Made MixSounds be marked as hot
Signed-off-by: Gabriel Ravier <gabrielravier@gabrielAncientIBMv2>
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c15ecbf728
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2 changed files with 7 additions and 1 deletions
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@ -12,6 +12,7 @@
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#include "../../Organya.h"
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#include "../../Organya.h"
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#include "../../WindowsWrapper.h"
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#include "../../WindowsWrapper.h"
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#include "../../CommonDefines.h"
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#define MIN(a, b) ((a) < (b) ? (a) : (b))
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#define MIN(a, b) ((a) < (b) ? (a) : (b))
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#define MAX(a, b) ((a) > (b) ? (a) : (b))
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#define MAX(a, b) ((a) > (b) ? (a) : (b))
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@ -70,7 +71,8 @@ static void SetSoundPan(AudioBackend_Sound *sound, long pan)
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sound->volume_r = sound->pan_r * sound->volume;
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sound->volume_r = sound->pan_r * sound->volume;
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}
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}
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static void MixSounds(float *stream, unsigned int frames_total)
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// Most CPU-intensive function in the game (2/3rd CPU time consumption in my experience), so marked with attrHot so the compiler considers it a hot spot (as it is) when optimizing
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attrHot static void MixSounds(float *stream, unsigned int frames_total)
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{
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{
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for (AudioBackend_Sound *sound = sound_list_head; sound != NULL; sound = sound->next)
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for (AudioBackend_Sound *sound = sound_list_head; sound != NULL; sound = sound->next)
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{
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{
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@ -10,6 +10,10 @@
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#define TILES_TO_UNITS(x) ((int)((x) * (0x200 * 0x10)))
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#define TILES_TO_UNITS(x) ((int)((x) * (0x200 * 0x10)))
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#define UNITS_TO_TILES(x) ((int)((x) / (0x200 * 0x10)))
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#define UNITS_TO_TILES(x) ((int)((x) / (0x200 * 0x10)))
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#ifdef __GNUC__
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#define attrHot __attribute__((hot))
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#endif
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enum Collisions
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enum Collisions
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{
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{
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COLL_LEFT_WALL = 1, // Touching a left wall
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COLL_LEFT_WALL = 1, // Touching a left wall
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