More-accurate BossX.cpp variable-arrangement

This commit is contained in:
Clownacy 2020-01-07 05:34:05 +00:00
parent c1abe80682
commit 1ea4031de8

View file

@ -212,8 +212,6 @@ static void ActBossChar03_01(NPCHAR *npc)
static void ActBossChar03_02(NPCHAR *npc)
{
int direct;
RECT rect[4] = {
{0, 128, 72, 160},
{72, 128, 144, 160},
@ -221,8 +219,8 @@ static void ActBossChar03_02(NPCHAR *npc)
{72, 160, 144, 192},
};
int x;
int y;
int direct;
int x, y;
switch (npc->act_no)
{
@ -360,9 +358,8 @@ static void ActBossChar03_03(NPCHAR *npc)
static void ActBossChar03_04(NPCHAR *npc)
{
int xm, ym;
unsigned char deg;
int ym;
int xm;
RECT rect[8] = {
{0, 192, 16, 208},
@ -436,14 +433,14 @@ static void ActBossChar03_04(NPCHAR *npc)
static void ActBossChar03_face(NPCHAR *npc)
{
static unsigned char flash;
RECT rect[3] = {
{216, 0, 320, 48},
{216, 48, 320, 96},
{216, 144, 320, 192},
};
static unsigned char flash;
switch (npc->act_no)
{
case 0:
@ -484,7 +481,6 @@ static void ActBossChar03_face(NPCHAR *npc)
void ActBossChar_MonstX(void)
{
int i;
NPCHAR *npc = gBoss;
switch (npc->act_no)