Remove some Make/CMake options

These options would add compiler flags that the user could just pass
on their own with CXXFLAGS/CMAKE_CXX_FLAGS.
This commit is contained in:
Clownacy 2020-03-14 20:03:42 +00:00
parent bbf65f64f5
commit 10fbb05670
3 changed files with 0 additions and 139 deletions

View file

@ -7,41 +7,10 @@ option(FIX_BUGS "Fix various bugs in the game" OFF)
option(DEBUG_SAVE "Re-enable the dummied-out 'Debug Save' option, and the ability to drag-and-drop save files onto the window" OFF)
option(LTO "Enable link-time optimisation" OFF)
option(NATIVE_OPTIMIZATIONS "Enable processor-specific optimisations (executable might not work on other architectures) (GCC-compatible compilers only)" OFF)
option(MSVC_LINK_STATIC_RUNTIME "Link the static MSVC runtime library" OFF)
option(WARNINGS "Enable common compiler warnings (for GCC-compatible compilers and MSVC only)" OFF)
option(WARNINGS_ALL "Enable ALL compiler warnings (for Clang and MSVC only)" OFF)
option(WARNINGS_FATAL "Stop compilation on any compiler warning (for GCC-compatible compilers and MSVC only)" OFF)
project(CSE2 LANGUAGES C CXX)
message(STATUS "Compiler ID : ${CMAKE_CXX_COMPILER_ID}")
# Has to be placed after "project()"
if(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
# Using Clang (this is a match so that we also get "AppleClang" which is the Apple-provided Clang
set(COMPILER_IS_CLANG true)
message(STATUS "Compiling with Clang")
endif()
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
# Using GCC
set(COMPILER_IS_GCC true)
message(STATUS "Compiling with GCC")
endif()
if(CMAKE_CXX_COMPILER_ID STREQUAL "Intel")
# Using Intel C++
set(COMPILER_IS_ICC true)
message(STATUS "Compiling with ICC")
endif()
if(COMPILER_IS_CLANG OR COMPILER_IS_GCC OR COMPILER_IS_ICC)
set(COMPILER_IS_GCC_COMPATIBLE true)
message(STATUS "Compiling with a GCC-compatible compiler")
endif()
if(MSVC AND MSVC_LINK_STATIC_RUNTIME)
# Statically-link the CRT (vcpkg static libs do this)
foreach(flag_var CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO)
@ -197,60 +166,6 @@ if(DEBUG_SAVE)
target_compile_definitions(CSE2 PRIVATE DEBUG_SAVE)
endif()
if(WARNINGS)
# HACK : Replace this with CMake provided stuff when possible (when CMake makes avoiding this possible (it isn't currently))
if(MSVC)
# Force to always compile with /W4 on MSVC
# Can't do this with target_compile_options
# if(CMAKE_CXX_FLAGS MATCHES "/W[0-4]")
# string(REGEX REPLACE "/W[0-4]" "/W4" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
# else()
# target_compile_options(CSE2 PRIVATE /W4)
# endif()
target_compile_options(CSE2 PRIVATE /W4)
elseif(COMPILER_IS_GCC_COMPATIBLE)
target_compile_options(CSE2 PRIVATE -Wall -Wextra -pedantic)
else()
message(WARNING "Could not activate warnings ! (Unsupported compiler)")
endif()
endif()
if (WARNINGS_ALL)
# HACK : Replace this with CMake provided stuff when possible (when CMake makes avoiding this possible (it isn't currently))
if (MSVC)
# Force to always compile with /Wall on MSVC
# Can't do this with target_compile_options
# if(CMAKE_CXX_FLAGS MATCHES "/W[0-4]")
# string(REGEX REPLACE "/W[0-4]" "/Wall" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
# else()
# target_compile_options(CSE2 PRIVATE /Wall)
# endif()
target_compile_options(CSE2 PRIVATE /Wall)
elseif(COMPILER_IS_CLANG)
target_compile_options(CSE2 PRIVATE -Weverything)
else()
message(WARNING "Could not activate all warnings ! (Unsupported compiler)")
endif()
endif()
if(WARNINGS_FATAL)
# HACK : Replace this with CMake provided stuff when possible (when CMake makes avoiding this possible (it isn't currently))
if(MSVC)
target_compile_options(CSE2 PRIVATE /WX)
elseif(COMPILER_IS_GCC_COMPATIBLE)
target_compile_options(CSE2 PRIVATE -Werror)
else()
message(WARNING "Could not activate fatal warnings ! (Unsupported compiler)")
endif()
endif()
# Make some tweaks if we're targetting Windows
#if(WIN32)
target_sources(CSE2 PRIVATE "${ASSETS_DIRECTORY}/resources/CSE2.rc")
@ -303,25 +218,6 @@ if(LTO)
endif()
endif()
# Enable -march=native if available
if(NATIVE_OPTIMIZATIONS)
include(CheckCXXCompilerFlag)
CHECK_CXX_COMPILER_FLAG("-march=native" COMPILER_SUPPORTS_MARCH_NATIVE) # GCC flag
if(COMPILER_SUPPORTS_MARCH_NATIVE)
target_compile_options(CSE2 PRIVATE -march=native)
else()
CHECK_CXX_COMPILER_FLAG("-xHost" COMPILER_SUPPORTS_XHOST) # ICC (Linux) flag
CHECK_CXX_COMPILER_FLAG("/QxHost" COMPILER_SUPPORTS_QXHOST) # ICC (Windows) flag
if(COMPILER_SUPPORTS_XHOST)
target_compile_options(CSE2 PRIVATE -xHost)
elseif(COMPILER_SUPPORTS_QXHOST)
target_compile_options(CSE2 PRIVATE /QxHost)
else()
message(WARNING "Couldn't activate native optimizations ! (Unsupported compiler)")
endif()
endif()
endif()
# Link libraries
target_link_libraries(CSE2 PRIVATE ddraw.lib dsound.lib Version.lib ShLwApi.Lib Imm32.lib WinMM.lib dxguid.lib)

View file

@ -19,10 +19,6 @@ ifeq ($(LTO), 1)
ALL_CXXFLAGS += -flto
endif
ifeq ($(NATIVE_OPTIMIZATIONS), 1)
ALL_CXXFLAGS += -march=native
endif
ifeq ($(JAPANESE), 1)
BUILD_DIRECTORY = game_japanese
@ -37,33 +33,10 @@ ifeq ($(FIX_BUGS), 1)
ALL_CXXFLAGS += -DFIX_BUGS
endif
ifeq ($(CONSOLE), 1)
ALL_CXXFLAGS += -mconsole
else
ALL_CXXFLAGS += -mwindows
endif
ifeq ($(DEBUG_SAVE), 1)
ALL_CXXFLAGS += -DDEBUG_SAVE
endif
ifeq ($(WARNINGS), 1)
ALL_CXXFLAGS += -Wall -Wextra -pedantic
endif
ifeq ($(WARNINGS_ALL), 1)
ifneq ($(findstring clang,$(CXX)),)
# Use Clang-specific flag -Weverything
ALL_CXXFLAGS += -Weverything
else
$(warning Couldn't activate all warnings (unsupported compiler))
endif
endif
ifeq ($(WARNINGS_FATAL), 1)
ALL_CXXFLAGS += -Werror
endif
ALL_CXXFLAGS += -std=c++98 -MMD -MP -MF $@.d
ALL_LIBS += -lkernel32 -lgdi32 -lddraw -ldinput -ldsound -lversion -lshlwapi -limm32 -lwinmm -ldxguid

View file

@ -59,13 +59,9 @@ You can also add the following flags:
Name | Function
--------|--------
`-DLTO=ON` | Enable link-time optimisation
`-DNATIVE_OPTIMIZATIONS=ON` | Enable processor-specific optimisations (executable might not work on other architectures) (GCC-compatible compilers only)
`-DJAPANESE=ON` | Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)
`-DFIX_BUGS=ON` | Fix various bugs in the game
`-DDEBUG_SAVE=ON` | Re-enable the dummied-out 'Debug Save' option, and the ability to drag-and-drop save files onto the window
`-DWARNINGS=ON` | Enable common compiler warnings (for GCC-compatible compilers and MSVC only)
`-DWARNINGS_ALL=ON` | Enable ALL compiler warnings (for Clang and MSVC only)
`-DWARNINGS_FATAL=ON` | Stop compilation on any compiler warning (for GCC-compatible compilers and MSVC only)
You can pass your own compiler flags with `-DCMAKE_C_FLAGS` and `-DCMAKE_CXX_FLAGS`.
@ -88,13 +84,9 @@ Name | Function
`RELEASE=1` | Compile a release build (optimised, stripped, etc.)
`STATIC=1` | Produce a statically-linked executable (so you don't need to bundle DLL files)
`LTO=1` | Enable link-time optimisation
`NATIVE_OPTIMIZATIONS=1` | Enable processor-specific optimisations (executable might not work on other architectures)
`JAPANESE=1` | Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)
`FIX_BUGS=1` | Fix various bugs in the game
`DEBUG_SAVE=1` | Re-enable the dummied-out 'Debug Save' option, and the ability to drag-and-drop save files onto the window
`WARNINGS=1` | Enable common compiler warnings
`WARNINGS_ALL=1` | Enable ALL compiler warnings (Clang only)
`WARNINGS_FATAL=1` | Make all compiler warnings errors
You can pass your own compiler flags by defining `CXXFLAGS`.