Replace more float logic with integer-only
I hate floats >:(
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parent
c7a3e9c308
commit
1582af91cf
3 changed files with 7 additions and 7 deletions
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@ -738,12 +738,12 @@ void RenderBackend_DrawScreen(void)
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GLsizei width;
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GLsizei width;
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GLsizei height;
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GLsizei height;
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if ((float)actual_screen_width / (float)actual_screen_height > (float)framebuffer.width / (float)framebuffer.height)
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if (actual_screen_width * framebuffer.height > framebuffer.width * actual_screen_height) // Fancy way to do `if (actual_screen_width / actual_screen_height > framebuffer.width / framebuffer.height)` without floats
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{
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{
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y = 0;
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y = 0;
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height = actual_screen_height;
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height = actual_screen_height;
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width = framebuffer.width * ((float)actual_screen_height / (float)framebuffer.height);
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width = (framebuffer.width * actual_screen_height) / framebuffer.height;
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x = (actual_screen_width - width) / 2;
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x = (actual_screen_width - width) / 2;
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}
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}
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else
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else
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@ -751,7 +751,7 @@ void RenderBackend_DrawScreen(void)
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x = 0;
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x = 0;
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width = actual_screen_width;
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width = actual_screen_width;
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height = framebuffer.height * ((float)actual_screen_width / (float)framebuffer.width);
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height = (framebuffer.height * actual_screen_width) / framebuffer.width;
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y = (actual_screen_height - height) / 2;
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y = (actual_screen_height - height) / 2;
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}
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}
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@ -130,7 +130,7 @@ void WindowBackend_Software_HandleWindowResize(unsigned int width, unsigned int
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GLsizei viewport_width;
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GLsizei viewport_width;
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GLsizei viewport_height;
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GLsizei viewport_height;
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if ((float)width / (float)height > (float)framebuffer_width / (float)framebuffer_height)
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if (width * framebuffer_height > framebuffer_width * height) // Fancy way to do `if (width / height > framebuffer_width / framebuffer_height)` without floats
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{
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{
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viewport_y = 0;
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viewport_y = 0;
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viewport_height = height;
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viewport_height = height;
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@ -50,12 +50,12 @@ static Viewport drc_viewport;
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static void CalculateViewport(unsigned int actual_screen_width, unsigned int actual_screen_height, Viewport *viewport)
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static void CalculateViewport(unsigned int actual_screen_width, unsigned int actual_screen_height, Viewport *viewport)
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{
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{
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if ((float)actual_screen_width / (float)actual_screen_height > (float)fake_framebuffer_width / (float)fake_framebuffer_height)
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if (actual_screen_width * fake_framebuffer_height > fake_framebuffer_width * actual_screen_height) // Fancy way to do `if (actual_screen_width / actual_screen_height > fake_framebuffer_width / fake_framebuffer_height)` without floats
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{
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{
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viewport->y = 0.0f;
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viewport->y = 0.0f;
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viewport->height = actual_screen_height;
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viewport->height = actual_screen_height;
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viewport->width = fake_framebuffer_width * ((float)actual_screen_height / (float)fake_framebuffer_height);
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viewport->width = (fake_framebuffer_width * actual_screen_height) / fake_framebuffer_height;
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viewport->x = (actual_screen_width - viewport->width) / 2;
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viewport->x = (actual_screen_width - viewport->width) / 2;
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}
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}
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else
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else
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@ -63,7 +63,7 @@ static void CalculateViewport(unsigned int actual_screen_width, unsigned int act
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viewport->x = 0.0f;
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viewport->x = 0.0f;
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viewport->width = actual_screen_width;
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viewport->width = actual_screen_width;
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viewport->height = fake_framebuffer_height * ((float)actual_screen_width / (float)fake_framebuffer_width);
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viewport->height = (fake_framebuffer_height * actual_screen_width) / fake_framebuffer_width;
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viewport->y = (actual_screen_height - viewport->height) / 2;
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viewport->y = (actual_screen_height - viewport->height) / 2;
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}
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}
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}
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}
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