Revert MapName.cpp to Shift-JIS
Also "optimised" is valid english lol Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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1 changed files with 5 additions and 5 deletions
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@ -17,12 +17,12 @@ void ReadyMapName(const char *str)
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// Handle "Studio Pixel presents" text in the intro, using an obfuscated string
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// Handle "Studio Pixel presents" text in the intro, using an obfuscated string
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unsigned char presentText[24] = {
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unsigned char presentText[24] = {
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#ifdef JAPANESE
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#ifdef JAPANESE
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// "開発室Pixel presents"
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// "ŠJ”ŽºPixel presents"
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0x8A - 1, // 開
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0x8A - 1, // ŠJ
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0x4A - 1,
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0x4A - 1,
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0x94 - 1, // 発
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0x94 - 1, // ”
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0xAD - 1,
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0xAD - 1,
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0x8E - 1, // 室
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0x8E - 1, // Žº
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0xBA - 1,
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0xBA - 1,
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'P' - 1,
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'P' - 1,
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'i' - 1,
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'i' - 1,
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@ -91,7 +91,7 @@ void ReadyMapName(const char *str)
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void PutMapName(BOOL bMini)
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void PutMapName(BOOL bMini)
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{
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{
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// 'unused_rect' isn't the original name. The Linux port optimized this out, so there's no name for it.
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// 'unused_rect' isn't the original name. The Linux port optimised this out, so there's no name for it.
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RECT unused_rect = {0, 0, 160, 16};
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RECT unused_rect = {0, 0, 160, 16};
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if (bMini)
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if (bMini)
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