Shut up some Clang warnings in the Enhanced branch

Once again SDL2 using plain ints everywhere causes issues.
This commit is contained in:
Clownacy 2019-06-27 18:01:55 +00:00
parent 26af89d5bb
commit 21d5ba34b0

View file

@ -388,7 +388,7 @@ BOOL ReloadBitmap_Resource(const char *res, Surface_Ids surf_no)
static SDL_Rect RectToSDLRect(RECT *rect) static SDL_Rect RectToSDLRect(RECT *rect)
{ {
SDL_Rect SDLRect = {rect->left, rect->top, rect->right - rect->left, rect->bottom - rect->top}; SDL_Rect SDLRect = {(int)rect->left, (int)rect->top, (int)(rect->right - rect->left), (int)(rect->bottom - rect->top)};
if (SDLRect.w < 0) if (SDLRect.w < 0)
SDLRect.w = 0; SDLRect.w = 0;
if (SDLRect.h < 0) if (SDLRect.h < 0)
@ -468,7 +468,7 @@ void PutBitmap4(RECT *rcView, int x, int y, RECT *rect, Surface_Ids surf_no) //
void Surface2Surface(int x, int y, RECT *rect, int to, int from) void Surface2Surface(int x, int y, RECT *rect, int to, int from)
{ {
// Get rects // Get rects
SDL_Rect rcSet = {x * magnification, y * magnification, (rect->right - rect->left) * magnification, (rect->bottom - rect->top) * magnification}; SDL_Rect rcSet = {x * magnification, y * magnification, (int)(rect->right - rect->left) * magnification, (int)(rect->bottom - rect->top) * magnification};
SDL_Rect frameRect = RectToSDLRectScaled(rect); SDL_Rect frameRect = RectToSDLRectScaled(rect);
SDL_BlitSurface(surf[from].surface, &frameRect, surf[to].surface, &rcSet); SDL_BlitSurface(surf[from].surface, &frameRect, surf[to].surface, &rcSet);