Merge pull request #17 from GabrielRavier/armsItemImprove

Improve ArmsItem.cpp
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Clownacy 2019-05-07 09:27:36 +00:00 committed by GitHub
commit 243942c016
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@ -37,7 +37,7 @@ void ClearItemData()
BOOL AddArmsData(long code, long max_num)
{
int i = 0;
for (;i < ARMS_MAX;)
for (; i < ARMS_MAX;)
{
if (gArmsData[i].code == code)
break;
@ -57,6 +57,7 @@ BOOL AddArmsData(long code, long max_num)
gArmsData[i].level = 1;
}
// Set weapon and ammo
gArmsData[i].code = code;
gArmsData[i].max_num += max_num;
gArmsData[i].num += max_num;
@ -70,7 +71,7 @@ BOOL AddArmsData(long code, long max_num)
BOOL SubArmsData(long code)
{
int i = 0;
for (;i < ARMS_MAX; ++i)
for (; i < ARMS_MAX; ++i)
if (gArmsData[i].code == code)
break;
@ -81,10 +82,11 @@ BOOL SubArmsData(long code)
#endif
return FALSE;
//Shift all arms from the right to the left
// Shift all arms from the right to the left
for (i += 1; i < ARMS_MAX; ++i)
gArmsData[i - 1] = gArmsData[i];
// Clear farthest weapon and select first
gArmsData[i - 1].code = 0;
gSelectedArms = 0;
return TRUE;
@ -93,7 +95,7 @@ BOOL SubArmsData(long code)
BOOL TradeArms(long code1, long code2, long max_num)
{
int i = 0;
for (;i < ARMS_MAX;)
for (; i < ARMS_MAX;)
{
if (gArmsData[i].code == code1)
break;
@ -115,7 +117,7 @@ BOOL TradeArms(long code1, long code2, long max_num)
BOOL AddItemData(long code)
{
int i = 0;
for (;i < ITEM_MAX;)
for (; i < ITEM_MAX;)
{
if (gItemData[i].code == code)
break;
@ -136,14 +138,14 @@ BOOL AddItemData(long code)
BOOL SubItemData(long code)
{
int i = 0;
for (;i < ITEM_MAX; ++i)
for (; i < ITEM_MAX; ++i)
if (gItemData[i].code == code)
break;
if (i == ITEM_MAX)
return FALSE;
//Shift all items from the right to the left
// Shift all items from the right to the left
for (i += 1; i < ITEM_MAX; ++i)
gItemData[i - 1] = gItemData[i];
@ -268,7 +270,7 @@ void MoveCampCursor()
void PutCampObject()
{
//Get rects
// Get rects
RECT rcPer = {72, 48, 80, 56};
RECT rcNone = {80, 48, 96, 56};
RECT rcLv = {80, 80, 96, 88};
@ -281,22 +283,22 @@ void PutCampObject()
RECT rcBoxBody = {0, 8, 244, 16};
RECT rcBoxBottom = {0, 16, 244, 24};
//Draw box
// Draw box
int y;
PutBitmap3(&rcView, (WINDOW_WIDTH - 244) / 2, (WINDOW_HEIGHT - 224) / 2, &rcBoxTop, SURFACE_ID_TEXT_BOX);
for (y = 1; y < 18; y++)
PutBitmap3(&rcView, (WINDOW_WIDTH - 244) / 2, ((WINDOW_HEIGHT - 240) / 2) + (8 * (y + 1)), &rcBoxBody, SURFACE_ID_TEXT_BOX);
PutBitmap3(&rcView, (WINDOW_WIDTH - 244) / 2, ((WINDOW_HEIGHT - 240) / 2) + (8 * (y + 1)), &rcBoxBottom, SURFACE_ID_TEXT_BOX);
//Move titles
// Move titles
if (gCampTitleY > (WINDOW_HEIGHT - 208) / 2)
--gCampTitleY;
//Draw titles
// Draw titles
PutBitmap3(&rcView, (WINDOW_WIDTH - 224) / 2, gCampTitleY, &rcTitle1, SURFACE_ID_TEXT_BOX);
PutBitmap3(&rcView, (WINDOW_WIDTH - 224) / 2, gCampTitleY + 52, &rcTitle2, SURFACE_ID_TEXT_BOX);
//Draw arms cursor
// Draw arms cursor
static unsigned int flash;
++flash;
@ -305,7 +307,7 @@ void PutCampObject()
else
PutBitmap3(&rcView, 40 * gSelectedArms + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT / 2) - 96, &rcCur1[1], SURFACE_ID_TEXT_BOX);
//Draw arms
// Draw arms
for (int i = 0; i < ARMS_MAX; i++)
{
if (gArmsData[i].code == 0)
@ -322,7 +324,7 @@ void PutCampObject()
PutBitmap3(&rcView, 40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 160) / 2, &rcLv, SURFACE_ID_TEXT_BOX);
PutNumber4(40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 160) / 2, gArmsData[i].level, 0);
//Draw ammo
// Draw ammo
if ( gArmsData[i].max_num )
{
PutNumber4(40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 144) / 2, gArmsData[i].num, 0);
@ -335,7 +337,7 @@ void PutCampObject()
}
}
//Draw items cursor
// Draw items cursor
if (gCampActive == TRUE)
PutBitmap3(&rcView, 32 * (gSelectedItem % 6) + (WINDOW_WIDTH - 224) / 2, 16 * (gSelectedItem / 6) + (WINDOW_HEIGHT - 88) / 2, &rcCur2[(flash / 2) % 2], SURFACE_ID_TEXT_BOX);
else
@ -360,7 +362,7 @@ int CampLoop()
{
RECT rcView = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
//Load the inventory script
// Load the inventory script
char old_script_path[PATH_LENGTH];
GetTextScriptPath(old_script_path);
@ -370,9 +372,9 @@ int CampLoop()
gCampActive = FALSE;
gSelectedItem = 0;
//Run script
// Run script
int arms_num = 0;
for (;gArmsData[arms_num].code != 0;)
for (; gArmsData[arms_num].code != 0;)
++arms_num;
if (arms_num)
@ -432,7 +434,7 @@ int CampLoop()
return 0;
}
//Resume original script
// Resume original script
LoadTextScript_Stage(old_script_path);
gArmsEnergyX = 32;
return 1;
@ -494,7 +496,7 @@ void FullArmsEnergy()
int RotationArms()
{
int arms_num = 0;
for (;gArmsData[arms_num].code != 0;)
for (; gArmsData[arms_num].code != 0;)
++arms_num;
if (arms_num == 0)
@ -523,7 +525,7 @@ int RotationArms()
int RotationArmsRev()
{
int arms_num = 0;
for (;gArmsData[arms_num].code != 0;)
for (; gArmsData[arms_num].code != 0;)
++arms_num;
if (arms_num == 0)