Remove a debug print

This commit is contained in:
Clownacy 2020-01-20 14:49:18 +00:00
parent 767262ed8c
commit 1cf5df2d72

View file

@ -431,7 +431,6 @@ Backend_Surface* Backend_Init(SDL_Window *p_window)
printf("GL_VENDOR = %s\n", glGetString(GL_VENDOR)); printf("GL_VENDOR = %s\n", glGetString(GL_VENDOR));
printf("GL_RENDERER = %s\n", glGetString(GL_RENDERER)); printf("GL_RENDERER = %s\n", glGetString(GL_RENDERER));
printf("GL_VERSION = %s\n", glGetString(GL_VERSION)); printf("GL_VERSION = %s\n", glGetString(GL_VERSION));
printf("GL_SHADING_LANGUAGE_VERSION = %s\n", glGetString(GL_SHADING_LANGUAGE_VERSION));
#endif #endif
//glEnable(GL_DEBUG_OUTPUT); //glEnable(GL_DEBUG_OUTPUT);