Merge pull request #12 from Clownacy/master
Makefile, readme, and NPC000 improvements
This commit is contained in:
commit
0d8179e98c
4 changed files with 114 additions and 104 deletions
36
Makefile
36
Makefile
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@ -1,19 +1,18 @@
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RELEASE = 0
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ifeq ($(RELEASE), 0)
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CXXFLAGS := -O0 -g -static -mconsole
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FILENAME := debug
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else
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CXXFLAGS := -O3 -s -static
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ifeq ($(RELEASE), 1)
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CXXFLAGS := -O3 -s
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FILENAME := release
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else
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CXXFLAGS := -O0 -g -mconsole
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FILENAME := debug
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endif
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ifeq ($(JAPANESE), 1)
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CXXFLAGS += -DJAPANESE
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ifeq ($(RELEASE), 0)
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FILENAME := debugjp
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else
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LIBS += -liconv
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ifeq ($(RELEASE), 1)
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FILENAME := releasejp
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else
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FILENAME := debugjp
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endif
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endif
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@ -22,7 +21,12 @@ CXXFLAGS += -DFIX_BUGS
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endif
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CXXFLAGS += `sdl2-config --cflags` `pkg-config freetype2 --cflags`
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LIBS += `sdl2-config --static-libs` -lfreetype -lharfbuzz -lfreetype -lbz2 -lpng -lz -lgraphite2 -lRpcrt4 -lDwrite -lusp10 -liconv
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LIBS += `sdl2-config --static-libs` `pkg-config freetype2 --libs`
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ifeq ($(STATIC), 1)
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CXXFLAGS += -static
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LIBS += -lharfbuzz -lfreetype -lbz2 -lpng -lz -lgraphite2 -lRpcrt4 -lDwrite -lusp10
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endif
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# For an accurate result to the original's code, compile in alphabetical order
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SOURCES = \
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@ -130,9 +134,9 @@ endif
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OBJECTS = $(addprefix obj/$(FILENAME)/, $(addsuffix .o, $(SOURCES)))
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all: build/$(FILENAME).exe
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all: build/$(FILENAME)
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build/$(FILENAME).exe: $(OBJECTS)
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build/$(FILENAME): $(OBJECTS)
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@mkdir -p $(@D)
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@g++ $(CXXFLAGS) $^ -o $@ $(LIBS)
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@echo Finished compiling: $@
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@ -147,12 +151,12 @@ obj/$(FILENAME)/Resource.o: src/Resource.cpp $(addprefix src/Resource/, $(addsuf
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@echo Compiling $<
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@g++ $(CXXFLAGS) $< -o $@ -c
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src/Resource/%.h: res/% obj/bin2h.exe
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src/Resource/%.h: res/% obj/bin2h
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@mkdir -p $(@D)
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@echo Converting $<
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@obj/bin2h.exe $< $@
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@obj/bin2h $< $@
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obj/bin2h.exe: res/bin2h.c
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obj/bin2h: res/bin2h.c
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@mkdir -p $(@D)
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@echo Compiling $^
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@gcc -O3 -s -static $^ -o $@
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20
README.md
20
README.md
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@ -1,20 +1,22 @@
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# Cave Story Engine 2
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I'm rewriting Cave Story Engine from scratch, to be more accurate than before!
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Cave Story Engine is a recompilation of Cave Story (freeware release), also porting it from DirectX to SDL2
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Cave Story Engine is an in-progress decompilation of Cave Story (freeware release), ported from DirectX to SDL2.
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How to build:
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## Dependencies
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Create "build" directory
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This project currently depends on SDL2 and Freetype2.
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cd to the base directory,
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## Building
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make (RELEASE=1 for release build)
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Just run 'make' in the base directory, preferably with some of the following optional settings:
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* RELEASE=1 to compile a release build (optimised, stripped, etc.)
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* STATIC=1 to produce a statically-linked executable (good for Windows builds)
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* JAPANESE=1 to enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)
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* FIX_BUGS=1 to fix certain bugs (see [src/Bug Fixes.txt](https://github.com/cuckydev/Cave-Story-Engine-2/blob/master/src/Bug%20Fixes.txt))
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## Licensing
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JAPANESE=1 to enable certain Japanese differences
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FIX_BUGS=1 to fix certain bugs (see src/Bug Fixes.txt)
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Being a decompilation, the majority of the code in this project belongs to Daisuke "Pixel" Amaya - not us. We've yet to agree on a license for our own code.
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@ -54,10 +54,10 @@ bool LoadEvent(char *path_event)
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if (memcmp(code, gPassPixEve, 3))
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return false;
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//Get amount of npcs
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//Get amount of NPCs
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int count = SDL_ReadLE32(fp);
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//Load npcs
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//Load NPCs
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memset(gNPC, 0, sizeof(gNPC));
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int n = 170;
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@ -10,14 +10,18 @@
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//Null
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void ActNpc000(NPCHAR *npc)
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{
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RECT rect[1];
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rect[0] = {0x00, 0x00, 0x10, 0x10};
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if (!npc->act_no)
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{
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npc->act_no = 1;
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if (npc->direct == 2)
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npc->y += 0x2000;
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}
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npc->rect = {0, 0, 16, 16};
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npc->rect = rect[0];
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}
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//Experience
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