This is likely more accurate to the original code
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e1af3336aa
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1 changed files with 10 additions and 11 deletions
21
src/Main.cpp
21
src/Main.cpp
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@ -23,7 +23,6 @@
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#include "Triangle.h"
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#include "Triangle.h"
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LRESULT CALLBACK WindowProcedure(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam);
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LRESULT CALLBACK WindowProcedure(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam);
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static unsigned long CountFramePerSecound(void);
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char gModulePath[MAX_PATH];
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char gModulePath[MAX_PATH];
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char gDataPath[MAX_PATH];
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char gDataPath[MAX_PATH];
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@ -61,16 +60,6 @@ void SetWindowName(HWND hWnd)
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SetWindowTextA(hWnd, window_name);
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SetWindowTextA(hWnd, window_name);
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}
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}
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// Framerate stuff
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void PutFramePerSecound(void)
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{
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if (bFPS)
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{
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const unsigned long fps = CountFramePerSecound();
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PutNumber4(WINDOW_WIDTH - 40, 8, fps, FALSE);
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}
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}
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static unsigned long CountFramePerSecound(void)
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static unsigned long CountFramePerSecound(void)
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{
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{
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unsigned long current_tick; // The original name for this variable is unknown
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unsigned long current_tick; // The original name for this variable is unknown
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@ -98,6 +87,16 @@ static unsigned long CountFramePerSecound(void)
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return max_count;
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return max_count;
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}
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}
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// Framerate stuff
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void PutFramePerSecound(void)
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{
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if (bFPS)
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{
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const unsigned long fps = CountFramePerSecound();
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PutNumber4(WINDOW_WIDTH - 40, 8, fps, FALSE);
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}
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}
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// TODO - Inaccurate stack frame
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// TODO - Inaccurate stack frame
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int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
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int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
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{
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{
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