Merge pull request #17 from GabrielRavier/armsItemImprove

Improve ArmsItem.cpp
This commit is contained in:
Clownacy 2019-05-07 09:27:36 +00:00 committed by GitHub
commit 243942c016
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -37,7 +37,7 @@ void ClearItemData()
BOOL AddArmsData(long code, long max_num) BOOL AddArmsData(long code, long max_num)
{ {
int i = 0; int i = 0;
for (;i < ARMS_MAX;) for (; i < ARMS_MAX;)
{ {
if (gArmsData[i].code == code) if (gArmsData[i].code == code)
break; break;
@ -57,6 +57,7 @@ BOOL AddArmsData(long code, long max_num)
gArmsData[i].level = 1; gArmsData[i].level = 1;
} }
// Set weapon and ammo
gArmsData[i].code = code; gArmsData[i].code = code;
gArmsData[i].max_num += max_num; gArmsData[i].max_num += max_num;
gArmsData[i].num += max_num; gArmsData[i].num += max_num;
@ -70,7 +71,7 @@ BOOL AddArmsData(long code, long max_num)
BOOL SubArmsData(long code) BOOL SubArmsData(long code)
{ {
int i = 0; int i = 0;
for (;i < ARMS_MAX; ++i) for (; i < ARMS_MAX; ++i)
if (gArmsData[i].code == code) if (gArmsData[i].code == code)
break; break;
@ -81,10 +82,11 @@ BOOL SubArmsData(long code)
#endif #endif
return FALSE; return FALSE;
//Shift all arms from the right to the left // Shift all arms from the right to the left
for (i += 1; i < ARMS_MAX; ++i) for (i += 1; i < ARMS_MAX; ++i)
gArmsData[i - 1] = gArmsData[i]; gArmsData[i - 1] = gArmsData[i];
// Clear farthest weapon and select first
gArmsData[i - 1].code = 0; gArmsData[i - 1].code = 0;
gSelectedArms = 0; gSelectedArms = 0;
return TRUE; return TRUE;
@ -93,7 +95,7 @@ BOOL SubArmsData(long code)
BOOL TradeArms(long code1, long code2, long max_num) BOOL TradeArms(long code1, long code2, long max_num)
{ {
int i = 0; int i = 0;
for (;i < ARMS_MAX;) for (; i < ARMS_MAX;)
{ {
if (gArmsData[i].code == code1) if (gArmsData[i].code == code1)
break; break;
@ -115,7 +117,7 @@ BOOL TradeArms(long code1, long code2, long max_num)
BOOL AddItemData(long code) BOOL AddItemData(long code)
{ {
int i = 0; int i = 0;
for (;i < ITEM_MAX;) for (; i < ITEM_MAX;)
{ {
if (gItemData[i].code == code) if (gItemData[i].code == code)
break; break;
@ -136,14 +138,14 @@ BOOL AddItemData(long code)
BOOL SubItemData(long code) BOOL SubItemData(long code)
{ {
int i = 0; int i = 0;
for (;i < ITEM_MAX; ++i) for (; i < ITEM_MAX; ++i)
if (gItemData[i].code == code) if (gItemData[i].code == code)
break; break;
if (i == ITEM_MAX) if (i == ITEM_MAX)
return FALSE; return FALSE;
//Shift all items from the right to the left // Shift all items from the right to the left
for (i += 1; i < ITEM_MAX; ++i) for (i += 1; i < ITEM_MAX; ++i)
gItemData[i - 1] = gItemData[i]; gItemData[i - 1] = gItemData[i];
@ -268,7 +270,7 @@ void MoveCampCursor()
void PutCampObject() void PutCampObject()
{ {
//Get rects // Get rects
RECT rcPer = {72, 48, 80, 56}; RECT rcPer = {72, 48, 80, 56};
RECT rcNone = {80, 48, 96, 56}; RECT rcNone = {80, 48, 96, 56};
RECT rcLv = {80, 80, 96, 88}; RECT rcLv = {80, 80, 96, 88};
@ -281,22 +283,22 @@ void PutCampObject()
RECT rcBoxBody = {0, 8, 244, 16}; RECT rcBoxBody = {0, 8, 244, 16};
RECT rcBoxBottom = {0, 16, 244, 24}; RECT rcBoxBottom = {0, 16, 244, 24};
//Draw box // Draw box
int y; int y;
PutBitmap3(&rcView, (WINDOW_WIDTH - 244) / 2, (WINDOW_HEIGHT - 224) / 2, &rcBoxTop, SURFACE_ID_TEXT_BOX); PutBitmap3(&rcView, (WINDOW_WIDTH - 244) / 2, (WINDOW_HEIGHT - 224) / 2, &rcBoxTop, SURFACE_ID_TEXT_BOX);
for (y = 1; y < 18; y++) for (y = 1; y < 18; y++)
PutBitmap3(&rcView, (WINDOW_WIDTH - 244) / 2, ((WINDOW_HEIGHT - 240) / 2) + (8 * (y + 1)), &rcBoxBody, SURFACE_ID_TEXT_BOX); PutBitmap3(&rcView, (WINDOW_WIDTH - 244) / 2, ((WINDOW_HEIGHT - 240) / 2) + (8 * (y + 1)), &rcBoxBody, SURFACE_ID_TEXT_BOX);
PutBitmap3(&rcView, (WINDOW_WIDTH - 244) / 2, ((WINDOW_HEIGHT - 240) / 2) + (8 * (y + 1)), &rcBoxBottom, SURFACE_ID_TEXT_BOX); PutBitmap3(&rcView, (WINDOW_WIDTH - 244) / 2, ((WINDOW_HEIGHT - 240) / 2) + (8 * (y + 1)), &rcBoxBottom, SURFACE_ID_TEXT_BOX);
//Move titles // Move titles
if (gCampTitleY > (WINDOW_HEIGHT - 208) / 2) if (gCampTitleY > (WINDOW_HEIGHT - 208) / 2)
--gCampTitleY; --gCampTitleY;
//Draw titles // Draw titles
PutBitmap3(&rcView, (WINDOW_WIDTH - 224) / 2, gCampTitleY, &rcTitle1, SURFACE_ID_TEXT_BOX); PutBitmap3(&rcView, (WINDOW_WIDTH - 224) / 2, gCampTitleY, &rcTitle1, SURFACE_ID_TEXT_BOX);
PutBitmap3(&rcView, (WINDOW_WIDTH - 224) / 2, gCampTitleY + 52, &rcTitle2, SURFACE_ID_TEXT_BOX); PutBitmap3(&rcView, (WINDOW_WIDTH - 224) / 2, gCampTitleY + 52, &rcTitle2, SURFACE_ID_TEXT_BOX);
//Draw arms cursor // Draw arms cursor
static unsigned int flash; static unsigned int flash;
++flash; ++flash;
@ -305,7 +307,7 @@ void PutCampObject()
else else
PutBitmap3(&rcView, 40 * gSelectedArms + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT / 2) - 96, &rcCur1[1], SURFACE_ID_TEXT_BOX); PutBitmap3(&rcView, 40 * gSelectedArms + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT / 2) - 96, &rcCur1[1], SURFACE_ID_TEXT_BOX);
//Draw arms // Draw arms
for (int i = 0; i < ARMS_MAX; i++) for (int i = 0; i < ARMS_MAX; i++)
{ {
if (gArmsData[i].code == 0) if (gArmsData[i].code == 0)
@ -322,7 +324,7 @@ void PutCampObject()
PutBitmap3(&rcView, 40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 160) / 2, &rcLv, SURFACE_ID_TEXT_BOX); PutBitmap3(&rcView, 40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 160) / 2, &rcLv, SURFACE_ID_TEXT_BOX);
PutNumber4(40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 160) / 2, gArmsData[i].level, 0); PutNumber4(40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 160) / 2, gArmsData[i].level, 0);
//Draw ammo // Draw ammo
if ( gArmsData[i].max_num ) if ( gArmsData[i].max_num )
{ {
PutNumber4(40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 144) / 2, gArmsData[i].num, 0); PutNumber4(40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 144) / 2, gArmsData[i].num, 0);
@ -335,7 +337,7 @@ void PutCampObject()
} }
} }
//Draw items cursor // Draw items cursor
if (gCampActive == TRUE) if (gCampActive == TRUE)
PutBitmap3(&rcView, 32 * (gSelectedItem % 6) + (WINDOW_WIDTH - 224) / 2, 16 * (gSelectedItem / 6) + (WINDOW_HEIGHT - 88) / 2, &rcCur2[(flash / 2) % 2], SURFACE_ID_TEXT_BOX); PutBitmap3(&rcView, 32 * (gSelectedItem % 6) + (WINDOW_WIDTH - 224) / 2, 16 * (gSelectedItem / 6) + (WINDOW_HEIGHT - 88) / 2, &rcCur2[(flash / 2) % 2], SURFACE_ID_TEXT_BOX);
else else
@ -360,7 +362,7 @@ int CampLoop()
{ {
RECT rcView = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT}; RECT rcView = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
//Load the inventory script // Load the inventory script
char old_script_path[PATH_LENGTH]; char old_script_path[PATH_LENGTH];
GetTextScriptPath(old_script_path); GetTextScriptPath(old_script_path);
@ -370,9 +372,9 @@ int CampLoop()
gCampActive = FALSE; gCampActive = FALSE;
gSelectedItem = 0; gSelectedItem = 0;
//Run script // Run script
int arms_num = 0; int arms_num = 0;
for (;gArmsData[arms_num].code != 0;) for (; gArmsData[arms_num].code != 0;)
++arms_num; ++arms_num;
if (arms_num) if (arms_num)
@ -432,7 +434,7 @@ int CampLoop()
return 0; return 0;
} }
//Resume original script // Resume original script
LoadTextScript_Stage(old_script_path); LoadTextScript_Stage(old_script_path);
gArmsEnergyX = 32; gArmsEnergyX = 32;
return 1; return 1;
@ -494,7 +496,7 @@ void FullArmsEnergy()
int RotationArms() int RotationArms()
{ {
int arms_num = 0; int arms_num = 0;
for (;gArmsData[arms_num].code != 0;) for (; gArmsData[arms_num].code != 0;)
++arms_num; ++arms_num;
if (arms_num == 0) if (arms_num == 0)
@ -523,7 +525,7 @@ int RotationArms()
int RotationArmsRev() int RotationArmsRev()
{ {
int arms_num = 0; int arms_num = 0;
for (;gArmsData[arms_num].code != 0;) for (; gArmsData[arms_num].code != 0;)
++arms_num; ++arms_num;
if (arms_num == 0) if (arms_num == 0)