Clean-up renderer backend initialisation

This commit is contained in:
Clownacy 2020-02-04 15:51:19 +00:00
parent ba6d711d3a
commit 1140ab0916
5 changed files with 12 additions and 17 deletions

View file

@ -7,7 +7,7 @@
typedef struct Backend_Surface Backend_Surface;
typedef struct Backend_Glyph Backend_Glyph;
Backend_Surface* Backend_Init(const char *title, int width, int height, BOOL fullscreen);
Backend_Surface* Backend_Init(const char *window_title, int window_width, int window_height, BOOL fullscreen);
void Backend_Deinit(void);
void Backend_DrawScreen(void);
Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height);

View file

@ -519,7 +519,7 @@ static void GlyphBatch_DestroyTexture(SPRITEBATCH_U64 texture_id, void *udata)
// Render-backend initialisation
// ====================
Backend_Surface* Backend_Init(const char *title, int width, int height, BOOL fullscreen)
Backend_Surface* Backend_Init(const char *window_title, int window_width, int window_height, BOOL fullscreen)
{
#ifdef USE_OPENGLES2
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
@ -533,7 +533,7 @@ Backend_Surface* Backend_Init(const char *title, int width, int height, BOOL ful
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
#endif
window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_OPENGL);
window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, window_width, window_height, SDL_WINDOW_OPENGL);
if (window != NULL)
{
@ -549,9 +549,6 @@ Backend_Surface* Backend_Init(const char *title, int width, int height, BOOL ful
if (fullscreen)
SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN);
int window_width, window_height;
SDL_GetWindowSize(window, &window_width, &window_height);
context = SDL_GL_CreateContext(window);
if (context != NULL)

View file

@ -41,9 +41,9 @@ static void RectToSDLRect(const RECT *rect, SDL_Rect *sdl_rect)
sdl_rect->h = 0;
}
Backend_Surface* Backend_Init(const char *title, int width, int height, BOOL fullscreen)
Backend_Surface* Backend_Init(const char *window_title, int window_width, int window_height, BOOL fullscreen)
{
window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, 0);
window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, window_width, window_height, 0);
if (window != NULL)
{

View file

@ -115,7 +115,7 @@ static void GlyphBatch_DestroyTexture(SPRITEBATCH_U64 texture_id, void *udata)
SDL_DestroyTexture((SDL_Texture*)texture_id);
}
Backend_Surface* Backend_Init(const char *title, int width, int height, BOOL fullscreen)
Backend_Surface* Backend_Init(const char *window_title, int window_width, int window_height, BOOL fullscreen)
{
puts("Available SDL2 render drivers:");
@ -126,7 +126,7 @@ Backend_Surface* Backend_Init(const char *title, int width, int height, BOOL ful
puts(info.name);
}
window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, 0);
window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, window_width, window_height, 0);
if (window != NULL)
{
@ -154,14 +154,12 @@ Backend_Surface* Backend_Init(const char *title, int width, int height, BOOL ful
SDL_GetRendererInfo(renderer, &info);
printf("Selected SDL2 render driver: %s\n", info.name);
int width, height;
SDL_GetRendererOutputSize(renderer, &width, &height);
framebuffer.texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_TARGET, width, height);
framebuffer.texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_TARGET, window_width, window_height);
if (framebuffer.texture != NULL)
{
framebuffer.width = width;
framebuffer.height = height;
framebuffer.width = window_width;
framebuffer.height = window_height;
// Set-up glyph-batcher
spritebatch_config_t config;

View file

@ -36,9 +36,9 @@ static Backend_Surface framebuffer;
static unsigned char glyph_colour_channels[3];
static Backend_Surface *glyph_destination_surface;
Backend_Surface* Backend_Init(const char *title, int width, int height, BOOL fullscreen)
Backend_Surface* Backend_Init(const char *window_title, int window_width, int window_height, BOOL fullscreen)
{
window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, 0);
window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, window_width, window_height, 0);
if (window != NULL)
{