Merge pull request #9 from Clownacy/master
Merge Clownacy/master into master
This commit is contained in:
commit
1f055ccfe8
20 changed files with 1466 additions and 1121 deletions
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@ -59,6 +59,218 @@ addr = 0x403650
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|||
name = "HitBulletMap"
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addr = 0x403740
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[[func]]
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name = "InitBullet"
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addr = 0x403C00
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[[func]]
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name = "CountArmsBullet"
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addr = 0x403C40
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[[func]]
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name = "CountBulletNum"
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addr = 0x403CB0
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[[func]]
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name = "DeleteBullet"
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addr = 0x403D10
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[[func]]
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name = "ClearBullet"
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addr = 0x403D80
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[[func]]
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name = "PutBullet"
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addr = 0x403DC0
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[[func]]
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name = "SetBullet"
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addr = 0x403F80
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[[func]]
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name = "ActBullet_Frontia1"
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addr = 0x404160
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[[func]]
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name = "ActBullet_Frontia2"
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addr = 0x4043F0
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[[func]]
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name = "ActBullet_PoleStar"
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addr = 0x4047B0
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[[func]]
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name = "ActBullet_FireBall"
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addr = 0x404B30
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[[func]]
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name = "ActBullet_MachineGun"
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addr = 0x405120
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[[func]]
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name = "ActBullet_Missile"
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addr = 0x4055A0
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[[func]]
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name = "ActBullet_Bom"
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addr = 0x405D80
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[[func]]
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name = "ActBullet_Bubblin1"
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addr = 0x405F30
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[[func]]
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name = "ActBullet_Bubblin2"
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addr = 0x406190
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[[func]]
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name = "ActBullet_Bubblin3"
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addr = 0x4064D0
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[[func]]
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name = "ActBullet_Spine"
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addr = 0x4068B0
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[[func]]
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name = "ActBullet_Sword1"
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addr = 0x406BB0
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[[func]]
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name = "ActBullet_Sword2"
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addr = 0x406E60
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[[func]]
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name = "ActBullet_Sword3"
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addr = 0x407110
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[[func]]
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name = "ActBullet_Edge"
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addr = 0x4075E0
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[[func]]
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name = "ActBullet_Drop"
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addr = 0x4078A0
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[[func]]
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name = "ActBullet_SuperMissile"
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addr = 0x407910
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[[func]]
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name = "ActBullet_SuperBom"
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addr = 0x408080
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[[func]]
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name = "ActBullet_Nemesis"
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addr = 0x408230
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[[func]]
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name = "ActBullet_Spur"
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addr = 0x408710
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[[func]]
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name = "ActBullet_SpurTail"
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addr = 0x408AE0
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[[func]]
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name = "ActBullet_EnemyClear"
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addr = 0x408F40
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[[func]]
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name = "ActBullet_Star"
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addr = 0x408F90
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[[func]]
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name = "ActBullet"
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addr = 0x408FC0
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[[func]]
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name = "IsActiveSomeBullet"
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addr = 0x4095C0
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[[func]]
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name = "InitCaret"
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addr = 0x409650
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[[func]]
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name = "ActCaret00"
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addr = 0x409670
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[[func]]
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name = "ActCaret01"
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addr = 0x409680
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[[func]]
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name = "ActCaret02"
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addr = 0x409880
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[[func]]
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name = "ActCaret03"
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addr = 0x409B80
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[[func]]
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name = "ActCaret04"
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addr = 0x409C70
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[[func]]
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name = "ActCaret05"
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addr = 0x409E00
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[[func]]
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name = "ActCaret07"
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addr = 0x409F60
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[[func]]
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name = "ActCaret08"
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addr = 0x40A120
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[[func]]
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name = "ActCaret09"
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addr = 0x40A1B0
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[[func]]
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name = "ActCaret10"
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addr = 0x40A280
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[[func]]
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name = "ActCaret11"
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addr = 0x40A3F0
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[[func]]
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name = "ActCaret12"
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addr = 0x40A5A0
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[[func]]
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name = "ActCaret13"
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addr = 0x40A650
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[[func]]
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name = "ActCaret14"
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addr = 0x40A7E0
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[[func]]
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name = "ActCaret15"
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addr = 0x40A8F0
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[[func]]
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name = "ActCaret16"
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addr = 0x40A9E0
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[[func]]
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name = "ActCaret17"
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addr = 0x40AAA0
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[[func]]
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name = "ActCaret"
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addr = 0x40AB50
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[[func]]
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name = "PutCaret"
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addr = 0x40ABC0
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[[func]]
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name = "SetCaret"
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addr = 0x40AC90
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[[func]]
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name = "Call_Escape"
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addr = 0x40DD70
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@ -342,6 +554,54 @@ addr = 0x41C8F0
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name = "MakePixelWaveData"
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addr = 0x41CB10
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[[func]]
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name = "ShootBullet_Frontia1"
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addr = 0x41DBD0
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[[func]]
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name = "ShootBullet_PoleStar"
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addr = 0x41DE60
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[[func]]
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name = "ShootBullet_FireBall"
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addr = 0x41E110
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[[func]]
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name = "ShootBullet_Machinegun1"
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addr = 0x41E3D0
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[[func]]
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name = "ShootBullet_Missile"
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addr = 0x41E7B0
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[[func]]
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name = "ShootBullet_Bubblin1"
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addr = 0x41EFD0
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[[func]]
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name = "ShootBullet_Bubblin2"
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addr = 0x41F280
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[[func]]
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name = "ShootBullet_Sword"
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addr = 0x41F580
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[[func]]
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name = "ShootBullet_Nemesis"
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addr = 0x41F710
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[[func]]
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name = "ResetSpurCharge"
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addr = 0x41F9E0
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[[func]]
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name = "ShootBullet_Spur"
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addr = 0x41FA10
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[[func]]
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name = "ShootBullet"
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addr = 0x41FE70
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[[func]]
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name = "PlaySoundObject"
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addr = 0x420640
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1079
src/Bullet.cpp
1079
src/Bullet.cpp
File diff suppressed because it is too large
Load diff
109
src/Caret.cpp
109
src/Caret.cpp
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@ -34,7 +34,7 @@ void ActCaret01(CARET *crt)
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{64, 24, 72, 32},
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{72, 24, 80, 32},
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{80, 24, 88, 32},
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{88, 24, 92, 32},
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{88, 24, 96, 32},
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};
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if (!crt->act_no)
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@ -55,10 +55,10 @@ void ActCaret01(CARET *crt)
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crt->cond = 0;
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}
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if (crt->direct)
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crt->rect = rcRight[crt->ani_no];
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else
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if (crt->direct == 0)
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crt->rect = rcLeft[crt->ani_no];
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else
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crt->rect = rcRight[crt->ani_no];
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}
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void ActCaret02(CARET *crt)
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@ -88,32 +88,39 @@ void ActCaret02(CARET *crt)
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case 0:
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crt->ym -= 0x10;
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crt->y += crt->ym;
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if (++crt->ani_wait > 5)
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{
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crt->ani_wait = 0;
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++crt->ani_no;
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}
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if ( crt->ani_no > 3 )
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if (crt->ani_no > 3)
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crt->cond = 0;
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crt->rect = rect_left[crt->ani_no];
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break;
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case 1:
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crt->rect = rect_up[++crt->ani_wait / 2 % 3];
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if (crt->ani_wait > 24)
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crt->cond = 0;
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break;
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case 2:
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if ( ++crt->ani_wait > 2 )
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if (++crt->ani_wait > 2)
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{
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crt->ani_wait = 0;
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++crt->ani_no;
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}
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if ( crt->ani_no > 3 )
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if (crt->ani_no > 3)
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crt->cond = 0;
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crt->rect = rect_right[crt->ani_no];
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break;
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case 1:
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crt->rect = rect_up[++crt->ani_wait / 2 % 3];
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if (crt->ani_wait > 24)
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crt->cond = 0;
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break;
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}
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}
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@ -158,7 +165,7 @@ void ActCaret04(CARET *crt)
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crt->cond = 0;
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}
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crt->rect = rect[crt->ani_no + 3 * crt->direct];
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crt->rect = rect[3 * crt->direct + crt->ani_no];
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}
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void ActCaret05(CARET *crt)
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@ -243,9 +250,10 @@ void ActCaret09(CARET *crt)
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RECT rcLeft = {0, 80, 16, 96};
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RECT rcRight = {48, 64, 64, 80};
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if (++crt->ani_wait <= 4)
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if (++crt->ani_wait < 5)
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crt->y -= 0x800;
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if (crt->ani_wait == 32 )
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if (crt->ani_wait == 32)
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crt->cond = 0;
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if (crt->direct == 0)
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@ -268,33 +276,37 @@ void ActCaret10(CARET *crt)
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++crt->ani_wait;
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if (crt->direct)
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if (crt->direct == 0)
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{
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if (crt->ani_wait < 20)
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crt->y -= 0x200;
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crt->y -= 0x400;
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if (crt->ani_wait == 80)
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crt->cond = 0;
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crt->cond = 0;
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}
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else
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{
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if (crt->ani_wait < 20)
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crt->y -= 0x400;
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crt->y -= 0x200;
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if (crt->ani_wait == 80)
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crt->cond = 0;
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}
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if (crt->direct)
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crt->rect = rcRight[crt->ani_wait / 2 % 2];
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else
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if (crt->direct == 0)
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crt->rect = rcLeft[crt->ani_wait / 2 % 2];
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else
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crt->rect = rcRight[crt->ani_wait / 2 % 2];
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}
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void ActCaret11(CARET *crt)
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{
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unsigned char deg;
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if (!crt->act_no)
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{
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crt->act_no = 1;
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uint8_t deg = Random(0, 0xFF);
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deg = Random(0, 0xFF);
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crt->xm = 2 * GetCos(deg);
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crt->ym = 2 * GetSin(deg);
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}
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@ -346,7 +358,7 @@ void ActCaret13(CARET *crt)
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{0, 0, 0, 0},
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};
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if (!crt->act_no)
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if (crt->act_no == 0)
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{
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crt->act_no = 1;
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|
@ -363,10 +375,12 @@ void ActCaret13(CARET *crt)
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}
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}
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if (!crt->direct)
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switch (crt->direct)
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{
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crt->xm = 4 * crt->xm / 5;
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crt->ym = 4 * crt->ym / 5;
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case 0:
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crt->xm = 4 * crt->xm / 5;
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crt->ym = 4 * crt->ym / 5;
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break;
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}
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|
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crt->x += crt->xm;
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|
@ -502,10 +516,16 @@ CARETFUNCTION gpCaretFuncTbl[] =
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|
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void ActCaret()
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{
|
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for (int i = 0; i < CARET_MAX; i++)
|
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int i;
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int code;
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|
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for (i = 0; i < CARET_MAX; i++)
|
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{
|
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if (gCrt[i].cond & 0x80)
|
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gpCaretFuncTbl[gCrt[i].code](&gCrt[i]);
|
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{
|
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code = gCrt[i].code;
|
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gpCaretFuncTbl[code](&gCrt[i]);
|
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}
|
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}
|
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}
|
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|
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|
@ -527,19 +547,20 @@ void PutCaret(int fx, int fy)
|
|||
|
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void SetCaret(int x, int y, int code, int dir)
|
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{
|
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for (int c = 0; c < CARET_MAX; c++)
|
||||
{
|
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if (!gCrt[c].cond)
|
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{
|
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memset(&gCrt[c], 0, sizeof(CARET));
|
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gCrt[c].cond = 0x80;
|
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gCrt[c].code = code;
|
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gCrt[c].x = x;
|
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gCrt[c].y = y;
|
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gCrt[c].view_left = gCaretTable[code].view_left;
|
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gCrt[c].view_top = gCaretTable[code].view_top;
|
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gCrt[c].direct = dir;
|
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int c;
|
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for (c = 0; c < CARET_MAX; c++)
|
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if (gCrt[c].cond == 0)
|
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break;
|
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}
|
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}
|
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|
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if (c == CARET_MAX)
|
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return;
|
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|
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memset(&gCrt[c], 0, sizeof(CARET));
|
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gCrt[c].cond = 0x80;
|
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gCrt[c].code = code;
|
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gCrt[c].x = x;
|
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gCrt[c].y = y;
|
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gCrt[c].view_left = gCaretTable[code].view_left;
|
||||
gCrt[c].view_top = gCaretTable[code].view_top;
|
||||
gCrt[c].direct = dir;
|
||||
}
|
||||
|
|
|
@ -59,7 +59,7 @@ void PutStripper()
|
|||
}
|
||||
|
||||
//Create a cast object
|
||||
void SetStripper(int x, int y, char *text, int cast)
|
||||
void SetStripper(int x, int y, const char *text, int cast)
|
||||
{
|
||||
for (int s = 0; s < MAX_STRIP; s++)
|
||||
{
|
||||
|
|
|
@ -37,7 +37,7 @@ struct ISLAND_SPRITE
|
|||
|
||||
void ActionStripper();
|
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void PutStripper();
|
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void SetStripper(int x, int y, char *text, int cast);
|
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void SetStripper(int x, int y, const char *text, int cast);
|
||||
void RestoreStripper();
|
||||
void ActionIllust();
|
||||
void PutIllust();
|
||||
|
|
10
src/Fade.cpp
10
src/Fade.cpp
|
@ -16,9 +16,9 @@ struct FADE
|
|||
int mode;
|
||||
BOOL bMask;
|
||||
int count;
|
||||
char ani_no[FADE_HEIGHT][FADE_WIDTH];
|
||||
char flag[FADE_HEIGHT][FADE_WIDTH]; // Not a BOOLEAN (those are unsigned)
|
||||
char dir;
|
||||
signed char ani_no[FADE_HEIGHT][FADE_WIDTH];
|
||||
signed char flag[FADE_HEIGHT][FADE_WIDTH]; // Not a BOOLEAN (those are unsigned)
|
||||
signed char dir;
|
||||
};
|
||||
|
||||
static FADE gFade;
|
||||
|
@ -41,7 +41,7 @@ void ClearFade()
|
|||
gFade.mode = 0;
|
||||
}
|
||||
|
||||
void StartFadeOut(char dir)
|
||||
void StartFadeOut(signed char dir)
|
||||
{
|
||||
gFade.mode = 2;
|
||||
gFade.count = 0;
|
||||
|
@ -58,7 +58,7 @@ void StartFadeOut(char dir)
|
|||
}
|
||||
}
|
||||
|
||||
void StartFadeIn(char dir)
|
||||
void StartFadeIn(signed char dir)
|
||||
{
|
||||
int x;
|
||||
int y;
|
||||
|
|
|
@ -5,8 +5,8 @@
|
|||
void InitFade();
|
||||
void SetFadeMask();
|
||||
void ClearFade();
|
||||
void StartFadeOut(char dir);
|
||||
void StartFadeIn(char dir);
|
||||
void StartFadeOut(signed char dir);
|
||||
void StartFadeIn(signed char dir);
|
||||
void ProcFade();
|
||||
void PutFade();
|
||||
BOOL GetFadeActive();
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
|
||||
#include "SDL.h"
|
||||
|
||||
#include "WindowsWrapper.h"
|
||||
|
||||
#include "ArmsItem.h"
|
||||
#include "CommonDefines.h"
|
||||
#include "Caret.h"
|
||||
|
@ -92,7 +94,7 @@ void ZeroExpMyChar()
|
|||
gArmsData[gSelectedArms].exp = 0;
|
||||
}
|
||||
|
||||
bool IsMaxExpMyChar()
|
||||
BOOL IsMaxExpMyChar()
|
||||
{
|
||||
return gArmsData[gSelectedArms].level == 3
|
||||
&& gArmsData[gSelectedArms].exp >= gArmsLevelTable[gArmsData[gSelectedArms].code].exp[2];
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
|
||||
#include <stdint.h>
|
||||
|
||||
#include "WindowsWrapper.h"
|
||||
|
||||
struct ARMS_LEVEL
|
||||
{
|
||||
int exp[3];
|
||||
|
@ -17,7 +19,7 @@ extern ARMS_LEVEL gArmsLevelTable[14];
|
|||
|
||||
void AddExpMyChar(int x);
|
||||
void ZeroExpMyChar();
|
||||
bool IsMaxExpMyChar();
|
||||
BOOL IsMaxExpMyChar();
|
||||
void DamageMyChar(int damage);
|
||||
void ZeroArmsEnergy_All();
|
||||
void AddBulletMyChar(int no, int val);
|
||||
|
|
|
@ -53,7 +53,7 @@ void SetUniqueParameter(NPCHAR *npc)
|
|||
npc->view.bottom = gNpcTable[code].view.bottom << 9;
|
||||
}
|
||||
|
||||
bool LoadEvent(char *path_event)
|
||||
bool LoadEvent(const char *path_event)
|
||||
{
|
||||
char path[PATH_LENGTH];
|
||||
sprintf(path, "%s/%s", gDataPath, path_event);
|
||||
|
|
|
@ -83,7 +83,7 @@ extern int gSuperXpos;
|
|||
extern int gSuperYpos;
|
||||
|
||||
void InitNpChar();
|
||||
bool LoadEvent(char *path_event);
|
||||
bool LoadEvent(const char *path_event);
|
||||
void SetNpChar(int code_char, int x, int y, int xm, int ym, int dir, NPCHAR *npc, int start_index);
|
||||
void SetDestroyNpChar(int x, int y, int w, int num);
|
||||
void SetDestroyNpCharUp(int x, int y, int w, int num);
|
||||
|
|
|
@ -303,7 +303,7 @@ void ChangeDramVolume(int32_t volume, int8_t track)
|
|||
lpDRAMBUFFER[track]->SetVolume((volume - 0xFF) * 8);
|
||||
}
|
||||
|
||||
void PlayDramObject(unsigned char key, int mode,char track)
|
||||
void PlayDramObject(unsigned char key, int mode, signed char track)
|
||||
{
|
||||
switch(mode)
|
||||
{
|
||||
|
|
|
@ -56,7 +56,7 @@ void MakeWaveTables(void)
|
|||
// White noise wave
|
||||
rep_srand(0);
|
||||
for (i = 0; i < 256; ++i)
|
||||
gWaveModelTable[5][i] = (char)(rep_rand() & 0xFF) / 2;
|
||||
gWaveModelTable[5][i] = (signed char)(rep_rand() & 0xFF) / 2;
|
||||
}
|
||||
|
||||
BOOL MakePixelWaveData(const PIXTONEPARAMETER *ptp, unsigned char *pData)
|
||||
|
|
|
@ -40,7 +40,7 @@ bool IsProfile()
|
|||
return true;
|
||||
}
|
||||
|
||||
bool SaveProfile(char *name)
|
||||
bool SaveProfile(const char *name)
|
||||
{
|
||||
//Get path
|
||||
char path[PATH_LENGTH];
|
||||
|
@ -119,7 +119,7 @@ bool SaveProfile(char *name)
|
|||
return true;
|
||||
}
|
||||
|
||||
bool LoadProfile(char *name)
|
||||
bool LoadProfile(const char *name)
|
||||
{
|
||||
//Get path
|
||||
char path[PATH_LENGTH];
|
||||
|
|
|
@ -25,12 +25,12 @@ struct PROFILE
|
|||
ARMS arms[8];
|
||||
ITEM items[32];
|
||||
PERMIT_STAGE permitstage[8];
|
||||
char permit_mapping[0x80];
|
||||
signed char permit_mapping[0x80];
|
||||
char FLAG[4];
|
||||
uint8_t flags[1000];
|
||||
};
|
||||
|
||||
bool IsProfile();
|
||||
bool SaveProfile(char *name);
|
||||
bool LoadProfile(char *name);
|
||||
bool SaveProfile(const char *name);
|
||||
bool LoadProfile(const char *name);
|
||||
bool InitializeGame();
|
||||
|
|
1077
src/Shoot.cpp
1077
src/Shoot.cpp
File diff suppressed because it is too large
Load diff
|
@ -10,7 +10,7 @@ struct STAGE_TABLE
|
|||
char back[0x20];
|
||||
char npc[0x20];
|
||||
char boss[0x20];
|
||||
char boss_no;
|
||||
signed char boss_no;
|
||||
char name[0x20];
|
||||
};
|
||||
|
||||
|
|
|
@ -141,7 +141,7 @@ bool LoadTextScript2(const char *name)
|
|||
}
|
||||
|
||||
//Load stage .tsc
|
||||
bool LoadTextScript_Stage(char *name)
|
||||
bool LoadTextScript_Stage(const char *name)
|
||||
{
|
||||
//Open Head.tsc
|
||||
char path[PATH_LENGTH];
|
||||
|
|
|
@ -16,10 +16,10 @@ struct TEXT_SCRIPT
|
|||
char *data;
|
||||
|
||||
//Mode (ex. NOD, WAI)
|
||||
char mode;
|
||||
signed char mode;
|
||||
|
||||
//Flags
|
||||
char flags;
|
||||
signed char flags;
|
||||
|
||||
//Current positions (read position in buffer, x position in line)
|
||||
unsigned int p_read;
|
||||
|
@ -37,7 +37,7 @@ struct TEXT_SCRIPT
|
|||
int next_event;
|
||||
|
||||
//Yes/no selected
|
||||
char select;
|
||||
signed char select;
|
||||
|
||||
//Current face
|
||||
int face;
|
||||
|
@ -61,7 +61,7 @@ BOOL InitTextScript2();
|
|||
void EndTextScript();
|
||||
void EncryptionBinaryData2(uint8_t *pData, int size);
|
||||
bool LoadTextScript2(const char *name);
|
||||
bool LoadTextScript_Stage(char *name);
|
||||
bool LoadTextScript_Stage(const char *name);
|
||||
void GetTextScriptPath(char *path);
|
||||
BOOL StartTextScript(int no);
|
||||
void StopTextScript();
|
||||
|
|
|
@ -13,6 +13,12 @@ typedef int BOOL;
|
|||
#define TRUE 1
|
||||
#endif
|
||||
|
||||
#define SET_RECT(rect, l, t, r, b) \
|
||||
rect.left = l; \
|
||||
rect.top = t; \
|
||||
rect.right = r; \
|
||||
rect.bottom = b;
|
||||
|
||||
struct RECT
|
||||
{
|
||||
union
|
||||
|
|
Loading…
Add table
Reference in a new issue