diff --git a/src/BossOhm.cpp b/src/BossOhm.cpp index 7a82b099..2df6aedd 100644 --- a/src/BossOhm.cpp +++ b/src/BossOhm.cpp @@ -183,7 +183,7 @@ void ActBossChar_Omega() gBoss[5].cond = 0x80; break; - case 20: //Rising out of the ground + case 20: // Rising out of the ground gBoss[0].act_no = 30; gBoss[0].act_wait = 0; gBoss[0].ani_no = 0; @@ -227,7 +227,7 @@ void ActBossChar_Omega() } break; - case 50: //Open mouth + case 50: // Open mouth if (++gBoss[0].count1 > 2) { gBoss[0].count1 = 0; @@ -244,7 +244,7 @@ void ActBossChar_Omega() } break; - case 60: //Shoot out of mouth + case 60: // Shoot out of mouth if (++gBoss[0].act_wait > 20 && gBoss[0].act_wait < 80 && !(gBoss[0].act_wait % 3)) { if (Random(0, 9) < 8) @@ -263,7 +263,7 @@ void ActBossChar_Omega() } break; - case 70: //Close mouth + case 70: // Close mouth if (++gBoss[0].count1 > 2) { gBoss[0].count1 = 0; @@ -299,7 +299,7 @@ void ActBossChar_Omega() } break; - case 90: //Go back into the ground + case 90: // Go back into the ground SetQuake(2); gBoss[0].y += 0x200; @@ -313,7 +313,7 @@ void ActBossChar_Omega() } break; - case 100: //Move to proper position for coming out of the ground + case 100: // Move to proper position for coming out of the ground if (++gBoss[0].act_wait == 120) { gBoss[0].act_wait = 0;