got a bit of tsc done (still need to finish PutTextScript, then it's just commands as far as I know)

This commit is contained in:
cuckydev 2019-01-26 19:40:25 -05:00
parent 0d8179e98c
commit 17b0b503a9
7 changed files with 933 additions and 94 deletions

View file

@ -2,7 +2,7 @@ ifeq ($(RELEASE), 1)
CXXFLAGS := -O3 -s
FILENAME := release
else
CXXFLAGS := -O0 -g -mconsole
CXXFLAGS := -O0 -g
FILENAME := debug
endif
@ -20,6 +20,10 @@ ifeq ($(FIX_BUGS), 1)
CXXFLAGS += -DFIX_BUGS
endif
ifeq ($(CONSOLE), 1)
CXXFLAGS += -mconsole
endif
CXXFLAGS += `sdl2-config --cflags` `pkg-config freetype2 --cflags`
LIBS += `sdl2-config --static-libs` `pkg-config freetype2 --libs`

View file

@ -161,14 +161,14 @@ int ModeOpening()
PutFade();
//Update Text Script
//int tscRet = TextScriptProc();
//if (tscRet == 0)
// return 0;
//if (tscRet == 2)
// return 1;
int tscRet = TextScriptProc();
if (tscRet == 0)
return 0;
if (tscRet == 2)
return 1;
PutMapName(false);
//PutTextScript();
PutTextScript();
PutFramePerSecound();
if (!Flip_SystemTask())
@ -440,92 +440,107 @@ int ModeAction()
InitFlags();
//InitBossLife();
TransferStage(2, 94, 5, 6);
ChangeMusic(mus_MischievousRobot);
SetFrameTargetMyChar(16);
SetFrameMyChar();
while (true)
if ((bContinue && LoadProfile(NULL)) || InitializeGame())
{
//Get pressed keys
GetTrg();
//Escape menu
if (gKey & KEY_ESCAPE)
while (true)
{
int escRet = Call_Escape();
if (escRet == 0)
return 0;
if (escRet == 2)
return 1;
}
if (swPlay & 1 && g_GameFlags & 1)
{
if (g_GameFlags & 2)
ActMyChar(true);
else
ActMyChar(false);
//Get pressed keys
GetTrg();
//ActStar();
ActNpChar();
//ActBossChar();
//ActValueView();
ActBack();
ResetMyCharFlag();
HitMyCharMap();
//HitMyCharNpChar();
//HitMyCharBoss();
HitNpCharMap();
//HitBossMap();
//HitBulletMap();
//HitNpCharBullet();
//HitBossBullet();
//if (g_GameFlags & 2)
// ShootBullet();
//ActBullet();
ActCaret();
MoveFrame3();
//ActFlash(frame_x, frame_y);
//Escape menu
if (gKey & KEY_ESCAPE)
{
int escRet = Call_Escape();
if (escRet == 0)
return 0;
if (escRet == 2)
return 1;
}
if (g_GameFlags & 2)
AnimationMyChar(true);
else
AnimationMyChar(false);
if (swPlay & 1 && g_GameFlags & 1)
{
if (g_GameFlags & 2)
ActMyChar(true);
else
ActMyChar(false);
//ActStar();
ActNpChar();
//ActBossChar();
//ActValueView();
ActBack();
ResetMyCharFlag();
HitMyCharMap();
//HitMyCharNpChar();
//HitMyCharBoss();
HitNpCharMap();
//HitBossMap();
//HitBulletMap();
//HitNpCharBullet();
//HitBossBullet();
//if (g_GameFlags & 2)
// ShootBullet();
//ActBullet();
ActCaret();
MoveFrame3();
//ActFlash(frame_x, frame_y);
if (g_GameFlags & 2)
AnimationMyChar(true);
else
AnimationMyChar(false);
}
if (g_GameFlags & 8)
{
ActionCredit();
ActionIllust();
ActionStripper();
}
ProcFade();
CortBox(&grcFull, 0x000020);
GetFramePosition(&frame_x, &frame_y);
PutBack(frame_x, frame_y);
PutStage_Back(frame_x, frame_y);
//PutBossChar(frame_x, frame_y);
PutNpChar(frame_x, frame_y);
//PutBullet(frame_x, frame_y);
PutMyChar(frame_x, frame_y);
//PutStar(frame_x, frame_y);
PutMapDataVector(frame_x, frame_y);
PutStage_Front(frame_x, frame_y);
PutFront(frame_x, frame_y);
//PutFlash();
PutCaret(frame_x, frame_y);
//PutValueView(frame_x, frame_y);
//PutBossLife();
PutFade();
if (swPlay & 1)
{
int tscRet = TextScriptProc();
if (tscRet == 0)
return 0;
if (tscRet == 2)
return 1;
}
PutMapName(false);
if (g_GameFlags & 8)
{
PutIllust();
PutStripper();
}
PutTextScript();
PutFramePerSecound();
if (!Flip_SystemTask())
break;
++gCounter;
}
if (g_GameFlags & 8)
{
ActionCredit();
ActionIllust();
ActionStripper();
}
ProcFade();
CortBox(&grcFull, 0x000020);
GetFramePosition(&frame_x, &frame_y);
PutBack(frame_x, frame_y);
PutStage_Back(frame_x, frame_y);
//PutBossChar(frame_x, frame_y);
PutNpChar(frame_x, frame_y);
//PutBullet(frame_x, frame_y);
PutMyChar(frame_x, frame_y);
//PutStar(frame_x, frame_y);
PutMapDataVector(frame_x, frame_y);
PutStage_Front(frame_x, frame_y);
PutFront(frame_x, frame_y);
//PutFlash();
PutCaret(frame_x, frame_y);
//PutValueView(frame_x, frame_y);
//PutBossLife();
PutFade();
PutMapName(false);
PutFramePerSecound();
if (!Flip_SystemTask())
break;
++gCounter;
}
return 0;

View file

@ -6,6 +6,12 @@
#include "CommonDefines.h"
#include "Tags.h"
#include "Profile.h"
#include "Fade.h"
#include "Flags.h"
#include "MyChar.h"
#include "Frame.h"
#include "Stage.h"
#include "Game.h"
const char *gDefaultName = "Profile.dat";
const char *gProfileCode = "Do041220";
@ -22,3 +28,38 @@ bool IsProfile()
SDL_RWclose(fp);
return true;
}
bool SaveProfile(char *name)
{
return false;
}
bool LoadProfile(char *name)
{
return false;
}
bool InitializeGame()
{
InitMyChar();
//gSelectedArms = 0;
//gSelectedItem = 0;
gCounter = 0;
//ClearArmsData();
//ClearItemData();
//ClearPermitStage();
//StartMapping();
InitFlags();
if (!TransferStage(13, 200, 10, 8))
return false;
ClearFade();
SetFrameMyChar();
SetFrameTargetMyChar(16);
//InitBossLife();
//CutNoise();
//ClearValueView();
//gCurlyShoot_wait = 0;
SetFadeMask();
SetFrameTargetMyChar(16);
return true;
}

View file

@ -2,3 +2,6 @@
#include <stdint.h>
bool IsProfile();
bool SaveProfile(char *name);
bool LoadProfile(char *name);
bool InitializeGame();

View file

@ -129,7 +129,7 @@ bool TransferStage(int no, int w, int x, int y)
//Load map name
ReadyMapName(gTMT[no].name);
//StartTextScript(w);
StartTextScript(w);
SetFrameMyChar();
//ClearBullet();
InitCaret();

View file

@ -1,10 +1,22 @@
#include <stdint.h>
#include <string>
#include <SDL_messagebox.h>
#include "WindowsWrapper.h"
#include "CommonDefines.h"
#include "TextScr.h"
#include "Draw.h"
#include "Tags.h"
#include "MyChar.h"
#include "Fade.h"
#include "Stage.h"
#include "Flags.h"
#include "MapName.h"
#include "KeyControl.h"
#include "NpChar.h"
#include "Sound.h"
#include "Organya.h"
#include "Game.h"
#define TSC_BUFFER_SIZE 0x5000
@ -14,7 +26,7 @@ TEXT_SCRIPT gTS;
int gNumberTextScript[4];
char text[0x100];
const RECT gRect_line = {0, 0, 216, 16};
RECT gRect_line = {0, 0, 216, 16};
//Initialize and end tsc
bool InitTextScript2()
@ -64,6 +76,32 @@ void EncryptionBinaryData2(uint8_t *pData, int size)
}
}
//Load generic .tsc
bool LoadTextScript2(char *name)
{
//Get path
char path[260];
sprintf(path, "%s/%s", gDataPath, name);
//Open file
SDL_RWops *fp = SDL_RWFromFile(path, "rb");
if (!fp)
return false;
//Read data
gTS.size = SDL_RWsize(fp);
fp->read(fp, gTS.data, 1, gTS.size);
gTS.data[gTS.size] = 0;
fp->close(fp);
//Set path
strcpy(gTS.path, name);
//Decrypt data
EncryptionBinaryData2((uint8_t*)gTS.data, gTS.size);
return true;
}
//Load stage .tsc
bool LoadTextScript_Stage(char *name)
{
@ -77,7 +115,6 @@ bool LoadTextScript_Stage(char *name)
//Read Head.tsc
int head_size = SDL_RWsize(fp);
fp->read(fp, gTS.data, 1, head_size);
EncryptionBinaryData2((uint8_t*)gTS.data, head_size);
gTS.data[head_size] = 0;
@ -102,3 +139,737 @@ bool LoadTextScript_Stage(char *name)
strcpy(gTS.path, name);
return true;
}
//Get current path
void GetTextScriptPath(char *path)
{
strcpy(path, gTS.path);
}
//Get 4 digit number from TSC data
int GetTextScriptNo(int a)
{
return gTS.data[a + 3] - 48
+ 10 * gTS.data[a + 2] - 480
+ 100 * gTS.data[a + 1] - 4800
+ 1000 * gTS.data[a] - 48000;
}
//Start TSC event
bool StartTextScript(int no)
{
//Reset state
gTS.mode = 1;
g_GameFlags |= 5;
gTS.line = 0;
gTS.p_write = 0;
gTS.wait = 4;
gTS.flags = 0;
gTS.wait_beam = 0;
gTS.face = 0;
gTS.item = 0;
gTS.offsetY = 0;
gMC.shock = 0;
gTS.rcText = {WINDOW_WIDTH / 2 - 108, WINDOW_HEIGHT - 56, WINDOW_WIDTH + 108, WINDOW_HEIGHT - 8};
//Clear text lines
for (int i = 0; i < 4; i++)
{
gTS.ypos_line[i] = 16 * i;
CortBox2(&gRect_line, 0x000000, i + 30);
memset(&text[i * 0x40], 0, 0x40);
}
//Find where event starts
for (gTS.p_read = 0; ; gTS.p_read++)
{
//Check if we are still in the proper range
if (!gTS.data[gTS.p_read])
return false;
//Check if we are at an event
if (gTS.data[gTS.p_read] != '#')
continue;
//Check if this is our event
int event_no = GetTextScriptNo(++gTS.p_read);
if (no == event_no)
break;
if (no < event_no)
return false;
}
//Advance until new-line
while (gTS.data[gTS.p_read] != '\n')
++gTS.p_read;
++gTS.p_read;
return true;
}
bool JumpTextScript(int no)
{
//Set state
gTS.mode = 1;
g_GameFlags |= 4u;
gTS.line = 0;
gTS.p_write = 0;
gTS.wait = 4;
gTS.wait_beam = 0;
//Clear text lines
for (int i = 0; i < 4; i++)
{
gTS.ypos_line[i] = 16 * i;
CortBox2(&gRect_line, 0x000000, i + 30);
memset(&text[i * 0x40], 0, 0x40);
}
//Find where event starts
for (gTS.p_read = 0; ; gTS.p_read++)
{
//Check if we are still in the proper range
if (!gTS.data[gTS.p_read])
return false;
//Check if we are at an event
if (gTS.data[gTS.p_read] != '#')
continue;
//Check if this is our event
int event_no = GetTextScriptNo(++gTS.p_read);
if (no == event_no)
break;
if (no < event_no)
return false;
}
//Advance until new-line
while (gTS.data[gTS.p_read] != '\n')
++gTS.p_read;
++gTS.p_read;
return true;
}
//End event
void StopTextScript()
{
//End TSC and reset flags
gTS.mode = 0;
g_GameFlags &= ~4;
g_GameFlags |= 3;
gTS.flags = 0;
}
//Prepare a new line
void CheckNewLine()
{
if (gTS.ypos_line[gTS.line % 4] == 48)
{
gTS.mode = 3;
g_GameFlags |= 4;
CortBox2(&gRect_line, 0, gTS.line % 4 + 30);
memset(&text[gTS.line % 4 * 0x40], 0, 0x40);
}
}
//Type a number into the text buffer
void SetNumberTextScript(int index)
{
//Get digit table
int table[3];
table[0] = 1000;
table[1] = 100;
table[2] = 10;
//Get number to print
int a = gNumberTextScript[index];
int b;
char str[5];
bool bZero = false;
int offset = 0;
for (int i = 0; i < 3; i++)
{
if (a / table[i] || bZero)
{
//Do whatever the fuck this is
b = a / table[i];
str[offset] = b + 0x30;
bZero = true;
a -= b * table[i];
++offset;
}
}
//Set last digit of string, and add null terminator
str[offset] = a + 0x30;
str[offset + 1] = 0;
//Append number to line
PutText2(6 * gTS.p_write, 0, str, 0xFFFFFE, gTS.line % 4 + 30);
strcat(&text[gTS.line % 4 * 0x40], str);
//Play sound and reset blinking cursor
PlaySoundObject(2, 1);
gTS.wait_beam = 0;
//Check if should move to next line (prevent a memory overflow, come on guys, this isn't a leftover of pixel trying to make text wrapping)
gTS.p_write += strlen(str);
if (gTS.p_write > 34)
{
gTS.p_write = 0;
gTS.line++;
CheckNewLine();
}
}
//Clear text lines
void ClearTextLine()
{
gTS.line = 0;
gTS.p_write = 0;
gTS.offsetY = 0;
for (int i = 0; i < 4; i++)
{
gTS.ypos_line[i] = 16 * i;
CortBox2(&gRect_line, 0x000000, i + 30);
memset(&text[i * 0x40], 0, 0x40);
}
}
//Draw textbox and whatever else
void PutTextScript()
{
if (gTS.mode && (gTS.flags & 1))
{
//Set textbox position
if (gTS.flags & 0x20)
{
gTS.rcText.top = 32;
gTS.rcText.bottom = 80;
}
else
{
gTS.rcText.top = WINDOW_HEIGHT - 56;
gTS.rcText.bottom = WINDOW_HEIGHT - 8;
}
//Draw textbox
if (gTS.flags & 2)
{
RECT rcFrame1 = {0, 0, 244, 8};
RECT rcFrame2 = {0, 8, 244, 16};
RECT rcFrame3 = {0, 16, 244, 24};
PutBitmap3(&grcFull, gTS.rcText.left - 14, gTS.rcText.top - 10, &rcFrame1, 26);
int i;
for (i = 1; i < 7; i++)
PutBitmap3(&grcFull, gTS.rcText.left - 14, 8 * i + gTS.rcText.top - 10, &rcFrame2, 26);
PutBitmap3(&grcFull, gTS.rcText.left - 14, 8 * i + gTS.rcText.top - 10, &rcFrame3, 26);
}
//Draw face picture
RECT rcFace;
rcFace.left = 48 * (gTS.face % 6);
rcFace.top = 48 * (gTS.face / 6);
rcFace.right = 48 * (gTS.face % 6) + 48;
rcFace.bottom = 48 * (gTS.face / 6) + 48;
if (gTS.face_x < (gTS.rcText.left << 9))
gTS.face_x += 0x1000;
PutBitmap3(&gTS.rcText, gTS.face_x / 0x200, gTS.rcText.top - 3, &rcFace, 27);
//Draw text
int text_offset;
if (gTS.face)
text_offset = 56;
else
text_offset = 0;
for (int i = 0; i < 4; i++)
PutBitmap3(&gTS.rcText, text_offset + gTS.rcText.left, gTS.offsetY + gTS.ypos_line[i] + gTS.rcText.top, &gRect_line, i + 30);
//Draw NOD cursor
if ((gTS.wait_beam++ % 20 > 12) && gTS.mode == 2)
{
RECT rect;
rect.left = gTS.rcText.left + text_offset + 6 * gTS.p_write;
rect.top = gTS.rcText.top + gTS.ypos_line[gTS.line % 4] + gTS.offsetY;
rect.right = rect.left + 5;
rect.bottom = rect.top + 11;
CortBox(&rect, 0xFFFFFE);
}
}
}
//Parse TSC
int TextScriptProc()
{
RECT rcSymbol = {64, 48, 72, 56};
bool bExit;
switch (gTS.mode)
{
case 1: //PARSE
//Type out (faster if ok or cancel are held)
++gTS.wait;
if (!(g_GameFlags & 2) && (gKeyCancel | gKeyOk) & gKey)
gTS.wait += 4;
if (gTS.wait < 4)
break;
gTS.wait = 0;
//Parsing time
bExit = false;
while (!bExit)
{
if (gTS.data[gTS.p_read] != '<')
{
if (gTS.data[gTS.p_read] == '\r')
{
//Go to new-line
gTS.p_read += 2;
gTS.p_write = 0;
if (gTS.flags & 1)
{
++gTS.line;
CheckNewLine();
}
}
else if (gTS.flags & 0x10)
{
//SAT/CAT/TUR printing
int x;
for (x = gTS.p_read; ; x++)
{
//Break if reaches command, or new-line
if (gTS.data[x] == '<' || gTS.data[x] == '\r')
break;
//Skip if SHIFT-JIS
if (gTS.data[x] & 0x80)
++x;
}
//Get text to copy
char str[72];
int length = x - gTS.p_read;
memcpy(str, &gTS.data[gTS.p_read], length);
str[length] = 0;
gTS.p_write = x;
//Print text
PutText2(0, 0, str, 0xFFFFFE, gTS.line % 4 + 30);
sprintf(&text[gTS.line % 4 * 0x40], str);
//Check if should move to next line (prevent a memory overflow, come on guys, this isn't a leftover of pixel trying to make text wrapping)
gTS.p_read += length;
if (gTS.p_write > 34)
CheckNewLine();
bExit = true;
}
else
{
//Get text to print
char c[3];
c[0] = gTS.data[gTS.p_read];
if (!(c[0] & 0x80))
{
c[1] = 0;
}
else
{
c[1] = gTS.data[gTS.p_read + 1];
c[2] = 0;
}
//Print text
if (c[0] == '=')
{
Surface2Surface(6 * gTS.p_write, 2, &rcSymbol, gTS.line % 4 + 30, 26);
}
else
{
PutText2(6 * gTS.p_write, 0, c, 0xFFFFFE, gTS.line % 4 + 30);
}
strcat(&text[gTS.line % 4 * 0x40], c);
PlaySoundObject(2, 1);
gTS.wait_beam = 0;
//Offset read and write positions
if (!(c[0] & 0x80))
{
gTS.p_read++;
gTS.p_write++;
}
else
{
gTS.p_read += 2;
gTS.p_write += 2;
}
if (gTS.p_write > 34)
{
CheckNewLine();
gTS.p_write = 0;
++gTS.line;
CheckNewLine();
}
bExit = true;
}
}
else
{
if (gTS.data[gTS.p_read + 1] == 'E' &&
gTS.data[gTS.p_read + 2] == 'N' &&
gTS.data[gTS.p_read + 3] == 'D')
{
gTS.mode = 0;
gMC.cond &= ~1;
g_GameFlags |= 3;
gTS.face = 0;
bExit = true;
}
else if (gTS.data[gTS.p_read + 1] == 'T' &&
gTS.data[gTS.p_read + 2] == 'R' &&
gTS.data[gTS.p_read + 3] == 'A')
{
int z = GetTextScriptNo(gTS.p_read + 4);
int w = GetTextScriptNo(gTS.p_read + 9);
int x = GetTextScriptNo(gTS.p_read + 14);
int y = GetTextScriptNo(gTS.p_read + 19);
if (!TransferStage(z, w, x, y))
return 0;
}
else if (gTS.data[gTS.p_read + 1] == 'F' &&
gTS.data[gTS.p_read + 2] == 'L' &&
gTS.data[gTS.p_read + 3] == '+')
{
int z = GetTextScriptNo(gTS.p_read + 4);
SetNPCFlag(z);
gTS.p_read += 8;
}
else if (gTS.data[gTS.p_read + 1] == 'F' &&
gTS.data[gTS.p_read + 2] == 'L' &&
gTS.data[gTS.p_read + 3] == '-')
{
int z = GetTextScriptNo(gTS.p_read + 4);
CutNPCFlag(z);
gTS.p_read += 8;
}
else if (gTS.data[gTS.p_read + 1] == 'S' &&
gTS.data[gTS.p_read + 2] == 'K' &&
gTS.data[gTS.p_read + 3] == '+')
{
int z = GetTextScriptNo(gTS.p_read + 4);
SetSkipFlag(z);
gTS.p_read += 8;
}
else if (gTS.data[gTS.p_read + 1] == 'S' &&
gTS.data[gTS.p_read + 2] == 'K' &&
gTS.data[gTS.p_read + 3] == '-')
{
int z = GetTextScriptNo(gTS.p_read + 4);
CutSkipFlag(z);
gTS.p_read += 8;
}
else if (gTS.data[gTS.p_read + 1] == 'K' &&
gTS.data[gTS.p_read + 2] == 'E' &&
gTS.data[gTS.p_read + 3] == 'Y')
{
g_GameFlags &= ~2;
g_GameFlags |= 1;
gMC.up = false;
gMC.shock = 0;
gTS.p_read += 4;
}
else if (gTS.data[gTS.p_read + 1] == 'P' &&
gTS.data[gTS.p_read + 2] == 'R' &&
gTS.data[gTS.p_read + 3] == 'I')
{
g_GameFlags &= ~3;
gMC.shock = 0;
gTS.p_read += 4;
}
else if (gTS.data[gTS.p_read + 1] == 'F' &&
gTS.data[gTS.p_read + 2] == 'R' &&
gTS.data[gTS.p_read + 3] == 'E')
{
g_GameFlags |= 3;
gTS.p_read += 4;
}
else if (gTS.data[gTS.p_read + 1] == 'N' &&
gTS.data[gTS.p_read + 2] == 'O' &&
gTS.data[gTS.p_read + 3] == 'D')
{
gTS.mode = 2;
gTS.p_read += 4;
bExit = true;
}
else if (gTS.data[gTS.p_read + 1] == 'C' &&
gTS.data[gTS.p_read + 2] == 'L' &&
gTS.data[gTS.p_read + 3] == 'R')
{
ClearTextLine();
gTS.p_read += 4;
}
else if (gTS.data[gTS.p_read + 1] == 'M' &&
gTS.data[gTS.p_read + 2] == 'S' &&
gTS.data[gTS.p_read + 3] == 'G')
{
ClearTextLine();
gTS.flags |= 0x03;
gTS.flags &= ~0x30;
if (gTS.flags & 0x40)
gTS.flags |= 0x10;
gTS.p_read += 4;
bExit = true;
}
else if (gTS.data[gTS.p_read + 1] == 'M' &&
gTS.data[gTS.p_read + 2] == 'S' &&
gTS.data[gTS.p_read + 3] == '2')
{
ClearTextLine();
gTS.flags |= 0x21;
gTS.flags &= ~0x12;
if (gTS.flags & 0x40)
gTS.flags |= 0x10;
gTS.face = 0;
gTS.p_read += 4;
bExit = true;
}
else if (gTS.data[gTS.p_read + 1] == 'M' &&
gTS.data[gTS.p_read + 2] == 'S' &&
gTS.data[gTS.p_read + 3] == '3')
{
ClearTextLine();
gTS.flags |= 0x23;
gTS.flags &= ~0x10;
if (gTS.flags & 0x40)
gTS.flags |= 0x10;
gTS.p_read += 4;
bExit = true;
}
else if (gTS.data[gTS.p_read + 1] == 'W' &&
gTS.data[gTS.p_read + 2] == 'A' &&
gTS.data[gTS.p_read + 3] == 'I')
{
gTS.mode = 4;
gTS.wait_next = GetTextScriptNo(gTS.p_read + 4);
gTS.p_read += 8;
bExit = true;
}
else if (gTS.data[gTS.p_read + 1] == 'T' &&
gTS.data[gTS.p_read + 2] == 'U' &&
gTS.data[gTS.p_read + 3] == 'R')
{
gTS.p_read += 4;
gTS.flags |= 0x10;
}
else if (gTS.data[gTS.p_read + 1] == 'S' &&
gTS.data[gTS.p_read + 2] == 'A' &&
gTS.data[gTS.p_read + 3] == 'T')
{
gTS.p_read += 4;
gTS.flags |= 0x40;
}
else if (gTS.data[gTS.p_read + 1] == 'C' &&
gTS.data[gTS.p_read + 2] == 'A' &&
gTS.data[gTS.p_read + 3] == 'T')
{
gTS.p_read += 4;
gTS.flags |= 0x40;
}
else if (gTS.data[gTS.p_read + 1] == 'F' &&
gTS.data[gTS.p_read + 2] == 'L' &&
gTS.data[gTS.p_read + 3] == 'J')
{
int x = GetTextScriptNo(gTS.p_read + 4);
int z = GetTextScriptNo(gTS.p_read + 9);
if (GetNPCFlag(x))
JumpTextScript(z);
else
gTS.p_read += 13;
}
else if (gTS.data[gTS.p_read + 1] == 'S' &&
gTS.data[gTS.p_read + 2] == 'K' &&
gTS.data[gTS.p_read + 3] == 'J')
{
int x = GetTextScriptNo(gTS.p_read + 4);
int z = GetTextScriptNo(gTS.p_read + 9);
if (GetSkipFlag(x))
JumpTextScript(z);
else
gTS.p_read += 13;
}
else if (gTS.data[gTS.p_read + 1] == 'F' &&
gTS.data[gTS.p_read + 2] == 'A' &&
gTS.data[gTS.p_read + 3] == 'I')
{
int z = GetTextScriptNo(gTS.p_read + 4);
StartFadeIn(z);
gTS.mode = 5;
gTS.p_read += 8;
bExit = true;
}
else if (gTS.data[gTS.p_read + 1] == 'F' &&
gTS.data[gTS.p_read + 2] == 'A' &&
gTS.data[gTS.p_read + 3] == 'O')
{
int z = GetTextScriptNo(gTS.p_read + 4);
StartFadeOut(z);
gTS.mode = 5;
gTS.p_read += 8;
bExit = true;
}
else if (gTS.data[gTS.p_read + 1] == 'M' &&
gTS.data[gTS.p_read + 2] == 'N' &&
gTS.data[gTS.p_read + 3] == 'A')
{
StartMapName();
gTS.p_read += 4;
}
else if (gTS.data[gTS.p_read + 1] == 'C' &&
gTS.data[gTS.p_read + 2] == 'M' &&
gTS.data[gTS.p_read + 3] == 'U')
{
int z = GetTextScriptNo(gTS.p_read + 4);
ChangeMusic(z);
gTS.p_read += 8;
}
else if (gTS.data[gTS.p_read + 1] == 'F' &&
gTS.data[gTS.p_read + 2] == 'M' &&
gTS.data[gTS.p_read + 3] == 'U')
{
SetOrganyaFadeout();
gTS.p_read += 4;
}
else if (gTS.data[gTS.p_read + 1] == 'R' &&
gTS.data[gTS.p_read + 2] == 'M' &&
gTS.data[gTS.p_read + 3] == 'U')
{
ReCallMusic();
gTS.p_read += 4;
}
else
{
printf("Unimplemented command: <%c%c%c\n", (char)gTS.data[gTS.p_read + 1], (char)gTS.data[gTS.p_read + 2], (char)gTS.data[gTS.p_read + 3]);
gTS.p_read += 4;
return 1;
}
}
}
break;
case 2: //NOD
if ((gKeyCancel | gKeyOk) & gKeyTrg)
gTS.mode = 1;
break;
case 3: //NEW LINE
for (int i = 0; i < 4; i++)
{
gTS.ypos_line[i] -= 4;
if (!gTS.ypos_line[i])
gTS.mode = 1;
if (gTS.ypos_line[i] == -16)
gTS.ypos_line[i] = 48;
}
break;
case 4: //WAI
if (gTS.wait_next != 9999)
{
if (gTS.wait != 9999)
++gTS.wait;
if (gTS.wait >= gTS.wait_next)
{
gTS.mode = 1;
gTS.wait_beam = 0;
}
}
break;
case 5: //FAI/FAO
if (!GetFadeActive())
{
gTS.mode = 1;
gTS.wait_beam = 0;
}
break;
case 7: //WAS
if (gMC.flag & 8)
{
gTS.mode = 1;
gTS.wait_beam = 0;
}
break;
case 6: //YNJ
if (gTS.wait >= 16)
{
//Select option
if (gKeyTrg & gKeyOk)
{
PlaySoundObject(18, 1);
if (gTS.select == 1)
{
JumpTextScript(gTS.next_event);
}
else
{
gTS.mode = 1;
gTS.wait_beam = 0;
}
}
//Yes
else if (gKeyTrg & gKeyLeft)
{
gTS.select = 0;
PlaySoundObject(1, 1);
}
//No
else if (gKeyTrg & gKeyRight)
{
gTS.select = 1;
PlaySoundObject(1, 1);
}
}
else
{
gTS.wait++;
}
break;
}
if (gTS.mode)
g_GameFlags |= 4;
else
g_GameFlags &= ~4;
return 1;
}

View file

@ -19,8 +19,8 @@ struct TEXT_SCRIPT
char flags;
//Current positions (read position in buffer, x position in line)
int p_read;
int p_write;
unsigned int p_read;
unsigned int p_write;
//Current line to write to
int line;
@ -47,7 +47,7 @@ struct TEXT_SCRIPT
//Text rect
RECT rcText;
//???
//..?
int offsetY;
//NOD cursor blink
@ -57,4 +57,9 @@ struct TEXT_SCRIPT
bool InitTextScript2();
void EndTextScript();
void EncryptionBinaryData2(uint8_t *pData, int size);
bool LoadTextScript2(char *name);
bool LoadTextScript_Stage(char *name);
void GetTextScriptPath(char *path);
bool StartTextScript(int no);
void PutTextScript();
int TextScriptProc();