Merge branch 'master' into feature/improveNpcAct

This commit is contained in:
Gabriel Ravier 2019-05-14 08:15:38 +02:00
commit 107fd3551d
No known key found for this signature in database
GPG key ID: 1E75F156884F3DCE
23 changed files with 669 additions and 354 deletions

View file

@ -3,7 +3,7 @@ ifeq ($(RELEASE), 1)
LDFLAGS = -s
FILENAME_DEF = CSE2
else
CXXFLAGS = -O0 -g
CXXFLAGS = -Og -g3
FILENAME_DEF = CSE2d
endif

View file

@ -2,10 +2,78 @@
# = (0x401000 - PE header offset) (0x400 for VC5 linker)
address_offset = 0x400000
[[func]]
name = "ClearArmsData"
addr = 0x401000
[[func]]
name = "ClearItemData"
addr = 0x401030
[[func]]
name = "AddArmsData"
addr = 0x401050
[[func]]
name = "SubArmsData"
addr = 0x401160
[[func]]
name = "TradeArms"
addr = 0x401220
[[func]]
name = "AddItemData"
addr = 0x4012D0
[[func]]
name = "SubItemData"
addr = 0x401330
[[func]]
name = "MoveCampCursor"
addr = 0x4013C0
[[func]]
name = "PutCampObject"
addr = 0x4016F0
[[func]]
name = "CampLoop"
addr = 0x401D10
[[func]]
name = "CheckItem"
addr = 0x401F20
[[func]]
name = "CheckArms"
addr = 0x401F60
[[func]]
name = "UseArmsEnergy"
addr = 0x401FA0
[[func]]
name = "ChargeArmsEnergy"
addr = 0x402020
[[func]]
name = "FullArmsEnergy"
addr = 0x402090
[[func]]
name = "RotationArms"
addr = 0x4020E0
[[func]]
name = "RotationArmsRev"
addr = 0x402190
[[func]]
name = "ChangeToFirstArms"
addr = 0x402240
[[func]]
name = "InitBack"
addr = 0x402270
@ -287,6 +355,70 @@ addr = 0x40AD60
name = "DefaultConfigData"
addr = 0x40AE30
[[func]]
name = "ActionStripper"
addr = 0x40CF90
[[func]]
name = "PutStripper"
addr = 0x40D010
[[func]]
name = "SetStripper"
addr = 0x40D150
[[func]]
name = "RestoreStripper"
addr = 0x40D240
[[func]]
name = "ActionIllust"
addr = 0x40D2D0
[[func]]
name = "PutIllust"
addr = 0x40D350
[[func]]
name = "ReloadIllust"
addr = 0x40D3A0
[[func]]
name = "InitCreditScript"
addr = 0x40D3E0
[[func]]
name = "ReleaseCreditScript"
addr = 0x40D410
[[func]]
name = "StartCreditScript"
addr = 0x40D440
[[func]]
name = "ActionCredit"
addr = 0x40D5C0
[[func]]
name = "ActionCredit_Read"
addr = 0x40D620
[[func]]
name = "GetScriptNumber"
addr = 0x40DB00
[[func]]
name = "SetCreditIllust"
addr = 0x40DB40
[[func]]
name = "CutCreditIllust"
addr = 0x40DB60
[[func]]
name = "Scene_DownIsland"
addr = 0x40DB70
[[func]]
name = "Call_Escape"
addr = 0x40DD70
@ -830,6 +962,30 @@ addr = 0x41D260
name = "InitializeGame"
addr = 0x41D550
[[func]]
name = "ClearPermitStage"
addr = 0x41D610
[[func]]
name = "AddPermitStage"
addr = 0x41D630
[[func]]
name = "SubPermitStage"
addr = 0x41D6A0
[[func]]
name = "MoveStageSelectCursor"
addr = 0x41D740
[[func]]
name = "PutStageSelectObject"
addr = 0x41D840
[[func]]
name = "StageSelectLoop"
addr = 0x41DA00
[[func]]
name = "ShootBullet_Frontia1"
addr = 0x41DBD0
@ -906,6 +1062,62 @@ addr = 0x421040
name = "PutStar"
addr = 0x4213B0
[[func]]
name = "InitTextScript2"
addr = 0x4214E0
[[func]]
name = "EndTextScript"
addr = 0x421570
[[func]]
name = "EncryptionBinaryData2"
addr = 0x4215C0
[[func]]
name = "LoadTextScript2"
addr = 0x421660
[[func]]
name = "LoadTextScript_Stage"
addr = 0x421750
[[func]]
name = "GetTextScriptPath"
addr = 0x4218E0
[[func]]
name = "GetTextScriptNo"
addr = 0x421900
[[func]]
name = "StartTextScript"
addr = 0x421990
[[func]]
name = "JumpTextScript"
addr = 0x421AF0
[[func]]
name = "StopTextScript"
addr = 0x421C50
[[func]]
name = "CheckNewLine"
addr = 0x421C80
[[func]]
name = "SetNumberTextScript"
addr = 0x421D10
[[func]]
name = "ClearTextLine"
addr = 0x421E90
[[func]]
name = "PutTextScript"
addr = 0x421F10
[[func]]
name = "TextScriptProc"
addr = 0x422510

View file

@ -129,10 +129,10 @@ BOOL AddItemData(long code)
}
if (i == ITEM_MAX)
return false;
return FALSE;
gItemData[i].code = code;
return true;
return TRUE;
}
BOOL SubItemData(long code)
@ -270,6 +270,10 @@ void MoveCampCursor()
void PutCampObject()
{
int i;
RECT rcArms;
RECT rcItem;
// Get rects
RECT rcPer = {72, 48, 80, 56};
RECT rcNone = {80, 48, 96, 56};
@ -284,11 +288,10 @@ void PutCampObject()
RECT rcBoxBottom = {0, 16, 244, 24};
// Draw box
int y;
PutBitmap3(&rcView, (WINDOW_WIDTH - 244) / 2, (WINDOW_HEIGHT - 224) / 2, &rcBoxTop, SURFACE_ID_TEXT_BOX);
for (y = 1; y < 18; y++)
PutBitmap3(&rcView, (WINDOW_WIDTH - 244) / 2, ((WINDOW_HEIGHT - 240) / 2) + (8 * (y + 1)), &rcBoxBody, SURFACE_ID_TEXT_BOX);
PutBitmap3(&rcView, (WINDOW_WIDTH - 244) / 2, ((WINDOW_HEIGHT - 240) / 2) + (8 * (y + 1)), &rcBoxBottom, SURFACE_ID_TEXT_BOX);
for (i = 1; i < 18; ++i)
PutBitmap3(&rcView, (WINDOW_WIDTH - 244) / 2, ((WINDOW_HEIGHT - 240) / 2) + (8 * (i + 1)), &rcBoxBody, SURFACE_ID_TEXT_BOX);
PutBitmap3(&rcView, (WINDOW_WIDTH - 244) / 2, ((WINDOW_HEIGHT - 240) / 2) + (8 * (i + 1)), &rcBoxBottom, SURFACE_ID_TEXT_BOX);
// Move titles
if (gCampTitleY > (WINDOW_HEIGHT - 208) / 2)
@ -308,12 +311,11 @@ void PutCampObject()
PutBitmap3(&rcView, 40 * gSelectedArms + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT / 2) - 96, &rcCur1[1], SURFACE_ID_TEXT_BOX);
// Draw arms
for (int i = 0; i < ARMS_MAX; i++)
for (i = 0; i < ARMS_MAX; i++)
{
if (gArmsData[i].code == 0)
break;
RECT rcArms;
rcArms.left = 16 * (gArmsData[i].code % 16);
rcArms.right = rcArms.left + 16;
rcArms.top = 16 * (gArmsData[i].code / 16);
@ -322,13 +324,13 @@ void PutCampObject()
PutBitmap3(&rcView, 40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 192) / 2, &rcArms, SURFACE_ID_ARMS_IMAGE);
PutBitmap3(&rcView, 40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 128) / 2, &rcPer, SURFACE_ID_TEXT_BOX);
PutBitmap3(&rcView, 40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 160) / 2, &rcLv, SURFACE_ID_TEXT_BOX);
PutNumber4(40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 160) / 2, gArmsData[i].level, 0);
PutNumber4(40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 160) / 2, gArmsData[i].level, FALSE);
// Draw ammo
if (gArmsData[i].max_num)
{
PutNumber4(40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 144) / 2, gArmsData[i].num, 0);
PutNumber4(40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 128) / 2, gArmsData[i].max_num, 0);
PutNumber4(40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 144) / 2, gArmsData[i].num, FALSE);
PutNumber4(40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 128) / 2, gArmsData[i].max_num, FALSE);
}
else
{
@ -343,12 +345,11 @@ void PutCampObject()
else
PutBitmap3(&rcView, 32 * (gSelectedItem % 6) + (WINDOW_WIDTH - 224) / 2, 16 * (gSelectedItem / 6) + (WINDOW_HEIGHT - 88) / 2, &rcCur2[1], SURFACE_ID_TEXT_BOX);
for (int i = 0; i < ITEM_MAX; i++)
for (i = 0; i < ITEM_MAX; i++)
{
if (gItemData[i].code == 0)
break;
RECT rcItem;
rcItem.left = 32 * (gItemData[i].code % 8);
rcItem.right = rcItem.left + 32;
rcItem.top = 16 * (gItemData[i].code / 8);
@ -360,10 +361,12 @@ void PutCampObject()
int CampLoop()
{
int arms_num;
char old_script_path[PATH_LENGTH];
RECT rcView = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
// Load the inventory script
char old_script_path[PATH_LENGTH];
GetTextScriptPath(old_script_path);
LoadTextScript2("ArmsItem.tsc");
@ -373,7 +376,7 @@ int CampLoop()
gSelectedItem = 0;
// Run script
int arms_num = 0;
arms_num = 0;
for (; gArmsData[arms_num].code != 0;)
++arms_num;
@ -388,7 +391,7 @@ int CampLoop()
if (gKeyTrg & KEY_ESCAPE)
{
switch (Call_Escape())
switch (Call_Escape(ghWnd))
{
case 0:
return 0;
@ -430,7 +433,7 @@ int CampLoop()
}
}
if (!Flip_SystemTask())
if (!Flip_SystemTask(ghWnd))
return 0;
}

View file

@ -48,8 +48,10 @@ FontObject *gFont;
#define FRAMERATE 20
BOOL Flip_SystemTask()
BOOL Flip_SystemTask(int hWnd)
{
(void)hWnd;
while (true)
{
if (!SystemTask())
@ -151,8 +153,10 @@ void ReleaseSurface(int s)
}
}
BOOL MakeSurface_Generic(int bxsize, int bysize, Surface_Ids surf_no)
BOOL MakeSurface_Generic(int bxsize, int bysize, Surface_Ids surf_no, BOOL bSystem)
{
(void)bSystem;
BOOL success = FALSE;
#ifdef FIX_BUGS
@ -251,7 +255,7 @@ static bool LoadBitmap(SDL_RWops *fp, Surface_Ids surf_no, bool create_surface)
}
else
{
if (create_surface == false || MakeSurface_Generic(surface->w, surface->h, surf_no))
if (create_surface == false || MakeSurface_Generic(surface->w, surface->h, surf_no, FALSE))
{
if (magnification == 1)
{

View file

@ -52,7 +52,7 @@ struct SURFACE;
extern SURFACE surf[SURFACE_ID_MAX];
BOOL Flip_SystemTask();
BOOL Flip_SystemTask(int hWnd);
BOOL StartDirectDraw(int lMagnification, int lColourDepth);
void EndDirectDraw();
void ReleaseSurface(int s);
@ -60,7 +60,7 @@ BOOL MakeSurface_File(const char *name, Surface_Ids surf_no);
BOOL MakeSurface_Resource(const char *res, Surface_Ids surf_no);
BOOL ReloadBitmap_File(const char *name, Surface_Ids surf_no);
BOOL ReloadBitmap_Resource(const char *res, Surface_Ids surf_no);
BOOL MakeSurface_Generic(int bxsize, int bysize, Surface_Ids surf_no);
BOOL MakeSurface_Generic(int bxsize, int bysize, Surface_Ids surf_no, BOOL bSystem);
void BackupSurface(Surface_Ids surf_no, RECT *rect);
void PutBitmap3(RECT *rcView, int x, int y, RECT *rect, Surface_Ids surf_no);
void PutBitmap4(RECT *rcView, int x, int y, RECT *rect, Surface_Ids surf_no);

View file

@ -39,20 +39,27 @@ void ActionStripper()
// Draw casts
void PutStripper()
{
RECT rc;
for (int s = 0; s < MAX_STRIP; s++)
{
if (Strip[s].flag & 0x80)
{
// Draw text
RECT rc = {0, 16 * s, 320, 16 * s + 16};
PutBitmap3(&grcFull, (Strip[s].x + ((WINDOW_WIDTH - 320) << 8)) / 0x200, Strip[s].y / 0x200, &rc, SURFACE_ID_CREDIT_CAST);
rc.left = 0;
rc.right = 320;
rc.top = s * 0x10;
rc.bottom = rc.top + 0x10;
PutBitmap3(&grcFull, (Strip[s].x / 0x200) + ((WINDOW_WIDTH - 320) / 2), (Strip[s].y / 0x200), &rc, SURFACE_ID_CREDIT_CAST);
// Draw character
rc.left = 24 * (Strip[s].cast % 13);
rc.right = rc.left + 24;
rc.top = 24 * (Strip[s].cast / 13);
rc.bottom = rc.top + 24;
PutBitmap3(&grcFull, (Strip[s].x + ((WINDOW_WIDTH - 320) << 8)) / 0x200 - 24, Strip[s].y / 0x200 - 8, &rc, SURFACE_ID_CASTS);
PutBitmap3(&grcFull, (Strip[s].x / 0x200) + ((WINDOW_WIDTH - 320) / 2) - 24, (Strip[s].y / 0x200) - 8, &rc, SURFACE_ID_CASTS);
}
}
}
@ -60,34 +67,47 @@ void PutStripper()
// Create a cast object
void SetStripper(int x, int y, const char *text, int cast)
{
for (int s = 0; s < MAX_STRIP; s++)
{
if (!(Strip[s].flag & 0x80))
{
// Initialize cast property
Strip[s].flag = 0x80;
Strip[s].x = x;
Strip[s].y = y;
Strip[s].cast = cast;
strcpy(Strip[s].str, text);
RECT rc;
int s;
// Draw text
RECT rc = {0, 16 * s, 320, 16 * s + 16};
CortBox2(&rc, 0, SURFACE_ID_CREDIT_CAST);
PutText2(0, 16 * s, text, RGB(0xFF, 0xFF, 0xFE), SURFACE_ID_CREDIT_CAST);
for (s = 0; s < MAX_STRIP; s++)
if (!(Strip[s].flag & 0x80))
break;
}
}
if (s == MAX_STRIP)
return;
// Initialize cast property
Strip[s].flag = 0x80;
Strip[s].x = x;
Strip[s].y = y;
Strip[s].cast = cast;
strcpy(Strip[s].str, text);
// Draw text
rc.left = 0;
rc.right = 320;
rc.top = s * 0x10;
rc.bottom = rc.top + 0x10;
CortBox2(&rc, 0, SURFACE_ID_CREDIT_CAST);
PutText2(0, rc.top, text, RGB(0xFF, 0xFF, 0xFE), SURFACE_ID_CREDIT_CAST);
}
// Regenerate cast text
void RestoreStripper()
{
RECT rc;
for (int s = 0; s < MAX_STRIP; s++)
{
if (Strip[s].flag & 0x80)
{
RECT rc = {0, 16 * s, 320, 16 * s + 16};
rc.left = 0;
rc.right = 320;
rc.top = s * 0x10;
rc.bottom = rc.top + 0x10;
CortBox2(&rc, 0, SURFACE_ID_CREDIT_CAST);
PutText2(0, rc.top, Strip[s].str, RGB(0xFF, 0xFF, 0xFE), SURFACE_ID_CREDIT_CAST);
}
@ -121,8 +141,13 @@ void ActionIllust()
void PutIllust()
{
RECT rcIllust = {0, 0, 160, 240};
#if WINDOW_WIDTH != 320 || WINDOW_HEIGHT != 240
// Widescreen edit
RECT rcClip = {(WINDOW_WIDTH - 320) / 2, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
PutBitmap3(&rcClip, (Illust.x + ((WINDOW_WIDTH - 320) << 8)) / 0x200, (WINDOW_HEIGHT - 240) / 2, &rcIllust, SURFACE_ID_CREDITS_IMAGE);
PutBitmap3(&rcClip, (Illust.x / 0x200) + ((WINDOW_WIDTH - 320) / 2), (WINDOW_HEIGHT - 240) / 2, &rcIllust, SURFACE_ID_CREDITS_IMAGE);
#else
PutBitmap3(&grcFull, (Illust.x / 0x200) + ((WINDOW_WIDTH - 320) / 2), (WINDOW_HEIGHT - 240) / 2, &rcIllust, SURFACE_ID_CREDITS_IMAGE);
#endif
}
// Load illustration
@ -151,8 +176,10 @@ void ReleaseCreditScript()
}
}
const char *credit_script = "Credit.tsc";
// Start playing credits
bool StartCreditScript()
BOOL StartCreditScript()
{
// Clear previously existing credits data
if (Credit.pData)
@ -163,22 +190,22 @@ bool StartCreditScript()
// Open file
char path[PATH_LENGTH];
sprintf(path, "%s/%s", gDataPath, "Credit.tsc");
sprintf(path, "%s/%s", gDataPath, credit_script);
Credit.size = GetFileSizeLong(path);
if (Credit.size == -1)
return false;
return FALSE;
// Allocate buffer data
Credit.pData = (char*)malloc(Credit.size);
if (Credit.pData == NULL)
return false;
return FALSE;
FILE *fp = fopen(path, "rb");
if (fp == NULL)
{
printf("Couldn't open %s", path);
return false;
free(Credit.pData);
return FALSE;
}
// Read data
@ -199,98 +226,97 @@ bool StartCreditScript()
// Modify cliprect
grcGame.left = WINDOW_WIDTH / 2;
#if WINDOW_WIDTH != 320 || WINDOW_HEIGHT != 240
// These three are non-vanilla: for wide/tallscreen support
grcGame.right = ((WINDOW_WIDTH - 320) / 2) + 320;
grcGame.top = (WINDOW_HEIGHT - 240) / 2;
grcGame.bottom = ((WINDOW_HEIGHT - 240) / 2) + 240;
#endif
// Reload casts
if (!ReloadBitmap_File("casts", SURFACE_ID_CASTS))
return false;
return FALSE;
// Clear casts
memset(Strip, 0, sizeof(Strip));
return true;
return TRUE;
}
// Get number from text (4 digit)
int GetScriptNumber(const char *text)
{
return 1000 * text[0] - 48000 +
100 * text[1] - 4800 +
10 * text[2] - 480 +
text[3] - 48;
return (text[0] - '0') * 1000 +
(text[1] - '0') * 100 +
(text[2] - '0') * 10 +
text[3] - '0';
}
// Parse credits
void ActionCredit_Read()
{
while (Credit.offset < Credit.size)
{
// Get character
unsigned char character = Credit.pData[Credit.offset];
int a, b, len;
char text[40];
int a, b, len;
switch (character)
while (1)
{
if (Credit.offset >= Credit.size)
break;
switch (Credit.pData[Credit.offset])
{
case '[': // Create cast
// Get the range for the cast text
a = ++Credit.offset;
++Credit.offset;
a = Credit.offset;
while (Credit.pData[a] != ']')
{
if (IsShiftJIS(Credit.pData[a]))
a += 2;
else
a++;
a += 1;
}
len = a - Credit.offset;
// Copy the text to the cast text
char text[40];
memcpy(text, &Credit.pData[Credit.offset], a - Credit.offset);
memcpy(text, &Credit.pData[Credit.offset], len);
text[len] = 0;
// Get cast id
Credit.offset = a + 1;
len = GetScriptNumber(&Credit.pData[a + 1]);
Credit.offset = a;
len = GetScriptNumber(&Credit.pData[++Credit.offset]);
// Create cast object
SetStripper(Credit.start_x, (WINDOW_HEIGHT << 9) + 0x1000, text, len);
SetStripper(Credit.start_x, (WINDOW_HEIGHT * 0x200) + (8 * 0x200), text, len);
// Change offset
Credit.offset += 4;
return;
case 'j': // Jump to label
// Get number
b = GetScriptNumber(&Credit.pData[++Credit.offset]);
// Change offset
case '-': // Wait for X amount of frames
++Credit.offset;
Credit.wait = GetScriptNumber(&Credit.pData[Credit.offset]);
Credit.offset += 4;
Credit.mode = 2;
return;
// Jump to specific label
while (Credit.offset < Credit.size)
{
if (Credit.pData[Credit.offset] == 'l')
{
// What is this
a = GetScriptNumber(&Credit.pData[++Credit.offset]);
Credit.offset += 4;
if (b == a)
return;
}
else if (IsShiftJIS(Credit.pData[Credit.offset]))
{
Credit.offset += 2;
}
else
{
++Credit.offset;
}
}
case '+': // Change casts x-position
++Credit.offset;
Credit.start_x = GetScriptNumber(&Credit.pData[Credit.offset]) * 0x200;
Credit.offset += 4;
return;
case '/': // Stop credits
Credit.mode = 0;
return;
case '!': // Change music
++Credit.offset;
a = GetScriptNumber(&Credit.pData[Credit.offset]);
Credit.offset += 4;
ChangeMusic(a);
return;
case '~': // Start fading out music
@ -298,9 +324,46 @@ void ActionCredit_Read()
SetOrganyaFadeout();
return;
case 'j': // Jump to label
++Credit.offset;
// Get number
b = GetScriptNumber(&Credit.pData[Credit.offset]);
// Change offset
Credit.offset += 4;
// Jump to specific label
if (1)
{
while (Credit.offset < Credit.size)
{
if (Credit.pData[Credit.offset] == 'l')
{
// What is this
a = GetScriptNumber(&Credit.pData[++Credit.offset]);
Credit.offset += 4;
if (b == a)
break;
}
else if (IsShiftJIS(Credit.pData[Credit.offset]))
{
Credit.offset += 2;
}
else
{
++Credit.offset;
}
}
}
return;
case 'f': // Flag jump
++Credit.offset;
// Read numbers XXXX:YYYY
a = GetScriptNumber(&Credit.pData[++Credit.offset]);
a = GetScriptNumber(&Credit.pData[Credit.offset]);
Credit.offset += 5;
b = GetScriptNumber(&Credit.pData[Credit.offset]);
Credit.offset += 4;
@ -316,7 +379,7 @@ void ActionCredit_Read()
a = GetScriptNumber(&Credit.pData[++Credit.offset]);
Credit.offset += 4;
if (b == a)
return;
break;
}
else if (IsShiftJIS(Credit.pData[Credit.offset]))
{
@ -330,47 +393,30 @@ void ActionCredit_Read()
}
return;
case '+': // Change casts x-position
Credit.start_x = GetScriptNumber(&Credit.pData[++Credit.offset]) << 9;
Credit.offset += 4;
return;
case '-': // Wait for X amount of frames
Credit.wait = GetScriptNumber(&Credit.pData[++Credit.offset]);
Credit.offset += 4;
Credit.mode = 2;
return;
case '/': // Stop credits
Credit.mode = 0;
return;
case '!': // Change music
a = GetScriptNumber(&Credit.pData[++Credit.offset]);
Credit.offset += 4;
ChangeMusic(a);
return;
default:
// Progress through file
++Credit.offset;
break;
}
// Progress through file
++Credit.offset;
}
}
// Update credits
void ActionCredit()
{
if (Credit.offset < Credit.size)
if (Credit.offset >= Credit.size)
return;
// Update script, or if waiting, decrement the wait value
switch (Credit.mode)
{
// Update script, or if waiting, decrement the wait value
if (Credit.mode == 1)
{
case 1:
ActionCredit_Read();
}
else if (Credit.mode == 2 && --Credit.wait <= 0)
{
Credit.mode = 1;
}
break;
case 2:
if (--Credit.wait <= 0)
Credit.mode = 1;
}
}
@ -388,7 +434,7 @@ void CutCreditIllust()
}
// Scene of the island falling
int Scene_DownIsland(int mode)
int Scene_DownIsland(int hWnd, int mode)
{
// Setup background
RECT rc_frame = {(WINDOW_WIDTH - 160) / 2, (WINDOW_HEIGHT - 80) / 2, (WINDOW_WIDTH + 160) / 2, (WINDOW_HEIGHT + 80) / 2};
@ -410,11 +456,13 @@ int Scene_DownIsland(int mode)
// Escape menu
if (gKey & 0x8000)
{
int escRet = Call_Escape();
if (escRet == 0)
return 0;
if (escRet == 2)
return 2;
switch (Call_Escape(hWnd))
{
case 0:
return 0;
case 2:
return 2;
}
}
switch (mode)
@ -425,33 +473,27 @@ int Scene_DownIsland(int mode)
break;
case 1:
if (wait >= 350)
{
if (wait >= 500)
{
if (wait >= 600)
{
// End scene
if (wait == 750)
wait = 900;
}
else
{
// Move down slow
sprite.y += 0xC;
}
}
else
{
// Move down slower
sprite.y += 0x19;
}
}
else
if (wait < 350)
{
// Move down at normal speed
sprite.y += 0x33;
}
else if (wait < 500)
{
// Move down slower
sprite.y += 0x19;
}
else if (wait < 600)
{
// Move down slow
sprite.y += 0xC;
}
else if (wait == 750)
{
// End scene
wait = 900;
}
break;
}
@ -464,7 +506,7 @@ int Scene_DownIsland(int mode)
// Draw window
PutFramePerSecound();
if (!Flip_SystemTask())
if (!Flip_SystemTask(hWnd))
return 0;
}

View file

@ -1,5 +1,7 @@
#pragma once
#include "WindowsWrapper.h"
struct CREDIT
{
int size;
@ -42,8 +44,8 @@ void PutIllust();
void ReloadIllust(int a);
void InitCreditScript();
void ReleaseCreditScript();
bool StartCreditScript();
BOOL StartCreditScript();
void ActionCredit();
void SetCreditIllust(int a);
void CutCreditIllust();
int Scene_DownIsland(int mode);
int Scene_DownIsland(int hWnd, int mode);

View file

@ -7,7 +7,7 @@
#include "KeyControl.h"
#include "Main.h"
int Call_Escape()
int Call_Escape(int hWnd)
{
RECT rc = {0, 128, 208, 144};
@ -37,7 +37,7 @@ int Call_Escape()
PutBitmap3(&grcFull, (WINDOW_WIDTH - 208) / 2, (WINDOW_HEIGHT - 16) / 2, &rc, SURFACE_ID_TEXT_BOX);
PutFramePerSecound();
if (!Flip_SystemTask())
if (!Flip_SystemTask(hWnd))
{
// Quit if window is closed
gKeyTrg = 0;

View file

@ -1,3 +1,3 @@
#pragma once
int Call_Escape();
int Call_Escape(int hWnd);

View file

@ -56,7 +56,7 @@ int Random(int min, int max)
return min + rep_rand() % (max - min + 1);
}
void PutNumber4(int x, int y, int value, bool bZero)
void PutNumber4(int x, int y, int value, BOOL bZero)
{
// Define rects
RECT rcClient = grcFull;
@ -141,7 +141,7 @@ int ModeOpening()
// Escape menu
if (gKey & KEY_ESCAPE)
{
int escRet = Call_Escape();
int escRet = Call_Escape(ghWnd);
if (escRet == 0)
return 0;
if (escRet == 2)
@ -189,11 +189,11 @@ int ModeOpening()
if (tscRet == 2)
return 1;
PutMapName(false);
PutMapName(FALSE);
PutTextScript();
PutFramePerSecound();
if (!Flip_SystemTask())
if (!Flip_SystemTask(ghWnd))
return 0;
++gCounter;
@ -204,7 +204,7 @@ int ModeOpening()
{
CortBox(&grcGame, 0x000000);
PutFramePerSecound();
if (!Flip_SystemTask())
if (!Flip_SystemTask(ghWnd))
return 0;
}
return 2;
@ -317,7 +317,7 @@ int ModeTitle()
// Start loop
unsigned int wait = 0;
while (true)
while (1)
{
// Don't accept selection for 10 frames
if (wait < 10)
@ -335,7 +335,7 @@ int ModeTitle()
if (gKey & KEY_ESCAPE)
{
int escRet = Call_Escape();
int escRet = Call_Escape(ghWnd);
if (escRet == 0)
return 0;
if (escRet == 2)
@ -365,10 +365,10 @@ int ModeTitle()
int v1, v2, v3, v4;
GetCompileVersion(&v1, &v2, &v3, &v4);
PutNumber4((WINDOW_WIDTH - 40) / 2, WINDOW_HEIGHT - 24, v1, 0);
PutNumber4((WINDOW_WIDTH - 8) / 2, WINDOW_HEIGHT - 24, v2, 0);
PutNumber4((WINDOW_WIDTH + 24) / 2, WINDOW_HEIGHT - 24, v3, 0);
PutNumber4((WINDOW_WIDTH + 56) / 2, WINDOW_HEIGHT - 24, v4, 0);
PutNumber4((WINDOW_WIDTH - 40) / 2, WINDOW_HEIGHT - 24, v1, FALSE);
PutNumber4((WINDOW_WIDTH - 8) / 2, WINDOW_HEIGHT - 24, v2, FALSE);
PutNumber4((WINDOW_WIDTH + 24) / 2, WINDOW_HEIGHT - 24, v3, FALSE);
PutNumber4((WINDOW_WIDTH + 56) / 2, WINDOW_HEIGHT - 24, v4, FALSE);
// Draw main title
PutBitmap3(&grcGame, (WINDOW_WIDTH - 144) / 2, 40, &rcTitle, SURFACE_ID_TITLE);
@ -420,7 +420,7 @@ int ModeTitle()
PutFramePerSecound();
if (!Flip_SystemTask())
if (!Flip_SystemTask(ghWnd))
return 0;
}
@ -433,7 +433,7 @@ int ModeTitle()
{
CortBox(&grcGame, 0);
PutFramePerSecound();
if (!Flip_SystemTask())
if (!Flip_SystemTask(ghWnd))
return 0;
}
@ -447,7 +447,7 @@ int ModeAction()
unsigned long color = GetCortBoxColor(RGB(0, 0, 0x20));
bool swPlay = true;
unsigned int swPlay = 1;
// Reset stuff
gCounter = 0;
@ -471,7 +471,7 @@ int ModeAction()
if ((bContinue && LoadProfile(NULL)) || InitializeGame())
{
while (true)
while (1)
{
// Get pressed keys
GetTrg();
@ -479,19 +479,19 @@ int ModeAction()
// Escape menu
if (gKey & KEY_ESCAPE)
{
int escRet = Call_Escape();
int escRet = Call_Escape(ghWnd);
if (escRet == 0)
return 0;
if (escRet == 2)
return 1;
}
if (swPlay & 1 && g_GameFlags & 1)
if (swPlay % 2 && g_GameFlags & 1)
{
if (g_GameFlags & 2)
ActMyChar(true);
ActMyChar(TRUE);
else
ActMyChar(false);
ActMyChar(FALSE);
ActStar();
ActNpChar();
@ -515,9 +515,9 @@ int ModeAction()
ActFlash(frame_x, frame_y);
if (g_GameFlags & 2)
AnimationMyChar(true);
AnimationMyChar(TRUE);
else
AnimationMyChar(false);
AnimationMyChar(FALSE);
}
if (g_GameFlags & 8)
@ -585,7 +585,7 @@ int ModeAction()
RotationArmsRev();
}
if (swPlay & 1)
if (swPlay % 2)
{
int tscRet = TextScriptProc();
if (tscRet == 0)
@ -594,13 +594,13 @@ int ModeAction()
return 1;
}
PutMapName(false);
PutMapName(FALSE);
PutTimeCounter(16, 8);
if (g_GameFlags & 2)
{
PutMyLife(true);
PutArmsEnergy(true);
PutMyLife(TRUE);
PutArmsEnergy(TRUE);
PutMyAir((WINDOW_WIDTH - 80) / 2, (WINDOW_HEIGHT - 32) / 2);
PutActiveArmsList();
}
@ -614,7 +614,7 @@ int ModeAction()
PutTextScript();
PutFramePerSecound();
if (!Flip_SystemTask())
if (!Flip_SystemTask(ghWnd))
break;
++gCounter;
}
@ -623,7 +623,7 @@ int ModeAction()
return 0;
}
bool Game()
BOOL Game()
{
if (LoadGenericData())
{
@ -655,9 +655,9 @@ bool Game()
}
else
{
return false;
return FALSE;
}
}
return true;
return TRUE;
}

View file

@ -1,9 +1,11 @@
#pragma once
#include "WindowsWrapper.h"
extern int g_GameFlags;
extern int gCounter;
int Random(int min, int max);
void PutNumber4(int x, int y, int value, bool bZero);
void PutNumber4(int x, int y, int value, BOOL bZero);
bool Game();
BOOL Game();

View file

@ -2,16 +2,18 @@
#include <stdio.h>
#include "WindowsWrapper.h"
#include "CommonDefines.h"
#include "Tags.h"
bool GetCompileVersion(int *v1, int *v2, int *v3, int *v4)
BOOL GetCompileVersion(int *v1, int *v2, int *v3, int *v4)
{
*v1 = 1;
*v2 = 0;
*v3 = 0;
*v4 = 6;
return true;
return TRUE;
}
long GetFileSizeLong(const char *path)
@ -29,7 +31,7 @@ long GetFileSizeLong(const char *path)
return len;
}
bool CheckFileExists(const char *name)
BOOL CheckFileExists(const char *name)
{
char path[PATH_LENGTH];
sprintf(path, "%s/%s", gModulePath, name);
@ -38,17 +40,17 @@ bool CheckFileExists(const char *name)
if (file)
{
fclose(file);
return true;
return TRUE;
}
return false;
return FALSE;
}
bool IsShiftJIS(unsigned char c)
BOOL IsShiftJIS(unsigned char c)
{
if (c > 0x80 && c < 0xA0)
return true;
return TRUE;
if (c < 0xE0 || c >= 0xF0)
return false;
return true;
return FALSE;
return TRUE;
}

View file

@ -1,6 +1,8 @@
#pragma once
bool GetCompileVersion(int *v1, int *v2, int *v3, int *v4);
#include "WindowsWrapper.h"
BOOL GetCompileVersion(int *v1, int *v2, int *v3, int *v4);
long GetFileSizeLong(const char *path);
bool CheckFileExists(const char *name);
bool IsShiftJIS(unsigned char c);
BOOL CheckFileExists(const char *name);
BOOL IsShiftJIS(unsigned char c);

View file

@ -197,16 +197,16 @@ BOOL LoadGenericData()
}
else
{
MakeSurface_Generic(WINDOW_WIDTH, WINDOW_HEIGHT, SURFACE_ID_SCREEN_GRAB);
MakeSurface_Generic(WINDOW_WIDTH, WINDOW_HEIGHT, SURFACE_ID_LEVEL_BACKGROUND);
MakeSurface_Generic(WINDOW_WIDTH, WINDOW_HEIGHT, SURFACE_ID_MAP);
MakeSurface_Generic(WINDOW_WIDTH, WINDOW_HEIGHT, SURFACE_ID_CASTS);
MakeSurface_Generic(256, 256, SURFACE_ID_LEVEL_TILESET);
MakeSurface_Generic(160, 16, SURFACE_ID_ROOM_NAME);
MakeSurface_Generic(40, 240, SURFACE_ID_VALUE_VIEW);
MakeSurface_Generic(320, 240, SURFACE_ID_LEVEL_SPRITESET_1);
MakeSurface_Generic(320, 240, SURFACE_ID_LEVEL_SPRITESET_2);
MakeSurface_Generic(WINDOW_WIDTH, 16 * MAX_STRIP, SURFACE_ID_CREDIT_CAST);
MakeSurface_Generic(WINDOW_WIDTH, WINDOW_HEIGHT, SURFACE_ID_SCREEN_GRAB, TRUE);
MakeSurface_Generic(WINDOW_WIDTH, WINDOW_HEIGHT, SURFACE_ID_LEVEL_BACKGROUND, FALSE);
MakeSurface_Generic(WINDOW_WIDTH, WINDOW_HEIGHT, SURFACE_ID_MAP, TRUE);
MakeSurface_Generic(WINDOW_WIDTH, WINDOW_HEIGHT, SURFACE_ID_CASTS, FALSE);
MakeSurface_Generic(256, 256, SURFACE_ID_LEVEL_TILESET, FALSE);
MakeSurface_Generic(160, 16, SURFACE_ID_ROOM_NAME, FALSE);
MakeSurface_Generic(40, 240, SURFACE_ID_VALUE_VIEW, FALSE);
MakeSurface_Generic(320, 240, SURFACE_ID_LEVEL_SPRITESET_1, FALSE);
MakeSurface_Generic(320, 240, SURFACE_ID_LEVEL_SPRITESET_2, FALSE);
MakeSurface_Generic(WINDOW_WIDTH, 16 * MAX_STRIP, SURFACE_ID_CREDIT_CAST, FALSE);
pt_size = 0;
pt_size += MakePixToneObject(&gPtpTable[0], 2, 32);

View file

@ -32,6 +32,7 @@ char gDataPath[PATH_LENGTH];
int gJoystickButtonTable[8];
int ghWnd; // Placeholder until we restore the WinAPI code
bool gbUseJoystick = false;
bool bFps = false;
@ -61,7 +62,7 @@ void rep_srand(unsigned int seed)
void PutFramePerSecound()
{
if (bFps)
PutNumber4(WINDOW_WIDTH - 40, 8, GetFramePerSecound(), false);
PutNumber4(WINDOW_WIDTH - 40, 8, GetFramePerSecound(), FALSE);
}
int GetFramePerSecound()
@ -349,7 +350,7 @@ int main(int argc, char *argv[])
PutBitmap3(&clip_rect, (WINDOW_WIDTH - 64) / 2, (WINDOW_HEIGHT - 8) / 2, &loading_rect, SURFACE_ID_LOADING);
// Draw to screen
if (Flip_SystemTask())
if (Flip_SystemTask(ghWnd))
{
// Initialize sound
InitDirectSound();

View file

@ -1,4 +1,6 @@
#pragma once
extern int ghWnd;
void PutFramePerSecound();
int GetFramePerSecound();

View file

@ -79,19 +79,23 @@ void WriteMiniMapLine(int line)
int MiniMapLoop()
{
int f;
int line;
unsigned char my_wait;
RECT rcMiniMap;
RECT rcView;
RECT my_rect = {0, 57, 1, 58};
int my_x = (gMC.x / 0x200 + 8) / 16;
int my_y = (gMC.y / 0x200 + 8) / 16;
RECT rcView;
for (f = 0; f <= 8; f++)
{
GetTrg();
if (gKey & KEY_ESCAPE)
{
switch (Call_Escape())
switch (Call_Escape(ghWnd))
{
case 0:
return 0;
@ -107,15 +111,14 @@ int MiniMapLoop()
rcView.top = (WINDOW_HEIGHT / 2) - gMap.length * f / 8 / 2;
rcView.bottom = (WINDOW_HEIGHT / 2) + gMap.length * f / 8 / 2;
PutMapName(true);
PutMapName(TRUE);
CortBox(&rcView, 0);
PutFramePerSecound();
if (!Flip_SystemTask())
if (!Flip_SystemTask(ghWnd))
return 0;
}
RECT rcMiniMap;
rcMiniMap.left = 0;
rcMiniMap.right = gMap.width;
rcMiniMap.top = 0;
@ -125,9 +128,9 @@ int MiniMapLoop()
rcView.bottom = --rcView.top + gMap.length + 2;
CortBox2(&rcMiniMap, 0, SURFACE_ID_MAP);
int line = 0;
unsigned char my_wait = 0;
while (true)
line = 0;
my_wait = 0;
while (1)
{
GetTrg();
@ -136,7 +139,7 @@ int MiniMapLoop()
if (gKey & KEY_ESCAPE)
{
switch (Call_Escape())
switch (Call_Escape(ghWnd))
{
case 0:
return 0;
@ -161,13 +164,13 @@ int MiniMapLoop()
PutBitmap3(&grcGame, rcView.left + 1, rcView.top + 1, &rcMiniMap, SURFACE_ID_MAP);
PutMapName(true);
PutMapName(TRUE);
if (++my_wait / 8 % 2)
PutBitmap3(&grcGame, my_x + rcView.left + 1, my_y + rcView.top + 1, &my_rect, SURFACE_ID_TEXT_BOX);
PutFramePerSecound();
if (!Flip_SystemTask())
if (!Flip_SystemTask(ghWnd))
return 0;
}
@ -177,7 +180,7 @@ int MiniMapLoop()
if (gKey & KEY_ESCAPE)
{
switch (Call_Escape())
switch (Call_Escape(ghWnd))
{
case 0:
return 0;
@ -193,11 +196,11 @@ int MiniMapLoop()
rcView.top = (WINDOW_HEIGHT / 2) - gMap.length * f / 8 / 2;
rcView.bottom = (WINDOW_HEIGHT / 2) + gMap.length * f / 8 / 2;
PutMapName(true);
PutMapName(TRUE);
CortBox(&rcView, 0);
PutFramePerSecound();
if (!Flip_SystemTask())
if (!Flip_SystemTask(ghWnd))
return 0;
}

View file

@ -252,8 +252,8 @@ void PutArmsEnergy(BOOL flash)
// Draw max ammo
if (gArmsData[gSelectedArms].max_num)
{
PutNumber4(gArmsEnergyX + 32, 16, gArmsData[gSelectedArms].num, 0);
PutNumber4(gArmsEnergyX + 32, 24, gArmsData[gSelectedArms].max_num, 0);
PutNumber4(gArmsEnergyX + 32, 16, gArmsData[gSelectedArms].num, FALSE);
PutNumber4(gArmsEnergyX + 32, 24, gArmsData[gSelectedArms].max_num, FALSE);
}
else
{
@ -267,7 +267,7 @@ void PutArmsEnergy(BOOL flash)
PutBitmap3(&rcView, gArmsEnergyX + 32, 24, &rcPer, SURFACE_ID_TEXT_BOX);
PutBitmap3(&rcView, gArmsEnergyX, 32, &rcLv, SURFACE_ID_TEXT_BOX);
PutNumber4(gArmsEnergyX - 8, 32, gArmsData[gSelectedArms].level, 0);
PutNumber4(gArmsEnergyX - 8, 32, gArmsData[gSelectedArms].level, FALSE);
SET_RECT(rcExpBox, 0, 72, 40, 80)
SET_RECT(rcExpVal, 0, 80, 0, 88)
@ -366,7 +366,7 @@ void PutMyLife(BOOL flash)
PutBitmap3(&grcGame, 16, 40, &rcCase, SURFACE_ID_TEXT_BOX);
PutBitmap3(&grcGame, 40, 40, &rcBr, SURFACE_ID_TEXT_BOX);
PutBitmap3(&grcGame, 40, 40, &rcLife, SURFACE_ID_TEXT_BOX);
PutNumber4(8, 40, gMC.lifeBr, 0);
PutNumber4(8, 40, gMC.lifeBr, FALSE);
}
void PutMyAir(int x, int y)
@ -383,7 +383,7 @@ void PutMyAir(int x, int y)
{
// Draw how much air is left
if (gMC.air_get % 6 < 4)
PutNumber4(x + 32, y, gMC.air / 10, 0);
PutNumber4(x + 32, y, gMC.air / 10, FALSE);
// Draw "AIR" text
if (gMC.air % 30 > 10)
@ -420,9 +420,9 @@ void PutTimeCounter(int x, int y)
}
// Draw time
PutNumber4(x, y, time_count / (60 * 50), false);
PutNumber4(x + 20, y, time_count / 50 % 60, true);
PutNumber4(x + 32, y, time_count / 5 % 10, false);
PutNumber4(x, y, time_count / (60 * 50), FALSE);
PutNumber4(x + 20, y, time_count / 50 % 60, TRUE);
PutNumber4(x + 32, y, time_count / 5 % 10, FALSE);
PutBitmap3(&grcGame, x + 30, y, &rcTime[2], SURFACE_ID_TEXT_BOX);
}
else

View file

@ -45,7 +45,7 @@ BOOL SaveProfile(const char *name)
{
PROFILE profile;
FILE *fp;
char *FLAG = "FLAG";
const char *FLAG = "FLAG";
char path[PATH_LENGTH];
//Get path
@ -254,12 +254,12 @@ BOOL InitializeGame()
InitFlags();
if (!TransferStage(13, 200, 10, 8))
{
// TODO - restore this when hWnd is available
// TODO - restore this when ghWnd is available
/*#if defined(NONPORTABLE) && defined(WINDOWS)
#ifdef JAPANESE
MessageBoxA(hWnd, "ステージの読み込みに失敗", "エラー", MB_OK);
MessageBoxA(ghWnd, "ステージの読み込みに失敗", "エラー", MB_OK);
#else
MessageBoxA(hWnd, "Failed to load stage", "Error", MB_OK);
MessageBoxA(ghWnd, "Failed to load stage", "Error", MB_OK);
#endif
#else*/
#ifdef JAPANESE

View file

@ -21,73 +21,82 @@ void ClearPermitStage(void)
memset(gPermitStage, 0, 0x40);
}
bool AddPermitStage(int index, int event)
BOOL AddPermitStage(int index, int event)
{
for (int i = 0; i < 8; ++i)
int i = 0;
while (i < 8)
{
if (gPermitStage[i].index == 0 || gPermitStage[i].index == index)
{
gPermitStage[i].index = index;
gPermitStage[i].event = event;
return true;
}
if (gPermitStage[i].index == index)
break;
if (gPermitStage[i].index == 0)
break;
++i;
}
return false;
if (i == 8)
return FALSE;
gPermitStage[i].index = index;
gPermitStage[i].event = event;
return TRUE;
}
bool SubPermitStage(int index)
BOOL SubPermitStage(int index)
{
int i;
for (i = 0; i < 8 && gPermitStage[i].index != index; ++i);
for (i = 0; i < 8; ++i)
if (gPermitStage[i].index == index)
break;
#ifdef FIX_BUGS
if (i != 8)
if (i == 8)
#else
if (i != 32)
if (i == 32)
#endif
return FALSE;
for (i += 1; i < 8; ++i)
{
int ia;
for (ia = i + 1; ia < 8; ++ia)
{
gPermitStage[ia - 1].index = gPermitStage[ia].index;
gPermitStage[ia - 1].event = gPermitStage[ia].event;
}
gPermitStage[ia - 1].index = 0;
gPermitStage[ia - 1].event = 0;
return true;
gPermitStage[i - 1] = gPermitStage[i];
}
return false;
gPermitStage[i - 1].index = 0;
gPermitStage[i - 1].event = 0;
return TRUE;
}
void MoveStageSelectCursor(void)
{
int stage_num;
for (stage_num = 0; gPermitStage[stage_num].index != 0; ++stage_num);
int stage_num = 0;
while (gPermitStage[stage_num].index != 0)
++stage_num;
if (stage_num)
{
if (gKeyTrg & gKeyLeft)
--gSelectedStage;
int stage_x = (WINDOW_WIDTH - 40 * stage_num) / 2; // Unused
if (gKeyTrg & gKeyRight)
++gSelectedStage;
if (stage_num == 0)
return;
if (gSelectedStage < 0)
gSelectedStage = stage_num - 1;
if (gKeyTrg & gKeyLeft)
--gSelectedStage;
if (stage_num - 1 < gSelectedStage)
gSelectedStage = 0;
if (gKeyTrg & gKeyRight)
++gSelectedStage;
if ((gKeyRight | gKeyLeft) & gKeyTrg)
StartTextScript(gPermitStage[gSelectedStage].index + 1000);
if (gSelectedStage < 0)
gSelectedStage = stage_num - 1;
if ((gKeyRight | gKeyLeft) & gKeyTrg)
PlaySoundObject(1, 1);
}
if (gSelectedStage > stage_num - 1)
gSelectedStage = 0;
if ((gKeyLeft | gKeyRight) & gKeyTrg)
StartTextScript(gPermitStage[gSelectedStage].index + 1000);
if ((gKeyLeft | gKeyRight) & gKeyTrg)
PlaySoundObject(1, 1);
}
void PutStageSelectObject(void)
@ -103,25 +112,33 @@ void PutStageSelectObject(void)
RECT rcTitle1 = {80, 64, 144, 72};
int i;
int stage_num;
int stage_x;
RECT rcStage;
if (gStageSelectTitleY > (WINDOW_HEIGHT / 2) - 74)
--gStageSelectTitleY;
PutBitmap3(&rcView, (WINDOW_WIDTH / 2) - 32, gStageSelectTitleY, &rcTitle1, SURFACE_ID_TEXT_BOX);
int stage_num;
for (stage_num = 0; gPermitStage[stage_num].index; ++stage_num);
stage_num = 0;
while (gPermitStage[stage_num].index)
++stage_num;
++flash;
if (stage_num)
{
int stage_x = (WINDOW_WIDTH - 40 * stage_num) / 2;
stage_x = (WINDOW_WIDTH - 40 * stage_num) / 2;
PutBitmap3(&rcView, stage_x + 40 * gSelectedStage, (WINDOW_HEIGHT / 2) - 56, &rcCur[(flash >> 1) % 2], SURFACE_ID_TEXT_BOX);
for (int i = 0; i < 8 && gPermitStage[i].index; ++i)
for (i = 0; i < 8; ++i)
{
RECT rcStage;
if (gPermitStage[i].index == 0)
break;
rcStage.left = 32 * (gPermitStage[i].index % 8);
rcStage.right = rcStage.left + 32;
rcStage.top = 16 * (gPermitStage[i].index / 8);
@ -145,26 +162,30 @@ int StageSelectLoop(int *p_event)
gStageSelectTitleY = (WINDOW_HEIGHT / 2) - 66;
StartTextScript(gPermitStage[gSelectedStage].index + 1000);
do
for (;;)
{
GetTrg();
if (gKey & KEY_ESCAPE)
{
int escRet = Call_Escape();
if (escRet == 0)
return 0;
if (escRet == 2)
return 2;
switch (Call_Escape(ghWnd))
{
case 0:
return 0;
case 2:
return 2;
}
}
MoveStageSelectCursor();
int tscRet = TextScriptProc();
if (tscRet == 0)
return 0;
if (tscRet == 2)
return 2;
switch (TextScriptProc())
{
case 0:
return 0;
case 2:
return 2;
}
#ifdef FIX_BUGS
PutBitmap4(&rcView, 0, 0, &rcView, SURFACE_ID_SCREEN_GRAB);
@ -178,12 +199,9 @@ int StageSelectLoop(int *p_event)
if (gKeyTrg & gKeyOk)
{
StopTextScript();
LoadTextScript_Stage(old_script_path);
*p_event = gPermitStage[gSelectedStage].event;
return 1;
break;
}
if (gKeyTrg & gKeyCancel)
else if (gKeyTrg & gKeyCancel)
{
StopTextScript();
LoadTextScript_Stage(old_script_path);
@ -192,8 +210,12 @@ int StageSelectLoop(int *p_event)
}
PutFramePerSecound();
}
while (Flip_SystemTask());
return 0;
if (!Flip_SystemTask(ghWnd))
return 0;
}
LoadTextScript_Stage(old_script_path);
*p_event = gPermitStage[gSelectedStage].event;
return 1;
}

View file

@ -1,5 +1,7 @@
#pragma once
#include "WindowsWrapper.h"
struct PERMIT_STAGE
{
int index;
@ -9,8 +11,8 @@ struct PERMIT_STAGE
extern PERMIT_STAGE gPermitStage[8];
void ClearPermitStage(void);
bool AddPermitStage(int index, int event);
bool SubPermitStage(int index);
BOOL AddPermitStage(int index, int event);
BOOL SubPermitStage(int index);
void MoveStageSelectCursor(void);
void PutStageSelectObject(void);
int StageSelectLoop(int *p_event);

View file

@ -21,6 +21,7 @@
#include "Game.h"
#include "Generic.h"
#include "KeyControl.h"
#include "Main.h"
#include "Map.h"
#include "MapName.h"
#include "MiniMap.h"
@ -64,7 +65,7 @@ BOOL InitTextScript2()
//Create line surfaces
for (int i = 0; i < 4; i++)
MakeSurface_Generic(gRect_line.right, gRect_line.bottom, (Surface_Ids)(i + SURFACE_ID_TEXT_LINE1));
MakeSurface_Generic(gRect_line.right, gRect_line.bottom, (Surface_Ids)(i + SURFACE_ID_TEXT_LINE1), FALSE);
//Clear text
memset(text, 0, sizeof(text));
@ -93,6 +94,8 @@ void EndTextScript()
void EncryptionBinaryData2(unsigned char *pData, int size)
{
int val1;
int work;
int i;
int half = size / 2;
if (pData[half] == 0)
@ -100,9 +103,9 @@ void EncryptionBinaryData2(unsigned char *pData, int size)
else
val1 = (pData[half] % 256) * -1;
for (int i = 0; i < size; i++)
for (i = 0; i < size; i++)
{
int work = pData[i];
work = pData[i];
work += val1;
if (i != half)
@ -219,7 +222,7 @@ BOOL StartTextScript(int no)
gTS.rcText.left = TEXT_LEFT;
gTS.rcText.top = WINDOW_HEIGHT - 56;
gTS.rcText.right = WINDOW_WIDTH + 108;
gTS.rcText.right = WINDOW_WIDTH - TEXT_LEFT;
gTS.rcText.bottom = gTS.rcText.top + 48;
/* This is present in the Linux port, but not the Windows version (1.0.0.6, at least)
@ -336,6 +339,13 @@ void CheckNewLine()
//Type a number into the text buffer
void SetNumberTextScript(int index)
{
int a;
int b;
int i;
BOOL bZero;
int offset;
char str[5];
//Get digit table
int table[3];
table[0] = 1000;
@ -343,15 +353,13 @@ void SetNumberTextScript(int index)
table[2] = 10;
//Get number to print
int a = gNumberTextScript[index];
int b;
a = gNumberTextScript[index];
char str[5];
BOOL bZero = false;
int offset = 0;
bZero = FALSE;
offset = 0;
//Trim leading zeroes
for (int i = 0; i < 3; i++)
for (i = 0; i < 3; i++)
{
if (a / table[i] || bZero != FALSE)
{
@ -364,7 +372,7 @@ void SetNumberTextScript(int index)
}
//Set last digit of string, and add null terminator
str[offset] = a + '0';
str[offset] = (char)a + '0';
str[offset + 1] = 0;
//Append number to line
@ -404,6 +412,18 @@ void ClearTextLine()
//Draw textbox and whatever else
void PutTextScript()
{
RECT rcFace;
RECT rcItemBox1;
RECT rcItemBox2;
RECT rcItemBox3;
RECT rcItemBox4;
RECT rcItemBox5;
int i;
RECT rect_yesno;
RECT rect_cur;
RECT rect;
int text_offset;
if (gTS.mode == 0)
return;
@ -430,14 +450,12 @@ void PutTextScript()
RECT rcFrame3 = {0, 16, 244, 24};
PutBitmap3(&grcFull, WINDOW_WIDTH / 2 - 122, gTS.rcText.top - 10, &rcFrame1, SURFACE_ID_TEXT_BOX);
int i;
for (i = 1; i < 7; i++)
PutBitmap3(&grcFull, WINDOW_WIDTH / 2 - 122, 8 * i + gTS.rcText.top - 10, &rcFrame2, SURFACE_ID_TEXT_BOX);
PutBitmap3(&grcFull, WINDOW_WIDTH / 2 - 122, 8 * i + gTS.rcText.top - 10, &rcFrame3, SURFACE_ID_TEXT_BOX);
}
//Draw face picture
RECT rcFace;
rcFace.left = 48 * (gTS.face % 6);
rcFace.top = 48 * (gTS.face / 6);
rcFace.right = rcFace.left + 48;
@ -445,23 +463,22 @@ void PutTextScript()
if (gTS.face_x < (TEXT_LEFT * 0x200))
gTS.face_x += 0x1000;
PutBitmap3(&gTS.rcText, gTS.face_x / 0x200, gTS.rcText.top - 3, &rcFace, SURFACE_ID_FACE);
//Draw text
int text_offset;
if (gTS.face)
text_offset = 56;
else
text_offset = 0;
for (int i = 0; i < 4; i++)
for (i = 0; i < 4; i++)
PutBitmap3(&gTS.rcText, text_offset + TEXT_LEFT, gTS.offsetY + gTS.ypos_line[i] + gTS.rcText.top, &gRect_line, (Surface_Ids)(i + SURFACE_ID_TEXT_LINE1));
//Draw NOD cursor
if ((gTS.wait_beam++ % 20 > 12) && gTS.mode == 2)
{
RECT rect;
rect.left = TEXT_LEFT + text_offset + 6 * gTS.p_write;
rect.left = TEXT_LEFT + 6 * gTS.p_write + text_offset;
rect.top = gTS.ypos_line[gTS.line % 4] + gTS.rcText.top + gTS.offsetY;
rect.right = rect.left + 5;
rect.bottom = rect.top + 11;
@ -481,11 +498,11 @@ void PutTextScript()
}
//Draw GIT
RECT rcItemBox1 = {0, 0, 72, 16};
RECT rcItemBox2 = {0, 8, 72, 24};
RECT rcItemBox3 = {240, 0, 244, 8};
RECT rcItemBox4 = {240, 8, 244, 16};
RECT rcItemBox5 = {240, 16, 244, 24};
SET_RECT(rcItemBox1, 0, 0, 72, 16)
SET_RECT(rcItemBox2, 0, 8, 72, 24)
SET_RECT(rcItemBox3, 240, 0, 244, 8)
SET_RECT(rcItemBox4, 240, 8, 244, 16)
SET_RECT(rcItemBox5, 240, 16, 244, 24)
if (gTS.item)
{
@ -499,7 +516,6 @@ void PutTextScript()
if (gTS.item_y < WINDOW_HEIGHT - 104)
++gTS.item_y;
RECT rect;
if (gTS.item < 1000)
{
rect.left = 16 * (gTS.item % 16);
@ -519,12 +535,11 @@ void PutTextScript()
}
//Draw Yes / No selection
RECT rect_yesno = {152, 48, 244, 80};
RECT rect_cur = {112, 88, 128, 104};
SET_RECT(rect_yesno, 152, 48, 244, 80)
SET_RECT(rect_cur, 112, 88, 128, 104)
if (gTS.mode == 6)
{
int i;
if (gTS.wait < 2)
i = (WINDOW_HEIGHT - 96) + (2 - gTS.wait) * 4;
else
@ -539,9 +554,13 @@ void PutTextScript()
//Parse TSC
int TextScriptProc()
{
RECT rcSymbol = {64, 48, 72, 56};
BOOL bExit;
char c[3];
int w, x, y, z;
int i;
int length;
RECT rcSymbol = {64, 48, 72, 56};
switch (gTS.mode)
{
@ -558,7 +577,6 @@ int TextScriptProc()
gTS.wait = 0;
//Parsing time
int w, x, y, z;
bExit = FALSE;
while (bExit == FALSE)
@ -606,13 +624,13 @@ int TextScriptProc()
else if (IS_COMMAND('E','Q','+'))
{
z = GetTextScriptNo(gTS.p_read + 4);
EquipItem(z, true);
EquipItem(z, TRUE);
gTS.p_read += 8;
}
else if (IS_COMMAND('E','Q','-'))
{
z = GetTextScriptNo(gTS.p_read + 4);
EquipItem(z, false);
EquipItem(z, FALSE);
gTS.p_read += 8;
}
else if (IS_COMMAND('A','M','+'))
@ -682,7 +700,7 @@ int TextScriptProc()
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", "Failed to load stage", NULL);
#endif
//MessageBoxA(hWnd, "ステージの読み込みに失敗", "エラー", 0);
//MessageBoxA(ghWnd, "ステージの読み込みに失敗", "エラー", 0);
return 0;
}
}
@ -695,12 +713,12 @@ int TextScriptProc()
}
else if (IS_COMMAND('H','M','C'))
{
ShowMyChar(false);
ShowMyChar(FALSE);
gTS.p_read += 4;
}
else if (IS_COMMAND('S','M','C'))
{
ShowMyChar(true);
ShowMyChar(TRUE);
gTS.p_read += 4;
}
else if (IS_COMMAND('F','L','+'))
@ -731,7 +749,7 @@ int TextScriptProc()
{
g_GameFlags &= ~2;
g_GameFlags |= 1;
gMC.up = false;
gMC.up = FALSE;
gMC.shock = 0;
gTS.p_read += 4;
}
@ -1207,7 +1225,7 @@ int TextScriptProc()
bExit = TRUE;
z = GetTextScriptNo(gTS.p_read + 4);
switch (Scene_DownIsland(z))
switch (Scene_DownIsland(ghWnd, z))
{
case 0:
return 0;
@ -1224,7 +1242,6 @@ int TextScriptProc()
else
{
char str_0[0x40];
#ifdef JAPANESE
sprintf(str_0, "•s¾ÌƒR<EFBFBD>[ƒh:<%c%c%c", gTS.data[gTS.p_read + 1], gTS.data[gTS.p_read + 2], gTS.data[gTS.p_read + 3]);
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "ƒGƒ‰<EFBFBD>[", str_0, NULL);
@ -1255,6 +1272,7 @@ int TextScriptProc()
else if (gTS.flags & 0x10)
{
//SAT/CAT/TUR printing
char str[72];
x = gTS.p_read;
//Break if reaches command, or new-line
while (gTS.data[x] != '<' && gTS.data[x] != '\r')
@ -1267,8 +1285,7 @@ int TextScriptProc()
}
//Get text to copy
char str[72];
int length = x - gTS.p_read;
length = x - gTS.p_read;
memcpy(str, &gTS.data[gTS.p_read], length);
str[length] = 0;
@ -1289,7 +1306,6 @@ int TextScriptProc()
else
{
//Get text to print
char c[3];
c[0] = gTS.data[gTS.p_read];
if (c[0] & 0x80)
@ -1348,7 +1364,7 @@ int TextScriptProc()
break;
case 3: //NEW LINE
for (int i = 0; i < 4; i++)
for (i = 0; i < 4; i++)
{
gTS.ypos_line[i] -= 4;

View file

@ -21,7 +21,7 @@ struct TEXT_SCRIPT
//Current positions (read position in buffer, x position in line)
unsigned int p_read;
unsigned int p_write;
int p_write;
//Current line to write to
int line;