Backends/Rendering/OpenGL3: Fixed OpenGLES2 compile
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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1 changed files with 7 additions and 0 deletions
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@ -520,6 +520,8 @@ static void GlyphBatch_DestroyTexture(SPRITEBATCH_U64 texture_id, void *udata)
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glDeleteTextures(1, &gl_texture_id);
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}
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#ifndef USE_OPENGLES2
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static const char *GetOpenGLErrorCodeDescription(GLenum error_code)
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{
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switch (error_code)
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@ -570,13 +572,18 @@ static void PostGLCallCallback(const char *name, void *function_pointer, int len
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Backend_PrintError("Error %d in %s: %s", error_code, name, GetOpenGLErrorCodeDescription(error_code));
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}
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#endif
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// ====================
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// Render-backend initialisation
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// ====================
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RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_width, int screen_height, BOOL fullscreen)
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{
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#ifndef USE_OPENGLES2
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glad_set_post_callback(PostGLCallCallback);
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#endif
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actual_screen_width = screen_width;
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actual_screen_height = screen_height;
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