Restore the new resource file system
This commit is contained in:
parent
c00262bcd8
commit
1f3728c177
6 changed files with 271 additions and 126 deletions
86
Makefile
86
Makefile
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@ -116,6 +116,7 @@ SOURCES = \
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src/Organya \
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src/PixTone \
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src/Profile \
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src/Resource \
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src/SelStage \
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src/Shoot \
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src/Sound \
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@ -125,6 +126,76 @@ SOURCES = \
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src/Triangle \
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src/ValueView
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RESOURCES = \
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BITMAP/Credit01.bmp \
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BITMAP/Credit02.bmp \
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BITMAP/Credit03.bmp \
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BITMAP/Credit04.bmp \
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BITMAP/Credit05.bmp \
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BITMAP/Credit06.bmp \
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BITMAP/Credit07.bmp \
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BITMAP/Credit08.bmp \
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BITMAP/Credit09.bmp \
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BITMAP/Credit10.bmp \
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BITMAP/Credit11.bmp \
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BITMAP/Credit12.bmp \
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BITMAP/Credit14.bmp \
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BITMAP/Credit15.bmp \
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BITMAP/Credit16.bmp \
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BITMAP/Credit17.bmp \
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BITMAP/Credit18.bmp \
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CURSOR/CURSOR_IKA.bmp \
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CURSOR/CURSOR_NORMAL.bmp \
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ORG/Access.org \
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ORG/Anzen.org \
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ORG/Balcony.org \
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ORG/Ballos.org \
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ORG/BreakDown.org \
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ORG/Cemetery.org \
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ORG/Curly.org \
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ORG/Dr.org \
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ORG/Ending.org \
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ORG/Escape.org \
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ORG/Fanfale1.org \
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ORG/Fanfale2.org \
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ORG/Fanfale3.org \
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ORG/FireEye.org \
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ORG/Gameover.org \
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ORG/Ginsuke.org \
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ORG/Grand.org \
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ORG/Gravity.org \
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ORG/Hell.org \
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ORG/ironH.org \
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ORG/Jenka.org \
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ORG/Jenka2.org \
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ORG/Kodou.org \
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ORG/LastBtl3.org \
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ORG/LastBtl.org \
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ORG/LastCave.org \
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ORG/Marine.org \
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ORG/Maze.org \
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ORG/MDown2.org \
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ORG/Mura.org \
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ORG/Oside.org \
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ORG/Plant.org \
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ORG/quiet.org \
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ORG/Requiem.org \
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ORG/Toroko.org \
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ORG/Vivi.org \
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ORG/Wanpak2.org \
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ORG/Wanpaku.org \
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ORG/Weed.org \
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ORG/White.org \
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ORG/XXXX.org \
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ORG/Zonbie.org \
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WAVE/Wave.dat
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ifeq ($(JAPANESE), 1)
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RESOURCES += BITMAP/pixel_jp.bmp
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else
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RESOURCES += BITMAP/pixel.bmp
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endif
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ifeq ($(RENDERER), OpenGL3)
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SOURCES += src/Backends/Rendering/OpenGL3
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CXXFLAGS += `pkg-config glew --cflags`
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@ -174,6 +245,21 @@ obj/$(FILENAME)/%.o: %.cpp
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@echo Compiling $<
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@$(CXX) $(CXXFLAGS) $< -o $@ -c
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obj/$(FILENAME)/Resource.o: src/Resource.cpp $(addprefix src/Resource/, $(addsuffix .h, $(RESOURCES)))
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@mkdir -p $(@D)
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@echo Compiling $<
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@$(CXX) $(CXXFLAGS) $< -o $@ -c
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src/Resource/%.h: $(ASSETS_DIRECTORY)/resources/% obj/bin2h
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@mkdir -p $(@D)
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@echo Converting $<
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@obj/bin2h $< $@
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obj/bin2h: bin2h/bin2h.c
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@mkdir -p $(@D)
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@echo Compiling $^
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@$(NATIVECC) -O3 -s -std=c90 -Wall -Wextra -pedantic $^ -o $@
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include $(wildcard $(DEPENDENCIES))
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obj/$(FILENAME)/windows_resources.o: msvc2003/CSE2.rc
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@ -58,86 +58,6 @@ BEGIN
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END
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END
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/////////////////////////////////////////////////////////////////////////////
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//
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// Bitmap
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//
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CREDIT01 BITMAP "..\\assets\\resources\\BITMAP\\Credit01.bmp"
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CREDIT02 BITMAP "..\\assets\\resources\\BITMAP\\Credit02.bmp"
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CREDIT03 BITMAP "..\\assets\\resources\\BITMAP\\Credit03.bmp"
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CREDIT04 BITMAP "..\\assets\\resources\\BITMAP\\Credit04.bmp"
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CREDIT05 BITMAP "..\\assets\\resources\\BITMAP\\Credit05.bmp"
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CREDIT06 BITMAP "..\\assets\\resources\\BITMAP\\Credit06.bmp"
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CREDIT07 BITMAP "..\\assets\\resources\\BITMAP\\Credit07.bmp"
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CREDIT08 BITMAP "..\\assets\\resources\\BITMAP\\Credit08.bmp"
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CREDIT09 BITMAP "..\\assets\\resources\\BITMAP\\Credit09.bmp"
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CREDIT10 BITMAP "..\\assets\\resources\\BITMAP\\Credit10.bmp"
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CREDIT11 BITMAP "..\\assets\\resources\\BITMAP\\Credit11.bmp"
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CREDIT12 BITMAP "..\\assets\\resources\\BITMAP\\Credit12.bmp"
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CREDIT14 BITMAP "..\\assets\\resources\\BITMAP\\Credit14.bmp"
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CREDIT15 BITMAP "..\\assets\\resources\\BITMAP\\Credit15.bmp"
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CREDIT16 BITMAP "..\\assets\\resources\\BITMAP\\Credit16.bmp"
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CREDIT17 BITMAP "..\\assets\\resources\\BITMAP\\Credit17.bmp"
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CREDIT18 BITMAP "..\\assets\\resources\\BITMAP\\Credit18.bmp"
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PIXEL BITMAP "..\\assets\\resources\\BITMAP\\pixel.bmp"
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/////////////////////////////////////////////////////////////////////////////
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//
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// ORG
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//
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ACCESS ORG "..\\assets\\resources\\ORG\\Access.org"
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ANZEN ORG "..\\assets\\resources\\ORG\\Anzen.org"
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BALCONY ORG "..\\assets\\resources\\ORG\\Balcony.org"
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BALLOS ORG "..\\assets\\resources\\ORG\\Ballos.org"
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BDOWN ORG "..\\assets\\resources\\ORG\\BreakDown.org"
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CEMETERY ORG "..\\assets\\resources\\ORG\\Cemetery.org"
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CURLY ORG "..\\assets\\resources\\ORG\\Curly.org"
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DR ORG "..\\assets\\resources\\ORG\\Dr.org"
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ENDING ORG "..\\assets\\resources\\ORG\\Ending.org"
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ESCAPE ORG "..\\assets\\resources\\ORG\\Escape.org"
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FANFALE1 ORG "..\\assets\\resources\\ORG\\Fanfale1.org"
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FANFALE2 ORG "..\\assets\\resources\\ORG\\Fanfale2.org"
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FANFALE3 ORG "..\\assets\\resources\\ORG\\Fanfale3.org"
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FIREEYE ORG "..\\assets\\resources\\ORG\\FireEye.org"
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GAMEOVER ORG "..\\assets\\resources\\ORG\\Gameover.org"
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GINSUKE ORG "..\\assets\\resources\\ORG\\Ginsuke.org"
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GRAND ORG "..\\assets\\resources\\ORG\\Grand.org"
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GRAVITY ORG "..\\assets\\resources\\ORG\\Gravity.org"
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HELL ORG "..\\assets\\resources\\ORG\\Hell.org"
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IRONH ORG "..\\assets\\resources\\ORG\\ironH.org"
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JENKA ORG "..\\assets\\resources\\ORG\\Jenka.org"
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JENKA2 ORG "..\\assets\\resources\\ORG\\Jenka2.org"
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KODOU ORG "..\\assets\\resources\\ORG\\Kodou.org"
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LASTBTL ORG "..\\assets\\resources\\ORG\\LastBtl.org"
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LASTBT3 ORG "..\\assets\\resources\\ORG\\LastBtl3.org"
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LASTCAVE ORG "..\\assets\\resources\\ORG\\LastCave.org"
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MARINE ORG "..\\assets\\resources\\ORG\\Marine.org"
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MAZE ORG "..\\assets\\resources\\ORG\\Maze.org"
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MDOWN2 ORG "..\\assets\\resources\\ORG\\MDown2.org"
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OSIDE ORG "..\\assets\\resources\\ORG\\Oside.org"
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MURA ORG "..\\assets\\resources\\ORG\\Mura.org"
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PLANT ORG "..\\assets\\resources\\ORG\\Plant.org"
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QUIET ORG "..\\assets\\resources\\ORG\\quiet.org"
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REQUIEM ORG "..\\assets\\resources\\ORG\\Requiem.org"
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TOROKO ORG "..\\assets\\resources\\ORG\\Toroko.org"
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VIVI ORG "..\\assets\\resources\\ORG\\Vivi.org"
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WANPAK2 ORG "..\\assets\\resources\\ORG\\Wanpak2.org"
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WANPAKU ORG "..\\assets\\resources\\ORG\\Wanpaku.org"
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WEED ORG "..\\assets\\resources\\ORG\\Weed.org"
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WHITE ORG "..\\assets\\resources\\ORG\\White.org"
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XXXX ORG "..\\assets\\resources\\ORG\\XXXX.org"
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ZONBIE ORG "..\\assets\\resources\\ORG\\Zonbie.org"
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/////////////////////////////////////////////////////////////////////////////
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//
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// WAVE
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//
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WAVE100 WAVE "..\\assets\\resources\\WAVE\\Wave.dat"
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CURSOR_IKA CURSOR "..\\assets\\resources\\CURSOR\\CURSOR_IKA.cur"
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CURSOR_NORMAL CURSOR "..\\assets\\resources\\CURSOR\\CURSOR_NORMAL.cur"
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44
src/Draw.cpp
44
src/Draw.cpp
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@ -13,6 +13,7 @@
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#include "Ending.h"
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#include "Generic.h"
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#include "MapName.h"
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#include "Resource.h"
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#include "Tags.h"
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#include "TextScr.h"
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@ -211,26 +212,13 @@ BOOL MakeSurface_Resource(const char *name, SurfaceID surf_no)
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if (surf[surf_no] != NULL)
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return FALSE;
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HRSRC hrscr = FindResourceA(NULL, name, RT_BITMAP);
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size_t size;
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const unsigned char *data = FindResource(name, "BITMAP", &size);
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if (hrscr == NULL)
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if (data == NULL)
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return FALSE;
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size_t size = SizeofResource(NULL, hrscr);
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const unsigned char *data = (unsigned char*)LockResource(LoadResource(NULL, hrscr));
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// The bitmap we get from LockResource is incomplete, so we need to restore its missing header here
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unsigned char *bmp_buffer = (unsigned char*)malloc(size + 0xE);
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if (bmp_buffer == NULL)
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return FALSE;
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const unsigned char bmp_header[0xE] = {0x42, 0x4D, 0x76, 0x4B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x00, 0x00, 0x00};
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memcpy(bmp_buffer, bmp_header, 0xE);
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memcpy(bmp_buffer + 0xE, data, size);
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SDL_RWops *fp = SDL_RWFromConstMem(bmp_buffer, size + 0xE);
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SDL_RWops *fp = SDL_RWFromConstMem(data, size);
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SDL_Surface *surface = SDL_LoadBMP_RW(fp, 1);
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surf[surf_no] = Backend_CreateSurface(surface->w * magnification, surface->h * magnification);
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@ -321,26 +309,10 @@ BOOL ReloadBitmap_Resource(const char *name, SurfaceID surf_no)
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if (surf_no >= SURFACE_ID_MAX)
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return FALSE;
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HRSRC hrscr = FindResourceA(NULL, name, RT_BITMAP);
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size_t size;
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const unsigned char *data = FindResource(name, "BITMAP", &size);
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if (hrscr == NULL)
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return FALSE;
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size_t size = SizeofResource(NULL, hrscr);
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const unsigned char *data = (unsigned char*)LockResource(LoadResource(NULL, hrscr));
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// The bitmap we get from LockResource is incomplete, so we need to restore its missing header here
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unsigned char *bmp_buffer = (unsigned char*)malloc(size + 0xE);
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if (bmp_buffer == NULL)
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return FALSE;
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const unsigned char bmp_header[0xE] = {0x42, 0x4D, 0x76, 0x4B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x00, 0x00, 0x00};
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memcpy(bmp_buffer, bmp_header, 0xE);
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memcpy(bmp_buffer + 0xE, data, size);
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SDL_RWops *fp = SDL_RWFromConstMem(bmp_buffer, size + 0xE);
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SDL_RWops *fp = SDL_RWFromConstMem(data, size);
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SDL_Surface *surface = SDL_LoadBMP_RW(fp, 1);
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if (!ScaleAndUploadSurface(surface, surf_no))
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@ -14,6 +14,7 @@
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#include "WindowsWrapper.h"
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#include "Resource.h"
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#include "Sound.h"
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#define PANDUMMY 0xFF
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@ -358,20 +359,17 @@ signed char wave_data[100][0x100];
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BOOL InitWaveData100(void)
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{
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HRSRC hrscr;
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DWORD *lpdword; // リソースのアドレス (Resource address)
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const DWORD *lpdword; // リソースのアドレス (Resource address)
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if (lpDS == NULL)
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return FALSE;
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// リソースの検索 (Search for resources)
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hrscr = FindResourceA(NULL, "WAVE100", "WAVE");
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lpdword = (DWORD*)FindResource("WAVE100", "WAVE", NULL);
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if (hrscr == NULL)
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if (lpdword == NULL)
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return FALSE;
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// リソースのアドレスを取得 (Get resource address)
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lpdword = (DWORD*)LockResource(LoadResource(NULL, hrscr));
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memcpy(wave_data, lpdword, 100 * 0x100);
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return TRUE;
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@ -607,12 +605,10 @@ BOOL OrgData::InitMusicData(const char *path)
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char pass_check[6];
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char ver = 0;
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HRSRC hrscr = FindResourceA(NULL, path, "ORG");
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if (hrscr == NULL)
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const unsigned char *p = FindResource(path, "ORG", NULL);
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if (p == NULL)
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return FALSE;
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unsigned char *p = (unsigned char*)LockResource(LoadResource(0, hrscr));
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memcpy(&pass_check[0], p, 6);
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p += 6;
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166
src/Resource.cpp
Normal file
166
src/Resource.cpp
Normal file
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@ -0,0 +1,166 @@
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#include "Resource.h"
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#include <stddef.h>
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#include <string.h>
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#include "Resource/ORG/Access.org.h"
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#include "Resource/ORG/Anzen.org.h"
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#include "Resource/ORG/Balcony.org.h"
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#include "Resource/ORG/Ballos.org.h"
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#include "Resource/ORG/BreakDown.org.h"
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#include "Resource/ORG/Cemetery.org.h"
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#include "Resource/ORG/Curly.org.h"
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#include "Resource/ORG/Dr.org.h"
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#include "Resource/ORG/Ending.org.h"
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#include "Resource/ORG/Escape.org.h"
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#include "Resource/ORG/Fanfale1.org.h"
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#include "Resource/ORG/Fanfale2.org.h"
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#include "Resource/ORG/Fanfale3.org.h"
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#include "Resource/ORG/FireEye.org.h"
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#include "Resource/ORG/Gameover.org.h"
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#include "Resource/ORG/Ginsuke.org.h"
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#include "Resource/ORG/Grand.org.h"
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#include "Resource/ORG/Gravity.org.h"
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#include "Resource/ORG/Hell.org.h"
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#include "Resource/ORG/ironH.org.h"
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#include "Resource/ORG/Jenka.org.h"
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#include "Resource/ORG/Jenka2.org.h"
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#include "Resource/ORG/Kodou.org.h"
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#include "Resource/ORG/LastBtl3.org.h"
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#include "Resource/ORG/LastBtl.org.h"
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#include "Resource/ORG/LastCave.org.h"
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#include "Resource/ORG/Marine.org.h"
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#include "Resource/ORG/Maze.org.h"
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#include "Resource/ORG/MDown2.org.h"
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#include "Resource/ORG/Mura.org.h"
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#include "Resource/ORG/Oside.org.h"
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#include "Resource/ORG/Plant.org.h"
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#include "Resource/ORG/quiet.org.h"
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#include "Resource/ORG/Requiem.org.h"
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#include "Resource/ORG/Toroko.org.h"
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#include "Resource/ORG/Vivi.org.h"
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#include "Resource/ORG/Wanpak2.org.h"
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#include "Resource/ORG/Wanpaku.org.h"
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#include "Resource/ORG/Weed.org.h"
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#include "Resource/ORG/White.org.h"
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#include "Resource/ORG/XXXX.org.h"
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#include "Resource/ORG/Zonbie.org.h"
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#include "Resource/WAVE/Wave.dat.h"
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#include "Resource/BITMAP/Credit01.bmp.h"
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#include "Resource/BITMAP/Credit02.bmp.h"
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#include "Resource/BITMAP/Credit03.bmp.h"
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#include "Resource/BITMAP/Credit04.bmp.h"
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#include "Resource/BITMAP/Credit05.bmp.h"
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#include "Resource/BITMAP/Credit06.bmp.h"
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#include "Resource/BITMAP/Credit07.bmp.h"
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#include "Resource/BITMAP/Credit08.bmp.h"
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#include "Resource/BITMAP/Credit09.bmp.h"
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#include "Resource/BITMAP/Credit10.bmp.h"
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#include "Resource/BITMAP/Credit11.bmp.h"
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#include "Resource/BITMAP/Credit12.bmp.h"
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#include "Resource/BITMAP/Credit14.bmp.h"
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#include "Resource/BITMAP/Credit15.bmp.h"
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#include "Resource/BITMAP/Credit16.bmp.h"
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#include "Resource/BITMAP/Credit17.bmp.h"
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#include "Resource/BITMAP/Credit18.bmp.h"
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#ifdef JAPANESE
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#include "Resource/BITMAP/pixel_jp.bmp.h"
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#else
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#include "Resource/BITMAP/pixel.bmp.h"
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#endif
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static const struct
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{
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const char *type;
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const char *name;
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const unsigned char *data;
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size_t size;
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} resources[] = {
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{"ORG", "ACCESS", rAccess, sizeof(rAccess)},
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{"ORG", "ANZEN", rAnzen, sizeof(rAnzen)},
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{"ORG", "BALCONY", rBalcony, sizeof(rBalcony)},
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{"ORG", "BALLOS", rBallos, sizeof(rBallos)},
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{"ORG", "BDOWN", rBreakDown, sizeof(rBreakDown)},
|
||||
{"ORG", "CEMETERY", rCemetery, sizeof(rCemetery)},
|
||||
#ifdef NONPORTABLE
|
||||
{"ORG", "Curly", rCurly, sizeof(rCurly)},
|
||||
#else
|
||||
{"ORG", "CURLY", rCurly, sizeof(rCurly)},
|
||||
#endif
|
||||
{"ORG", "DR", rDr, sizeof(rDr)},
|
||||
{"ORG", "ENDING", rEnding, sizeof(rEnding)},
|
||||
{"ORG", "ESCAPE", rEscape, sizeof(rEscape)},
|
||||
{"ORG", "FANFALE1", rFanfale1, sizeof(rFanfale1)},
|
||||
{"ORG", "FANFALE2", rFanfale2, sizeof(rFanfale2)},
|
||||
{"ORG", "FANFALE3", rFanfale3, sizeof(rFanfale3)},
|
||||
{"ORG", "FIREEYE", rFireEye, sizeof(rFireEye)},
|
||||
{"ORG", "GAMEOVER", rGameover, sizeof(rGameover)},
|
||||
{"ORG", "GINSUKE", rGinsuke, sizeof(rGinsuke)},
|
||||
{"ORG", "GRAND", rGrand, sizeof(rGrand)},
|
||||
{"ORG", "GRAVITY", rGravity, sizeof(rGravity)},
|
||||
{"ORG", "HELL", rHell, sizeof(rHell)},
|
||||
{"ORG", "IRONH", rironH, sizeof(rironH)},
|
||||
{"ORG", "JENKA", rJenka, sizeof(rJenka)},
|
||||
{"ORG", "JENKA2", rJenka2, sizeof(rJenka2)},
|
||||
{"ORG", "KODOU", rKodou, sizeof(rKodou)},
|
||||
{"ORG", "LASTBT3", rLastBtl3, sizeof(rLastBtl3)},
|
||||
{"ORG", "LASTBTL", rLastBtl, sizeof(rLastBtl)},
|
||||
{"ORG", "LASTCAVE", rLastCave, sizeof(rLastCave)},
|
||||
{"ORG", "MARINE", rMarine, sizeof(rMarine)},
|
||||
{"ORG", "MAZE", rMaze, sizeof(rMaze)},
|
||||
{"ORG", "MDOWN2", rMDown2, sizeof(rMDown2)},
|
||||
{"ORG", "MURA", rMura, sizeof(rMura)},
|
||||
{"ORG", "OSIDE", rOside, sizeof(rOside)},
|
||||
{"ORG", "PLANT", rPlant, sizeof(rPlant)},
|
||||
{"ORG", "QUIET", rquiet, sizeof(rquiet)},
|
||||
{"ORG", "REQUIEM", rRequiem, sizeof(rRequiem)},
|
||||
{"ORG", "TOROKO", rToroko, sizeof(rToroko)},
|
||||
{"ORG", "VIVI", rVivi, sizeof(rVivi)},
|
||||
{"ORG", "WANPAK2", rWanpak2, sizeof(rWanpak2)},
|
||||
{"ORG", "WANPAKU", rWanpaku, sizeof(rWanpaku)},
|
||||
{"ORG", "WEED", rWeed, sizeof(rWeed)},
|
||||
{"ORG", "WHITE", rWhite, sizeof(rWhite)},
|
||||
{"ORG", "XXXX", rXXXX, sizeof(rXXXX)},
|
||||
{"ORG", "ZONBIE", rZonbie, sizeof(rZonbie)},
|
||||
|
||||
{"WAVE", "WAVE100", rWave, sizeof(rWave)},
|
||||
|
||||
{"BITMAP", "CREDIT01", rCredit01, sizeof(rCredit01)},
|
||||
{"BITMAP", "CREDIT02", rCredit02, sizeof(rCredit02)},
|
||||
{"BITMAP", "CREDIT03", rCredit03, sizeof(rCredit03)},
|
||||
{"BITMAP", "CREDIT04", rCredit04, sizeof(rCredit04)},
|
||||
{"BITMAP", "CREDIT05", rCredit05, sizeof(rCredit05)},
|
||||
{"BITMAP", "CREDIT06", rCredit06, sizeof(rCredit06)},
|
||||
{"BITMAP", "CREDIT07", rCredit07, sizeof(rCredit07)},
|
||||
{"BITMAP", "CREDIT08", rCredit08, sizeof(rCredit08)},
|
||||
{"BITMAP", "CREDIT09", rCredit09, sizeof(rCredit09)},
|
||||
{"BITMAP", "CREDIT10", rCredit10, sizeof(rCredit10)},
|
||||
{"BITMAP", "CREDIT11", rCredit11, sizeof(rCredit11)},
|
||||
{"BITMAP", "CREDIT12", rCredit12, sizeof(rCredit12)},
|
||||
{"BITMAP", "CREDIT14", rCredit14, sizeof(rCredit14)},
|
||||
{"BITMAP", "CREDIT15", rCredit15, sizeof(rCredit15)},
|
||||
{"BITMAP", "CREDIT16", rCredit16, sizeof(rCredit16)},
|
||||
{"BITMAP", "CREDIT17", rCredit17, sizeof(rCredit17)},
|
||||
{"BITMAP", "CREDIT18", rCredit18, sizeof(rCredit18)},
|
||||
#ifdef JAPANESE
|
||||
{"BITMAP", "PIXEL", rpixel_jp, sizeof(rpixel_jp)},
|
||||
#else
|
||||
{"BITMAP", "PIXEL", rpixel, sizeof(rpixel)},
|
||||
#endif
|
||||
};
|
||||
|
||||
const unsigned char* FindResource(const char *name, const char *type, size_t *size)
|
||||
{
|
||||
for (unsigned int i = 0; i < sizeof(resources) / sizeof(resources[0]); ++i)
|
||||
{
|
||||
if (!strcmp(name, resources[i].name) && !strcmp(type, resources[i].type))
|
||||
{
|
||||
if (size)
|
||||
*size = resources[i].size;
|
||||
|
||||
return resources[i].data;
|
||||
}
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
5
src/Resource.h
Normal file
5
src/Resource.h
Normal file
|
@ -0,0 +1,5 @@
|
|||
#pragma once
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
const unsigned char* FindResource(const char *name, const char *type, size_t *size);
|
Loading…
Add table
Reference in a new issue