Correct some misdecompiled switchcases

This commit is contained in:
Clownacy 2019-06-21 11:02:20 +00:00
parent 31196e15ec
commit 19166f80d0

View file

@ -140,11 +140,13 @@ int ModeOpening()
// Escape menu
if (gKey & KEY_ESCAPE)
{
int escRet = Call_Escape(ghWnd);
if (escRet == 0)
return 0;
if (escRet == 2)
return 1;
switch (Call_Escape(ghWnd))
{
case 0:
return 0;
case 2:
return 1;
}
}
// Skip intro if OK is pressed
@ -182,11 +184,13 @@ int ModeOpening()
PutFade();
// Update Text Script
int tscRet = TextScriptProc();
if (tscRet == 0)
return 0;
if (tscRet == 2)
return 1;
switch (TextScriptProc())
{
case 0:
return 0;
case 2:
return 1;
}
PutMapName(FALSE);
PutTextScript();
@ -334,11 +338,13 @@ int ModeTitle()
if (gKey & KEY_ESCAPE)
{
int escRet = Call_Escape(ghWnd);
if (escRet == 0)
return 0;
if (escRet == 2)
return 1;
switch (Call_Escape(ghWnd))
{
case 0:
return 0;
case 2:
return 1;
}
}
// Move cursor
@ -478,11 +484,13 @@ int ModeAction()
// Escape menu
if (gKey & KEY_ESCAPE)
{
int escRet = Call_Escape(ghWnd);
if (escRet == 0)
return 0;
if (escRet == 2)
return 1;
switch (Call_Escape(ghWnd))
{
case 0:
return 0;
case 2:
return 1;
}
}
if (swPlay % 2 && g_GameFlags & 1)
@ -586,11 +594,13 @@ int ModeAction()
if (swPlay % 2)
{
int tscRet = TextScriptProc();
if (tscRet == 0)
return 0;
if (tscRet == 2)
return 1;
switch (TextScriptProc())
{
case 0:
return 0;
case 2:
return 1;
}
}
PutMapName(FALSE);