diff --git a/src/Backends/Rendering.h b/src/Backends/Rendering.h index 3c8a02f7..7f6c6c5c 100644 --- a/src/Backends/Rendering.h +++ b/src/Backends/Rendering.h @@ -7,7 +7,7 @@ typedef struct Backend_Surface Backend_Surface; typedef struct Backend_Glyph Backend_Glyph; -Backend_Surface* Backend_Init(const char *title, int width, int height, BOOL fullscreen); +Backend_Surface* Backend_Init(const char *window_title, int window_width, int window_height, BOOL fullscreen); void Backend_Deinit(void); void Backend_DrawScreen(void); Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height); diff --git a/src/Backends/Rendering/OpenGL3.cpp b/src/Backends/Rendering/OpenGL3.cpp index c7e3f609..a2e9324e 100644 --- a/src/Backends/Rendering/OpenGL3.cpp +++ b/src/Backends/Rendering/OpenGL3.cpp @@ -519,7 +519,7 @@ static void GlyphBatch_DestroyTexture(SPRITEBATCH_U64 texture_id, void *udata) // Render-backend initialisation // ==================== -Backend_Surface* Backend_Init(const char *title, int width, int height, BOOL fullscreen) +Backend_Surface* Backend_Init(const char *window_title, int window_width, int window_height, BOOL fullscreen) { #ifdef USE_OPENGLES2 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); @@ -533,7 +533,7 @@ Backend_Surface* Backend_Init(const char *title, int width, int height, BOOL ful SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2); #endif - window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_OPENGL); + window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, window_width, window_height, SDL_WINDOW_OPENGL); if (window != NULL) { @@ -549,9 +549,6 @@ Backend_Surface* Backend_Init(const char *title, int width, int height, BOOL ful if (fullscreen) SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN); - int window_width, window_height; - SDL_GetWindowSize(window, &window_width, &window_height); - context = SDL_GL_CreateContext(window); if (context != NULL) diff --git a/src/Backends/Rendering/SDLSurface.cpp b/src/Backends/Rendering/SDLSurface.cpp index b9387035..f632f717 100644 --- a/src/Backends/Rendering/SDLSurface.cpp +++ b/src/Backends/Rendering/SDLSurface.cpp @@ -41,9 +41,9 @@ static void RectToSDLRect(const RECT *rect, SDL_Rect *sdl_rect) sdl_rect->h = 0; } -Backend_Surface* Backend_Init(const char *title, int width, int height, BOOL fullscreen) +Backend_Surface* Backend_Init(const char *window_title, int window_width, int window_height, BOOL fullscreen) { - window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, 0); + window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, window_width, window_height, 0); if (window != NULL) { diff --git a/src/Backends/Rendering/SDLTexture.cpp b/src/Backends/Rendering/SDLTexture.cpp index 59f1fd8d..5f14f2b3 100644 --- a/src/Backends/Rendering/SDLTexture.cpp +++ b/src/Backends/Rendering/SDLTexture.cpp @@ -115,7 +115,7 @@ static void GlyphBatch_DestroyTexture(SPRITEBATCH_U64 texture_id, void *udata) SDL_DestroyTexture((SDL_Texture*)texture_id); } -Backend_Surface* Backend_Init(const char *title, int width, int height, BOOL fullscreen) +Backend_Surface* Backend_Init(const char *window_title, int window_width, int window_height, BOOL fullscreen) { puts("Available SDL2 render drivers:"); @@ -126,7 +126,7 @@ Backend_Surface* Backend_Init(const char *title, int width, int height, BOOL ful puts(info.name); } - window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, 0); + window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, window_width, window_height, 0); if (window != NULL) { @@ -154,14 +154,12 @@ Backend_Surface* Backend_Init(const char *title, int width, int height, BOOL ful SDL_GetRendererInfo(renderer, &info); printf("Selected SDL2 render driver: %s\n", info.name); - int width, height; - SDL_GetRendererOutputSize(renderer, &width, &height); - framebuffer.texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_TARGET, width, height); + framebuffer.texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_TARGET, window_width, window_height); if (framebuffer.texture != NULL) { - framebuffer.width = width; - framebuffer.height = height; + framebuffer.width = window_width; + framebuffer.height = window_height; // Set-up glyph-batcher spritebatch_config_t config; diff --git a/src/Backends/Rendering/Software.cpp b/src/Backends/Rendering/Software.cpp index fb82aa74..e00ef051 100644 --- a/src/Backends/Rendering/Software.cpp +++ b/src/Backends/Rendering/Software.cpp @@ -36,9 +36,9 @@ static Backend_Surface framebuffer; static unsigned char glyph_colour_channels[3]; static Backend_Surface *glyph_destination_surface; -Backend_Surface* Backend_Init(const char *title, int width, int height, BOOL fullscreen) +Backend_Surface* Backend_Init(const char *window_title, int window_width, int window_height, BOOL fullscreen) { - window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, 0); + window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, window_width, window_height, 0); if (window != NULL) {