Made MixSounds be marked as hot
Signed-off-by: Gabriel Ravier <gabrielravier@gabrielAncientIBMv2>
This commit is contained in:
parent
c15ecbf728
commit
1442299924
2 changed files with 7 additions and 1 deletions
|
@ -12,6 +12,7 @@
|
|||
|
||||
#include "../../Organya.h"
|
||||
#include "../../WindowsWrapper.h"
|
||||
#include "../../CommonDefines.h"
|
||||
|
||||
#define MIN(a, b) ((a) < (b) ? (a) : (b))
|
||||
#define MAX(a, b) ((a) > (b) ? (a) : (b))
|
||||
|
@ -70,7 +71,8 @@ static void SetSoundPan(AudioBackend_Sound *sound, long pan)
|
|||
sound->volume_r = sound->pan_r * sound->volume;
|
||||
}
|
||||
|
||||
static void MixSounds(float *stream, unsigned int frames_total)
|
||||
// Most CPU-intensive function in the game (2/3rd CPU time consumption in my experience), so marked with attrHot so the compiler considers it a hot spot (as it is) when optimizing
|
||||
attrHot static void MixSounds(float *stream, unsigned int frames_total)
|
||||
{
|
||||
for (AudioBackend_Sound *sound = sound_list_head; sound != NULL; sound = sound->next)
|
||||
{
|
||||
|
|
|
@ -10,6 +10,10 @@
|
|||
#define TILES_TO_UNITS(x) ((int)((x) * (0x200 * 0x10)))
|
||||
#define UNITS_TO_TILES(x) ((int)((x) / (0x200 * 0x10)))
|
||||
|
||||
#ifdef __GNUC__
|
||||
#define attrHot __attribute__((hot))
|
||||
#endif
|
||||
|
||||
enum Collisions
|
||||
{
|
||||
COLL_LEFT_WALL = 1, // Touching a left wall
|
||||
|
|
Loading…
Add table
Reference in a new issue