Replace WinAPI with SDL2 as the windowing system

This commit is contained in:
Clownacy 2019-09-02 20:05:47 +01:00
parent 4dadefc7d4
commit 1301ea8797
2 changed files with 236 additions and 385 deletions

View file

@ -41,11 +41,14 @@ ifeq ($(DEBUG_SAVE), 1)
CXXFLAGS += -DDEBUG_SAVE
endif
CXXFLAGS += -std=c++98 -MMD -MP -MF $@.d -DWINDOWS -DNONPORTABLE
CXXFLAGS += -std=c++98 -MMD -MP -MF $@.d -DWINDOWS -DNONPORTABLE `pkg-config sdl2 --cflags`
LIBS += -lkernel32 -lgdi32 -lddraw -ldinput -ldsound -lversion -lshlwapi -limm32 -lwinmm -ldxguid
ifeq ($(STATIC), 1)
LDFLAGS += -static
LIBS += `pkg-config sdl2 --libs --static`
else
LIBS += `pkg-config sdl2 --libs`
endif
SOURCES = \

View file

@ -6,6 +6,9 @@
#include <shlwapi.h>
#include "SDL.h"
#include "SDL_syswm.h"
#include "WindowsWrapper.h"
#include "CommonDefines.h"
@ -22,8 +25,6 @@
#include "Sound.h"
#include "Triangle.h"
LRESULT __stdcall WindowProcedure(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam);
char gModulePath[MAX_PATH];
char gDataPath[MAX_PATH];
@ -38,7 +39,6 @@ static BOOL bActive = TRUE;
static HANDLE hObject;
static HANDLE hMutex;
static HINSTANCE ghInstance;
static int windowWidth;
static int windowHeight;
@ -46,19 +46,11 @@ static int windowHeight;
static const char *mutex_name = "Doukutsu";
#ifdef JAPANESE
static const char *lpWindowName = "\x93\xB4\x8C\x41\x95\xA8\x8C\xEA";
static const char *lpWindowName = "洞窟物語";
#else
static const char *lpWindowName = "Cave Story ~ Doukutsu Monogatari";
#endif
void SetWindowName(HWND hWnd)
{
char window_name[0x100];
sprintf(window_name, "%s", lpWindowName);
SetWindowTextA(hWnd, window_name);
}
// Framerate stuff
void PutFramePerSecound(void)
{
@ -96,8 +88,11 @@ unsigned long GetFramePerSecound(void)
return frames_this_second;
}
int __stdcall WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
int main(int argc, char *argv[])
{
(void)argc;
(void)argv;
int i;
hObject = OpenMutexA(MUTEX_ALL_ACCESS, 0, mutex_name);
@ -109,8 +104,6 @@ int __stdcall WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdL
hMutex = CreateMutexA(NULL, FALSE, mutex_name);
ghInstance = hInstance;
// Get executable's path
GetModuleFileNameA(NULL, gModulePath, MAX_PATH);
PathRemoveFileSpecA(gModulePath);
@ -210,35 +203,16 @@ int __stdcall WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdL
RECT unused_rect = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
WNDCLASSEXA wndclassex;
memset(&wndclassex, 0, sizeof(WNDCLASSEXA));
wndclassex.cbSize = sizeof(WNDCLASSEXA);
wndclassex.lpfnWndProc = WindowProcedure;
wndclassex.hInstance = hInstance;
wndclassex.hbrBackground = (HBRUSH)GetStockObject(DKGRAY_BRUSH); // This is what gives the window's undrawn regions its grey colour
wndclassex.lpszClassName = lpWindowName;
wndclassex.hCursor = LoadCursorA(hInstance, "CURSOR_NORMAL");
wndclassex.hIcon = LoadIconA(hInstance, "0");
wndclassex.hIconSm = LoadIconA(hInstance, "ICON_MINI");
SDL_Init(SDL_INIT_EVENTS);
HWND hWnd;
HMENU hMenu;
int nWidth;
int nHeight;
int x;
int y;
SDL_Window *window;
SDL_SysWMinfo info;
switch (conf.display_mode)
{
case 1:
case 2:
wndclassex.lpszMenuName = "MENU_MAIN";
if (RegisterClassExA(&wndclassex) == 0)
{
ReleaseMutex(hMutex);
return 0;
}
// Set window dimensions
if (conf.display_mode == 1)
{
@ -251,23 +225,21 @@ int __stdcall WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdL
windowHeight = WINDOW_HEIGHT * 2;
}
nWidth = windowWidth + 2 * GetSystemMetrics(SM_CXFIXEDFRAME) + 2;
nHeight = (2 * GetSystemMetrics(SM_CYFIXEDFRAME) + GetSystemMetrics(SM_CYCAPTION)) + GetSystemMetrics(SM_CYMENU) + windowHeight + 2;
x = (GetSystemMetrics(SM_CXSCREEN) - nWidth) / 2;
y = (GetSystemMetrics(SM_CYSCREEN) - nHeight) / 2;
SetWindowPadding(GetSystemMetrics(SM_CXFIXEDFRAME) + 1, GetSystemMetrics(SM_CYFIXEDFRAME) + GetSystemMetrics(SM_CYCAPTION) + 1);
SetWindowPadding(GetSystemMetrics(SM_CXFIXEDFRAME) + 1, GetSystemMetrics(SM_CYFIXEDFRAME) + GetSystemMetrics(SM_CYCAPTION) + GetSystemMetrics(SM_CYMENU) + 1);
window = SDL_CreateWindow(lpWindowName, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, windowWidth, windowHeight, 0);
hWnd = CreateWindowExA(WS_EX_LEFT | WS_EX_LTRREADING | WS_EX_RIGHTSCROLLBAR, lpWindowName, lpWindowName, WS_MINIMIZEBOX | WS_SYSMENU | WS_BORDER | WS_DLGFRAME | WS_VISIBLE, x, y, nWidth, nHeight, NULL, NULL, hInstance, NULL);
ghWnd = hWnd;
if (hWnd == NULL)
if (window == NULL)
{
ReleaseMutex(hMutex);
return 0;
}
hMenu = GetMenu(hWnd);
SDL_VERSION(&info.version);
SDL_GetWindowWMInfo(window, &info);
hWnd = info.info.win.window;
ghWnd = hWnd;
if (conf.display_mode == 1)
StartDirectDraw(hWnd, 0, 0);
@ -279,19 +251,24 @@ int __stdcall WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdL
case 0:
case 3:
case 4:
if (RegisterClassExA(&wndclassex) == 0)
{
ReleaseMutex(hMutex);
return 0;
}
// Set window dimensions
windowWidth = WINDOW_WIDTH * 2;
windowHeight = WINDOW_HEIGHT * 2;
SetWindowPadding(0, 0);
hWnd = CreateWindowExA(WS_EX_LEFT | WS_EX_LTRREADING | WS_EX_RIGHTSCROLLBAR, lpWindowName, lpWindowName, WS_SYSMENU | WS_VISIBLE | WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), NULL, NULL, hInstance, NULL);
window = SDL_CreateWindow(lpWindowName, 0, 0, windowWidth, windowHeight, SDL_WINDOW_FULLSCREEN);
if (window == NULL)
{
ReleaseMutex(hMutex);
return 0;
}
SDL_VERSION(&info.version);
SDL_GetWindowWMInfo(window, &info);
hWnd = info.info.win.window;
ghWnd = hWnd;
if (hWnd == NULL)
@ -319,10 +296,13 @@ int __stdcall WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdL
StartDirectDraw(ghWnd, 2, depth);
bFullscreen = TRUE;
ShowCursor(FALSE);
break;
}
#ifdef DEBUG_SAVE
SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
#endif
// Set rects
RECT rcLoading = {0, 0, 64, 8};
RECT rcFull = {0, 0, 0, 0};
@ -348,7 +328,7 @@ int __stdcall WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdL
InitDirectSound(hWnd);
// Initialize joystick
if (conf.bJoystick && InitDirectInput(hInstance, hWnd))
if (conf.bJoystick && InitDirectInput(info.info.win.hinstance, hWnd))
{
ResetJoystickStatus();
gbUseJoystick = TRUE;
@ -397,340 +377,208 @@ void ActiveWindow(void)
PlaySoundObject(7, -1);
}
// Turns out you could drag-and-drop a save file onto the
// window to load it, but this behavior is dummied-out.
BOOL DragAndDropHandler(HWND hWnd, WPARAM wParam)
{
char path[MAX_PATH];
HDROP hDrop = (HDROP)wParam;
if (DragQueryFileA(hDrop, 0xFFFFFFFF, NULL, 0) != 0)
{
DragQueryFileA(hDrop, 0, path, sizeof(path));
LoadProfile(path);
}
DragFinish(hDrop);
return TRUE;
}
LRESULT __stdcall WindowProcedure(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam)
{
BOOL window_focus;
HMENU hMenu;
switch (Msg)
{
case WM_CREATE:
hMenu = GetMenu(hWnd);
#ifdef DEBUG_SAVE
if (!CheckFileExists("save")) // Chances are a line like this used to exist
#endif
DeleteMenu(hMenu, 40005, MF_BYCOMMAND);
DrawMenuBar(hWnd);
hMenu = GetMenu(hWnd);
if (!CheckFileExists("mute"))
DeleteMenu(hMenu, 40007, MF_BYCOMMAND);
DrawMenuBar(hWnd);
if (CheckFileExists("fps"))
bFps = TRUE;
if (!bFullscreen)
LoadWindowRect(hWnd, "window.rect", FALSE);
SetWindowName(hWnd);
#ifdef DEBUG_SAVE
DragAcceptFiles(hWnd, TRUE);
#endif
break;
case WM_SYSCOMMAND:
switch (wParam)
{
case SC_MONITORPOWER:
break;
case SC_KEYMENU:
break;
case SC_SCREENSAVE:
break;
default:
DefWindowProcA(hWnd, Msg, wParam, lParam);
break;
}
break;
case WM_IME_NOTIFY:
if (wParam == IMN_SETOPENSTATUS)
{
HIMC hImc = ImmGetContext(hWnd);
ImmSetOpenStatus(hImc, 0);
ImmReleaseContext(hWnd, hImc);
}
break;
case WM_KEYDOWN:
switch (wParam)
{
case VK_ESCAPE:
gKey |= KEY_ESCAPE;
break;
case 'W':
gKey |= KEY_MAP;
break;
case VK_LEFT:
gKey |= KEY_LEFT;
break;
case VK_RIGHT:
gKey |= KEY_RIGHT;
break;
case VK_UP:
gKey |= KEY_UP;
break;
case VK_DOWN:
gKey |= KEY_DOWN;
break;
case 'X':
gKey |= KEY_X;
break;
case 'Z':
gKey |= KEY_Z;
break;
case 'S':
gKey |= KEY_ARMS;
break;
case 'A':
gKey |= KEY_ARMSREV;
break;
case VK_SHIFT:
gKey |= KEY_SHIFT;
break;
case VK_F1:
gKey |= KEY_F1;
break;
case VK_F2:
gKey |= KEY_F2;
break;
case 'Q':
gKey |= KEY_ITEM;
break;
case VK_OEM_COMMA:
gKey |= KEY_ALT_LEFT;
break;
case VK_OEM_PERIOD:
gKey |= KEY_ALT_DOWN;
break;
case VK_OEM_2:
gKey |= KEY_ALT_RIGHT;
break;
case 'L':
gKey |= KEY_L;
break;
case VK_OEM_PLUS:
gKey |= KEY_PLUS;
break;
case VK_F5:
gbUseJoystick = FALSE;
break;
}
break;
case WM_KEYUP:
switch (wParam)
{
case VK_ESCAPE:
gKey &= ~KEY_ESCAPE;
break;
case 'W':
gKey &= ~KEY_MAP;
break;
case VK_LEFT:
gKey &= ~KEY_LEFT;
break;
case VK_RIGHT:
gKey &= ~KEY_RIGHT;
break;
case VK_UP:
gKey &= ~KEY_UP;
break;
case VK_DOWN:
gKey &= ~KEY_DOWN;
break;
case 'X':
gKey &= ~KEY_X;
break;
case 'Z':
gKey &= ~KEY_Z;
break;
case 'S':
gKey &= ~KEY_ARMS;
break;
case 'A':
gKey &= ~KEY_ARMSREV;
break;
case VK_SHIFT:
gKey &= ~KEY_SHIFT;
break;
case VK_F1:
gKey &= ~KEY_F1;
break;
case VK_F2:
gKey &= ~KEY_F2;
break;
case 'Q':
gKey &= ~KEY_ITEM;
break;
case VK_OEM_COMMA:
gKey &= ~KEY_ALT_LEFT;
break;
case VK_OEM_PERIOD:
gKey &= ~KEY_ALT_DOWN;
break;
case VK_OEM_2:
gKey &= ~KEY_ALT_RIGHT;
break;
case 'L':
gKey &= ~KEY_L;
break;
case VK_OEM_PLUS:
gKey &= ~KEY_PLUS;
break;
}
break;
case WM_COMMAND:
switch (LOWORD(wParam))
{
case 40001:
if (DialogBoxParamA(ghInstance, "DLG_YESNO", hWnd, QuitDialog, (LPARAM)"Quit?") == 1)
PostMessageA(hWnd, WM_CLOSE, 0, 0);
break;
case 40002:
DialogBoxParamA(ghInstance, "DLG_ABOUT", hWnd, VersionDialog, 0);
break;
case 40004:
if (!OpenVolumeConfiguration(hWnd))
#ifdef JAPANESE
MessageBoxA(hWnd, "â{âèâàü[âÇɦÆÞé­ïNô«é+é½é_é¦é±é+éÁé¢", lpWindowName, 0);
#else
MessageBoxA(hWnd, "Could not launch volume configuration", lpWindowName, 0);
#endif
break;
case 40005:
DialogBoxParamA(ghInstance, "DLG_SAVE", hWnd, DebugSaveDialog, 0);
break;
case 40007:
DialogBoxParamA(ghInstance, "DLG_MUTE", hWnd, DebugMuteDialog, 0);
break;
}
break;
case WM_DROPFILES:
DragAndDropHandler(hWnd, wParam);
break;
case WM_ACTIVATE:
switch (LOWORD(wParam))
{
case WA_INACTIVE:
window_focus = FALSE;
break;
case WA_ACTIVE:
case WA_CLICKACTIVE:
if (HIWORD(wParam) != 0)
window_focus = FALSE;
else
window_focus = TRUE;
break;
}
if (window_focus)
ActiveWindow();
else
InactiveWindow();
break;
case WM_CLOSE:
StopOrganyaMusic();
PostQuitMessage(0);
break;
default:
return DefWindowProcA(hWnd, Msg, wParam, lParam);
}
return 1;
}
void JoystickProc(void);
BOOL SystemTask(void)
{
MSG Msg;
while (PeekMessageA(&Msg, NULL, 0, 0, PM_NOREMOVE) || !bActive)
SDL_Event event;
while (SDL_PollEvent(&event) || !bActive)
{
if (!GetMessageA(&Msg, NULL, 0, 0))
return FALSE;
switch (event.type)
{
case SDL_KEYDOWN:
switch (event.key.keysym.sym)
{
case SDLK_ESCAPE:
gKey |= KEY_ESCAPE;
break;
TranslateMessage(&Msg);
DispatchMessageA(&Msg);
case SDLK_w:
gKey |= KEY_MAP;
break;
case SDLK_LEFT:
gKey |= KEY_LEFT;
break;
case SDLK_RIGHT:
gKey |= KEY_RIGHT;
break;
case SDLK_UP:
gKey |= KEY_UP;
break;
case SDLK_DOWN:
gKey |= KEY_DOWN;
break;
case SDLK_x:
gKey |= KEY_X;
break;
case SDLK_z:
gKey |= KEY_Z;
break;
case SDLK_s:
gKey |= KEY_ARMS;
break;
case SDLK_a:
gKey |= KEY_ARMSREV;
break;
case SDLK_LSHIFT:
case SDLK_RSHIFT:
gKey |= KEY_SHIFT;
break;
case SDLK_F1:
gKey |= KEY_F1;
break;
case SDLK_F2:
gKey |= KEY_F2;
break;
case SDLK_q:
gKey |= KEY_ITEM;
break;
case SDLK_COMMA:
gKey |= KEY_ALT_LEFT;
break;
case SDLK_PERIOD:
gKey |= KEY_ALT_DOWN;
break;
case SDLK_SLASH:
gKey |= KEY_ALT_RIGHT;
break;
case SDLK_l:
gKey |= KEY_L;
break;
case SDLK_PLUS:
gKey |= KEY_PLUS;
break;
case SDLK_F5:
gbUseJoystick = FALSE;
break;
}
break;
case SDL_KEYUP:
switch (event.key.keysym.sym)
{
case SDLK_ESCAPE:
gKey &= ~KEY_ESCAPE;
break;
case SDLK_w:
gKey &= ~KEY_MAP;
break;
case SDLK_LEFT:
gKey &= ~KEY_LEFT;
break;
case SDLK_RIGHT:
gKey &= ~KEY_RIGHT;
break;
case SDLK_UP:
gKey &= ~KEY_UP;
break;
case SDLK_DOWN:
gKey &= ~KEY_DOWN;
break;
case SDLK_x:
gKey &= ~KEY_X;
break;
case SDLK_z:
gKey &= ~KEY_Z;
break;
case SDLK_s:
gKey &= ~KEY_ARMS;
break;
case SDLK_a:
gKey &= ~KEY_ARMSREV;
break;
case SDLK_LSHIFT:
case SDLK_RSHIFT:
gKey &= ~KEY_SHIFT;
break;
case SDLK_F1:
gKey &= ~KEY_F1;
break;
case SDLK_F2:
gKey &= ~KEY_F2;
break;
case SDLK_q:
gKey &= ~KEY_ITEM;
break;
case SDLK_COMMA:
gKey &= ~KEY_ALT_LEFT;
break;
case SDLK_PERIOD:
gKey &= ~KEY_ALT_DOWN;
break;
case SDLK_SLASH:
gKey &= ~KEY_ALT_RIGHT;
break;
case SDLK_l:
gKey &= ~KEY_L;
break;
case SDLK_PLUS:
gKey &= ~KEY_PLUS;
break;
}
break;
case SDL_DROPFILE:
LoadProfile(event.drop.file);
SDL_free(event.drop.file);
break;
case SDL_WINDOWEVENT:
switch (event.window.type)
{
case SDL_WINDOWEVENT_FOCUS_LOST:
InactiveWindow();
break;
case SDL_WINDOWEVENT_FOCUS_GAINED:
ActiveWindow();
break;
}
break;
case SDL_QUIT:
StopOrganyaMusic();
return FALSE;
}
}
// Run joystick code