Made TextScr.cpp ASM-accurate
Or, at least as accurate as I can make it for now.
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2 changed files with 421 additions and 388 deletions
805
src/TextScr.cpp
805
src/TextScr.cpp
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@ -54,13 +54,13 @@ struct TEXT_SCRIPT
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uint8_t wait_beam;
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uint8_t wait_beam;
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};
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};
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bool InitTextScript2();
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BOOL InitTextScript2();
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void EndTextScript();
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void EndTextScript();
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void EncryptionBinaryData2(uint8_t *pData, int size);
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void EncryptionBinaryData2(uint8_t *pData, int size);
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bool LoadTextScript2(const char *name);
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bool LoadTextScript2(const char *name);
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bool LoadTextScript_Stage(char *name);
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bool LoadTextScript_Stage(char *name);
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void GetTextScriptPath(char *path);
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void GetTextScriptPath(char *path);
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bool StartTextScript(int no);
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BOOL StartTextScript(int no);
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void StopTextScript();
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void StopTextScript();
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void PutTextScript();
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void PutTextScript();
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int TextScriptProc();
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int TextScriptProc();
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