Merge pull request #17 from GabrielRavier/armsItemImprove

Improve ArmsItem.cpp
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Clownacy 2019-05-07 09:27:36 +00:00 committed by GitHub
commit 243942c016
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@ -37,7 +37,7 @@ void ClearItemData()
BOOL AddArmsData(long code, long max_num) BOOL AddArmsData(long code, long max_num)
{ {
int i = 0; int i = 0;
for (;i < ARMS_MAX;) for (; i < ARMS_MAX;)
{ {
if (gArmsData[i].code == code) if (gArmsData[i].code == code)
break; break;
@ -56,7 +56,8 @@ BOOL AddArmsData(long code, long max_num)
memset(&gArmsData[i], 0, sizeof(ARMS)); memset(&gArmsData[i], 0, sizeof(ARMS));
gArmsData[i].level = 1; gArmsData[i].level = 1;
} }
// Set weapon and ammo
gArmsData[i].code = code; gArmsData[i].code = code;
gArmsData[i].max_num += max_num; gArmsData[i].max_num += max_num;
gArmsData[i].num += max_num; gArmsData[i].num += max_num;
@ -70,7 +71,7 @@ BOOL AddArmsData(long code, long max_num)
BOOL SubArmsData(long code) BOOL SubArmsData(long code)
{ {
int i = 0; int i = 0;
for (;i < ARMS_MAX; ++i) for (; i < ARMS_MAX; ++i)
if (gArmsData[i].code == code) if (gArmsData[i].code == code)
break; break;
@ -81,10 +82,11 @@ BOOL SubArmsData(long code)
#endif #endif
return FALSE; return FALSE;
//Shift all arms from the right to the left // Shift all arms from the right to the left
for (i += 1; i < ARMS_MAX; ++i) for (i += 1; i < ARMS_MAX; ++i)
gArmsData[i - 1] = gArmsData[i]; gArmsData[i - 1] = gArmsData[i];
// Clear farthest weapon and select first
gArmsData[i - 1].code = 0; gArmsData[i - 1].code = 0;
gSelectedArms = 0; gSelectedArms = 0;
return TRUE; return TRUE;
@ -93,7 +95,7 @@ BOOL SubArmsData(long code)
BOOL TradeArms(long code1, long code2, long max_num) BOOL TradeArms(long code1, long code2, long max_num)
{ {
int i = 0; int i = 0;
for (;i < ARMS_MAX;) for (; i < ARMS_MAX;)
{ {
if (gArmsData[i].code == code1) if (gArmsData[i].code == code1)
break; break;
@ -115,7 +117,7 @@ BOOL TradeArms(long code1, long code2, long max_num)
BOOL AddItemData(long code) BOOL AddItemData(long code)
{ {
int i = 0; int i = 0;
for (;i < ITEM_MAX;) for (; i < ITEM_MAX;)
{ {
if (gItemData[i].code == code) if (gItemData[i].code == code)
break; break;
@ -136,14 +138,14 @@ BOOL AddItemData(long code)
BOOL SubItemData(long code) BOOL SubItemData(long code)
{ {
int i = 0; int i = 0;
for (;i < ITEM_MAX; ++i) for (; i < ITEM_MAX; ++i)
if (gItemData[i].code == code) if (gItemData[i].code == code)
break; break;
if (i == ITEM_MAX) if (i == ITEM_MAX)
return FALSE; return FALSE;
//Shift all items from the right to the left // Shift all items from the right to the left
for (i += 1; i < ITEM_MAX; ++i) for (i += 1; i < ITEM_MAX; ++i)
gItemData[i - 1] = gItemData[i]; gItemData[i - 1] = gItemData[i];
@ -160,7 +162,7 @@ void MoveCampCursor()
++arms_num; ++arms_num;
while ( gItemData[item_num].code != 0 ) while ( gItemData[item_num].code != 0 )
++item_num; ++item_num;
if (arms_num == 0 && item_num == 0) if (arms_num == 0 && item_num == 0)
return; return;
@ -183,7 +185,7 @@ void MoveCampCursor()
gCampActive = TRUE; gCampActive = TRUE;
bChange = TRUE; bChange = TRUE;
} }
if (gSelectedArms < 0) if (gSelectedArms < 0)
gSelectedArms = arms_num - 1; gSelectedArms = arms_num - 1;
if (gSelectedArms > arms_num - 1) if (gSelectedArms > arms_num - 1)
@ -197,10 +199,10 @@ void MoveCampCursor()
gSelectedItem += 5; gSelectedItem += 5;
else else
--gSelectedItem; --gSelectedItem;
bChange = TRUE; bChange = TRUE;
} }
if (gKeyTrg & gKeyRight) if (gKeyTrg & gKeyRight)
{ {
if (gSelectedItem == item_num - 1) if (gSelectedItem == item_num - 1)
@ -215,40 +217,40 @@ void MoveCampCursor()
bChange = TRUE; bChange = TRUE;
} }
if (gKeyTrg & gKeyUp) if (gKeyTrg & gKeyUp)
{ {
if (gSelectedItem / 6 == 0) if (gSelectedItem / 6 == 0)
gCampActive = FALSE; gCampActive = FALSE;
else else
gSelectedItem -= 6; gSelectedItem -= 6;
bChange = TRUE; bChange = TRUE;
} }
if ( gKeyTrg & gKeyDown ) if ( gKeyTrg & gKeyDown )
{ {
if ( gSelectedItem / 6 == (item_num - 1) / 6 ) if ( gSelectedItem / 6 == (item_num - 1) / 6 )
gCampActive = FALSE; gCampActive = FALSE;
else else
gSelectedItem += 6; gSelectedItem += 6;
bChange = TRUE; bChange = TRUE;
} }
if (gSelectedItem >= item_num) if (gSelectedItem >= item_num)
gSelectedItem = item_num - 1; gSelectedItem = item_num - 1;
if (gCampActive && gKeyTrg & gKeyOk) if (gCampActive && gKeyTrg & gKeyOk)
StartTextScript(gItemData[gSelectedItem].code + 6000); StartTextScript(gItemData[gSelectedItem].code + 6000);
} }
if (bChange) if (bChange)
{ {
if (gCampActive == FALSE) if (gCampActive == FALSE)
{ {
PlaySoundObject(4, 1); PlaySoundObject(4, 1);
if (arms_num) if (arms_num)
StartTextScript(gArmsData[gSelectedArms].code + 1000); StartTextScript(gArmsData[gSelectedArms].code + 1000);
else else
@ -257,7 +259,7 @@ void MoveCampCursor()
else else
{ {
PlaySoundObject(1, 1); PlaySoundObject(1, 1);
if (item_num) if (item_num)
StartTextScript(gItemData[gSelectedItem].code + 5000); StartTextScript(gItemData[gSelectedItem].code + 5000);
else else
@ -268,7 +270,7 @@ void MoveCampCursor()
void PutCampObject() void PutCampObject()
{ {
//Get rects // Get rects
RECT rcPer = {72, 48, 80, 56}; RECT rcPer = {72, 48, 80, 56};
RECT rcNone = {80, 48, 96, 56}; RECT rcNone = {80, 48, 96, 56};
RECT rcLv = {80, 80, 96, 88}; RECT rcLv = {80, 80, 96, 88};
@ -280,32 +282,32 @@ void PutCampObject()
RECT rcBoxTop = {0, 0, 244, 8}; RECT rcBoxTop = {0, 0, 244, 8};
RECT rcBoxBody = {0, 8, 244, 16}; RECT rcBoxBody = {0, 8, 244, 16};
RECT rcBoxBottom = {0, 16, 244, 24}; RECT rcBoxBottom = {0, 16, 244, 24};
//Draw box // Draw box
int y; int y;
PutBitmap3(&rcView, (WINDOW_WIDTH - 244) / 2, (WINDOW_HEIGHT - 224) / 2, &rcBoxTop, SURFACE_ID_TEXT_BOX); PutBitmap3(&rcView, (WINDOW_WIDTH - 244) / 2, (WINDOW_HEIGHT - 224) / 2, &rcBoxTop, SURFACE_ID_TEXT_BOX);
for (y = 1; y < 18; y++) for (y = 1; y < 18; y++)
PutBitmap3(&rcView, (WINDOW_WIDTH - 244) / 2, ((WINDOW_HEIGHT - 240) / 2) + (8 * (y + 1)), &rcBoxBody, SURFACE_ID_TEXT_BOX); PutBitmap3(&rcView, (WINDOW_WIDTH - 244) / 2, ((WINDOW_HEIGHT - 240) / 2) + (8 * (y + 1)), &rcBoxBody, SURFACE_ID_TEXT_BOX);
PutBitmap3(&rcView, (WINDOW_WIDTH - 244) / 2, ((WINDOW_HEIGHT - 240) / 2) + (8 * (y + 1)), &rcBoxBottom, SURFACE_ID_TEXT_BOX); PutBitmap3(&rcView, (WINDOW_WIDTH - 244) / 2, ((WINDOW_HEIGHT - 240) / 2) + (8 * (y + 1)), &rcBoxBottom, SURFACE_ID_TEXT_BOX);
//Move titles // Move titles
if (gCampTitleY > (WINDOW_HEIGHT - 208) / 2) if (gCampTitleY > (WINDOW_HEIGHT - 208) / 2)
--gCampTitleY; --gCampTitleY;
//Draw titles // Draw titles
PutBitmap3(&rcView, (WINDOW_WIDTH - 224) / 2, gCampTitleY, &rcTitle1, SURFACE_ID_TEXT_BOX); PutBitmap3(&rcView, (WINDOW_WIDTH - 224) / 2, gCampTitleY, &rcTitle1, SURFACE_ID_TEXT_BOX);
PutBitmap3(&rcView, (WINDOW_WIDTH - 224) / 2, gCampTitleY + 52, &rcTitle2, SURFACE_ID_TEXT_BOX); PutBitmap3(&rcView, (WINDOW_WIDTH - 224) / 2, gCampTitleY + 52, &rcTitle2, SURFACE_ID_TEXT_BOX);
//Draw arms cursor // Draw arms cursor
static unsigned int flash; static unsigned int flash;
++flash; ++flash;
if (gCampActive == FALSE) if (gCampActive == FALSE)
PutBitmap3(&rcView, 40 * gSelectedArms + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT / 2) - 96, &rcCur1[(flash / 2) % 2], SURFACE_ID_TEXT_BOX); PutBitmap3(&rcView, 40 * gSelectedArms + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT / 2) - 96, &rcCur1[(flash / 2) % 2], SURFACE_ID_TEXT_BOX);
else else
PutBitmap3(&rcView, 40 * gSelectedArms + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT / 2) - 96, &rcCur1[1], SURFACE_ID_TEXT_BOX); PutBitmap3(&rcView, 40 * gSelectedArms + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT / 2) - 96, &rcCur1[1], SURFACE_ID_TEXT_BOX);
//Draw arms // Draw arms
for (int i = 0; i < ARMS_MAX; i++) for (int i = 0; i < ARMS_MAX; i++)
{ {
if (gArmsData[i].code == 0) if (gArmsData[i].code == 0)
@ -316,13 +318,13 @@ void PutCampObject()
rcArms.right = rcArms.left + 16; rcArms.right = rcArms.left + 16;
rcArms.top = 16 * (gArmsData[i].code / 16); rcArms.top = 16 * (gArmsData[i].code / 16);
rcArms.bottom = rcArms.top + 16; rcArms.bottom = rcArms.top + 16;
PutBitmap3(&rcView, 40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 192) / 2, &rcArms, SURFACE_ID_ARMS_IMAGE); PutBitmap3(&rcView, 40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 192) / 2, &rcArms, SURFACE_ID_ARMS_IMAGE);
PutBitmap3(&rcView, 40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 128) / 2, &rcPer, SURFACE_ID_TEXT_BOX); PutBitmap3(&rcView, 40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 128) / 2, &rcPer, SURFACE_ID_TEXT_BOX);
PutBitmap3(&rcView, 40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 160) / 2, &rcLv, SURFACE_ID_TEXT_BOX); PutBitmap3(&rcView, 40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 160) / 2, &rcLv, SURFACE_ID_TEXT_BOX);
PutNumber4(40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 160) / 2, gArmsData[i].level, 0); PutNumber4(40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 160) / 2, gArmsData[i].level, 0);
//Draw ammo // Draw ammo
if ( gArmsData[i].max_num ) if ( gArmsData[i].max_num )
{ {
PutNumber4(40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 144) / 2, gArmsData[i].num, 0); PutNumber4(40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 144) / 2, gArmsData[i].num, 0);
@ -334,8 +336,8 @@ void PutCampObject()
PutBitmap3(&rcView, 40 * i + (WINDOW_WIDTH - 192) / 2, (WINDOW_HEIGHT - 128) / 2, &rcNone, SURFACE_ID_TEXT_BOX); PutBitmap3(&rcView, 40 * i + (WINDOW_WIDTH - 192) / 2, (WINDOW_HEIGHT - 128) / 2, &rcNone, SURFACE_ID_TEXT_BOX);
} }
} }
//Draw items cursor // Draw items cursor
if (gCampActive == TRUE) if (gCampActive == TRUE)
PutBitmap3(&rcView, 32 * (gSelectedItem % 6) + (WINDOW_WIDTH - 224) / 2, 16 * (gSelectedItem / 6) + (WINDOW_HEIGHT - 88) / 2, &rcCur2[(flash / 2) % 2], SURFACE_ID_TEXT_BOX); PutBitmap3(&rcView, 32 * (gSelectedItem % 6) + (WINDOW_WIDTH - 224) / 2, 16 * (gSelectedItem / 6) + (WINDOW_HEIGHT - 88) / 2, &rcCur2[(flash / 2) % 2], SURFACE_ID_TEXT_BOX);
else else
@ -351,7 +353,7 @@ void PutCampObject()
rcItem.right = rcItem.left + 32; rcItem.right = rcItem.left + 32;
rcItem.top = 16 * (gItemData[i].code / 8); rcItem.top = 16 * (gItemData[i].code / 8);
rcItem.bottom = rcItem.top + 16; rcItem.bottom = rcItem.top + 16;
PutBitmap3(&rcView, 32 * (i % 6) + (WINDOW_WIDTH - 224) / 2, 16 * (i / 6) + (WINDOW_HEIGHT - 88) / 2, &rcItem, SURFACE_ID_ITEM_IMAGE); PutBitmap3(&rcView, 32 * (i % 6) + (WINDOW_WIDTH - 224) / 2, 16 * (i / 6) + (WINDOW_HEIGHT - 88) / 2, &rcItem, SURFACE_ID_ITEM_IMAGE);
} }
} }
@ -359,31 +361,31 @@ void PutCampObject()
int CampLoop() int CampLoop()
{ {
RECT rcView = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT}; RECT rcView = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
//Load the inventory script // Load the inventory script
char old_script_path[PATH_LENGTH]; char old_script_path[PATH_LENGTH];
GetTextScriptPath(old_script_path); GetTextScriptPath(old_script_path);
LoadTextScript2("ArmsItem.tsc"); LoadTextScript2("ArmsItem.tsc");
gCampTitleY = (WINDOW_HEIGHT - 192) / 2; gCampTitleY = (WINDOW_HEIGHT - 192) / 2;
gCampActive = FALSE; gCampActive = FALSE;
gSelectedItem = 0; gSelectedItem = 0;
//Run script // Run script
int arms_num = 0; int arms_num = 0;
for (;gArmsData[arms_num].code != 0;) for (; gArmsData[arms_num].code != 0;)
++arms_num; ++arms_num;
if (arms_num) if (arms_num)
StartTextScript(gArmsData[gSelectedArms].code + 1000); StartTextScript(gArmsData[gSelectedArms].code + 1000);
else else
StartTextScript(gItemData[gSelectedItem].code + 5000); StartTextScript(gItemData[gSelectedItem].code + 5000);
for (;;) for (;;)
{ {
GetTrg(); GetTrg();
if (gKeyTrg & KEY_ESCAPE) if (gKeyTrg & KEY_ESCAPE)
{ {
switch (Call_Escape()) switch (Call_Escape())
@ -394,10 +396,10 @@ int CampLoop()
return 2; return 2;
} }
} }
if (g_GameFlags & 2) if (g_GameFlags & 2)
MoveCampCursor(); MoveCampCursor();
switch (TextScriptProc()) switch (TextScriptProc())
{ {
case 0: case 0:
@ -405,12 +407,12 @@ int CampLoop()
case 2: case 2:
return 2; return 2;
} }
PutBitmap4(&rcView, 0, 0, &rcView, SURFACE_ID_SCREEN_GRAB); PutBitmap4(&rcView, 0, 0, &rcView, SURFACE_ID_SCREEN_GRAB);
PutCampObject(); PutCampObject();
PutTextScript(); PutTextScript();
PutFramePerSecound(); PutFramePerSecound();
if (gCampActive) if (gCampActive)
{ {
if (g_GameFlags & 2 && (gKeyCancel | gKeyItem) & gKeyTrg) if (g_GameFlags & 2 && (gKeyCancel | gKeyItem) & gKeyTrg)
@ -431,8 +433,8 @@ int CampLoop()
if (!Flip_SystemTask()) if (!Flip_SystemTask())
return 0; return 0;
} }
//Resume original script // Resume original script
LoadTextScript_Stage(old_script_path); LoadTextScript_Stage(old_script_path);
gArmsEnergyX = 32; gArmsEnergyX = 32;
return 1; return 1;
@ -445,7 +447,7 @@ BOOL CheckItem(long a)
if (gItemData[i].code == a) if (gItemData[i].code == a)
return TRUE; return TRUE;
} }
return FALSE; return FALSE;
} }
@ -456,7 +458,7 @@ BOOL CheckArms(long a)
if (gArmsData[i].code == a) if (gArmsData[i].code == a)
return TRUE; return TRUE;
} }
return FALSE; return FALSE;
} }
@ -494,7 +496,7 @@ void FullArmsEnergy()
int RotationArms() int RotationArms()
{ {
int arms_num = 0; int arms_num = 0;
for (;gArmsData[arms_num].code != 0;) for (; gArmsData[arms_num].code != 0;)
++arms_num; ++arms_num;
if (arms_num == 0) if (arms_num == 0)
@ -523,14 +525,14 @@ int RotationArms()
int RotationArmsRev() int RotationArmsRev()
{ {
int arms_num = 0; int arms_num = 0;
for (;gArmsData[arms_num].code != 0;) for (; gArmsData[arms_num].code != 0;)
++arms_num; ++arms_num;
if (arms_num == 0) if (arms_num == 0)
return 0; return 0;
ResetSpurCharge(); ResetSpurCharge();
if (--gSelectedArms < 0) if (--gSelectedArms < 0)
gSelectedArms = arms_num - 1; gSelectedArms = arms_num - 1;
@ -541,10 +543,10 @@ int RotationArmsRev()
--gSelectedArms; --gSelectedArms;
} }
gArmsEnergyX = 0; gArmsEnergyX = 0;
PlaySoundObject(4, 1); PlaySoundObject(4, 1);
return gArmsData[gSelectedArms].code; return gArmsData[gSelectedArms].code;
} }
@ -553,4 +555,4 @@ void ChangeToFirstArms()
gSelectedArms = 0; gSelectedArms = 0;
gArmsEnergyX = 32; gArmsEnergyX = 32;
PlaySoundObject(4, 1); PlaySoundObject(4, 1);
} }