Rearranged #includes

This commit is contained in:
Clownacy 2019-02-18 21:30:22 +00:00
parent 809fb95b26
commit 0bb9760d87
110 changed files with 480 additions and 372 deletions

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@ -1,15 +1,16 @@
#include "ArmsItem.h"
#include <string.h>
#include "CommonDefines.h"
#include "TextScr.h"
#include "ArmsItem.h"
#include "Draw.h"
#include "KeyControl.h"
#include "Escape.h"
#include "Sound.h"
#include "Main.h"
#include "Game.h"
#include "KeyControl.h"
#include "Main.h"
#include "Shoot.h"
#include "Sound.h"
#include "TextScr.h"
int gArmsEnergyX = 16;

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@ -1,4 +1,5 @@
#pragma once
struct ARMS
{
int code;

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@ -1,15 +1,16 @@
#include "Back.h"
#include <stdio.h>
#include "WindowsWrapper.h"
#include "Tags.h"
#include "Draw.h"
#include "File.h"
#include "Frame.h"
#include "Game.h"
#include "Draw.h"
#include "Stage.h"
#include "Map.h"
#include "File.h"
#include "Stage.h"
#include "Tags.h"
BACK gBack;
int gWaterY;

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@ -1,9 +1,10 @@
#include "Boss.h"
#include <stdint.h>
#include <string.h>
#include "WindowsWrapper.h"
#include "Boss.h"
#include "BossAlmo1.h"
#include "BossAlmo2.h"
#include "BossBallos.h"
@ -13,16 +14,16 @@
#include "BossPress.h"
#include "BossTwinD.h"
#include "BossX.h"
#include "NpChar.h"
#include "MyChar.h"
#include "Sound.h"
#include "NpcHit.h"
#include "Bullet.h"
#include "Caret.h"
#include "TextScr.h"
#include "ValueView.h"
#include "Draw.h"
#include "Map.h"
#include "Bullet.h"
#include "MyChar.h"
#include "NpChar.h"
#include "NpcHit.h"
#include "Sound.h"
#include "TextScr.h"
#include "ValueView.h"
NPCHAR gBoss[BOSS_MAX];

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@ -1,4 +1,5 @@
#pragma once
#include "NpChar.h"
#define BOSS_MAX 20

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@ -1,5 +1,7 @@
#include "BossAlmo1.h"
#include "WindowsWrapper.h"
#include "Boss.h"
#include "Frame.h"
#include "Game.h"

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@ -1,5 +1,7 @@
#include "BossAlmo2.h"
#include "WindowsWrapper.h"
#include "Boss.h"
#include "Flash.h"
#include "Frame.h"
@ -9,7 +11,6 @@
#include "NpChar.h"
#include "Sound.h"
#include "Triangle.h"
#include "WindowsWrapper.h"
static void ActBossCharA_Head(NPCHAR *npc)
{

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@ -1,5 +1,7 @@
#include "BossBallos.h"
#include "WindowsWrapper.h"
#include "Boss.h"
#include "Flash.h"
#include "Frame.h"

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@ -1,5 +1,7 @@
#include "BossFrog.h"
#include "WindowsWrapper.h"
#include "Boss.h"
#include "Frame.h"
#include "Game.h"
@ -7,7 +9,6 @@
#include "NpChar.h"
#include "Sound.h"
#include "Triangle.h"
#include "WindowsWrapper.h"
static void ActBossChar02_01(void)
{

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@ -1,11 +1,12 @@
#include "BossIronH.h"
#include "WindowsWrapper.h"
#include "Boss.h"
#include "Frame.h"
#include "Game.h"
#include "MyChar.h"
#include "Sound.h"
#include "WindowsWrapper.h"
void ActBossChar_Ironhead(void)
{

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@ -1,10 +1,11 @@
#include "BossLife.h"
#include "WindowsWrapper.h"
#include "CommonDefines.h"
#include "BossLife.h"
#include "Boss.h"
#include "Draw.h"
#include "NpChar.h"
#include "Boss.h"
static struct
{

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@ -1,15 +1,17 @@
#include "BossOhm.h"
#include <string.h>
#include "WindowsWrapper.h"
#include "Boss.h"
#include "NpChar.h"
#include "MyChar.h"
#include "Sound.h"
#include "Frame.h"
#include "Bullet.h"
#include "Flash.h"
#include "Frame.h"
#include "Game.h"
#include "MyChar.h"
#include "NpChar.h"
#include "Sound.h"
void ActBoss01_12()
{

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@ -1,2 +1,3 @@
#pragma once
void ActBossChar_Omega();

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@ -1,10 +1,11 @@
#include "BossPress.h"
#include "WindowsWrapper.h"
#include "Boss.h"
#include "Game.h"
#include "Map.h"
#include "Sound.h"
#include "WindowsWrapper.h"
void ActBossChar_Press(void)
{

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@ -1,5 +1,7 @@
#include "BossTwinD.h"
#include "WindowsWrapper.h"
#include "Boss.h"
#include "Flash.h"
#include "Game.h"
@ -7,7 +9,6 @@
#include "NpChar.h"
#include "Sound.h"
#include "Triangle.h"
#include "WindowsWrapper.h"
static void ActBossCharT_DragonBody(NPCHAR *npc)
{

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@ -1,5 +1,7 @@
#include "BossX.h"
#include "WindowsWrapper.h"
#include "Boss.h"
#include "Flash.h"
#include "Frame.h"
@ -8,7 +10,6 @@
#include "NpChar.h"
#include "Sound.h"
#include "Triangle.h"
#include "WindowsWrapper.h"
static void ActBossChar03_01(NPCHAR *npc)
{

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@ -1,13 +1,15 @@
#include "BulHit.h"
#include <stdio.h>
#include <string.h>
#include "Bullet.h"
#include "NpChar.h"
#include "Caret.h"
#include "Sound.h"
#include "MyChar.h"
#include "Game.h"
#include "Map.h"
#include "MyChar.h"
#include "NpChar.h"
#include "Sound.h"
void Vanish(BULLET *bul)
{

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@ -1,2 +1,3 @@
#pragma once
void HitBulletMap();

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@ -4,11 +4,11 @@
#include "Draw.h"
#include "Caret.h"
#include "NpChar.h"
#include "MyChar.h"
#include "Sound.h"
#include "Game.h"
#include "KeyControl.h"
#include "MyChar.h"
#include "NpChar.h"
#include "Sound.h"
BULLET_TABLE gBulTbl[46] =
{

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@ -1,5 +1,7 @@
#pragma once
#include <stdint.h>
#include "WindowsWrapper.h"
struct BULLET

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@ -5,8 +5,8 @@
#include "WindowsWrapper.h"
#include "Draw.h"
#include "Triangle.h"
#include "Game.h"
#include "Triangle.h"
#define CARET_MAX 0x40
CARET gCrt[CARET_MAX];

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@ -1,4 +1,5 @@
#pragma once
#include "WindowsWrapper.h"
struct CARET_TABLE

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@ -1,4 +1,5 @@
#pragma once
#define PATH_LENGTH 260 //Pixel had the path size locked to 260 (dangerously low), if you tried to open the executable in a path with more than around 220 characters, it'd crash.
#define WINDOW_WIDTH 320

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@ -1,15 +1,15 @@
#include <stddef.h>
#include "Types.h"
#include "CommonDefines.h"
#include <stdio.h>
#include <stdint.h>
#include <stdio.h>
#include <string.h>
#include "WindowsWrapper.h"
#include "Tags.h"
#include "CommonDefines.h"
#include "Config.h"
#include "File.h"
#include "Tags.h"
#include "Types.h"
bool LoadConfigData(CONFIG *conf)
{

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@ -1,4 +1,5 @@
#pragma once
#include <stdint.h>
struct CONFIG

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@ -1,8 +1,6 @@
#include <stddef.h>
#include "Types.h"
#include "CommonDefines.h"
#include <stdio.h>
#include <stdint.h>
#include <stdio.h>
#ifdef WINDOWS
#define RECT WINRECT
@ -22,10 +20,12 @@
#include "WindowsWrapper.h"
#include "CommonDefines.h"
#include "Draw.h"
#include "Font.h"
#include "Tags.h"
#include "Resource.h"
#include "Tags.h"
#include "Types.h"
struct SURFACE
{

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@ -1,5 +1,7 @@
#pragma once
#include <stdint.h>
#include "WindowsWrapper.h"
extern RECT grcGame;

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@ -7,17 +7,17 @@
#include "WindowsWrapper.h"
#include "Tags.h"
#include "Generic.h"
#include "Flags.h"
#include "KeyControl.h"
#include "Escape.h"
#include "Organya.h"
#include "MycParam.h"
#include "Main.h"
#include "Stage.h"
#include "Draw.h"
#include "Escape.h"
#include "Flags.h"
#include "Generic.h"
#include "KeyControl.h"
#include "Main.h"
#include "MycParam.h"
#include "Organya.h"
#include "Stage.h"
#include "TextScr.h"
#include "Tags.h"
CREDIT Credit;
STRIP Strip[MAX_STRIP];

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@ -1,4 +1,5 @@
#pragma once
#include <stdint.h>
struct CREDIT

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@ -1,7 +1,8 @@
#include "Escape.h"
#include "WindowsWrapper.h"
#include "CommonDefines.h"
#include "Escape.h"
#include "Draw.h"
#include "KeyControl.h"
#include "Main.h"

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@ -1,2 +1,3 @@
#pragma once
int Call_Escape();

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@ -1,10 +1,11 @@
#include "Fade.h"
#include <string.h>
#include "WindowsWrapper.h"
#include "Fade.h"
#include "Game.h"
#include "Draw.h"
#include "Game.h"
FADE gFade;

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@ -1,4 +1,5 @@
#pragma once
#include "CommonDefines.h"
#define FADE_WIDTH (((WINDOW_WIDTH - 1) >> 4) + 1)

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@ -1,7 +1,7 @@
#include "Flags.h"
#include <cstring>
#include <stdint.h>
#include <string.h>
uint8_t gFlagNPC[1000];
uint8_t gSkipFlag[0x40];

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@ -1,5 +1,7 @@
#pragma once
#include <stdint.h>
extern uint8_t gFlagNPC[1000];
extern uint8_t gSkipFlag[0x40];

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@ -1,12 +1,13 @@
#include "Frame.h"
#include <string.h>
#include "Frame.h"
#include "Boss.h"
#include "CommonDefines.h"
#include "Game.h"
#include "Map.h"
#include "MyChar.h"
#include "NpChar.h"
#include "Game.h"
#include "CommonDefines.h"
#include "Boss.h"
FRAME gFrame;

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@ -1,4 +1,5 @@
#pragma once
struct FRAME
{
int x;

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@ -1,47 +1,49 @@
#include <string>
#include "Game.h"
#include <stdlib.h>
#include <string.h>
#include <SDL_timer.h>
#include "WindowsWrapper.h"
#include "Tags.h"
#include "NpcTbl.h"
#include "NpChar.h"
#include "NpcHit.h"
#include "MiniMap.h"
#include "Generic.h"
#include "Boss.h"
#include "GenericLoad.h"
#include "ArmsItem.h"
#include "TextScr.h"
#include "Bullet.h"
#include "BulHit.h"
#include "Shoot.h"
#include "Star.h"
#include "Fade.h"
#include "Frame.h"
#include "Flags.h"
#include "Escape.h"
#include "Stage.h"
#include "MyChar.h"
#include "MycHit.h"
#include "Caret.h"
#include "Map.h"
#include "Main.h"
#include "MycParam.h"
#include "MapName.h"
#include "Sound.h"
#include "Organya.h"
#include "Profile.h"
#include "MycParam.h"
#include "Back.h"
#include "KeyControl.h"
#include "ValueView.h"
#include "Boss.h"
#include "BossLife.h"
#include "BulHit.h"
#include "Bullet.h"
#include "Caret.h"
#include "Draw.h"
#include "Ending.h"
#include "Escape.h"
#include "Fade.h"
#include "Flags.h"
#include "Flash.h"
#include "BossLife.h"
#include "Frame.h"
#include "Generic.h"
#include "GenericLoad.h"
#include "KeyControl.h"
#include "Main.h"
#include "Map.h"
#include "MapName.h"
#include "MiniMap.h"
#include "MyChar.h"
#include "MycHit.h"
#include "MycParam.h"
#include "NpChar.h"
#include "NpcHit.h"
#include "NpcTbl.h"
#include "Organya.h"
#include "Profile.h"
#include "SelStage.h"
#include "Shoot.h"
#include "Sound.h"
#include "Stage.h"
#include "Star.h"
#include "Tags.h"
#include "TextScr.h"
#include "ValueView.h"
int g_GameFlags;
int gCounter;

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@ -1,4 +1,5 @@
#pragma once
extern int g_GameFlags;
extern int gCounter;

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@ -1,3 +1,5 @@
#include "Generic.h"
#include <stdint.h>
#include <stdio.h>

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@ -1,4 +1,5 @@
#pragma once
#include <stdint.h>
bool GetCompileVersion(int *v1, int *v2, int *v3, int *v4);

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@ -1,8 +1,10 @@
#include "GenericLoad.h"
#include "CommonDefines.h"
#include "Draw.h"
#include "Sound.h"
#include "PixTone.h"
#include "Ending.h"
#include "PixTone.h"
#include "Sound.h"
static const PIXTONEPARAMETER gPtpTable[139] =
{

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@ -1,2 +1,3 @@
#pragma once
bool LoadGenericData();

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@ -1,12 +1,14 @@
#include "Types.h"
#include "CommonDefines.h"
#include "Input.h"
#include <stdint.h>
#include <SDL.h>
#include "WindowsWrapper.h"
#include "Input.h"
#include "CommonDefines.h"
#include "Tags.h"
#include "Types.h"
#define JOYSTICK_DEADZONE 10000

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@ -1,4 +1,5 @@
#pragma once
extern bool gbUseJoystick;
extern int gJoystickButtonTable[8];

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@ -1,4 +1,5 @@
#include "KeyControl.h"
int gKey;
int gKeyTrg;

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@ -1,4 +1,5 @@
#pragma once
enum KEYBIND
{
//The movement keys go in the order of left, right, up and down

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@ -1,25 +1,27 @@
#include "Main.h"
#include <stddef.h>
#include "Types.h"
#include "CommonDefines.h"
#include <stdint.h>
#include <string>
#include <string.h>
#include <SDL.h>
#include "WindowsWrapper.h"
#include "CommonDefines.h"
#include "Config.h"
#include "Draw.h"
#include "Input.h"
#include "Profile.h"
#include "Organya.h"
#include "Sound.h"
#include "Game.h"
#include "Generic.h"
#include "MyChar.h"
#include "Main.h"
#include "Config.h"
#include "Input.h"
#include "KeyControl.h"
#include "Triangle.h"
#include "MyChar.h"
#include "Organya.h"
#include "Profile.h"
#include "Resource.h"
#include "Sound.h"
#include "Triangle.h"
#include "Types.h"
// These two are defined in Draw.cpp. This is a bit of a hack.
extern SDL_Window *gWindow;

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@ -1,3 +1,4 @@
#pragma once
void PutFramePerSecound();
int GetFramePerSecound();

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@ -1,3 +1,5 @@
#include "Map.h"
#include <stddef.h>
#include <stdint.h>
#include <stdlib.h>
@ -6,11 +8,10 @@
#include "WindowsWrapper.h"
#include "CommonDefines.h"
#include "Map.h"
#include "Tags.h"
#include "Draw.h"
#include "NpChar.h"
#include "File.h"
#include "NpChar.h"
#include "Tags.h"
#define PXM_BUFFER_SIZE 0x4B000

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@ -1,4 +1,5 @@
#pragma once
#include <stdint.h>
struct MAP_DATA

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@ -1,8 +1,9 @@
#include "MapName.h"
#include <stdint.h>
#include <string.h>
#include "CommonDefines.h"
#include "MapName.h"
#include "Draw.h"
MAP_NAME gMapName;

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@ -1,4 +1,5 @@
#pragma once
struct MAP_NAME
{
int flag;

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@ -1,18 +1,20 @@
#include "MiniMap.h"
#include <stdint.h>
#include <string.h>
#include "WindowsWrapper.h"
#include "CommonDefines.h"
#include "MapName.h"
#include "Draw.h"
#include "Escape.h"
#include "Game.h"
#include "KeyControl.h"
#include "Map.h"
#include "Stage.h"
#include "MyChar.h"
#include "Main.h"
#include "Map.h"
#include "MapName.h"
#include "MyChar.h"
#include "Stage.h"
int8_t gMapping[0x80];

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@ -1,4 +1,5 @@
#pragma once
#include <stdint.h>
extern int8_t gMapping[0x80];

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@ -1,21 +1,22 @@
#include "MyChar.h"
#include <stdint.h>
#include <string.h>
#include "WindowsWrapper.h"
#include "MyChar.h"
#include "MycParam.h"
#include "ArmsItem.h"
#include "NpChar.h"
#include "Caret.h"
#include "Draw.h"
#include "Sound.h"
#include "ValueView.h"
#include "KeyControl.h"
#include "TextScr.h"
#include "Flags.h"
#include "Game.h"
#include "KeyControl.h"
#include "MycParam.h"
#include "NpChar.h"
#include "Sound.h"
#include "Star.h"
#include "Caret.h"
#include "TextScr.h"
#include "ValueView.h"
MYCHAR gMC;

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#pragma once
#include <stdint.h>
#include "WindowsWrapper.h"
struct MYCHAR

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@ -1,18 +1,20 @@
#include "MycHit.h"
#include <stdint.h>
#include "WindowsWrapper.h"
#include "MyChar.h"
#include "NpChar.h"
#include "Map.h"
#include "Sound.h"
#include "Caret.h"
#include "Boss.h"
#include "Back.h"
#include "Boss.h"
#include "Caret.h"
#include "Game.h"
#include "TextScr.h"
#include "MycParam.h"
#include "KeyControl.h"
#include "Map.h"
#include "MyChar.h"
#include "MycParam.h"
#include "NpChar.h"
#include "Sound.h"
#include "TextScr.h"
void ResetMyCharFlag()
{

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#pragma once
void ResetMyCharFlag();
void HitMyCharMap();
void HitMyCharNpChar();

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@ -1,18 +1,19 @@
#include "MycParam.h"
#include "SDL.h"
#include "Sound.h"
#include "MyChar.h"
#include "MycParam.h"
#include "NpChar.h"
#include "CommonDefines.h"
#include "Tags.h"
#include "ArmsItem.h"
#include "ValueView.h"
#include "TextScr.h"
#include "Game.h"
#include "Draw.h"
#include "CommonDefines.h"
#include "Caret.h"
#include "Draw.h"
#include "Game.h"
#include "File.h"
#include "MyChar.h"
#include "NpChar.h"
#include "Sound.h"
#include "Tags.h"
#include "TextScr.h"
#include "ValueView.h"
ARMS_LEVEL gArmsLevelTable[14] =
{

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#pragma once
#include <stdint.h>
struct ARMS_LEVEL
{
int exp[3];

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#include "NpChar.h"
#include <stddef.h>
#include <stdint.h>
#include <stdio.h>
@ -5,19 +7,18 @@
#include "WindowsWrapper.h"
#include "CommonDefines.h"
#include "Tags.h"
#include "NpChar.h"
#include "Caret.h"
#include "MyChar.h"
#include "Game.h"
#include "ArmsItem.h"
#include "Flags.h"
#include "Sound.h"
#include "ValueView.h"
#include "NpcTbl.h"
#include "CommonDefines.h"
#include "Caret.h"
#include "Draw.h"
#include "File.h"
#include "Flags.h"
#include "Game.h"
#include "MyChar.h"
#include "NpcTbl.h"
#include "Sound.h"
#include "Tags.h"
#include "ValueView.h"
NPCHAR gNPC[NPC_MAX];
int gCurlyShoot_wait;

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@ -1,5 +1,7 @@
#pragma once
#include <stdint.h>
#include "WindowsWrapper.h"
#include "Draw.h"

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#include "WindowsWrapper.h"
#include "NpcAct.h"
#include "MyChar.h"
#include "NpChar.h"
#include "WindowsWrapper.h"
#include "Back.h"
#include "Caret.h"
#include "Frame.h"
#include "Game.h"
#include "Map.h"
#include "MyChar.h"
#include "NpChar.h"
#include "Sound.h"
#include "Frame.h"
#include "Back.h"
#include "Triangle.h"
#include "Frame.h"
#include "Map.h"
#include "Caret.h"
//Null
void ActNpc000(NPCHAR *npc)

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@ -1,15 +1,15 @@
#include "WindowsWrapper.h"
#include "NpcAct.h"
#include "WindowsWrapper.h"
#include "Back.h"
#include "Caret.h"
#include "Game.h"
#include "Frame.h"
#include "MyChar.h"
#include "NpChar.h"
#include "Game.h"
#include "Sound.h"
#include "Back.h"
#include "Triangle.h"
#include "Caret.h"
#include "Frame.h"
//Computer
void ActNpc020(NPCHAR *npc)

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@ -1,15 +1,15 @@
#include "WindowsWrapper.h"
#include "NpcAct.h"
#include "WindowsWrapper.h"
#include "Back.h"
#include "Caret.h"
#include "CommonDefines.h"
#include "Game.h"
#include "MyChar.h"
#include "NpChar.h"
#include "Game.h"
#include "Caret.h"
#include "Sound.h"
#include "Back.h"
#include "Triangle.h"
#include "CommonDefines.h"
//Santa
void ActNpc040(NPCHAR *npc)

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@ -1,18 +1,18 @@
#include "WindowsWrapper.h"
#include "NpcAct.h"
#include "MyChar.h"
#include "NpChar.h"
#include "Game.h"
#include "Sound.h"
#include "WindowsWrapper.h"
#include "Back.h"
#include "Triangle.h"
#include "Map.h"
#include "CommonDefines.h"
#include "Frame.h"
#include "MycParam.h"
#include "Flash.h"
#include "Frame.h"
#include "Game.h"
#include "Map.h"
#include "MyChar.h"
#include "MycParam.h"
#include "NpChar.h"
#include "Sound.h"
#include "Triangle.h"
//Toroko
void ActNpc060(NPCHAR *npc)

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@ -1,17 +1,17 @@
#include "WindowsWrapper.h"
#include "NpcAct.h"
#include "MyChar.h"
#include "NpChar.h"
#include "Game.h"
#include "Sound.h"
#include "WindowsWrapper.h"
#include "Back.h"
#include "Triangle.h"
#include "Caret.h"
#include "CommonDefines.h"
#include "Flash.h"
#include "Frame.h"
#include "CommonDefines.h"
#include "Game.h"
#include "MyChar.h"
#include "NpChar.h"
#include "Sound.h"
#include "Triangle.h"
//Gravekeeper
void ActNpc080(NPCHAR *npc)

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@ -1,16 +1,16 @@
#include "WindowsWrapper.h"
#include "NpcAct.h"
#include "WindowsWrapper.h"
#include "Back.h"
#include "Bullet.h"
#include "Caret.h"
#include "Frame.h"
#include "Game.h"
#include "MyChar.h"
#include "NpChar.h"
#include "Game.h"
#include "Sound.h"
#include "Back.h"
#include "Triangle.h"
#include "Frame.h"
#include "Caret.h"
#include "Bullet.h"
//Grate
void ActNpc100(NPCHAR *npc)

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@ -1,17 +1,17 @@
#include "WindowsWrapper.h"
#include "NpcAct.h"
#include "WindowsWrapper.h"
#include "Back.h"
#include "Bullet.h"
#include "Caret.h"
#include "Frame.h"
#include "Game.h"
#include "KeyControl.h"
#include "MyChar.h"
#include "NpChar.h"
#include "Game.h"
#include "Sound.h"
#include "Back.h"
#include "Triangle.h"
#include "Caret.h"
#include "KeyControl.h"
#include "Frame.h"
#include "Bullet.h"
//Colon (1)
void ActNpc120(NPCHAR *npc)

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@ -1,18 +1,18 @@
#include "WindowsWrapper.h"
#include "NpcAct.h"
#include "MyChar.h"
#include "NpChar.h"
#include "Game.h"
#include "Sound.h"
#include "WindowsWrapper.h"
#include "Back.h"
#include "Triangle.h"
#include "Bullet.h"
#include "Caret.h"
#include "CommonDefines.h"
#include "Frame.h"
#include "Flash.h"
#include "Bullet.h"
#include "CommonDefines.h"
#include "Game.h"
#include "MyChar.h"
#include "NpChar.h"
#include "Sound.h"
#include "Triangle.h"
//Toroko (frenzied)
void ActNpc140(NPCHAR *npc)

View file

@ -1,18 +1,18 @@
#include "WindowsWrapper.h"
#include "NpcAct.h"
#include "MyChar.h"
#include "NpChar.h"
#include "Game.h"
#include "Sound.h"
#include "WindowsWrapper.h"
#include "Back.h"
#include "Triangle.h"
#include "Frame.h"
#include "Caret.h"
#include "MycParam.h"
#include "CommonDefines.h"
#include "Frame.h"
#include "Game.h"
#include "MyChar.h"
#include "MycParam.h"
#include "NpChar.h"
#include "NpcHit.h"
#include "Sound.h"
#include "Triangle.h"
//Puu Black
void ActNpc160(NPCHAR *npc)

View file

@ -1,18 +1,18 @@
#include "WindowsWrapper.h"
#include "NpcAct.h"
#include "WindowsWrapper.h"
#include "Back.h"
#include "Bullet.h"
#include "Caret.h"
#include "Flags.h"
#include "Frame.h"
#include "Game.h"
#include "MyChar.h"
#include "NpChar.h"
#include "Game.h"
#include "Sound.h"
#include "Back.h"
#include "Triangle.h"
#include "Caret.h"
#include "Frame.h"
#include "Bullet.h"
#include "Flags.h"
#include "NpcHit.h"
#include "Sound.h"
#include "Triangle.h"
//Curly AI
void ActNpc180(NPCHAR *npc)

View file

@ -1,16 +1,16 @@
#include "WindowsWrapper.h"
#include "NpcAct.h"
#include "MyChar.h"
#include "NpChar.h"
#include "Game.h"
#include "Sound.h"
#include "WindowsWrapper.h"
#include "Back.h"
#include "Triangle.h"
#include "Bullet.h"
#include "Caret.h"
#include "Frame.h"
#include "Game.h"
#include "MyChar.h"
#include "NpChar.h"
#include "Sound.h"
#include "Triangle.h"
//Dragon Zombie
void ActNpc200(NPCHAR *npc)

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@ -1,16 +1,16 @@
#include "WindowsWrapper.h"
#include "NpcAct.h"
#include "MyChar.h"
#include "NpChar.h"
#include "Game.h"
#include "Sound.h"
#include "WindowsWrapper.h"
#include "Back.h"
#include "Triangle.h"
#include "Bullet.h"
#include "Caret.h"
#include "Frame.h"
#include "Game.h"
#include "MyChar.h"
#include "NpChar.h"
#include "Sound.h"
#include "Triangle.h"
//Shovel Brigade
void ActNpc220(NPCHAR *npc)

View file

@ -1,16 +1,16 @@
#include "WindowsWrapper.h"
#include "NpcAct.h"
#include "MyChar.h"
#include "NpChar.h"
#include "Game.h"
#include "Sound.h"
#include "WindowsWrapper.h"
#include "Back.h"
#include "Triangle.h"
#include "Caret.h"
#include "Frame.h"
#include "Game.h"
#include "Map.h"
#include "MyChar.h"
#include "NpChar.h"
#include "Sound.h"
#include "Triangle.h"
//Mimiga (jailed)
void ActNpc240(NPCHAR *npc)

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@ -1,17 +1,17 @@
#include "WindowsWrapper.h"
#include "NpcAct.h"
#include "MyChar.h"
#include "NpChar.h"
#include "Game.h"
#include "Sound.h"
#include "WindowsWrapper.h"
#include "Back.h"
#include "Triangle.h"
#include "Caret.h"
#include "Map.h"
#include "Frame.h"
#include "Game.h"
#include "Map.h"
#include "MyChar.h"
#include "MycParam.h"
#include "NpChar.h"
#include "Sound.h"
#include "Triangle.h"
//Shovel Brigade (caged)
void ActNpc260(NPCHAR *npc)

View file

@ -1,16 +1,16 @@
#include "WindowsWrapper.h"
#include "NpcAct.h"
#include "WindowsWrapper.h"
#include "Back.h"
#include "Boss.h"
#include "Frame.h"
#include "Game.h"
#include "Map.h"
#include "MyChar.h"
#include "NpChar.h"
#include "Game.h"
#include "Sound.h"
#include "Back.h"
#include "Triangle.h"
#include "Frame.h"
#include "Map.h"
#include "Boss.h"
//Sue (being teleported by Misery)
void ActNpc280(NPCHAR *npc)

View file

@ -1,18 +1,18 @@
#include "WindowsWrapper.h"
#include "NpcAct.h"
#include "WindowsWrapper.h"
#include "Back.h"
#include "Boss.h"
#include "Bullet.h"
#include "Caret.h"
#include "Frame.h"
#include "Game.h"
#include "Map.h"
#include "MyChar.h"
#include "NpChar.h"
#include "Game.h"
#include "Sound.h"
#include "Back.h"
#include "Triangle.h"
#include "Caret.h"
#include "Boss.h"
#include "Frame.h"
#include "Map.h"
#include "Bullet.h"
//Demon crown (opening)
void ActNpc300(NPCHAR *npc)

View file

@ -1,18 +1,18 @@
#include "WindowsWrapper.h"
#include "NpcAct.h"
#include "WindowsWrapper.h"
#include "Back.h"
#include "Bullet.h"
#include "Caret.h"
#include "Frame.h"
#include "Game.h"
#include "KeyControl.h"
#include "Map.h"
#include "MyChar.h"
#include "NpChar.h"
#include "Game.h"
#include "Sound.h"
#include "Back.h"
#include "Triangle.h"
#include "Frame.h"
#include "Map.h"
#include "Caret.h"
#include "Bullet.h"
#include "KeyControl.h"
//Curly (carried, shooting)
void ActNpc320(NPCHAR *npc)

View file

@ -1,19 +1,19 @@
#include "WindowsWrapper.h"
#include "NpcAct.h"
#include "WindowsWrapper.h"
#include "Back.h"
#include "Caret.h"
#include "CommonDefines.h"
#include "Flash.h"
#include "Flags.h"
#include "Frame.h"
#include "Game.h"
#include "Map.h"
#include "MyChar.h"
#include "NpChar.h"
#include "Game.h"
#include "Sound.h"
#include "Back.h"
#include "Triangle.h"
#include "Flags.h"
#include "Map.h"
#include "Caret.h"
#include "Frame.h"
#include "Flash.h"
//Ballos
void ActNpc340(NPCHAR *npc)

View file

@ -1,14 +1,16 @@
#include "NpChar.h"
#include "ValueView.h"
#include "Sound.h"
#include "Flags.h"
#include "Caret.h"
#include "Game.h"
#include "NpcHit.h"
#include "Back.h"
#include "Bullet.h"
#include "MyChar.h"
#include "TextScr.h"
#include "Caret.h"
#include "Flags.h"
#include "Game.h"
#include "Map.h"
#include "MyChar.h"
#include "NpChar.h"
#include "Sound.h"
#include "TextScr.h"
#include "ValueView.h"
void JadgeHitNpCharBlock(NPCHAR *npc, int x, int y)
{

View file

@ -1,4 +1,5 @@
#pragma once
#include "NpChar.h"
void JadgeHitNpCharBlock(NPCHAR *npc, int x, int y);

View file

@ -1,11 +1,12 @@
#include "NpcTbl.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "NpcTbl.h"
#include "NpcAct.h"
#include "File.h"
#include "Generic.h"
#include "NpcAct.h"
NPC_TABLE *gNpcTable;

View file

@ -1,7 +1,9 @@
#pragma once
#include <stdint.h>
#include "NpChar.h"
#include "Draw.h"
#include "NpChar.h"
struct NPC_TBL_RECT
{

View file

@ -1,16 +1,18 @@
#include "Organya.h"
#include <stdint.h>
#include <SDL_rwops.h>
#include <SDL_thread.h>
#include <SDL_timer.h>
#include <SDL_events.h>
#include "WindowsWrapper.h"
#include "CommonDefines.h"
#include "Tags.h"
#include "Organya.h"
#include "Resource.h"
#include "Sound.h"
#include "Tags.h"
#define PANDUMMY 0xFF
#define VOLDUMMY 0xFF

View file

@ -1,4 +1,5 @@
#pragma once
#include <stdint.h>
//Below are Organya song data structures

View file

@ -1,3 +1,5 @@
#include "Profile.h"
#include <stddef.h>
#include <stdint.h>
#include <stdio.h>
@ -5,23 +7,22 @@
#include "WindowsWrapper.h"
#include "CommonDefines.h"
#include "Tags.h"
#include "Profile.h"
#include "Fade.h"
#include "ArmsItem.h"
#include "BossLife.h"
#include "CommonDefines.h"
#include "Fade.h"
#include "File.h"
#include "Flags.h"
#include "Frame.h"
#include "Game.h"
#include "MiniMap.h"
#include "MyChar.h"
#include "Star.h"
#include "NpChar.h"
#include "Frame.h"
#include "SelStage.h"
#include "ValueView.h"
#include "Stage.h"
#include "Game.h"
#include "BossLife.h"
#include "File.h"
#include "Star.h"
#include "Tags.h"
#include "ValueView.h"
const char *gDefaultName = "Profile.dat";
const char *gProfileCode = "Do041220";

View file

@ -1,5 +1,7 @@
#pragma once
#include <stdint.h>
#include "ArmsItem.h"
#include "SelStage.h"

View file

@ -1,7 +1,10 @@
#include "Resource.h"
#include <stdint.h>
#include <string>
#include <SDL_rwops.h>
#include "WindowsWrapper.h"
#include "Resource/ORG/ACCESS.org.h"

View file

@ -1,4 +1,5 @@
#pragma once
#include <SDL_rwops.h>
SDL_RWops* FindResource(const char *name);

View file

@ -2,13 +2,14 @@
#include <string.h>
#include "WindowsWrapper.h"
#include "Draw.h"
#include "Escape.h"
#include "KeyControl.h"
#include "Main.h"
#include "TextScr.h"
#include "Sound.h"
#include "WindowsWrapper.h"
#include "TextScr.h"
PERMIT_STAGE gPermitStage[8];

View file

@ -1,4 +1,5 @@
#pragma once
struct PERMIT_STAGE
{
int index;

View file

@ -1,11 +1,12 @@
#include "ArmsItem.h"
#include "MycParam.h"
#include "Shoot.h"
#include "Caret.h"
#include "ArmsItem.h"
#include "Bullet.h"
#include "Sound.h"
#include "MyChar.h"
#include "Caret.h"
#include "KeyControl.h"
#include "MyChar.h"
#include "MycParam.h"
#include "Sound.h"
int empty;
int spur_charge;

View file

@ -1,3 +1,4 @@
#pragma once
void ResetSpurCharge(void);
void ShootBullet();

View file

@ -1,11 +1,12 @@
#include <string>
#include <math.h>
#include "Sound.h"
#include <algorithm>
#include <math.h>
#include <stdint.h>
#include <string>
#include <SDL.h>
#include "Sound.h"
#include "Organya.h"
#include "PixTone.h"

View file

@ -1,4 +1,5 @@
#pragma once
#include <stddef.h>
#include <stdint.h>

View file

@ -1,26 +1,27 @@
#include "Stage.h"
#include <stdint.h>
#include <stdio.h>
#include <string.h>
#include "WindowsWrapper.h"
#include "Back.h"
#include "Boss.h"
#include "Bullet.h"
#include "Caret.h"
#include "CommonDefines.h"
#include "Draw.h"
#include "Flash.h"
#include "Frame.h"
#include "Map.h"
#include "MapName.h"
#include "MyChar.h"
#include "Bullet.h"
#include "Boss.h"
#include "Draw.h"
#include "Tags.h"
#include "Frame.h"
#include "Caret.h"
#include "NpChar.h"
#include "TextScr.h"
#include "Organya.h"
#include "Tags.h"
#include "TextScr.h"
#include "ValueView.h"
#include "Back.h"
#include "Stage.h"
#include "Flash.h"
#ifdef JAPANESE
#define STAGE_ENTRY(parts, map, bkType, back, npc, boss, boss_no, name_en, name_jp) {parts, map, bkType, back, npc, boss, boss_no, name_jp}

View file

@ -1,11 +1,13 @@
#include "Star.h"
#include <string.h>
#include "WindowsWrapper.h"
#include "MyChar.h"
#include "Draw.h"
#include "Bullet.h"
#include "Draw.h"
#include "Game.h"
#include "MyChar.h"
static struct
{

View file

@ -1,4 +1,5 @@
#pragma once
void InitStar();
void ActStar();
void PutStar(int fx, int fy);

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