Make some code uniform

This commit is contained in:
Clownacy 2020-09-10 21:26:22 +01:00
parent 84c1e00c95
commit 1f88f7ffaf

View file

@ -236,12 +236,13 @@ BOOL MakeSurface_Resource(const char *name, SurfaceID surf_no)
return FALSE;
}
FreeBitmap(image_buffer);
surface_metadata[surf_no].type = SURFACE_SOURCE_RESOURCE;
surface_metadata[surf_no].width = width;
surface_metadata[surf_no].height = height;
surface_metadata[surf_no].bSystem = FALSE;
strcpy(surface_metadata[surf_no].name, name);
FreeBitmap(image_buffer);
return TRUE;
}
@ -297,12 +298,13 @@ BOOL MakeSurface_File(const char *name, SurfaceID surf_no)
return FALSE;
}
FreeBitmap(image_buffer);
surface_metadata[surf_no].type = SURFACE_SOURCE_FILE;
surface_metadata[surf_no].width = width;
surface_metadata[surf_no].height = height;
surface_metadata[surf_no].bSystem = FALSE;
strcpy(surface_metadata[surf_no].name, name);
FreeBitmap(image_buffer);
return TRUE;
}
@ -373,6 +375,7 @@ BOOL ReloadBitmap_File(const char *name, SurfaceID surf_no)
}
FreeBitmap(image_buffer);
surface_metadata[surf_no].type = SURFACE_SOURCE_FILE;
strcpy(surface_metadata[surf_no].name, name);