Re-added widescreen/tallscreen-safe camera stuff

This commit is contained in:
Clownacy 2019-03-07 18:33:55 +00:00
parent b57bb0fdbc
commit 2165a4ebb1

View file

@ -16,6 +16,39 @@ void MoveFrame3()
int16_t map_w, map_l;
GetMapData(0, &map_w, &map_l);
#if WINDOW_WIDTH != 320 || WINDOW_HEIGHT != 240 // TODO - Really need to make this a compiler flag
// Widescreen/tallscreen-safe behaviour
if (map_w * 0x10 < WINDOW_WIDTH)
{
gFrame.x = -((WINDOW_WIDTH - map_w * 0x10) * 0x200 / 2);
}
else
{
gFrame.x += (*gFrame.tgt_x - (WINDOW_WIDTH * 0x100) - gFrame.x) / gFrame.wait;
if (gFrame.x / 0x200 < 0)
gFrame.x = 0;
if (gFrame.x > ((map_w - 1) * 0x10 - WINDOW_WIDTH) * 0x200)
gFrame.x = ((map_w - 1) * 0x10 - WINDOW_WIDTH) * 0x200;
}
if (map_l * 0x10 < WINDOW_HEIGHT)
{
gFrame.y = -((WINDOW_HEIGHT - map_l * 0x10) * 0x200 / 2);
}
else
{
gFrame.y += (*gFrame.tgt_y - (WINDOW_HEIGHT * 0x100) - gFrame.y) / gFrame.wait;
if (gFrame.y / 0x200 < 0)
gFrame.y = 0;
if (gFrame.y > ((map_l - 1) * 0x10 - WINDOW_HEIGHT) * 0x200)
gFrame.y = ((map_l - 1) * 0x10 - WINDOW_HEIGHT) * 0x200;
}
#else
// Vanilla behaviour
gFrame.x += (*gFrame.tgt_x - (WINDOW_WIDTH * 0x100) - gFrame.x) / gFrame.wait;
gFrame.y += (*gFrame.tgt_y - (WINDOW_HEIGHT * 0x100) - gFrame.y) / gFrame.wait;
@ -28,6 +61,7 @@ void MoveFrame3()
gFrame.x = ((map_w - 1) * 0x10 - WINDOW_WIDTH) * 0x200;
if (gFrame.y > ((map_l - 1) * 0x10 - WINDOW_HEIGHT) * 0x200)
gFrame.y = ((map_l - 1) * 0x10 - WINDOW_HEIGHT) * 0x200;
#endif
//Quake
if (gFrame.quake2)