Misc 3DS cleanup and tweaks
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65aac0bb21
commit
0f6768e6e6
1 changed files with 10 additions and 10 deletions
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@ -102,7 +102,7 @@ void RenderBackend_DrawScreen(void)
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{
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if (!frame_started)
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{
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C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
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C3D_FrameBegin(0);
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frame_started = true;
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}
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@ -156,7 +156,7 @@ RenderBackend_Surface* RenderBackend_CreateSurface(size_t width, size_t height,
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}
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else
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{
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surface->render_target = C3D_RenderTargetCreateFromTex(&surface->texture, GPU_TEXFACE_2D, 0, GPU_RB_DEPTH16);
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surface->render_target = C3D_RenderTargetCreateFromTex(&surface->texture, GPU_TEXFACE_2D, 0, -1);
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if (surface->render_target != NULL)
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return surface;
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@ -203,12 +203,12 @@ void RenderBackend_UploadSurface(RenderBackend_Surface *surface, const unsigned
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{
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Backend_PrintInfo("RenderBackend_UploadSurface");
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unsigned char *rgba_buffer = (unsigned char*)linearAlloc(width * height * 4);
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unsigned char *abgr_buffer = (unsigned char*)linearAlloc(width * height * 4);
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if (rgba_buffer != NULL)
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if (abgr_buffer != NULL)
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{
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const unsigned char *src = pixels;
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unsigned char *dst = rgba_buffer;
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unsigned char *dst = abgr_buffer;
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// Convert from colour-keyed RGB to ABGR
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for (size_t i = 0; i < width * height; ++i)
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@ -224,11 +224,11 @@ void RenderBackend_UploadSurface(RenderBackend_Surface *surface, const unsigned
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}
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// ensure data is in physical ram
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GSPGPU_FlushDataCache(rgba_buffer, width * height * 4);
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GSPGPU_FlushDataCache(abgr_buffer, width * height * 4);
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C3D_SyncDisplayTransfer((u32*)rgba_buffer, GX_BUFFER_DIM(width, height), (u32*)surface->texture.data, GX_BUFFER_DIM(surface->texture.width, surface->texture.height), TEXTURE_TRANSFER_FLAGS);
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C3D_SyncDisplayTransfer((u32*)abgr_buffer, GX_BUFFER_DIM(width, height), (u32*)surface->texture.data, GX_BUFFER_DIM(surface->texture.width, surface->texture.height), TEXTURE_TRANSFER_FLAGS);
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linearFree(rgba_buffer);
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linearFree(abgr_buffer);
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}
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else
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{
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@ -240,7 +240,7 @@ ATTRIBUTE_HOT void RenderBackend_Blit(RenderBackend_Surface *source_surface, con
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{
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if (!frame_started)
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{
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C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
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C3D_FrameBegin(0);
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frame_started = true;
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}
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@ -270,7 +270,7 @@ ATTRIBUTE_HOT void RenderBackend_ColourFill(RenderBackend_Surface *surface, cons
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{
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if (!frame_started)
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{
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C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
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C3D_FrameBegin(0);
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frame_started = true;
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}
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