Better Wii U audio cleanup
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@ -236,6 +236,8 @@ bool AudioBackend_Init(void)
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free(stream_buffer_long);
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}
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AXQuit();
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return false;
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}
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@ -247,6 +249,8 @@ void AudioBackend_Deinit(void)
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free(stream_buffers[i]);
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}
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free(stream_buffer_long);
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AXQuit();
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}
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