Added a few comments and corrected a few things
Also removed a few trailing spaces Also added spaces after // and ; where it improves readability (also yes I used a regex for this : "(//|\;)[^\ ]") Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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1f055ccfe8
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1 changed files with 67 additions and 65 deletions
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@ -37,7 +37,7 @@ void ClearItemData()
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BOOL AddArmsData(long code, long max_num)
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{
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int i = 0;
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for (;i < ARMS_MAX;)
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for (; i < ARMS_MAX;)
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{
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if (gArmsData[i].code == code)
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break;
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@ -57,6 +57,7 @@ BOOL AddArmsData(long code, long max_num)
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gArmsData[i].level = 1;
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}
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// Set weapon and ammo
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gArmsData[i].code = code;
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gArmsData[i].max_num += max_num;
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gArmsData[i].num += max_num;
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@ -70,7 +71,7 @@ BOOL AddArmsData(long code, long max_num)
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BOOL SubArmsData(long code)
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{
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int i = 0;
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for (;i < ARMS_MAX; ++i)
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for (; i < ARMS_MAX; ++i)
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if (gArmsData[i].code == code)
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break;
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@ -81,10 +82,11 @@ BOOL SubArmsData(long code)
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#endif
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return FALSE;
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//Shift all arms from the right to the left
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// Shift all arms from the right to the left
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for (i += 1; i < ARMS_MAX; ++i)
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gArmsData[i - 1] = gArmsData[i];
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// Clear farthest weapon and select first
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gArmsData[i - 1].code = 0;
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gSelectedArms = 0;
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return TRUE;
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@ -93,7 +95,7 @@ BOOL SubArmsData(long code)
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BOOL TradeArms(long code1, long code2, long max_num)
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{
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int i = 0;
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for (;i < ARMS_MAX;)
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for (; i < ARMS_MAX;)
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{
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if (gArmsData[i].code == code1)
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break;
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@ -115,7 +117,7 @@ BOOL TradeArms(long code1, long code2, long max_num)
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BOOL AddItemData(long code)
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{
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int i = 0;
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for (;i < ITEM_MAX;)
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for (; i < ITEM_MAX;)
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{
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if (gItemData[i].code == code)
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break;
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@ -136,14 +138,14 @@ BOOL AddItemData(long code)
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BOOL SubItemData(long code)
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{
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int i = 0;
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for (;i < ITEM_MAX; ++i)
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for (; i < ITEM_MAX; ++i)
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if (gItemData[i].code == code)
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break;
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if (i == ITEM_MAX)
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return FALSE;
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//Shift all items from the right to the left
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// Shift all items from the right to the left
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for (i += 1; i < ITEM_MAX; ++i)
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gItemData[i - 1] = gItemData[i];
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@ -268,7 +270,7 @@ void MoveCampCursor()
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void PutCampObject()
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{
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//Get rects
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// Get rects
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RECT rcPer = {72, 48, 80, 56};
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RECT rcNone = {80, 48, 96, 56};
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RECT rcLv = {80, 80, 96, 88};
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@ -281,22 +283,22 @@ void PutCampObject()
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RECT rcBoxBody = {0, 8, 244, 16};
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RECT rcBoxBottom = {0, 16, 244, 24};
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//Draw box
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// Draw box
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int y;
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PutBitmap3(&rcView, (WINDOW_WIDTH - 244) / 2, (WINDOW_HEIGHT - 224) / 2, &rcBoxTop, SURFACE_ID_TEXT_BOX);
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for (y = 1; y < 18; y++)
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PutBitmap3(&rcView, (WINDOW_WIDTH - 244) / 2, ((WINDOW_HEIGHT - 240) / 2) + (8 * (y + 1)), &rcBoxBody, SURFACE_ID_TEXT_BOX);
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PutBitmap3(&rcView, (WINDOW_WIDTH - 244) / 2, ((WINDOW_HEIGHT - 240) / 2) + (8 * (y + 1)), &rcBoxBottom, SURFACE_ID_TEXT_BOX);
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//Move titles
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// Move titles
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if (gCampTitleY > (WINDOW_HEIGHT - 208) / 2)
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--gCampTitleY;
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//Draw titles
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// Draw titles
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PutBitmap3(&rcView, (WINDOW_WIDTH - 224) / 2, gCampTitleY, &rcTitle1, SURFACE_ID_TEXT_BOX);
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PutBitmap3(&rcView, (WINDOW_WIDTH - 224) / 2, gCampTitleY + 52, &rcTitle2, SURFACE_ID_TEXT_BOX);
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//Draw arms cursor
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// Draw arms cursor
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static unsigned int flash;
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++flash;
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@ -305,7 +307,7 @@ void PutCampObject()
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else
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PutBitmap3(&rcView, 40 * gSelectedArms + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT / 2) - 96, &rcCur1[1], SURFACE_ID_TEXT_BOX);
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//Draw arms
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// Draw arms
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for (int i = 0; i < ARMS_MAX; i++)
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{
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if (gArmsData[i].code == 0)
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@ -322,7 +324,7 @@ void PutCampObject()
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PutBitmap3(&rcView, 40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 160) / 2, &rcLv, SURFACE_ID_TEXT_BOX);
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PutNumber4(40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 160) / 2, gArmsData[i].level, 0);
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//Draw ammo
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// Draw ammo
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if ( gArmsData[i].max_num )
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{
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PutNumber4(40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 144) / 2, gArmsData[i].num, 0);
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@ -335,7 +337,7 @@ void PutCampObject()
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}
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}
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//Draw items cursor
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// Draw items cursor
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if (gCampActive == TRUE)
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PutBitmap3(&rcView, 32 * (gSelectedItem % 6) + (WINDOW_WIDTH - 224) / 2, 16 * (gSelectedItem / 6) + (WINDOW_HEIGHT - 88) / 2, &rcCur2[(flash / 2) % 2], SURFACE_ID_TEXT_BOX);
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else
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@ -360,7 +362,7 @@ int CampLoop()
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{
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RECT rcView = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
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//Load the inventory script
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// Load the inventory script
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char old_script_path[PATH_LENGTH];
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GetTextScriptPath(old_script_path);
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@ -370,9 +372,9 @@ int CampLoop()
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gCampActive = FALSE;
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gSelectedItem = 0;
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//Run script
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// Run script
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int arms_num = 0;
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for (;gArmsData[arms_num].code != 0;)
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for (; gArmsData[arms_num].code != 0;)
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++arms_num;
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if (arms_num)
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@ -432,7 +434,7 @@ int CampLoop()
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return 0;
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}
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//Resume original script
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// Resume original script
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LoadTextScript_Stage(old_script_path);
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gArmsEnergyX = 32;
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return 1;
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@ -494,7 +496,7 @@ void FullArmsEnergy()
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int RotationArms()
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{
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int arms_num = 0;
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for (;gArmsData[arms_num].code != 0;)
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for (; gArmsData[arms_num].code != 0;)
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++arms_num;
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if (arms_num == 0)
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@ -523,7 +525,7 @@ int RotationArms()
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int RotationArmsRev()
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{
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int arms_num = 0;
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for (;gArmsData[arms_num].code != 0;)
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for (; gArmsData[arms_num].code != 0;)
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++arms_num;
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if (arms_num == 0)
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