Backends: Improved miniaudio and GLFW3 error handling
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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0bd968d78d
commit
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4 changed files with 51 additions and 10 deletions
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@ -9,6 +9,7 @@
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#include "../../Organya.h"
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#include "../../WindowsWrapper.h"
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#include "../Misc.h"
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#include "SoftwareMixer.h"
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@ -80,13 +81,19 @@ BOOL AudioBackend_Init(void)
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config.dataCallback = Callback;
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config.pUserData = NULL;
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if (ma_device_init(NULL, &config, &device) == MA_SUCCESS)
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ma_result return_value;
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return_value = ma_device_init(NULL, &config, &device);
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if (return_value == MA_SUCCESS)
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{
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if (ma_mutex_init(device.pContext, &mutex) == MA_SUCCESS)
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return_value = ma_mutex_init(device.pContext, &mutex);
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if (return_value == MA_SUCCESS)
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{
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if (ma_mutex_init(device.pContext, &organya_mutex) == MA_SUCCESS)
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return_value = ma_mutex_init(device.pContext, &organya_mutex);
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if (return_value == MA_SUCCESS)
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{
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if (ma_device_start(&device) == MA_SUCCESS)
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return_value = ma_device_start(&device);
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if (return_value == MA_SUCCESS)
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{
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output_frequency = device.sampleRate;
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@ -94,22 +101,43 @@ BOOL AudioBackend_Init(void)
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return TRUE;
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}
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else
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{
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Backend_PrintError("Failed to start playback device: %s", ma_result_description(return_value));
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}
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ma_mutex_uninit(&organya_mutex);
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}
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else
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{
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Backend_PrintError("Failed to create organya mutex: %s", ma_result_description(return_value));
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}
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ma_mutex_uninit(&mutex);
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}
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else
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{
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Backend_PrintError("Failed to create mutex: %s", ma_result_description(return_value));
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}
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ma_device_uninit(&device);
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}
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else
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{
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Backend_PrintError("Failed to initialize playback device: %s", ma_result_description(return_value));
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}
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return FALSE;
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}
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void AudioBackend_Deinit(void)
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{
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ma_device_stop(&device);
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ma_result return_value;
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return_value = ma_device_stop(&device);
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if (return_value != MA_SUCCESS)
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Backend_PrintError("Failed to stop playback device: %s", ma_result_description(return_value));
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ma_mutex_uninit(&organya_mutex);
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@ -8,6 +8,7 @@
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#include <GLFW/glfw3.h>
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#include "../../WindowsWrapper.h"
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#include "../Misc.h"
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#define DEADZONE (10000.0f / 32767.0f)
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@ -21,7 +22,7 @@ static void JoystickCallback(int joystick_id, int event)
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switch (event)
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{
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case GLFW_CONNECTED:
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printf("Joystick #%d connected - %s\n", joystick_id, glfwGetJoystickName(joystick_id));
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Backend_PrintInfo("Joystick #%d connected - %s", joystick_id, glfwGetJoystickName(joystick_id));
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if (!joystick_connected)
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{
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@ -44,9 +45,14 @@ static void JoystickCallback(int joystick_id, int event)
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// Set up neutral axes
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axis_neutrals = (float*)malloc(sizeof(float) * total_axes);
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if (axis_neutrals)
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{
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for (int i = 0; i < total_axes; ++i)
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axis_neutrals[i] = axes[i];
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}
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else
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Backend_PrintError("Couldn't allocate memory for axis");
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}
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}
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}
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@ -55,7 +61,7 @@ static void JoystickCallback(int joystick_id, int event)
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case GLFW_DISCONNECTED:
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if (joystick_connected && joystick_id == connected_joystick_id)
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{
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printf("Joystick #%d disconnected\n", connected_joystick_id);
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Backend_PrintInfo("Joystick #%d disconnected", connected_joystick_id);
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joystick_connected = FALSE;
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free(axis_neutrals);
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@ -152,8 +152,15 @@ static void DragAndDropCallback(GLFWwindow *window, int count, const char **path
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LoadProfile(paths[0]);
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}
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static void ErrorCallback(int code, const char *description)
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{
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Backend_PrintError("GLFW error received (%d) : %s", code, description);
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}
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BOOL Backend_Init(void)
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{
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glfwSetErrorCallback(ErrorCallback);
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if (glfwInit() == GL_TRUE)
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return TRUE;
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@ -71,7 +71,7 @@ BOOL WindowBackend_OpenGL_CreateWindow(const char *window_title, int *screen_wid
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}
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else
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{
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Backend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Could not load OpenGL functions");
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Backend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Could not initialize OpenGL context");
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}
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#endif
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