ASM-accuracy improvement for Profile.cpp
I don't know how I missed an entire function before
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9468659b43
commit
15f711b2ec
3 changed files with 33 additions and 27 deletions
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@ -24,16 +24,18 @@
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const char *gDefaultName = "Profile.dat";
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const char *gProfileCode = "Do041220";
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BOOL IsProfile()
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BOOL IsProfile(void)
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{
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char path[MAX_PATH];
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HANDLE hFile;
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sprintf(path, "%s\\%s", gModulePath, gDefaultName);
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FILE *fp = fopen(path, "rb");
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if (fp == NULL)
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hFile = CreateFileA(path, 0, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
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if (hFile == INVALID_HANDLE_VALUE)
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return FALSE;
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fclose(fp);
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CloseHandle(hFile);
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return TRUE;
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}
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@ -45,7 +47,7 @@ BOOL SaveProfile(const char *name)
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char path[MAX_PATH];
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// Get path
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if (name)
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if (name != NULL)
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sprintf(path, "%s\\%s", gModulePath, name);
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else
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sprintf(path, "%s\\%s", gModulePath, gDefaultName);
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@ -87,18 +89,18 @@ BOOL SaveProfile(const char *name)
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BOOL LoadProfile(const char *name)
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{
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// Get path
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char path[MAX_PATH];
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PROFILE profile;
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FILE *fp;
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if (name)
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// Get path
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if (name != NULL)
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sprintf(path, "%s", name);
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else
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sprintf(path, "%s\\%s", gModulePath, gDefaultName);
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// Open file
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PROFILE profile;
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FILE *fp = fopen(path, "rb");
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fp = fopen(path, "rb");
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if (fp == NULL)
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return FALSE;
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@ -148,9 +150,9 @@ BOOL LoadProfile(const char *name)
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gMC.x = profile.x;
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gMC.y = profile.y;
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gMC.rect_arms.left = 24 * (gArmsData[gSelectedArms].code % 10);
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gMC.rect_arms.left = (gArmsData[gSelectedArms].code % 10) * 24;
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gMC.rect_arms.right = gMC.rect_arms.left + 24;
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gMC.rect_arms.top = 32 * (gArmsData[gSelectedArms].code / 10);
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gMC.rect_arms.top = (gArmsData[gSelectedArms].code / 10) * 32;
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gMC.rect_arms.bottom = gMC.rect_arms.top + 16;
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// Reset stuff
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@ -162,6 +164,7 @@ BOOL LoadProfile(const char *name)
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InitStar();
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ClearValueView();
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gCurlyShoot_wait = 0;
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return TRUE;
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}
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@ -31,7 +31,7 @@ struct PROFILE
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unsigned char flags[1000];
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};
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BOOL IsProfile();
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BOOL IsProfile(void);
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BOOL SaveProfile(const char *name);
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BOOL LoadProfile(const char *name);
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BOOL InitializeGame(HWND hWnd);
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@ -19,12 +19,13 @@ static int gStageSelectTitleY;
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void ClearPermitStage(void)
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{
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memset(gPermitStage, 0, 0x40);
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memset(gPermitStage, 0, sizeof(gPermitStage));
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}
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BOOL AddPermitStage(int index, int event)
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{
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int i = 0;
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while (i < 8)
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{
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if (gPermitStage[i].index == index)
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@ -48,6 +49,7 @@ BOOL AddPermitStage(int index, int event)
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BOOL SubPermitStage(int index)
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{
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int i;
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for (i = 0; i < 8; ++i)
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if (gPermitStage[i].index == index)
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break;
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@ -59,10 +61,8 @@ BOOL SubPermitStage(int index)
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#endif
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return FALSE;
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for (i += 1; i < 8; ++i)
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{
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for (++i; i < 8; ++i)
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gPermitStage[i - 1] = gPermitStage[i];
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}
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gPermitStage[i - 1].index = 0;
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gPermitStage[i - 1].event = 0;
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@ -72,11 +72,14 @@ BOOL SubPermitStage(int index)
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void MoveStageSelectCursor(void)
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{
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int stage_num = 0;
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int stage_num;
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int stage_x;
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stage_num = 0;
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while (gPermitStage[stage_num].index != 0)
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++stage_num;
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int stage_x = (WINDOW_WIDTH - 40 * stage_num) / 2; // Unused
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stage_x = (WINDOW_WIDTH - (stage_num * 40)) / 2; // Unused
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if (stage_num == 0)
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return;
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@ -93,10 +96,10 @@ void MoveStageSelectCursor(void)
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if (gSelectedStage > stage_num - 1)
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gSelectedStage = 0;
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if ((gKeyLeft | gKeyRight) & gKeyTrg)
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if (gKeyTrg & (gKeyLeft | gKeyRight))
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StartTextScript(gPermitStage[gSelectedStage].index + 1000);
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if ((gKeyLeft | gKeyRight) & gKeyTrg)
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if (gKeyTrg & (gKeyLeft | gKeyRight))
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PlaySoundObject(1, 1);
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}
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@ -129,23 +132,23 @@ void PutStageSelectObject(void)
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++flash;
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if (stage_num)
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if (stage_num != 0)
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{
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stage_x = (WINDOW_WIDTH - 40 * stage_num) / 2;
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stage_x = (WINDOW_WIDTH - (stage_num * 40)) / 2;
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PutBitmap3(&rcView, stage_x + 40 * gSelectedStage, (WINDOW_HEIGHT / 2) - 56, &rcCur[(flash >> 1) % 2], SURFACE_ID_TEXT_BOX);
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PutBitmap3(&rcView, stage_x + (gSelectedStage * 40), (WINDOW_HEIGHT / 2) - 56, &rcCur[flash / 2 % 2], SURFACE_ID_TEXT_BOX);
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for (i = 0; i < 8; ++i)
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{
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if (gPermitStage[i].index == 0)
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break;
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rcStage.left = 32 * (gPermitStage[i].index % 8);
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rcStage.left = (gPermitStage[i].index % 8) * 32;
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rcStage.right = rcStage.left + 32;
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rcStage.top = 16 * (gPermitStage[i].index / 8);
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rcStage.top = (gPermitStage[i].index / 8) * 16;
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rcStage.bottom = rcStage.top + 16;
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PutBitmap3(&rcView, stage_x + 40 * i, (WINDOW_HEIGHT / 2) - 56, &rcStage, SURFACE_ID_STAGE_ITEM);
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PutBitmap3(&rcView, stage_x + (i * 40), (WINDOW_HEIGHT / 2) - 56, &rcStage, SURFACE_ID_STAGE_ITEM);
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}
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}
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}
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