Rename RENDERER and AUDIO_BACKEND
Now they're BACKEND_RENDERER and BACKEND_AUDIO
This commit is contained in:
parent
72672e142d
commit
156c01e672
3 changed files with 38 additions and 38 deletions
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@ -13,8 +13,8 @@ set(ASSETS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/assets")
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option(JAPANESE "Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)" OFF)
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option(FIX_BUGS "Fix various bugs in the game" OFF)
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option(DEBUG_SAVE "Re-enable the ability to drag-and-drop save files onto the window" OFF)
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set(RENDERER "SDLTexture" CACHE STRING "Which renderer the game should use: 'OpenGL3' for an OpenGL 3.2 renderer, 'OpenGLES2' for an OpenGL ES 2.0 renderer, 'SDLTexture' for SDL2's hardware-accelerated Texture API, 'SDLSurface' for SDL2's software-rendered Surface API, or 'Software' for a handwritten software renderer")
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set(AUDIO_BACKEND "SDL2" CACHE STRING "Which audio backend the game should use: 'SDL2' or 'miniaudio'")
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set(BACKEND_RENDERER "SDLTexture" CACHE STRING "Which renderer the game should use: 'OpenGL3' for an OpenGL 3.2 renderer, 'OpenGLES2' for an OpenGL ES 2.0 renderer, 'SDLTexture' for SDL2's hardware-accelerated Texture API, 'SDLSurface' for SDL2's software-rendered Surface API, or 'Software' for a handwritten software renderer")
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set(BACKEND_AUDIO "SDL2" CACHE STRING "Which audio backend the game should use: 'SDL2' or 'miniaudio'")
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option(LTO "Enable link-time optimisation" OFF)
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option(NATIVE_OPTIMIZATIONS "Enable processor-specific optimisations (executable might not work on other architectures) (GCC-compatible compilers only)" OFF)
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@ -346,23 +346,23 @@ if(WARNINGS_FATAL)
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endif()
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endif()
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if(RENDERER MATCHES "OpenGL3")
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if(BACKEND_RENDERER MATCHES "OpenGL3")
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target_sources(CSE2 PRIVATE "src/Backends/Rendering/OpenGL3.cpp")
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elseif(RENDERER MATCHES "OpenGLES2")
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elseif(BACKEND_RENDERER MATCHES "OpenGLES2")
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target_sources(CSE2 PRIVATE "src/Backends/Rendering/OpenGLES2.cpp")
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elseif(RENDERER MATCHES "SDLTexture")
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elseif(BACKEND_RENDERER MATCHES "SDLTexture")
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target_sources(CSE2 PRIVATE "src/Backends/Rendering/SDLTexture.cpp")
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elseif(RENDERER MATCHES "SDLSurface")
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elseif(BACKEND_RENDERER MATCHES "SDLSurface")
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target_sources(CSE2 PRIVATE "src/Backends/Rendering/SDLSurface.cpp")
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elseif(RENDERER MATCHES "Software")
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elseif(BACKEND_RENDERER MATCHES "Software")
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target_sources(CSE2 PRIVATE "src/Backends/Rendering/Software.cpp")
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else()
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message(FATAL_ERROR "Invalid RENDERER selected")
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message(FATAL_ERROR "Invalid BACKEND_RENDERER selected")
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endif()
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if(AUDIO_BACKEND MATCHES "SDL2")
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if(BACKEND_AUDIO MATCHES "SDL2")
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target_sources(CSE2 PRIVATE "src/Backends/Audio/SDL2.cpp")
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elseif(AUDIO_BACKEND MATCHES "miniaudio")
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elseif(BACKEND_AUDIO MATCHES "miniaudio")
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target_sources(CSE2 PRIVATE "src/Backends/Audio/miniaudio.cpp")
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# Link libdl, libm, and libpthread
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@ -380,7 +380,7 @@ elseif(AUDIO_BACKEND MATCHES "miniaudio")
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target_link_libraries(CSE2 PRIVATE ${CMAKE_DL_LIBS})
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else()
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message(FATAL_ERROR "Invalid AUDIO_BACKEND selected")
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message(FATAL_ERROR "Invalid BACKEND_AUDIO selected")
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endif()
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# Make some tweaks if we're targetting Windows
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@ -545,7 +545,7 @@ else()
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target_link_libraries(CSE2 PRIVATE freetype)
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endif()
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if(RENDERER MATCHES "OpenGL3")
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if(BACKEND_RENDERER MATCHES "OpenGL3")
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target_sources(CSE2 PRIVATE "external/glad/src/glad.c" "external/glad/include/glad/glad.h" "external/glad/include/KHR/khrplatform.h")
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target_include_directories(CSE2 PRIVATE "external/glad/include")
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@ -553,7 +553,7 @@ if(RENDERER MATCHES "OpenGL3")
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target_link_libraries(CSE2 PRIVATE OpenGL::GL ${CMAKE_DL_LIBS})
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endif()
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if(RENDERER MATCHES "OpenGLES2")
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if(BACKEND_RENDERER MATCHES "OpenGLES2")
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find_package(OpenGLES2 REQUIRED)
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target_include_directories(CSE2 PRIVATE ${OPENGLES2_INCLUDE_DIR})
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target_link_libraries(CSE2 PRIVATE ${OPENGLES2_LIBRARIES})
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22
Makefile
22
Makefile
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@ -6,8 +6,8 @@ PKGCONFIG ?= pkg-config
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ASSETS_DIRECTORY = assets
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# Default options
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RENDERER = SDLTexture
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AUDIO_BACKEND = SDL2
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BACKEND_RENDERER = SDLTexture
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BACKEND_AUDIO = SDL2
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ALL_CFLAGS = $(CFLAGS)
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ALL_CXXFLAGS = $(CXXFLAGS)
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@ -246,7 +246,7 @@ ifneq ($(WINDOWS), 1)
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RESOURCES += ICON/ICON_MINI.bmp
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endif
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ifeq ($(RENDERER), OpenGL3)
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ifeq ($(BACKEND_RENDERER), OpenGL3)
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SOURCES += src/Backends/Rendering/OpenGL3.cpp external/glad/src/glad.c
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CSE2_CFLAGS += -Iexternal/glad/include
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CSE2_CXXFLAGS += -Iexternal/glad/include
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@ -256,28 +256,28 @@ ifeq ($(RENDERER), OpenGL3)
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else
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CSE2_LIBS += -lGL -ldl
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endif
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else ifeq ($(RENDERER), OpenGLES2)
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else ifeq ($(BACKEND_RENDERER), OpenGLES2)
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SOURCES += src/Backends/Rendering/OpenGLES2.cpp
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CSE2_CFLAGS += $(shell $(PKGCONFIG) --cflags glesv2)
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CSE2_CXXFLAGS += $(shell $(PKGCONFIG) --cflags glesv2)
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CSE2_LIBS += $(shell $(PKGCONFIG) --libs glesv2)
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else ifeq ($(RENDERER), SDLTexture)
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else ifeq ($(BACKEND_RENDERER), SDLTexture)
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SOURCES += src/Backends/Rendering/SDLTexture.cpp
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else ifeq ($(RENDERER), SDLSurface)
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else ifeq ($(BACKEND_RENDERER), SDLSurface)
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SOURCES += src/Backends/Rendering/SDLSurface.cpp
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else ifeq ($(RENDERER), Software)
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else ifeq ($(BACKEND_RENDERER), Software)
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SOURCES += src/Backends/Rendering/Software.cpp
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else
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$(error Invalid RENDERER selected)
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$(error Invalid BACKEND_RENDERER selected)
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endif
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ifeq ($(AUDIO_BACKEND), SDL2)
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ifeq ($(BACKEND_AUDIO), SDL2)
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SOURCES += src/Backends/Audio/SDL2.cpp
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else ifeq ($(AUDIO_BACKEND), miniaudio)
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else ifeq ($(BACKEND_AUDIO), miniaudio)
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SOURCES += src/Backends/Audio/miniaudio.cpp
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CSE2_LIBS += -ldl -lm -lpthread
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else
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$(error Invalid AUDIO_BACKEND selected)
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$(error Invalid BACKEND_AUDIO selected)
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endif
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OBJECTS = $(addprefix obj/$(FILENAME)/, $(addsuffix .o, $(SOURCES)))
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28
README.md
28
README.md
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@ -65,13 +65,13 @@ Name | Function
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`-DJAPANESE=ON` | Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)
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`-DFIX_BUGS=ON` | Fix various bugs in the game
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`-DDEBUG_SAVE=ON` | Re-enable the ability to drag-and-drop save files onto the window
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`-DRENDERER=OpenGL3` | Use the hardware-accelerated OpenGL 3.2 renderer
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`-DRENDERER=OpenGLES2` | Use the hardware-accelerated OpenGL ES 2.0 renderer
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`-DRENDERER=SDLTexture` | Use the hardware-accelerated SDL2 Texture API renderer (default)
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`-DRENDERER=SDLSurface` | Use the software-rendered SDL2 Surface API renderer
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`-DRENDERER=Software` | Use the handwritten software renderer
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`-DAUDIO_BACKEND=SDL2` | Use the SDL2-driven software audio-mixer
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`-DAUDIO_BACKEND=miniaudio` | Use the miniaudio-driven software audio-mixer
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`-DBACKEND_RENDERER=OpenGL3` | Use the hardware-accelerated OpenGL 3.2 renderer
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`-DBACKEND_RENDERER=OpenGLES2` | Use the hardware-accelerated OpenGL ES 2.0 renderer
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`-DBACKEND_RENDERER=SDLTexture` | Use the hardware-accelerated SDL2 Texture API renderer (default)
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`-DBACKEND_RENDERER=SDLSurface` | Use the software-rendered SDL2 Surface API renderer
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`-DBACKEND_RENDERER=Software` | Use the handwritten software renderer
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`-DBACKEND_AUDIO=SDL2` | Use the SDL2-driven software audio-mixer
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`-DBACKEND_AUDIO=miniaudio` | Use the miniaudio-driven software audio-mixer
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`-DWARNINGS=ON` | Enable common compiler warnings (for GCC-compatible compilers and MSVC only)
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`-DWARNINGS_ALL=ON` | Enable ALL compiler warnings (for Clang and MSVC only)
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`-DWARNINGS_FATAL=ON` | Stop compilation on any compiler warning (for GCC-compatible compilers and MSVC only)
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@ -103,13 +103,13 @@ Name | Function
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`FIX_BUGS=1` | Fix various bugs in the game
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`WINDOWS=1` | Build for Windows
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`DEBUG_SAVE=1` | Re-enable the ability to drag-and-drop save files onto the window
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`RENDERER=OpenGL3` | Use the hardware-accelerated OpenGL 3.2 renderer
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`RENDERER=OpenGLES2` | Use the hardware-accelerated OpenGL ES 2.0 renderer
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`RENDERER=SDLTexture` | Use the hardware-accelerated SDL2 Texture API renderer (default)
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`RENDERER=SDLSurface` | Use the software-rendered SDL2 Surface API renderer
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`RENDERER=Software` | Use the hand-written software renderer
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`AUDIO_BACKEND=SDL2` | Use the SDL2-driven software audio-mixer
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`AUDIO_BACKEND=miniaudio` | Use the miniaudio-driven software audio-mixer
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`BACKEND_RENDERER=OpenGL3` | Use the hardware-accelerated OpenGL 3.2 renderer
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`BACKEND_RENDERER=OpenGLES2` | Use the hardware-accelerated OpenGL ES 2.0 renderer
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`BACKEND_RENDERER=SDLTexture` | Use the hardware-accelerated SDL2 Texture API renderer (default)
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`BACKEND_RENDERER=SDLSurface` | Use the software-rendered SDL2 Surface API renderer
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`BACKEND_RENDERER=Software` | Use the hand-written software renderer
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`BACKEND_AUDIO=SDL2` | Use the SDL2-driven software audio-mixer
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`BACKEND_AUDIO=miniaudio` | Use the miniaudio-driven software audio-mixer
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`WARNINGS=1` | Enable common compiler warnings
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`WARNINGS_ALL=1` | Enable ALL compiler warnings (Clang only)
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`WARNINGS_FATAL=1` | Make all compiler warnings errors
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