Added a few comments and corrected a few things
Also removed a few trailing spaces Also added spaces after // and ; where it improves readability (also yes I used a regex for this : "(//|\;)[^\ ]") Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
This commit is contained in:
parent
1f055ccfe8
commit
0ed6891879
1 changed files with 67 additions and 65 deletions
|
@ -57,6 +57,7 @@ BOOL AddArmsData(long code, long max_num)
|
||||||
gArmsData[i].level = 1;
|
gArmsData[i].level = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Set weapon and ammo
|
||||||
gArmsData[i].code = code;
|
gArmsData[i].code = code;
|
||||||
gArmsData[i].max_num += max_num;
|
gArmsData[i].max_num += max_num;
|
||||||
gArmsData[i].num += max_num;
|
gArmsData[i].num += max_num;
|
||||||
|
@ -85,6 +86,7 @@ BOOL SubArmsData(long code)
|
||||||
for (i += 1; i < ARMS_MAX; ++i)
|
for (i += 1; i < ARMS_MAX; ++i)
|
||||||
gArmsData[i - 1] = gArmsData[i];
|
gArmsData[i - 1] = gArmsData[i];
|
||||||
|
|
||||||
|
// Clear farthest weapon and select first
|
||||||
gArmsData[i - 1].code = 0;
|
gArmsData[i - 1].code = 0;
|
||||||
gSelectedArms = 0;
|
gSelectedArms = 0;
|
||||||
return TRUE;
|
return TRUE;
|
||||||
|
|
Loading…
Add table
Reference in a new issue