Correct some misdecompiled switchcases

This commit is contained in:
Clownacy 2019-06-21 11:02:20 +00:00
parent 31196e15ec
commit 19166f80d0

View file

@ -140,11 +140,13 @@ int ModeOpening()
// Escape menu // Escape menu
if (gKey & KEY_ESCAPE) if (gKey & KEY_ESCAPE)
{ {
int escRet = Call_Escape(ghWnd); switch (Call_Escape(ghWnd))
if (escRet == 0) {
return 0; case 0:
if (escRet == 2) return 0;
return 1; case 2:
return 1;
}
} }
// Skip intro if OK is pressed // Skip intro if OK is pressed
@ -182,11 +184,13 @@ int ModeOpening()
PutFade(); PutFade();
// Update Text Script // Update Text Script
int tscRet = TextScriptProc(); switch (TextScriptProc())
if (tscRet == 0) {
return 0; case 0:
if (tscRet == 2) return 0;
return 1; case 2:
return 1;
}
PutMapName(FALSE); PutMapName(FALSE);
PutTextScript(); PutTextScript();
@ -334,11 +338,13 @@ int ModeTitle()
if (gKey & KEY_ESCAPE) if (gKey & KEY_ESCAPE)
{ {
int escRet = Call_Escape(ghWnd); switch (Call_Escape(ghWnd))
if (escRet == 0) {
return 0; case 0:
if (escRet == 2) return 0;
return 1; case 2:
return 1;
}
} }
// Move cursor // Move cursor
@ -478,11 +484,13 @@ int ModeAction()
// Escape menu // Escape menu
if (gKey & KEY_ESCAPE) if (gKey & KEY_ESCAPE)
{ {
int escRet = Call_Escape(ghWnd); switch (Call_Escape(ghWnd))
if (escRet == 0) {
return 0; case 0:
if (escRet == 2) return 0;
return 1; case 2:
return 1;
}
} }
if (swPlay % 2 && g_GameFlags & 1) if (swPlay % 2 && g_GameFlags & 1)
@ -586,11 +594,13 @@ int ModeAction()
if (swPlay % 2) if (swPlay % 2)
{ {
int tscRet = TextScriptProc(); switch (TextScriptProc())
if (tscRet == 0) {
return 0; case 0:
if (tscRet == 2) return 0;
return 1; case 2:
return 1;
}
} }
PutMapName(FALSE); PutMapName(FALSE);