From 1df1248e2ed1da19d45c20b0d2f7c4a85bb44850 Mon Sep 17 00:00:00 2001 From: Clownacy Date: Fri, 5 Jun 2020 14:38:28 +0100 Subject: [PATCH] Clarify enhanced-lite's purpose a little I realised GZDoom is a pretty poor comparison, since that thing goes out of its way to add stuff like swimming, crouching, and jumping. Boom specifically prioritised preserving the 'feel' of Doom, which I think makes it much closer to CSE2E. --- PHILOSOPHY.md | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) diff --git a/PHILOSOPHY.md b/PHILOSOPHY.md index bb72792b..7f8c62e8 100644 --- a/PHILOSOPHY.md +++ b/PHILOSOPHY.md @@ -68,16 +68,21 @@ authenticity, and more on improving the base engine. ## Goal This branch is intended to benefit modders, by providing a feature-rich base for -mods (think 'GZDoom' rather than 'Chocolate Doom'). +mods, while still keeping the original game's 'feel' (think of the Boom project +rather than Chocolate Doom or GZDoom). That said, I want to avoid the codebase becoming an over-engineered mess of seldom-used and niche features - only features with a strong reason to be included should be added. -Current sources for features include... -* The "Cave Story Mod Loader" (widescreen, support for Ogg Vorbis music) +Priority features include ones that already exist in the modding community as +"EXE hacks", such as... * Common custom TSC commands ('