNpc100(NPCHAR *npc) void ActNpc100(NPCHAR *npc)

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@ -1,17 +1,17 @@
#include "WindowsWrapper.h"
#include "NpcAct.h" #include "NpcAct.h"
#include "WindowsWrapper.h"
#include "Back.h"
#include "Bullet.h"
#include "Caret.h"
#include "Frame.h"
#include "Game.h"
#include "KeyControl.h"
#include "MyChar.h" #include "MyChar.h"
#include "NpChar.h" #include "NpChar.h"
#include "Game.h"
#include "Sound.h" #include "Sound.h"
#include "Back.h"
#include "Triangle.h" #include "Triangle.h"
#include "Caret.h"
#include "KeyControl.h"
#include "Frame.h"
#include "Bullet.h"
//Colon (1) //Colon (1)
void ActNpc120(NPCHAR *npc) void ActNpc120(NPCHAR *npc)

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@ -1,18 +1,18 @@
#include "WindowsWrapper.h"
#include "NpcAct.h" #include "NpcAct.h"
#include "MyChar.h" #include "WindowsWrapper.h"
#include "NpChar.h"
#include "Game.h"
#include "Sound.h"
#include "Back.h" #include "Back.h"
#include "Triangle.h" #include "Bullet.h"
#include "Caret.h" #include "Caret.h"
#include "CommonDefines.h"
#include "Frame.h" #include "Frame.h"
#include "Flash.h" #include "Flash.h"
#include "Bullet.h" #include "Game.h"
#include "CommonDefines.h" #include "MyChar.h"
#include "NpChar.h"
#include "Sound.h"
#include "Triangle.h"
//Toroko (frenzied) //Toroko (frenzied)
void ActNpc140(NPCHAR *npc) void ActNpc140(NPCHAR *npc)

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@ -1,18 +1,18 @@
#include "WindowsWrapper.h"
#include "NpcAct.h" #include "NpcAct.h"
#include "MyChar.h" #include "WindowsWrapper.h"
#include "NpChar.h"
#include "Game.h"
#include "Sound.h"
#include "Back.h" #include "Back.h"
#include "Triangle.h"
#include "Frame.h"
#include "Caret.h" #include "Caret.h"
#include "MycParam.h"
#include "CommonDefines.h" #include "CommonDefines.h"
#include "Frame.h"
#include "Game.h"
#include "MyChar.h"
#include "MycParam.h"
#include "NpChar.h"
#include "NpcHit.h" #include "NpcHit.h"
#include "Sound.h"
#include "Triangle.h"
//Puu Black //Puu Black
void ActNpc160(NPCHAR *npc) void ActNpc160(NPCHAR *npc)

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@ -1,18 +1,18 @@
#include "WindowsWrapper.h"
#include "NpcAct.h" #include "NpcAct.h"
#include "WindowsWrapper.h"
#include "Back.h"
#include "Bullet.h"
#include "Caret.h"
#include "Flags.h"
#include "Frame.h"
#include "Game.h"
#include "MyChar.h" #include "MyChar.h"
#include "NpChar.h" #include "NpChar.h"
#include "Game.h"
#include "Sound.h"
#include "Back.h"
#include "Triangle.h"
#include "Caret.h"
#include "Frame.h"
#include "Bullet.h"
#include "Flags.h"
#include "NpcHit.h" #include "NpcHit.h"
#include "Sound.h"
#include "Triangle.h"
//Curly AI //Curly AI
void ActNpc180(NPCHAR *npc) void ActNpc180(NPCHAR *npc)

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@ -1,16 +1,16 @@
#include "WindowsWrapper.h"
#include "NpcAct.h" #include "NpcAct.h"
#include "MyChar.h" #include "WindowsWrapper.h"
#include "NpChar.h"
#include "Game.h"
#include "Sound.h"
#include "Back.h" #include "Back.h"
#include "Triangle.h"
#include "Bullet.h" #include "Bullet.h"
#include "Caret.h" #include "Caret.h"
#include "Frame.h" #include "Frame.h"
#include "Game.h"
#include "MyChar.h"
#include "NpChar.h"
#include "Sound.h"
#include "Triangle.h"
//Dragon Zombie //Dragon Zombie
void ActNpc200(NPCHAR *npc) void ActNpc200(NPCHAR *npc)

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@ -1,16 +1,16 @@
#include "WindowsWrapper.h"
#include "NpcAct.h" #include "NpcAct.h"
#include "MyChar.h" #include "WindowsWrapper.h"
#include "NpChar.h"
#include "Game.h"
#include "Sound.h"
#include "Back.h" #include "Back.h"
#include "Triangle.h"
#include "Bullet.h" #include "Bullet.h"
#include "Caret.h" #include "Caret.h"
#include "Frame.h" #include "Frame.h"
#include "Game.h"
#include "MyChar.h"
#include "NpChar.h"
#include "Sound.h"
#include "Triangle.h"
//Shovel Brigade //Shovel Brigade
void ActNpc220(NPCHAR *npc) void ActNpc220(NPCHAR *npc)

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@ -1,16 +1,16 @@
#include "WindowsWrapper.h"
#include "NpcAct.h" #include "NpcAct.h"
#include "MyChar.h" #include "WindowsWrapper.h"
#include "NpChar.h"
#include "Game.h"
#include "Sound.h"
#include "Back.h" #include "Back.h"
#include "Triangle.h"
#include "Caret.h" #include "Caret.h"
#include "Frame.h" #include "Frame.h"
#include "Game.h"
#include "Map.h" #include "Map.h"
#include "MyChar.h"
#include "NpChar.h"
#include "Sound.h"
#include "Triangle.h"
//Mimiga (jailed) //Mimiga (jailed)
void ActNpc240(NPCHAR *npc) void ActNpc240(NPCHAR *npc)

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@ -1,17 +1,17 @@
#include "WindowsWrapper.h"
#include "NpcAct.h" #include "NpcAct.h"
#include "MyChar.h" #include "WindowsWrapper.h"
#include "NpChar.h"
#include "Game.h"
#include "Sound.h"
#include "Back.h" #include "Back.h"
#include "Triangle.h"
#include "Caret.h" #include "Caret.h"
#include "Map.h"
#include "Frame.h" #include "Frame.h"
#include "Game.h"
#include "Map.h"
#include "MyChar.h"
#include "MycParam.h" #include "MycParam.h"
#include "NpChar.h"
#include "Sound.h"
#include "Triangle.h"
//Shovel Brigade (caged) //Shovel Brigade (caged)
void ActNpc260(NPCHAR *npc) void ActNpc260(NPCHAR *npc)

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@ -1,16 +1,16 @@
#include "WindowsWrapper.h"
#include "NpcAct.h" #include "NpcAct.h"
#include "WindowsWrapper.h"
#include "Back.h"
#include "Boss.h"
#include "Frame.h"
#include "Game.h"
#include "Map.h"
#include "MyChar.h" #include "MyChar.h"
#include "NpChar.h" #include "NpChar.h"
#include "Game.h"
#include "Sound.h" #include "Sound.h"
#include "Back.h"
#include "Triangle.h" #include "Triangle.h"
#include "Frame.h"
#include "Map.h"
#include "Boss.h"
//Sue (being teleported by Misery) //Sue (being teleported by Misery)
void ActNpc280(NPCHAR *npc) void ActNpc280(NPCHAR *npc)

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@ -1,18 +1,18 @@
#include "WindowsWrapper.h"
#include "NpcAct.h" #include "NpcAct.h"
#include "WindowsWrapper.h"
#include "Back.h"
#include "Boss.h"
#include "Bullet.h"
#include "Caret.h"
#include "Frame.h"
#include "Game.h"
#include "Map.h"
#include "MyChar.h" #include "MyChar.h"
#include "NpChar.h" #include "NpChar.h"
#include "Game.h"
#include "Sound.h" #include "Sound.h"
#include "Back.h"
#include "Triangle.h" #include "Triangle.h"
#include "Caret.h"
#include "Boss.h"
#include "Frame.h"
#include "Map.h"
#include "Bullet.h"
//Demon crown (opening) //Demon crown (opening)
void ActNpc300(NPCHAR *npc) void ActNpc300(NPCHAR *npc)

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@ -1,18 +1,18 @@
#include "WindowsWrapper.h"
#include "NpcAct.h" #include "NpcAct.h"
#include "WindowsWrapper.h"
#include "Back.h"
#include "Bullet.h"
#include "Caret.h"
#include "Frame.h"
#include "Game.h"
#include "KeyControl.h"
#include "Map.h"
#include "MyChar.h" #include "MyChar.h"
#include "NpChar.h" #include "NpChar.h"
#include "Game.h"
#include "Sound.h" #include "Sound.h"
#include "Back.h"
#include "Triangle.h" #include "Triangle.h"
#include "Frame.h"
#include "Map.h"
#include "Caret.h"
#include "Bullet.h"
#include "KeyControl.h"
//Curly (carried, shooting) //Curly (carried, shooting)
void ActNpc320(NPCHAR *npc) void ActNpc320(NPCHAR *npc)

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@ -1,19 +1,19 @@
#include "WindowsWrapper.h"
#include "NpcAct.h" #include "NpcAct.h"
#include "WindowsWrapper.h"
#include "Back.h"
#include "Caret.h"
#include "CommonDefines.h" #include "CommonDefines.h"
#include "Flash.h"
#include "Flags.h"
#include "Frame.h"
#include "Game.h"
#include "Map.h"
#include "MyChar.h" #include "MyChar.h"
#include "NpChar.h" #include "NpChar.h"
#include "Game.h"
#include "Sound.h" #include "Sound.h"
#include "Back.h"
#include "Triangle.h" #include "Triangle.h"
#include "Flags.h"
#include "Map.h"
#include "Caret.h"
#include "Frame.h"
#include "Flash.h"
//Ballos //Ballos
void ActNpc340(NPCHAR *npc) void ActNpc340(NPCHAR *npc)

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@ -1,14 +1,16 @@
#include "NpChar.h" #include "NpcHit.h"
#include "ValueView.h"
#include "Sound.h"
#include "Flags.h"
#include "Caret.h"
#include "Game.h"
#include "Back.h" #include "Back.h"
#include "Bullet.h" #include "Bullet.h"
#include "MyChar.h" #include "Caret.h"
#include "TextScr.h" #include "Flags.h"
#include "Game.h"
#include "Map.h" #include "Map.h"
#include "MyChar.h"
#include "NpChar.h"
#include "Sound.h"
#include "TextScr.h"
#include "ValueView.h"
void JadgeHitNpCharBlock(NPCHAR *npc, int x, int y) void JadgeHitNpCharBlock(NPCHAR *npc, int x, int y)
{ {

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@ -1,4 +1,5 @@
#pragma once #pragma once
#include "NpChar.h" #include "NpChar.h"
void JadgeHitNpCharBlock(NPCHAR *npc, int x, int y); void JadgeHitNpCharBlock(NPCHAR *npc, int x, int y);

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@ -1,11 +1,12 @@
#include "NpcTbl.h"
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
#include <string.h> #include <string.h>
#include "NpcTbl.h"
#include "NpcAct.h"
#include "File.h" #include "File.h"
#include "Generic.h" #include "Generic.h"
#include "NpcAct.h"
NPC_TABLE *gNpcTable; NPC_TABLE *gNpcTable;

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@ -1,7 +1,9 @@
#pragma once #pragma once
#include <stdint.h> #include <stdint.h>
#include "NpChar.h"
#include "Draw.h" #include "Draw.h"
#include "NpChar.h"
struct NPC_TBL_RECT struct NPC_TBL_RECT
{ {

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@ -1,16 +1,18 @@
#include "Organya.h"
#include <stdint.h> #include <stdint.h>
#include <SDL_rwops.h> #include <SDL_rwops.h>
#include <SDL_thread.h> #include <SDL_thread.h>
#include <SDL_timer.h> #include <SDL_timer.h>
#include <SDL_events.h> #include <SDL_events.h>
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
#include "CommonDefines.h" #include "CommonDefines.h"
#include "Tags.h"
#include "Organya.h"
#include "Resource.h" #include "Resource.h"
#include "Sound.h" #include "Sound.h"
#include "Tags.h"
#define PANDUMMY 0xFF #define PANDUMMY 0xFF
#define VOLDUMMY 0xFF #define VOLDUMMY 0xFF

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@ -1,4 +1,5 @@
#pragma once #pragma once
#include <stdint.h> #include <stdint.h>
//Below are Organya song data structures //Below are Organya song data structures

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@ -1,3 +1,5 @@
#include "Profile.h"
#include <stddef.h> #include <stddef.h>
#include <stdint.h> #include <stdint.h>
#include <stdio.h> #include <stdio.h>
@ -5,23 +7,22 @@
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
#include "CommonDefines.h"
#include "Tags.h"
#include "Profile.h"
#include "Fade.h"
#include "ArmsItem.h" #include "ArmsItem.h"
#include "BossLife.h"
#include "CommonDefines.h"
#include "Fade.h"
#include "File.h"
#include "Flags.h" #include "Flags.h"
#include "Frame.h"
#include "Game.h"
#include "MiniMap.h" #include "MiniMap.h"
#include "MyChar.h" #include "MyChar.h"
#include "Star.h"
#include "NpChar.h" #include "NpChar.h"
#include "Frame.h"
#include "SelStage.h" #include "SelStage.h"
#include "ValueView.h"
#include "Stage.h" #include "Stage.h"
#include "Game.h" #include "Star.h"
#include "BossLife.h" #include "Tags.h"
#include "File.h" #include "ValueView.h"
const char *gDefaultName = "Profile.dat"; const char *gDefaultName = "Profile.dat";
const char *gProfileCode = "Do041220"; const char *gProfileCode = "Do041220";

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@ -1,5 +1,7 @@
#pragma once #pragma once
#include <stdint.h> #include <stdint.h>
#include "ArmsItem.h" #include "ArmsItem.h"
#include "SelStage.h" #include "SelStage.h"

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@ -1,7 +1,10 @@
#include "Resource.h"
#include <stdint.h> #include <stdint.h>
#include <string> #include <string>
#include <SDL_rwops.h> #include <SDL_rwops.h>
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
#include "Resource/ORG/ACCESS.org.h" #include "Resource/ORG/ACCESS.org.h"

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@ -1,4 +1,5 @@
#pragma once #pragma once
#include <SDL_rwops.h> #include <SDL_rwops.h>
SDL_RWops* FindResource(const char *name); SDL_RWops* FindResource(const char *name);

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@ -2,13 +2,14 @@
#include <string.h> #include <string.h>
#include "WindowsWrapper.h"
#include "Draw.h" #include "Draw.h"
#include "Escape.h" #include "Escape.h"
#include "KeyControl.h" #include "KeyControl.h"
#include "Main.h" #include "Main.h"
#include "TextScr.h"
#include "Sound.h" #include "Sound.h"
#include "WindowsWrapper.h" #include "TextScr.h"
PERMIT_STAGE gPermitStage[8]; PERMIT_STAGE gPermitStage[8];

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@ -1,4 +1,5 @@
#pragma once #pragma once
struct PERMIT_STAGE struct PERMIT_STAGE
{ {
int index; int index;

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@ -1,11 +1,12 @@
#include "ArmsItem.h"
#include "MycParam.h"
#include "Shoot.h" #include "Shoot.h"
#include "Caret.h"
#include "ArmsItem.h"
#include "Bullet.h" #include "Bullet.h"
#include "Sound.h" #include "Caret.h"
#include "MyChar.h"
#include "KeyControl.h" #include "KeyControl.h"
#include "MyChar.h"
#include "MycParam.h"
#include "Sound.h"
int empty; int empty;
int spur_charge; int spur_charge;

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@ -1,3 +1,4 @@
#pragma once #pragma once
void ResetSpurCharge(void); void ResetSpurCharge(void);
void ShootBullet(); void ShootBullet();

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@ -1,11 +1,12 @@
#include <string> #include "Sound.h"
#include <math.h>
#include <algorithm> #include <algorithm>
#include <math.h>
#include <stdint.h> #include <stdint.h>
#include <string>
#include <SDL.h> #include <SDL.h>
#include "Sound.h"
#include "Organya.h" #include "Organya.h"
#include "PixTone.h" #include "PixTone.h"

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@ -1,4 +1,5 @@
#pragma once #pragma once
#include <stddef.h> #include <stddef.h>
#include <stdint.h> #include <stdint.h>

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@ -1,26 +1,27 @@
#include "Stage.h"
#include <stdint.h> #include <stdint.h>
#include <stdio.h> #include <stdio.h>
#include <string.h> #include <string.h>
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
#include "Back.h"
#include "Boss.h"
#include "Bullet.h"
#include "Caret.h"
#include "CommonDefines.h" #include "CommonDefines.h"
#include "Draw.h"
#include "Flash.h"
#include "Frame.h"
#include "Map.h" #include "Map.h"
#include "MapName.h" #include "MapName.h"
#include "MyChar.h" #include "MyChar.h"
#include "Bullet.h"
#include "Boss.h"
#include "Draw.h"
#include "Tags.h"
#include "Frame.h"
#include "Caret.h"
#include "NpChar.h" #include "NpChar.h"
#include "TextScr.h"
#include "Organya.h" #include "Organya.h"
#include "Tags.h"
#include "TextScr.h"
#include "ValueView.h" #include "ValueView.h"
#include "Back.h"
#include "Stage.h"
#include "Flash.h"
#ifdef JAPANESE #ifdef JAPANESE
#define STAGE_ENTRY(parts, map, bkType, back, npc, boss, boss_no, name_en, name_jp) {parts, map, bkType, back, npc, boss, boss_no, name_jp} #define STAGE_ENTRY(parts, map, bkType, back, npc, boss, boss_no, name_en, name_jp) {parts, map, bkType, back, npc, boss, boss_no, name_jp}

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@ -1,11 +1,13 @@
#include "Star.h"
#include <string.h> #include <string.h>
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
#include "MyChar.h"
#include "Draw.h"
#include "Bullet.h" #include "Bullet.h"
#include "Draw.h"
#include "Game.h" #include "Game.h"
#include "MyChar.h"
static struct static struct
{ {

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@ -1,4 +1,5 @@
#pragma once #pragma once
void InitStar(); void InitStar();
void ActStar(); void ActStar();
void PutStar(int fx, int fy); void PutStar(int fx, int fy);

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