Add some readme stuff from the master branch
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README.md
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README.md
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@ -6,10 +6,19 @@ This branch migrates the engine from WinAPI to SDL2, and addresses numerous port
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## Dependencies
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* SDL2
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* FLTK
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* GLEW (if the OpenGL rendering backend is selected)
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## Building
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## Building
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### Makefile
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### Makefile
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*Note: this requires pkg-config*
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Run 'make' in this folder, preferably with some of the following settings:
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Run 'make' in this folder, preferably with some of the following settings:
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* `RELEASE=1` - Compile a release build (optimised, stripped, etc.)
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* `RELEASE=1` - Compile a release build (optimised, stripped, etc.)
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@ -17,6 +26,10 @@ Run 'make' in this folder, preferably with some of the following settings:
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* `JAPANESE=1` - Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)
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* `JAPANESE=1` - Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)
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* `FIX_BUGS=1` - Fix bugs in the game (see [src/Bug Fixes.txt](src/Bug%20Fixes.txt))
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* `FIX_BUGS=1` - Fix bugs in the game (see [src/Bug Fixes.txt](src/Bug%20Fixes.txt))
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* `DEBUG_SAVE=1` - Re-enable the ability to drag-and-drop save files onto the window
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* `DEBUG_SAVE=1` - Re-enable the ability to drag-and-drop save files onto the window
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* `RENDERER=OpenGL3` - Use the hardware-accelerated OpenGL 3.2 renderer
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* `RENDERER=Texture` - Use the hardware-accelerated SDL2 Texture API renderer (default)
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* `RENDERER=Surface` - Use the software-rendered SDL2 Surface API renderer
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* `RENDERER=Software` - Use a hand-written software renderer
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## Licensing
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## Licensing
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