Cleanup and extra error-handling
This commit is contained in:
parent
ee1d777ebb
commit
1f9247e587
1 changed files with 111 additions and 104 deletions
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@ -94,8 +94,8 @@ RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_w
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(void)window_title;
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(void)window_title;
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(void)fullscreen;
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(void)fullscreen;
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WHBGfxInit();
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if (WHBGfxInit())
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{
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// Initialise the shaders
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// Initialise the shaders
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// Texture shader
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// Texture shader
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@ -132,8 +132,9 @@ RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_w
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GX2R_RESOURCE_USAGE_GPU_READ);
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GX2R_RESOURCE_USAGE_GPU_READ);
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vertex_position_buffer.elemSize = 2 * sizeof(float);
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vertex_position_buffer.elemSize = 2 * sizeof(float);
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vertex_position_buffer.elemCount = 4;
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vertex_position_buffer.elemCount = 4;
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GX2RCreateBuffer(&vertex_position_buffer);
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if (GX2RCreateBuffer(&vertex_position_buffer))
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{
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// Initialise texture coordinate buffer
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// Initialise texture coordinate buffer
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texture_coordinate_buffer.flags = (GX2RResourceFlags)(GX2R_RESOURCE_BIND_VERTEX_BUFFER |
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texture_coordinate_buffer.flags = (GX2RResourceFlags)(GX2R_RESOURCE_BIND_VERTEX_BUFFER |
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GX2R_RESOURCE_USAGE_CPU_READ |
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GX2R_RESOURCE_USAGE_CPU_READ |
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@ -141,8 +142,9 @@ RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_w
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GX2R_RESOURCE_USAGE_GPU_READ);
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GX2R_RESOURCE_USAGE_GPU_READ);
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texture_coordinate_buffer.elemSize = 2 * sizeof(float);
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texture_coordinate_buffer.elemSize = 2 * sizeof(float);
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texture_coordinate_buffer.elemCount = 4;
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texture_coordinate_buffer.elemCount = 4;
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GX2RCreateBuffer(&texture_coordinate_buffer);
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if (GX2RCreateBuffer(&texture_coordinate_buffer))
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{
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// Initialise sampler
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// Initialise sampler
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GX2InitSampler(&sampler, GX2_TEX_CLAMP_MODE_CLAMP, GX2_TEX_XY_FILTER_MODE_LINEAR);
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GX2InitSampler(&sampler, GX2_TEX_CLAMP_MODE_CLAMP, GX2_TEX_XY_FILTER_MODE_LINEAR);
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@ -152,7 +154,7 @@ RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_w
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if (framebuffer_surface != NULL)
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if (framebuffer_surface != NULL)
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{
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{
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// Create a 'context' (this voodoo magic can be used to undo `GX2SetColorBuffer`,
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// Create a 'context' (this voodoo magic can be used to undo `GX2SetColorBuffer`,
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// allowing us to draw to the screen once again).
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// allowing us to draw to the screen once again)
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gx2_context = (GX2ContextState*)aligned_alloc(GX2_CONTEXT_STATE_ALIGNMENT, sizeof(GX2ContextState));
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gx2_context = (GX2ContextState*)aligned_alloc(GX2_CONTEXT_STATE_ALIGNMENT, sizeof(GX2ContextState));
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memset(gx2_context, 0, sizeof(GX2ContextState));
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memset(gx2_context, 0, sizeof(GX2ContextState));
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GX2SetupContextStateEx(gx2_context, TRUE);
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GX2SetupContextStateEx(gx2_context, TRUE);
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@ -161,17 +163,6 @@ RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_w
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// Disable depth-test (enabled by default for some reason)
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// Disable depth-test (enabled by default for some reason)
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GX2SetDepthOnlyControl(FALSE, FALSE, GX2_COMPARE_FUNC_ALWAYS);
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GX2SetDepthOnlyControl(FALSE, FALSE, GX2_COMPARE_FUNC_ALWAYS);
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// Set custom blending mode for pre-multiplied alpha
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/* GX2SetBlendControl(GX2_RENDER_TARGET_0,
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GX2_BLEND_MODE_ZERO,
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GX2_BLEND_MODE_ONE,
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GX2_BLEND_COMBINE_MODE_ADD,
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TRUE,
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GX2_BLEND_MODE_ZERO,
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GX2_BLEND_MODE_ONE,
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GX2_BLEND_COMBINE_MODE_ADD);
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*/
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// Calculate centred viewports
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// Calculate centred viewports
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switch (GX2GetSystemTVScanMode())
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switch (GX2GetSystemTVScanMode())
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{
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{
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@ -204,7 +195,18 @@ RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_w
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}
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}
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GX2RDestroyBufferEx(&texture_coordinate_buffer, (GX2RResourceFlags)0);
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GX2RDestroyBufferEx(&texture_coordinate_buffer, (GX2RResourceFlags)0);
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}
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else
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{
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Backend_PrintError("Couldn't create the texture coordinate buffer");
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}
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GX2RDestroyBufferEx(&vertex_position_buffer, (GX2RResourceFlags)0);
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GX2RDestroyBufferEx(&vertex_position_buffer, (GX2RResourceFlags)0);
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}
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else
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{
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Backend_PrintError("Couldn't create the vertex position buffer");
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}
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WHBGfxFreeShaderGroup(&glyph_shader);
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WHBGfxFreeShaderGroup(&glyph_shader);
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}
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}
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@ -235,6 +237,11 @@ RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_w
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}
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}
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WHBGfxShutdown();
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WHBGfxShutdown();
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}
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else
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{
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Backend_PrintError("WHBGfxInit failed");
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}
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return NULL;
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return NULL;
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}
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}
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@ -771,7 +778,7 @@ void RenderBackend_FlushGlyphs(void)
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void RenderBackend_HandleRenderTargetLoss(void)
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void RenderBackend_HandleRenderTargetLoss(void)
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{
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{
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// No problem for us
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// Doesn't happen on the Wii U
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}
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}
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void RenderBackend_HandleWindowResize(unsigned int width, unsigned int height)
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void RenderBackend_HandleWindowResize(unsigned int width, unsigned int height)
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@ -779,5 +786,5 @@ void RenderBackend_HandleWindowResize(unsigned int width, unsigned int height)
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(void)width;
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(void)width;
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(void)height;
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(void)height;
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// No problem for us
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// Doesn't happen on the Wii U
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}
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}
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