Added hardware-accelerated rendering backend
Still need to add the code for surviving render target losses
This commit is contained in:
parent
21cf78b86d
commit
15bfd00d25
5 changed files with 288 additions and 36 deletions
|
@ -11,6 +11,7 @@ option(JAPANESE "Enable the Japanese-language build" OFF)
|
|||
option(FIX_BUGS "Fix certain bugs (see src/Bug Fixes.txt)" OFF)
|
||||
option(NONPORTABLE "Enable bits of code that aren't portable, but are what the original game used" OFF)
|
||||
option(FORCE_LOCAL_LIBS "Compile the built-in versions of SDL2, FreeType, and FLTK instead of using the system-provided ones" OFF)
|
||||
set(RENDERER "Texture" CACHE STRING "Which renderer the game should use: 'Texture' for SDL2's hardware-accelerated Texture API, and 'Software' for a handwritten software renderer")
|
||||
|
||||
project(CSE2 LANGUAGES C CXX)
|
||||
|
||||
|
@ -155,7 +156,6 @@ add_executable(CSE2
|
|||
src/ValueView.cpp
|
||||
src/ValueView.h
|
||||
src/WindowsWrapper.h
|
||||
src/Backends/SDLSoftware.cpp
|
||||
src/Backends/Rendering.h
|
||||
)
|
||||
|
||||
|
@ -246,6 +246,12 @@ if(NONPORTABLE)
|
|||
target_compile_definitions(CSE2 PRIVATE NONPORTABLE)
|
||||
endif()
|
||||
|
||||
if(RENDERER MATCHES "Texture")
|
||||
target_sources(CSE2 PRIVATE "src/Backends/SDLTexture.cpp")
|
||||
elseif(RENDERER MATCHES "Software")
|
||||
target_sources(CSE2 PRIVATE "src/Backends/SDLSoftware.cpp")
|
||||
endif()
|
||||
|
||||
# Make some tweaks if we're targetting Windows
|
||||
if(WIN32)
|
||||
target_sources(CSE2 PRIVATE "${ASSETS_DIRECTORY}/resources/ICON/ICON.rc")
|
||||
|
|
|
@ -14,8 +14,8 @@ void Backend_DrawScreen(void);
|
|||
Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height);
|
||||
void Backend_FreeSurface(Backend_Surface *surface);
|
||||
void Backend_LoadPixels(Backend_Surface *surface, const unsigned char *pixels, unsigned int width, unsigned int height, unsigned int pitch);
|
||||
void Backend_Blit(const Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key);
|
||||
void Backend_BlitToScreen(const Backend_Surface *source_surface, const RECT *rect, long x, long y, BOOL colour_key);
|
||||
void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key);
|
||||
void Backend_BlitToScreen(Backend_Surface *source_surface, const RECT *rect, long x, long y, BOOL colour_key);
|
||||
void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue);
|
||||
void Backend_ColourFillToScreen(const RECT *rect, unsigned char red, unsigned char green, unsigned char blue);
|
||||
void Backend_ScreenToSurface(Backend_Surface *surface, const RECT *rect);
|
||||
|
|
|
@ -78,6 +78,7 @@ Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height)
|
|||
void Backend_FreeSurface(Backend_Surface *surface)
|
||||
{
|
||||
free(surface->pixels);
|
||||
free(surface);
|
||||
}
|
||||
|
||||
void Backend_LoadPixels(Backend_Surface *surface, const unsigned char *pixels, unsigned int width, unsigned int height, unsigned int pitch)
|
||||
|
@ -91,7 +92,7 @@ void Backend_LoadPixels(Backend_Surface *surface, const unsigned char *pixels, u
|
|||
}
|
||||
}
|
||||
|
||||
void Backend_Blit(const Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key)
|
||||
void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key)
|
||||
{
|
||||
RECT rect_clamped;
|
||||
|
||||
|
@ -163,7 +164,7 @@ void Backend_Blit(const Backend_Surface *source_surface, const RECT *rect, Backe
|
|||
}
|
||||
}
|
||||
|
||||
void Backend_BlitToScreen(const Backend_Surface *source_surface, const RECT *rect, long x, long y, BOOL colour_key)
|
||||
void Backend_BlitToScreen(Backend_Surface *source_surface, const RECT *rect, long x, long y, BOOL colour_key)
|
||||
{
|
||||
Backend_Blit(source_surface, rect, &framebuffer, x, y, colour_key);
|
||||
}
|
||||
|
|
276
src/Backends/SDLTexture.cpp
Normal file
276
src/Backends/SDLTexture.cpp
Normal file
|
@ -0,0 +1,276 @@
|
|||
#include "Rendering.h"
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "SDL.h"
|
||||
|
||||
#include "../WindowsWrapper.h"
|
||||
|
||||
#include "../Font.h"
|
||||
|
||||
struct Backend_Surface
|
||||
{
|
||||
BOOL needs_syncing;
|
||||
SDL_Surface *sdl_surface;
|
||||
SDL_Texture *texture;
|
||||
};
|
||||
|
||||
static SDL_Renderer *renderer;
|
||||
static SDL_Texture *screen_texture;
|
||||
|
||||
static void FlushSurface(Backend_Surface *surface)
|
||||
{
|
||||
unsigned char *buffer = (unsigned char*)malloc(surface->sdl_surface->w * surface->sdl_surface->h * 4);
|
||||
unsigned char *buffer_pointer = buffer;
|
||||
|
||||
// Convert the SDL_Surface's colour-keyed pixels to RGBA32
|
||||
for (int h = 0; h < surface->sdl_surface->h; ++h)
|
||||
{
|
||||
unsigned char *src_pixel = (unsigned char*)surface->sdl_surface->pixels + (h * surface->sdl_surface->pitch);
|
||||
|
||||
for (int w = 0; w < surface->sdl_surface->w; ++w)
|
||||
{
|
||||
*buffer_pointer++ = src_pixel[0];
|
||||
*buffer_pointer++ = src_pixel[1];
|
||||
*buffer_pointer++ = src_pixel[2];
|
||||
|
||||
if (src_pixel[0] != 0 || src_pixel[1] != 0 || src_pixel[2] != 0) // Assumes the colour key will always be #00000000 (black)
|
||||
*buffer_pointer++ = 0xFF;
|
||||
else
|
||||
*buffer_pointer++ = 0;
|
||||
|
||||
src_pixel += 3;
|
||||
}
|
||||
}
|
||||
|
||||
SDL_UpdateTexture(surface->texture, NULL, buffer, surface->sdl_surface->w * 4);
|
||||
|
||||
free(buffer);
|
||||
}
|
||||
|
||||
static void RectToSDLRect(const RECT *rect, SDL_Rect *sdl_rect)
|
||||
{
|
||||
sdl_rect->x = (int)rect->left;
|
||||
sdl_rect->y = (int)rect->top;
|
||||
sdl_rect->w = (int)(rect->right - rect->left);
|
||||
sdl_rect->h = (int)(rect->bottom - rect->top);
|
||||
|
||||
if (sdl_rect->w < 0)
|
||||
sdl_rect->w = 0;
|
||||
|
||||
if (sdl_rect->h < 0)
|
||||
sdl_rect->h = 0;
|
||||
}
|
||||
|
||||
BOOL Backend_Init(SDL_Window *window)
|
||||
{
|
||||
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
|
||||
|
||||
if (renderer == NULL)
|
||||
return FALSE;
|
||||
|
||||
int width, height;
|
||||
SDL_GetRendererOutputSize(renderer, &width, &height);
|
||||
screen_texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_TARGET, width, height);
|
||||
|
||||
SDL_SetRenderTarget(renderer, screen_texture);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void Backend_Deinit(void)
|
||||
{
|
||||
SDL_DestroyRenderer(renderer);
|
||||
}
|
||||
|
||||
void Backend_DrawScreen(void)
|
||||
{
|
||||
SDL_SetRenderTarget(renderer, NULL);
|
||||
SDL_RenderCopy(renderer, screen_texture, NULL, NULL);
|
||||
SDL_SetRenderTarget(renderer, screen_texture);
|
||||
SDL_RenderPresent(renderer);
|
||||
}
|
||||
|
||||
Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height)
|
||||
{
|
||||
Backend_Surface *surface = (Backend_Surface*)malloc(sizeof(Backend_Surface));
|
||||
|
||||
if (surface == NULL)
|
||||
return NULL;
|
||||
|
||||
surface->sdl_surface = SDL_CreateRGBSurfaceWithFormat(0, width, height, 0, SDL_PIXELFORMAT_RGB24);
|
||||
|
||||
if (surface->sdl_surface == NULL)
|
||||
{
|
||||
free(surface);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
surface->texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_TARGET, width, height);
|
||||
|
||||
if (surface->texture == NULL)
|
||||
{
|
||||
SDL_FreeSurface(surface->sdl_surface);
|
||||
free(surface);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
SDL_SetColorKey(surface->sdl_surface, SDL_TRUE, SDL_MapRGB(surface->sdl_surface->format, 0, 0, 0));
|
||||
|
||||
surface->needs_syncing = FALSE;
|
||||
|
||||
return surface;
|
||||
}
|
||||
|
||||
void Backend_FreeSurface(Backend_Surface *surface)
|
||||
{
|
||||
SDL_FreeSurface(surface->sdl_surface);
|
||||
free(surface);
|
||||
}
|
||||
|
||||
void Backend_LoadPixels(Backend_Surface *surface, const unsigned char *pixels, unsigned int width, unsigned int height, unsigned int pitch)
|
||||
{
|
||||
for (unsigned int h = 0; h < height; ++h)
|
||||
{
|
||||
const unsigned char *src_row = &pixels[h * pitch];
|
||||
unsigned char *dst_row = (unsigned char*)surface->sdl_surface->pixels + h * surface->sdl_surface->pitch;
|
||||
|
||||
memcpy(dst_row, src_row, width * 3);
|
||||
}
|
||||
|
||||
surface->needs_syncing = TRUE;
|
||||
}
|
||||
|
||||
void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key)
|
||||
{
|
||||
if (source_surface->needs_syncing)
|
||||
{
|
||||
FlushSurface(source_surface);
|
||||
source_surface->needs_syncing = FALSE;
|
||||
}
|
||||
|
||||
SDL_Rect source_rect;
|
||||
RectToSDLRect(rect, &source_rect);
|
||||
|
||||
SDL_Rect destination_rect = {x, y, source_rect.w, source_rect.h};
|
||||
|
||||
// Blit the surface
|
||||
SDL_SetSurfaceBlendMode(source_surface->sdl_surface, colour_key ? SDL_BLENDMODE_BLEND : SDL_BLENDMODE_NONE);
|
||||
SDL_BlitSurface(source_surface->sdl_surface, &source_rect, destination_surface->sdl_surface, &destination_rect);
|
||||
|
||||
// Now blit the texture
|
||||
SDL_SetTextureBlendMode(source_surface->texture, colour_key ? SDL_BLENDMODE_BLEND : SDL_BLENDMODE_NONE);
|
||||
SDL_SetRenderTarget(renderer, destination_surface->texture);
|
||||
SDL_RenderCopy(renderer, source_surface->texture, &source_rect, &destination_rect);
|
||||
SDL_SetRenderTarget(renderer, screen_texture);
|
||||
}
|
||||
|
||||
void Backend_BlitToScreen(Backend_Surface *source_surface, const RECT *rect, long x, long y, BOOL colour_key)
|
||||
{
|
||||
if (source_surface->needs_syncing)
|
||||
{
|
||||
FlushSurface(source_surface);
|
||||
source_surface->needs_syncing = FALSE;
|
||||
}
|
||||
|
||||
SDL_Rect source_rect;
|
||||
RectToSDLRect(rect, &source_rect);
|
||||
|
||||
SDL_Rect destination_rect = {x, y, source_rect.w, source_rect.h};
|
||||
|
||||
// Blit the texture
|
||||
SDL_SetTextureBlendMode(source_surface->texture, colour_key ? SDL_BLENDMODE_BLEND : SDL_BLENDMODE_NONE);
|
||||
SDL_RenderCopy(renderer, source_surface->texture, &source_rect, &destination_rect);
|
||||
}
|
||||
|
||||
void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue)
|
||||
{
|
||||
SDL_Rect sdl_rect;
|
||||
RectToSDLRect(rect, &sdl_rect);
|
||||
|
||||
// Blit the surface
|
||||
SDL_FillRect(surface->sdl_surface, &sdl_rect, SDL_MapRGB(surface->sdl_surface->format, red, green, blue));
|
||||
|
||||
// Check colour-key
|
||||
if (red == 0 && green == 0 && blue == 0)
|
||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
|
||||
else
|
||||
SDL_SetRenderDrawColor(renderer, red, green, blue, 0xFF);
|
||||
|
||||
// Draw colour
|
||||
SDL_SetRenderTarget(renderer, surface->texture);
|
||||
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
|
||||
SDL_RenderFillRect(renderer, &sdl_rect);
|
||||
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
|
||||
SDL_SetRenderTarget(renderer, screen_texture);
|
||||
}
|
||||
|
||||
void Backend_ColourFillToScreen(const RECT *rect, unsigned char red, unsigned char green, unsigned char blue)
|
||||
{
|
||||
SDL_Rect sdl_rect;
|
||||
RectToSDLRect(rect, &sdl_rect);
|
||||
|
||||
// Draw colour
|
||||
SDL_SetRenderDrawColor(renderer, red, green, blue, 0xFF);
|
||||
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
|
||||
SDL_RenderFillRect(renderer, &sdl_rect);
|
||||
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
|
||||
}
|
||||
|
||||
void Backend_ScreenToSurface(Backend_Surface *surface, const RECT *rect)
|
||||
{
|
||||
SDL_Rect sdl_rect;
|
||||
RectToSDLRect(rect, &sdl_rect);
|
||||
|
||||
|
||||
//
|
||||
// Copy screen to surface
|
||||
//
|
||||
|
||||
// Get renderer size
|
||||
int w, h;
|
||||
SDL_GetRendererOutputSize(renderer, &w, &h);
|
||||
|
||||
// Get surface of what's currently rendered on screen
|
||||
SDL_Surface *screen_surface = SDL_CreateRGBSurfaceWithFormat(0, w, h, 0, SDL_PIXELFORMAT_RGB24);
|
||||
SDL_RenderReadPixels(renderer, NULL, SDL_PIXELFORMAT_RGB24, screen_surface->pixels, screen_surface->pitch);
|
||||
|
||||
// Copy to specified surface
|
||||
SDL_BlitSurface(screen_surface, &sdl_rect, surface->sdl_surface, &sdl_rect);
|
||||
|
||||
// Cleanup
|
||||
SDL_FreeSurface(screen_surface);
|
||||
|
||||
|
||||
//
|
||||
// Copy screen to texture
|
||||
//
|
||||
|
||||
SDL_SetRenderTarget(renderer, surface->texture);
|
||||
SDL_RenderCopy(renderer, screen_texture, &sdl_rect, &sdl_rect);
|
||||
SDL_SetRenderTarget(renderer, screen_texture);
|
||||
}
|
||||
|
||||
void Backend_DrawText(Backend_Surface *surface, FontObject *font, int x, int y, const char *text, unsigned long colour)
|
||||
{
|
||||
DrawText(font, (unsigned char*)surface->sdl_surface->pixels, surface->sdl_surface->pitch, surface->sdl_surface->w, surface->sdl_surface->h, x, y, colour, text, strlen(text));
|
||||
surface->needs_syncing = TRUE;
|
||||
}
|
||||
|
||||
void Backend_DrawTextToScreen(FontObject *font, int x, int y, const char *text, unsigned long colour)
|
||||
{
|
||||
// Painfully slow. Really need to add hardware-accelerated font rendering.
|
||||
int surface_width, surface_height;
|
||||
SDL_GetRendererOutputSize(renderer, &surface_width, &surface_height);
|
||||
|
||||
SDL_Surface *screen_surface = SDL_CreateRGBSurfaceWithFormat(0, surface_width, surface_height, 0, SDL_PIXELFORMAT_RGB24);
|
||||
SDL_RenderReadPixels(renderer, NULL, SDL_PIXELFORMAT_RGB24, screen_surface->pixels, screen_surface->pitch);
|
||||
|
||||
DrawText(font, (unsigned char*)screen_surface->pixels, screen_surface->pitch, screen_surface->w, screen_surface->h, x, y, colour, text, strlen(text));
|
||||
|
||||
SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, screen_surface);
|
||||
SDL_FreeSurface(screen_surface);
|
||||
SDL_RenderCopy(renderer, texture, NULL, NULL);
|
||||
SDL_DestroyTexture(texture);
|
||||
}
|
31
src/Draw.cpp
31
src/Draw.cpp
|
@ -343,27 +343,6 @@ BOOL ReloadBitmap_Resource(const char *res, Surface_Ids surf_no)
|
|||
{
|
||||
return LoadBitmap_Resource(res, surf_no, FALSE);
|
||||
}
|
||||
/*
|
||||
static SDL_Rect RectToSDLRect(RECT *rect)
|
||||
{
|
||||
SDL_Rect SDLRect = {(int)rect->left, (int)rect->top, (int)(rect->right - rect->left), (int)(rect->bottom - rect->top)};
|
||||
if (SDLRect.w < 0)
|
||||
SDLRect.w = 0;
|
||||
if (SDLRect.h < 0)
|
||||
SDLRect.h = 0;
|
||||
return SDLRect;
|
||||
}
|
||||
|
||||
static SDL_Rect RectToSDLRectScaled(RECT *rect)
|
||||
{
|
||||
SDL_Rect SDLRect = RectToSDLRect(rect);
|
||||
SDLRect.x *= magnification;
|
||||
SDLRect.y *= magnification;
|
||||
SDLRect.w *= magnification;
|
||||
SDLRect.h *= magnification;
|
||||
return SDLRect;
|
||||
}
|
||||
*/
|
||||
|
||||
static void ScaleRect(const RECT *source_rect, RECT *destination_rect)
|
||||
{
|
||||
|
@ -379,17 +358,10 @@ void BackupSurface(Surface_Ids surf_no, const RECT *rect)
|
|||
ScaleRect(rect, &frameRect);
|
||||
|
||||
Backend_ScreenToSurface(surf[surf_no].backend, &frameRect);
|
||||
//surf[surf_no].needs_updating = TRUE;
|
||||
}
|
||||
|
||||
static void DrawBitmap(const RECT *rcView, int x, int y, const RECT *rect, Surface_Ids surf_no, BOOL transparent)
|
||||
{
|
||||
/* if (surf[surf_no].needs_updating)
|
||||
{
|
||||
FlushSurface(surf_no);
|
||||
surf[surf_no].needs_updating = FALSE;
|
||||
}
|
||||
*/
|
||||
RECT frameRect;
|
||||
|
||||
frameRect.left = rect->left;
|
||||
|
@ -445,7 +417,6 @@ void Surface2Surface(int x, int y, const RECT *rect, int to, int from)
|
|||
ScaleRect(rect, &frameRect);
|
||||
|
||||
Backend_Blit(surf[from].backend, &frameRect, surf[to].backend, x * magnification, y * magnification, TRUE);
|
||||
//surf[to].needs_updating = TRUE;
|
||||
}
|
||||
|
||||
unsigned long GetCortBoxColor(unsigned long col)
|
||||
|
@ -481,7 +452,6 @@ void CortBox2(const RECT *rect, unsigned long col, Surface_Ids surf_no)
|
|||
const unsigned char col_blue = (unsigned char)((col >> 16) & 0xFF);
|
||||
|
||||
Backend_ColourFill(surf[surf_no].backend, &destRect, col_red, col_green, col_blue);
|
||||
//surf[surf_no].needs_updating = TRUE;
|
||||
}
|
||||
|
||||
#ifdef WINDOWS
|
||||
|
@ -591,7 +561,6 @@ void PutText(int x, int y, const char *text, unsigned long color)
|
|||
void PutText2(int x, int y, const char *text, unsigned long color, Surface_Ids surf_no)
|
||||
{
|
||||
Backend_DrawText(surf[surf_no].backend, gFont, x * magnification, y * magnification, text, color);
|
||||
//surf[surf_no].needs_updating = TRUE;
|
||||
}
|
||||
|
||||
void EndTextObject()
|
||||
|
|
Loading…
Add table
Reference in a new issue