Update SDL 1.2 backend to reflect recent changes
This commit is contained in:
parent
11fb3911a6
commit
131a8decc0
6 changed files with 141 additions and 264 deletions
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@ -338,9 +338,11 @@ if(BACKEND_AUDIO MATCHES "SDL2")
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)
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elseif(BACKEND_AUDIO MATCHES "SDL1")
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target_sources(CSE2 PRIVATE
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"src/Backends/Audio/SDL1.cpp"
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"src/Backends/Audio/SoftwareMixer.cpp"
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"src/Backends/Audio/SoftwareMixer.h"
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"src/Backends/Audio/SoftwareMixer/Mixer.cpp"
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"src/Backends/Audio/SoftwareMixer/Mixer.h"
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"src/Backends/Audio/SoftwareMixer/Backend.h"
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"src/Backends/Audio/SoftwareMixer/SDL1.cpp"
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)
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elseif(BACKEND_AUDIO MATCHES "miniaudio")
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target_sources(CSE2 PRIVATE
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@ -1,242 +0,0 @@
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#include "../Audio.h"
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#include <stddef.h>
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#include <string.h>
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#include <string>
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#include "SDL.h"
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#include "../Misc.h"
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#include "SoftwareMixer.h"
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#define MIN(a, b) ((a) < (b) ? (a) : (b))
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static unsigned long output_frequency;
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static void (*organya_callback)(void);
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static unsigned int organya_callback_milliseconds;
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static void MixSoundsAndUpdateOrganya(long *stream, size_t frames_total)
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{
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if (organya_callback_milliseconds == 0)
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{
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Mixer_MixSounds(stream, frames_total);
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}
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else
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{
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// Synchronise audio generation with Organya.
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// In the original game, Organya ran asynchronously in a separate thread,
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// firing off commands to DirectSound in realtime. To match that, we'd
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// need a very low-latency buffer, otherwise we'd get mistimed instruments.
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// Instead, we can just do this.
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unsigned int frames_done = 0;
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while (frames_done != frames_total)
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{
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static unsigned long organya_countdown;
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if (organya_countdown == 0)
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{
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organya_countdown = (organya_callback_milliseconds * output_frequency) / 1000; // organya_timer is in milliseconds, so convert it to audio frames
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organya_callback();
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}
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const unsigned int frames_to_do = MIN(organya_countdown, frames_total - frames_done);
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Mixer_MixSounds(stream + frames_done * 2, frames_to_do);
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frames_done += frames_to_do;
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organya_countdown -= frames_to_do;
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}
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}
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}
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static void Callback(void *user_data, Uint8 *stream_uint8, int len)
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{
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(void)user_data;
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short *stream = (short*)stream_uint8;
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const size_t frames_total = len / sizeof(short) / 2;
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size_t frames_done = 0;
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while (frames_done != frames_total)
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{
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long mix_buffer[0x800 * 2]; // 2 because stereo
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size_t subframes = MIN(0x800, frames_total - frames_done);
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memset(mix_buffer, 0, subframes * sizeof(long) * 2);
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MixSoundsAndUpdateOrganya(mix_buffer, subframes);
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for (size_t i = 0; i < subframes * 2; ++i)
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{
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if (mix_buffer[i] > 0x7FFF)
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*stream++ = 0x7FFF;
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else if (mix_buffer[i] < -0x7FFF)
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*stream++ = -0x7FFF;
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else
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*stream++ = mix_buffer[i];
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}
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frames_done += subframes;
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}
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}
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bool AudioBackend_Init(void)
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{
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if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
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{
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std::string errorMessage = std::string("'SDL_InitSubSystem(SDL_INIT_AUDIO)' failed: ") + SDL_GetError();
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Backend_ShowMessageBox("Fatal error (SDL1 audio backend)", errorMessage.c_str());
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return false;
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}
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SDL_AudioSpec specification;
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specification.freq = 48000;
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specification.format = AUDIO_S16;
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specification.channels = 2;
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specification.samples = 0x400; // Roughly 10 milliseconds for 48000Hz
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specification.callback = Callback;
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specification.userdata = NULL;
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SDL_AudioSpec obtained_specification;
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if (SDL_OpenAudio(&specification, &obtained_specification) != 0)
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{
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std::string error_message = std::string("'SDL_OpenAudio' failed: ") + SDL_GetError();
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Backend_ShowMessageBox("Fatal error (SDL1 audio backend)", error_message.c_str());
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return false;
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}
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output_frequency = obtained_specification.freq;
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Mixer_Init(obtained_specification.freq);
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SDL_PauseAudio(0);
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char driver[20];
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Backend_PrintInfo("Selected SDL audio driver: %s", SDL_AudioDriverName(driver, 20));
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return true;
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}
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void AudioBackend_Deinit(void)
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{
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SDL_CloseAudio();
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SDL_QuitSubSystem(SDL_INIT_AUDIO);
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}
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AudioBackend_Sound* AudioBackend_CreateSound(unsigned int frequency, const unsigned char *samples, size_t length)
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{
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SDL_LockAudio();
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Mixer_Sound *sound = Mixer_CreateSound(frequency, samples, length);
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SDL_UnlockAudio();
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return (AudioBackend_Sound*)sound;
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}
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void AudioBackend_DestroySound(AudioBackend_Sound *sound)
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{
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if (sound == NULL)
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return;
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SDL_LockAudio();
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Mixer_DestroySound((Mixer_Sound*)sound);
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SDL_UnlockAudio();
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}
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void AudioBackend_PlaySound(AudioBackend_Sound *sound, bool looping)
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{
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if (sound == NULL)
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return;
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SDL_LockAudio();
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Mixer_PlaySound((Mixer_Sound*)sound, looping);
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SDL_UnlockAudio();
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}
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void AudioBackend_StopSound(AudioBackend_Sound *sound)
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{
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if (sound == NULL)
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return;
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SDL_LockAudio();
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Mixer_StopSound((Mixer_Sound*)sound);
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SDL_UnlockAudio();
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}
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void AudioBackend_RewindSound(AudioBackend_Sound *sound)
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{
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if (sound == NULL)
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return;
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SDL_LockAudio();
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Mixer_RewindSound((Mixer_Sound*)sound);
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SDL_UnlockAudio();
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}
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void AudioBackend_SetSoundFrequency(AudioBackend_Sound *sound, unsigned int frequency)
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{
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if (sound == NULL)
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return;
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SDL_LockAudio();
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Mixer_SetSoundFrequency((Mixer_Sound*)sound, frequency);
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SDL_UnlockAudio();
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}
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void AudioBackend_SetSoundVolume(AudioBackend_Sound *sound, long volume)
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{
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if (sound == NULL)
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return;
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SDL_LockAudio();
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Mixer_SetSoundVolume((Mixer_Sound*)sound, volume);
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SDL_UnlockAudio();
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}
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void AudioBackend_SetSoundPan(AudioBackend_Sound *sound, long pan)
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{
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if (sound == NULL)
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return;
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SDL_LockAudio();
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Mixer_SetSoundPan((Mixer_Sound*)sound, pan);
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SDL_UnlockAudio();
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}
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void AudioBackend_SetOrganyaCallback(void (*callback)(void))
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{
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SDL_LockAudio();
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organya_callback = callback;
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SDL_UnlockAudio();
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}
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void AudioBackend_SetOrganyaTimer(unsigned int milliseconds)
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{
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SDL_LockAudio();
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organya_callback_milliseconds = milliseconds;
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SDL_UnlockAudio();
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}
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113
src/Backends/Audio/SoftwareMixer/SDL1.cpp
Normal file
113
src/Backends/Audio/SoftwareMixer/SDL1.cpp
Normal file
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@ -0,0 +1,113 @@
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#include "Backend.h"
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#include <stddef.h>
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#include <string.h>
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#include <string>
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#include "SDL.h"
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#include "../../Misc.h"
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#define MIN(a, b) ((a) < (b) ? (a) : (b))
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static void (*parent_callback)(long *stream, size_t frames_total);
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static void Callback(void *user_data, Uint8 *stream_uint8, int len)
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{
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(void)user_data;
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short *stream = (short*)stream_uint8;
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const size_t frames_total = len / sizeof(short) / 2;
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size_t frames_done = 0;
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while (frames_done != frames_total)
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{
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long mix_buffer[0x800 * 2]; // 2 because stereo
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size_t subframes = MIN(0x800, frames_total - frames_done);
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memset(mix_buffer, 0, subframes * sizeof(long) * 2);
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parent_callback(mix_buffer, subframes);
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for (size_t i = 0; i < subframes * 2; ++i)
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{
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if (mix_buffer[i] > 0x7FFF)
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*stream++ = 0x7FFF;
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else if (mix_buffer[i] < -0x7FFF)
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*stream++ = -0x7FFF;
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else
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*stream++ = mix_buffer[i];
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}
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frames_done += subframes;
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}
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}
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unsigned long SoftwareMixerBackend_Init(void (*callback)(long *stream, size_t frames_total))
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{
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if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
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{
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std::string errorMessage = std::string("'SDL_InitSubSystem(SDL_INIT_AUDIO)' failed: ") + SDL_GetError();
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Backend_ShowMessageBox("Fatal error (SDL1 audio backend)", errorMessage.c_str());
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return false;
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}
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SDL_AudioSpec specification;
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specification.freq = 48000;
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specification.format = AUDIO_S16;
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specification.channels = 2;
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specification.samples = 0x400; // Roughly 10 milliseconds for 48000Hz
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specification.callback = Callback;
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specification.userdata = NULL;
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SDL_AudioSpec obtained_specification;
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if (SDL_OpenAudio(&specification, &obtained_specification) != 0)
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{
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std::string error_message = std::string("'SDL_OpenAudio' failed: ") + SDL_GetError();
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Backend_ShowMessageBox("Fatal error (SDL1 audio backend)", error_message.c_str());
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return false;
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}
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char driver[20];
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Backend_PrintInfo("Selected SDL audio driver: %s", SDL_AudioDriverName(driver, 20));
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parent_callback = callback;
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return obtained_specification.freq;
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}
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void SoftwareMixerBackend_Deinit(void)
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{
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SDL_CloseAudio();
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SDL_QuitSubSystem(SDL_INIT_AUDIO);
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}
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bool SoftwareMixerBackend_Start(void)
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{
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SDL_PauseAudio(0);
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return true;
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}
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void SoftwareMixerBackend_LockMixerMutex(void)
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{
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SDL_LockAudio();
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}
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void SoftwareMixerBackend_UnlockMixerMutex(void)
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{
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SDL_UnlockAudio();
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}
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void SoftwareMixerBackend_LockOrganyaMutex(void)
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{
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SDL_LockAudio();
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}
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void SoftwareMixerBackend_UnlockOrganyaMutex(void)
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{
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SDL_UnlockAudio();
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}
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@ -11,9 +11,6 @@
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#include "../Rendering.h"
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#include "../../Attributes.h"
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#include "../../Main.h"
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#include "../../Organya.h"
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#include "../../Profile.h"
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#define DO_KEY(SDL_KEY, BACKEND_KEY) \
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case SDL_KEY: \
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@ -22,8 +19,12 @@
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static bool keyboard_state[BACKEND_KEYBOARD_TOTAL];
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bool Backend_Init(void)
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static void (*window_focus_callback)(bool focus);
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bool Backend_Init(void (*drag_and_drop_callback_param)(const char *path), void (*window_focus_callback_param)(bool focus))
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{
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window_focus_callback = window_focus_callback_param;
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if (SDL_Init(SDL_INIT_VIDEO) == 0)
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{
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char driver[20];
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@ -57,9 +58,10 @@ void Backend_PostWindowCreation(void)
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{
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}
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bool Backend_GetBasePath(std::string *string_buffer)
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bool Backend_GetPaths(std::string *module_path, std::string *data_path)
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{
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(void)string_buffer;
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(void)module_path;
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(void)data_path;
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return false;
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}
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@ -69,7 +71,7 @@ void Backend_HideMouse(void)
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SDL_ShowCursor(SDL_DISABLE);
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}
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void Backend_SetWindowIcon(const unsigned char *rgb_pixels, unsigned int width, unsigned int height)
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void Backend_SetWindowIcon(const unsigned char *rgb_pixels, size_t width, size_t height)
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{
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SDL_Surface *surface = SDL_CreateRGBSurfaceFrom((void*)rgb_pixels, width, height, 24, width * 3, 0x0000FF, 0x00FF00, 0xFF0000, 0);
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}
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}
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void Backend_SetCursor(const unsigned char *rgb_pixels, unsigned int width, unsigned int height)
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void Backend_SetCursor(const unsigned char *rgb_pixels, size_t width, size_t height)
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{
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(void)rgb_pixels;
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(void)width;
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@ -92,7 +94,7 @@ void Backend_SetCursor(const unsigned char *rgb_pixels, unsigned int width, unsi
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// SDL1 only supports black and white cursors
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}
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void PlaybackBackend_EnableDragAndDrop(void)
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void Backend_EnableDragAndDrop(void)
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{
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}
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@ -197,10 +199,7 @@ bool Backend_SystemTask(bool active)
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case SDL_ACTIVEEVENT:
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if (event.active.state & SDL_APPINPUTFOCUS)
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{
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if (event.active.gain)
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ActiveWindow();
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else
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InactiveWindow();
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window_focus_callback(event.active.gain);
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}
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break;
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@ -210,7 +209,6 @@ bool Backend_SystemTask(bool active)
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break;
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case SDL_QUIT:
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StopOrganyaMusic();
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return false;
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}
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}
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@ -225,7 +223,7 @@ void Backend_GetKeyboardState(bool *out_keyboard_state)
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void Backend_ShowMessageBox(const char *title, const char *message)
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{
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fprintf(stderr, "ShowMessageBox - '%s' - '%s'\n", title, message);
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Backend_PrintInfo("ShowMessageBox - '%s' - '%s'\n", title, message);
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}
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ATTRIBUTE_FORMAT_PRINTF(1, 2) void Backend_PrintError(const char *format, ...)
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@ -243,8 +241,8 @@ ATTRIBUTE_FORMAT_PRINTF(1, 2) void Backend_PrintInfo(const char *format, ...)
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va_list argumentList;
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va_start(argumentList, format);
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fputs("INFO: ", stdout);
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vprintf(format, argumentList);
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putchar('\n');
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vfprintf(stdout, format, argumentList);
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fputc('\n', stdout);
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va_end(argumentList);
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}
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@ -8,7 +8,7 @@
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#include "../../../Misc.h"
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bool WindowBackend_OpenGL_CreateWindow(const char *window_title, int *screen_width, int *screen_height, bool fullscreen)
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bool WindowBackend_OpenGL_CreateWindow(const char *window_title, size_t *screen_width, size_t *screen_height, bool fullscreen)
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{
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if (SDL_SetVideoMode(*screen_width, *screen_height, 0, SDL_RESIZABLE | SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)) != NULL)
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{
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@ -13,7 +13,7 @@ static Uint32 window_flags = SDL_HWSURFACE | SDL_DOUBLEBUF | SDL_ANYFORMAT;
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static SDL_Surface *window_sdlsurface;
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static SDL_Surface *framebuffer_sdlsurface;
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bool WindowBackend_Software_CreateWindow(const char *window_title, int screen_width, int screen_height, bool fullscreen)
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bool WindowBackend_Software_CreateWindow(const char *window_title, size_t screen_width, size_t screen_height, bool fullscreen)
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{
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if (fullscreen)
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window_flags |= SDL_FULLSCREEN;
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@ -34,6 +34,8 @@ bool WindowBackend_Software_CreateWindow(const char *window_title, int screen_wi
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if (framebuffer_sdlsurface != NULL)
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{
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SDL_LockSurface(framebuffer_sdlsurface); // If this errors then oh dear
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Backend_PostWindowCreation();
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return true;
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@ -67,14 +69,18 @@ unsigned char* WindowBackend_Software_GetFramebuffer(size_t *pitch)
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|
||||
void WindowBackend_Software_Display(void)
|
||||
{
|
||||
SDL_UnlockSurface(framebuffer_sdlsurface);
|
||||
|
||||
if (SDL_BlitSurface(framebuffer_sdlsurface, NULL, window_sdlsurface, NULL) < 0)
|
||||
Backend_PrintError("Couldn't blit framebuffer surface to window surface: %s", SDL_GetError());
|
||||
|
||||
SDL_LockSurface(framebuffer_sdlsurface); // If this errors then oh dear
|
||||
|
||||
if (SDL_Flip(window_sdlsurface) < 0)
|
||||
Backend_PrintError("Couldn't copy window surface to the screen: %s", SDL_GetError());
|
||||
}
|
||||
|
||||
void WindowBackend_Software_HandleWindowResize(unsigned int width, unsigned int height)
|
||||
void WindowBackend_Software_HandleWindowResize(size_t width, size_t height)
|
||||
{
|
||||
window_sdlsurface = SDL_SetVideoMode(width, height, bits_per_pixel, window_flags);
|
||||
if (window_sdlsurface == NULL)
|
||||
|
|
Loading…
Add table
Reference in a new issue