Rename mutex

This commit is contained in:
Clownacy 2020-04-17 23:52:00 +01:00
parent b06e1e1312
commit 1ad6fdf539

View file

@ -35,7 +35,7 @@ static unsigned int organya_milliseconds;
static unsigned long ticks_per_second;
static OSMutex mutex;
static OSMutex sound_list_mutex;
static OSMutex organya_mutex;
static AudioBackend_Sound *sound_list_head;
@ -98,13 +98,13 @@ static int ThreadFunction(int argc, const char *argv[])
next_ticks += organya_milliseconds;
OSUnlockMutex(&organya_mutex);
OSLockMutex(&mutex);
OSLockMutex(&sound_list_mutex);
organya_callback();
OSUnlockMutex(&mutex);
OSUnlockMutex(&sound_list_mutex);
}
// Free any voices that aren't playing anymore
OSLockMutex(&mutex);
OSLockMutex(&sound_list_mutex);
for (AudioBackend_Sound *sound = sound_list_head; sound != NULL; sound = sound->next)
{
@ -118,7 +118,7 @@ static int ThreadFunction(int argc, const char *argv[])
}
}
OSUnlockMutex(&mutex);
OSUnlockMutex(&sound_list_mutex);
}
return 0;
@ -138,7 +138,7 @@ bool AudioBackend_Init(void)
ticks_per_second = OSGetSystemInfo()->busClockSpeed / 4;
OSInitMutex(&mutex);
OSInitMutex(&sound_list_mutex);
OSInitMutex(&organya_mutex);
OSRunThread(OSGetDefaultThread(0), ThreadFunction, 0, NULL);
@ -179,10 +179,10 @@ AudioBackend_Sound* AudioBackend_CreateSound(unsigned int frequency, const unsig
sound->pan_l = 0x8000;
sound->pan_r = 0x8000;
OSLockMutex(&mutex);
OSLockMutex(&sound_list_mutex);
sound->next = sound_list_head;
sound_list_head = sound;
OSUnlockMutex(&mutex);
OSUnlockMutex(&sound_list_mutex);
return sound;
}
@ -195,7 +195,7 @@ AudioBackend_Sound* AudioBackend_CreateSound(unsigned int frequency, const unsig
void AudioBackend_DestroySound(AudioBackend_Sound *sound)
{
OSLockMutex(&mutex);
OSLockMutex(&sound_list_mutex);
// Unhook sound from the linked-list
for (AudioBackend_Sound **sound_pointer = &sound_list_head; *sound_pointer != NULL; sound_pointer = &(*sound_pointer)->next)
@ -207,7 +207,7 @@ void AudioBackend_DestroySound(AudioBackend_Sound *sound)
}
}
OSUnlockMutex(&mutex);
OSUnlockMutex(&sound_list_mutex);
if (sound->voice != NULL)
AXFreeVoice(sound->voice);
@ -218,7 +218,7 @@ void AudioBackend_DestroySound(AudioBackend_Sound *sound)
void AudioBackend_PlaySound(AudioBackend_Sound *sound, bool looping)
{
OSLockMutex(&mutex);
OSLockMutex(&sound_list_mutex);
if (sound->voice == NULL)
{
@ -265,32 +265,32 @@ void AudioBackend_PlaySound(AudioBackend_Sound *sound, bool looping)
AXSetVoiceState(sound->voice, AX_VOICE_STATE_PLAYING);
}
OSUnlockMutex(&mutex);
OSUnlockMutex(&sound_list_mutex);
}
void AudioBackend_StopSound(AudioBackend_Sound *sound)
{
OSLockMutex(&mutex);
OSLockMutex(&sound_list_mutex);
if (sound->voice != NULL)
AXSetVoiceState(sound->voice, AX_VOICE_STATE_STOPPED);
OSUnlockMutex(&mutex);
OSUnlockMutex(&sound_list_mutex);
}
void AudioBackend_RewindSound(AudioBackend_Sound *sound)
{
OSLockMutex(&mutex);
OSLockMutex(&sound_list_mutex);
if (sound->voice != NULL)
AXSetVoiceCurrentOffset(sound->voice, 0);
OSUnlockMutex(&mutex);
OSUnlockMutex(&sound_list_mutex);
}
void AudioBackend_SetSoundFrequency(AudioBackend_Sound *sound, unsigned int frequency)
{
OSLockMutex(&mutex);
OSLockMutex(&sound_list_mutex);
sound->frequency = frequency;
@ -300,12 +300,12 @@ void AudioBackend_SetSoundFrequency(AudioBackend_Sound *sound, unsigned int freq
AXSetVoiceSrcRatio(sound->voice, srcratio);
}
OSUnlockMutex(&mutex);
OSUnlockMutex(&sound_list_mutex);
}
void AudioBackend_SetSoundVolume(AudioBackend_Sound *sound, long volume)
{
OSLockMutex(&mutex);
OSLockMutex(&sound_list_mutex);
sound->volume = (unsigned short)(0x8000 * MillibelToScale(volume));
@ -316,12 +316,12 @@ void AudioBackend_SetSoundVolume(AudioBackend_Sound *sound, long volume)
AXSetVoiceVe(sound->voice, &vol);
}
OSUnlockMutex(&mutex);
OSUnlockMutex(&sound_list_mutex);
}
void AudioBackend_SetSoundPan(AudioBackend_Sound *sound, long pan)
{
OSLockMutex(&mutex);
OSLockMutex(&sound_list_mutex);
sound->pan_l = (unsigned short)(0x8000 * MillibelToScale(-pan));
sound->pan_r = (unsigned short)(0x8000 * MillibelToScale(pan));
@ -335,7 +335,7 @@ void AudioBackend_SetSoundPan(AudioBackend_Sound *sound, long pan)
AXSetVoiceDeviceMix(sound->voice, AX_DEVICE_TYPE_TV, 0, sound->mix_data);
}
OSUnlockMutex(&mutex);
OSUnlockMutex(&sound_list_mutex);
}
void AudioBackend_SetOrganyaCallback(void (*callback)(void), unsigned int milliseconds)