From 11b5fd88c5716af8e373afd968a41358e457392f Mon Sep 17 00:00:00 2001 From: Clownacy Date: Tue, 21 Apr 2020 13:59:47 +0100 Subject: [PATCH] Wii U: Use linear-filtering on the screen texture Makes the font looks less terrible (on 720p TVs, anyway). --- src/Backends/Rendering/WiiU.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Backends/Rendering/WiiU.cpp b/src/Backends/Rendering/WiiU.cpp index 6481f8d8..4ac3735b 100644 --- a/src/Backends/Rendering/WiiU.cpp +++ b/src/Backends/Rendering/WiiU.cpp @@ -111,7 +111,7 @@ RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_w GX2RCreateBuffer(&texture_coordinate_buffer); // Initialise sampler - GX2InitSampler(&sampler, GX2_TEX_CLAMP_MODE_CLAMP, GX2_TEX_XY_FILTER_MODE_POINT); + GX2InitSampler(&sampler, GX2_TEX_CLAMP_MODE_CLAMP, GX2_TEX_XY_FILTER_MODE_LINEAR); // Create framebuffer surface framebuffer_surface = RenderBackend_CreateSurface(screen_width, screen_height);