Fixed comment formatting in BossOhm.cpp
(intended to do this for all bosses but found nothing lol) (btw changed my regex to "((//|\;)[^ \t]|(for|while|if|while|do|void|int|bool)\(|(for|while|if|while|do)\ \(.*\)\;)") Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
This commit is contained in:
parent
44edb7d26e
commit
0f7afa7401
1 changed files with 6 additions and 6 deletions
|
@ -183,7 +183,7 @@ void ActBossChar_Omega()
|
||||||
gBoss[5].cond = 0x80;
|
gBoss[5].cond = 0x80;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 20: //Rising out of the ground
|
case 20: // Rising out of the ground
|
||||||
gBoss[0].act_no = 30;
|
gBoss[0].act_no = 30;
|
||||||
gBoss[0].act_wait = 0;
|
gBoss[0].act_wait = 0;
|
||||||
gBoss[0].ani_no = 0;
|
gBoss[0].ani_no = 0;
|
||||||
|
@ -227,7 +227,7 @@ void ActBossChar_Omega()
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 50: //Open mouth
|
case 50: // Open mouth
|
||||||
if (++gBoss[0].count1 > 2)
|
if (++gBoss[0].count1 > 2)
|
||||||
{
|
{
|
||||||
gBoss[0].count1 = 0;
|
gBoss[0].count1 = 0;
|
||||||
|
@ -244,7 +244,7 @@ void ActBossChar_Omega()
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 60: //Shoot out of mouth
|
case 60: // Shoot out of mouth
|
||||||
if (++gBoss[0].act_wait > 20 && gBoss[0].act_wait < 80 && !(gBoss[0].act_wait % 3))
|
if (++gBoss[0].act_wait > 20 && gBoss[0].act_wait < 80 && !(gBoss[0].act_wait % 3))
|
||||||
{
|
{
|
||||||
if (Random(0, 9) < 8)
|
if (Random(0, 9) < 8)
|
||||||
|
@ -263,7 +263,7 @@ void ActBossChar_Omega()
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 70: //Close mouth
|
case 70: // Close mouth
|
||||||
if (++gBoss[0].count1 > 2)
|
if (++gBoss[0].count1 > 2)
|
||||||
{
|
{
|
||||||
gBoss[0].count1 = 0;
|
gBoss[0].count1 = 0;
|
||||||
|
@ -299,7 +299,7 @@ void ActBossChar_Omega()
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 90: //Go back into the ground
|
case 90: // Go back into the ground
|
||||||
SetQuake(2);
|
SetQuake(2);
|
||||||
gBoss[0].y += 0x200;
|
gBoss[0].y += 0x200;
|
||||||
|
|
||||||
|
@ -313,7 +313,7 @@ void ActBossChar_Omega()
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 100: //Move to proper position for coming out of the ground
|
case 100: // Move to proper position for coming out of the ground
|
||||||
if (++gBoss[0].act_wait == 120)
|
if (++gBoss[0].act_wait == 120)
|
||||||
{
|
{
|
||||||
gBoss[0].act_wait = 0;
|
gBoss[0].act_wait = 0;
|
||||||
|
|
Loading…
Add table
Reference in a new issue