Cleanup and extra error-handling

This commit is contained in:
Clownacy 2020-04-23 14:31:19 +01:00
parent ee1d777ebb
commit 1f9247e587

View file

@ -94,8 +94,8 @@ RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_w
(void)window_title;
(void)fullscreen;
WHBGfxInit();
if (WHBGfxInit())
{
// Initialise the shaders
// Texture shader
@ -132,8 +132,9 @@ RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_w
GX2R_RESOURCE_USAGE_GPU_READ);
vertex_position_buffer.elemSize = 2 * sizeof(float);
vertex_position_buffer.elemCount = 4;
GX2RCreateBuffer(&vertex_position_buffer);
if (GX2RCreateBuffer(&vertex_position_buffer))
{
// Initialise texture coordinate buffer
texture_coordinate_buffer.flags = (GX2RResourceFlags)(GX2R_RESOURCE_BIND_VERTEX_BUFFER |
GX2R_RESOURCE_USAGE_CPU_READ |
@ -141,8 +142,9 @@ RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_w
GX2R_RESOURCE_USAGE_GPU_READ);
texture_coordinate_buffer.elemSize = 2 * sizeof(float);
texture_coordinate_buffer.elemCount = 4;
GX2RCreateBuffer(&texture_coordinate_buffer);
if (GX2RCreateBuffer(&texture_coordinate_buffer))
{
// Initialise sampler
GX2InitSampler(&sampler, GX2_TEX_CLAMP_MODE_CLAMP, GX2_TEX_XY_FILTER_MODE_LINEAR);
@ -152,7 +154,7 @@ RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_w
if (framebuffer_surface != NULL)
{
// Create a 'context' (this voodoo magic can be used to undo `GX2SetColorBuffer`,
// allowing us to draw to the screen once again).
// allowing us to draw to the screen once again)
gx2_context = (GX2ContextState*)aligned_alloc(GX2_CONTEXT_STATE_ALIGNMENT, sizeof(GX2ContextState));
memset(gx2_context, 0, sizeof(GX2ContextState));
GX2SetupContextStateEx(gx2_context, TRUE);
@ -161,17 +163,6 @@ RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_w
// Disable depth-test (enabled by default for some reason)
GX2SetDepthOnlyControl(FALSE, FALSE, GX2_COMPARE_FUNC_ALWAYS);
// Set custom blending mode for pre-multiplied alpha
/* GX2SetBlendControl(GX2_RENDER_TARGET_0,
GX2_BLEND_MODE_ZERO,
GX2_BLEND_MODE_ONE,
GX2_BLEND_COMBINE_MODE_ADD,
TRUE,
GX2_BLEND_MODE_ZERO,
GX2_BLEND_MODE_ONE,
GX2_BLEND_COMBINE_MODE_ADD);
*/
// Calculate centred viewports
switch (GX2GetSystemTVScanMode())
{
@ -204,7 +195,18 @@ RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_w
}
GX2RDestroyBufferEx(&texture_coordinate_buffer, (GX2RResourceFlags)0);
}
else
{
Backend_PrintError("Couldn't create the texture coordinate buffer");
}
GX2RDestroyBufferEx(&vertex_position_buffer, (GX2RResourceFlags)0);
}
else
{
Backend_PrintError("Couldn't create the vertex position buffer");
}
WHBGfxFreeShaderGroup(&glyph_shader);
}
@ -235,6 +237,11 @@ RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_w
}
WHBGfxShutdown();
}
else
{
Backend_PrintError("WHBGfxInit failed");
}
return NULL;
}
@ -771,7 +778,7 @@ void RenderBackend_FlushGlyphs(void)
void RenderBackend_HandleRenderTargetLoss(void)
{
// No problem for us
// Doesn't happen on the Wii U
}
void RenderBackend_HandleWindowResize(unsigned int width, unsigned int height)
@ -779,5 +786,5 @@ void RenderBackend_HandleWindowResize(unsigned int width, unsigned int height)
(void)width;
(void)height;
// No problem for us
// Doesn't happen on the Wii U
}