Made TextScr.cpp ASM-accurate

Or, at least as accurate as I can make it for now.
This commit is contained in:
Clownacy 2019-02-12 04:29:26 +00:00
parent e796a55a75
commit 1bcbfa846f
2 changed files with 421 additions and 388 deletions

File diff suppressed because it is too large Load diff

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@ -54,13 +54,13 @@ struct TEXT_SCRIPT
uint8_t wait_beam; uint8_t wait_beam;
}; };
bool InitTextScript2(); BOOL InitTextScript2();
void EndTextScript(); void EndTextScript();
void EncryptionBinaryData2(uint8_t *pData, int size); void EncryptionBinaryData2(uint8_t *pData, int size);
bool LoadTextScript2(const char *name); bool LoadTextScript2(const char *name);
bool LoadTextScript_Stage(char *name); bool LoadTextScript_Stage(char *name);
void GetTextScriptPath(char *path); void GetTextScriptPath(char *path);
bool StartTextScript(int no); BOOL StartTextScript(int no);
void StopTextScript(); void StopTextScript();
void PutTextScript(); void PutTextScript();
int TextScriptProc(); int TextScriptProc();