More-accurate PixTone.cpp variable arrangement
Also added the Linux port's optimisation, for anyone that's curious
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1 changed files with 17 additions and 11 deletions
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@ -6,11 +6,13 @@
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#include "WindowsWrapper.h"
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#include "WindowsWrapper.h"
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static signed char gWaveModelTable[6][0x100];
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signed char gWaveModelTable[6][0x100];
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void MakeWaveTables(void)
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void MakeWaveTables(void)
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{
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{
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int i, a;
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int i;
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int a;
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// Sine wave
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// Sine wave
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for (i = 0; i < 0x100; ++i)
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for (i = 0; i < 0x100; ++i)
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@ -59,24 +61,28 @@ void MakeWaveTables(void)
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gWaveModelTable[5][i] = (signed char)(rand() & 0xFF) / 2;
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gWaveModelTable[5][i] = (signed char)(rand() & 0xFF) / 2;
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}
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}
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//BOOL wave_tables_made;
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BOOL MakePixelWaveData(const PIXTONEPARAMETER *ptp, unsigned char *pData)
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BOOL MakePixelWaveData(const PIXTONEPARAMETER *ptp, unsigned char *pData)
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{
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{
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int i;
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int i;
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double dEnvelope;
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int a, b, c, d;
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double dPitch;
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double dPitch;
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double dMain;
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double dMain;
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double dVolume;
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double dVolume;
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double d1;
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double d2;
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double dEnvelope;
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double d3;
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int a;
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int b;
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int c;
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int d;
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signed char envelopeTable[0x100];
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signed char envelopeTable[0x100];
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double d1, d2, d3;
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// The Linux port added a cute optimisation here, where MakeWaveTables is only called once during the game's execution
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// The Linux port added a cute optimisation here, where MakeWaveTables is only called once during the game's execution
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MakeWaveTables();
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//if (wave_tables_made != TRUE)
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//{
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MakeWaveTables();
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// wave_tables_made = TRUE;
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//}
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memset(envelopeTable, 0, sizeof(envelopeTable));
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memset(envelopeTable, 0, sizeof(envelopeTable));
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