diff --git a/src/Frame.cpp b/src/Frame.cpp index cabfe71a..0d28497d 100644 --- a/src/Frame.cpp +++ b/src/Frame.cpp @@ -16,6 +16,39 @@ void MoveFrame3() int16_t map_w, map_l; GetMapData(0, &map_w, &map_l); +#if WINDOW_WIDTH != 320 || WINDOW_HEIGHT != 240 // TODO - Really need to make this a compiler flag + // Widescreen/tallscreen-safe behaviour + if (map_w * 0x10 < WINDOW_WIDTH) + { + gFrame.x = -((WINDOW_WIDTH - map_w * 0x10) * 0x200 / 2); + } + else + { + gFrame.x += (*gFrame.tgt_x - (WINDOW_WIDTH * 0x100) - gFrame.x) / gFrame.wait; + + if (gFrame.x / 0x200 < 0) + gFrame.x = 0; + + if (gFrame.x > ((map_w - 1) * 0x10 - WINDOW_WIDTH) * 0x200) + gFrame.x = ((map_w - 1) * 0x10 - WINDOW_WIDTH) * 0x200; + } + + if (map_l * 0x10 < WINDOW_HEIGHT) + { + gFrame.y = -((WINDOW_HEIGHT - map_l * 0x10) * 0x200 / 2); + } + else + { + gFrame.y += (*gFrame.tgt_y - (WINDOW_HEIGHT * 0x100) - gFrame.y) / gFrame.wait; + + if (gFrame.y / 0x200 < 0) + gFrame.y = 0; + + if (gFrame.y > ((map_l - 1) * 0x10 - WINDOW_HEIGHT) * 0x200) + gFrame.y = ((map_l - 1) * 0x10 - WINDOW_HEIGHT) * 0x200; + } +#else + // Vanilla behaviour gFrame.x += (*gFrame.tgt_x - (WINDOW_WIDTH * 0x100) - gFrame.x) / gFrame.wait; gFrame.y += (*gFrame.tgt_y - (WINDOW_HEIGHT * 0x100) - gFrame.y) / gFrame.wait; @@ -28,6 +61,7 @@ void MoveFrame3() gFrame.x = ((map_w - 1) * 0x10 - WINDOW_WIDTH) * 0x200; if (gFrame.y > ((map_l - 1) * 0x10 - WINDOW_HEIGHT) * 0x200) gFrame.y = ((map_l - 1) * 0x10 - WINDOW_HEIGHT) * 0x200; +#endif //Quake if (gFrame.quake2)