Merge pull request #17 from GabrielRavier/armsItemImprove

Improve ArmsItem.cpp
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Clownacy 2019-05-07 09:27:36 +00:00 committed by GitHub
commit 243942c016
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@ -37,7 +37,7 @@ void ClearItemData()
BOOL AddArmsData(long code, long max_num)
{
int i = 0;
for (;i < ARMS_MAX;)
for (; i < ARMS_MAX;)
{
if (gArmsData[i].code == code)
break;
@ -56,7 +56,8 @@ BOOL AddArmsData(long code, long max_num)
memset(&gArmsData[i], 0, sizeof(ARMS));
gArmsData[i].level = 1;
}
// Set weapon and ammo
gArmsData[i].code = code;
gArmsData[i].max_num += max_num;
gArmsData[i].num += max_num;
@ -70,7 +71,7 @@ BOOL AddArmsData(long code, long max_num)
BOOL SubArmsData(long code)
{
int i = 0;
for (;i < ARMS_MAX; ++i)
for (; i < ARMS_MAX; ++i)
if (gArmsData[i].code == code)
break;
@ -81,10 +82,11 @@ BOOL SubArmsData(long code)
#endif
return FALSE;
//Shift all arms from the right to the left
// Shift all arms from the right to the left
for (i += 1; i < ARMS_MAX; ++i)
gArmsData[i - 1] = gArmsData[i];
// Clear farthest weapon and select first
gArmsData[i - 1].code = 0;
gSelectedArms = 0;
return TRUE;
@ -93,7 +95,7 @@ BOOL SubArmsData(long code)
BOOL TradeArms(long code1, long code2, long max_num)
{
int i = 0;
for (;i < ARMS_MAX;)
for (; i < ARMS_MAX;)
{
if (gArmsData[i].code == code1)
break;
@ -115,7 +117,7 @@ BOOL TradeArms(long code1, long code2, long max_num)
BOOL AddItemData(long code)
{
int i = 0;
for (;i < ITEM_MAX;)
for (; i < ITEM_MAX;)
{
if (gItemData[i].code == code)
break;
@ -136,14 +138,14 @@ BOOL AddItemData(long code)
BOOL SubItemData(long code)
{
int i = 0;
for (;i < ITEM_MAX; ++i)
for (; i < ITEM_MAX; ++i)
if (gItemData[i].code == code)
break;
if (i == ITEM_MAX)
return FALSE;
//Shift all items from the right to the left
// Shift all items from the right to the left
for (i += 1; i < ITEM_MAX; ++i)
gItemData[i - 1] = gItemData[i];
@ -160,7 +162,7 @@ void MoveCampCursor()
++arms_num;
while ( gItemData[item_num].code != 0 )
++item_num;
if (arms_num == 0 && item_num == 0)
return;
@ -183,7 +185,7 @@ void MoveCampCursor()
gCampActive = TRUE;
bChange = TRUE;
}
if (gSelectedArms < 0)
gSelectedArms = arms_num - 1;
if (gSelectedArms > arms_num - 1)
@ -197,10 +199,10 @@ void MoveCampCursor()
gSelectedItem += 5;
else
--gSelectedItem;
bChange = TRUE;
}
if (gKeyTrg & gKeyRight)
{
if (gSelectedItem == item_num - 1)
@ -215,40 +217,40 @@ void MoveCampCursor()
bChange = TRUE;
}
if (gKeyTrg & gKeyUp)
{
if (gSelectedItem / 6 == 0)
gCampActive = FALSE;
else
gSelectedItem -= 6;
bChange = TRUE;
}
if ( gKeyTrg & gKeyDown )
{
if ( gSelectedItem / 6 == (item_num - 1) / 6 )
gCampActive = FALSE;
else
gSelectedItem += 6;
bChange = TRUE;
}
if (gSelectedItem >= item_num)
gSelectedItem = item_num - 1;
if (gCampActive && gKeyTrg & gKeyOk)
StartTextScript(gItemData[gSelectedItem].code + 6000);
}
if (bChange)
{
if (gCampActive == FALSE)
{
PlaySoundObject(4, 1);
if (arms_num)
StartTextScript(gArmsData[gSelectedArms].code + 1000);
else
@ -257,7 +259,7 @@ void MoveCampCursor()
else
{
PlaySoundObject(1, 1);
if (item_num)
StartTextScript(gItemData[gSelectedItem].code + 5000);
else
@ -268,7 +270,7 @@ void MoveCampCursor()
void PutCampObject()
{
//Get rects
// Get rects
RECT rcPer = {72, 48, 80, 56};
RECT rcNone = {80, 48, 96, 56};
RECT rcLv = {80, 80, 96, 88};
@ -280,32 +282,32 @@ void PutCampObject()
RECT rcBoxTop = {0, 0, 244, 8};
RECT rcBoxBody = {0, 8, 244, 16};
RECT rcBoxBottom = {0, 16, 244, 24};
//Draw box
// Draw box
int y;
PutBitmap3(&rcView, (WINDOW_WIDTH - 244) / 2, (WINDOW_HEIGHT - 224) / 2, &rcBoxTop, SURFACE_ID_TEXT_BOX);
for (y = 1; y < 18; y++)
PutBitmap3(&rcView, (WINDOW_WIDTH - 244) / 2, ((WINDOW_HEIGHT - 240) / 2) + (8 * (y + 1)), &rcBoxBody, SURFACE_ID_TEXT_BOX);
PutBitmap3(&rcView, (WINDOW_WIDTH - 244) / 2, ((WINDOW_HEIGHT - 240) / 2) + (8 * (y + 1)), &rcBoxBottom, SURFACE_ID_TEXT_BOX);
//Move titles
// Move titles
if (gCampTitleY > (WINDOW_HEIGHT - 208) / 2)
--gCampTitleY;
//Draw titles
// Draw titles
PutBitmap3(&rcView, (WINDOW_WIDTH - 224) / 2, gCampTitleY, &rcTitle1, SURFACE_ID_TEXT_BOX);
PutBitmap3(&rcView, (WINDOW_WIDTH - 224) / 2, gCampTitleY + 52, &rcTitle2, SURFACE_ID_TEXT_BOX);
//Draw arms cursor
// Draw arms cursor
static unsigned int flash;
++flash;
if (gCampActive == FALSE)
PutBitmap3(&rcView, 40 * gSelectedArms + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT / 2) - 96, &rcCur1[(flash / 2) % 2], SURFACE_ID_TEXT_BOX);
else
PutBitmap3(&rcView, 40 * gSelectedArms + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT / 2) - 96, &rcCur1[1], SURFACE_ID_TEXT_BOX);
//Draw arms
// Draw arms
for (int i = 0; i < ARMS_MAX; i++)
{
if (gArmsData[i].code == 0)
@ -316,13 +318,13 @@ void PutCampObject()
rcArms.right = rcArms.left + 16;
rcArms.top = 16 * (gArmsData[i].code / 16);
rcArms.bottom = rcArms.top + 16;
PutBitmap3(&rcView, 40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 192) / 2, &rcArms, SURFACE_ID_ARMS_IMAGE);
PutBitmap3(&rcView, 40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 128) / 2, &rcPer, SURFACE_ID_TEXT_BOX);
PutBitmap3(&rcView, 40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 160) / 2, &rcLv, SURFACE_ID_TEXT_BOX);
PutNumber4(40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 160) / 2, gArmsData[i].level, 0);
//Draw ammo
// Draw ammo
if ( gArmsData[i].max_num )
{
PutNumber4(40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 144) / 2, gArmsData[i].num, 0);
@ -334,8 +336,8 @@ void PutCampObject()
PutBitmap3(&rcView, 40 * i + (WINDOW_WIDTH - 192) / 2, (WINDOW_HEIGHT - 128) / 2, &rcNone, SURFACE_ID_TEXT_BOX);
}
}
//Draw items cursor
// Draw items cursor
if (gCampActive == TRUE)
PutBitmap3(&rcView, 32 * (gSelectedItem % 6) + (WINDOW_WIDTH - 224) / 2, 16 * (gSelectedItem / 6) + (WINDOW_HEIGHT - 88) / 2, &rcCur2[(flash / 2) % 2], SURFACE_ID_TEXT_BOX);
else
@ -351,7 +353,7 @@ void PutCampObject()
rcItem.right = rcItem.left + 32;
rcItem.top = 16 * (gItemData[i].code / 8);
rcItem.bottom = rcItem.top + 16;
PutBitmap3(&rcView, 32 * (i % 6) + (WINDOW_WIDTH - 224) / 2, 16 * (i / 6) + (WINDOW_HEIGHT - 88) / 2, &rcItem, SURFACE_ID_ITEM_IMAGE);
}
}
@ -359,31 +361,31 @@ void PutCampObject()
int CampLoop()
{
RECT rcView = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
//Load the inventory script
// Load the inventory script
char old_script_path[PATH_LENGTH];
GetTextScriptPath(old_script_path);
LoadTextScript2("ArmsItem.tsc");
gCampTitleY = (WINDOW_HEIGHT - 192) / 2;
gCampActive = FALSE;
gSelectedItem = 0;
//Run script
// Run script
int arms_num = 0;
for (;gArmsData[arms_num].code != 0;)
for (; gArmsData[arms_num].code != 0;)
++arms_num;
if (arms_num)
StartTextScript(gArmsData[gSelectedArms].code + 1000);
else
StartTextScript(gItemData[gSelectedItem].code + 5000);
for (;;)
{
GetTrg();
if (gKeyTrg & KEY_ESCAPE)
{
switch (Call_Escape())
@ -394,10 +396,10 @@ int CampLoop()
return 2;
}
}
if (g_GameFlags & 2)
MoveCampCursor();
switch (TextScriptProc())
{
case 0:
@ -405,12 +407,12 @@ int CampLoop()
case 2:
return 2;
}
PutBitmap4(&rcView, 0, 0, &rcView, SURFACE_ID_SCREEN_GRAB);
PutCampObject();
PutTextScript();
PutFramePerSecound();
if (gCampActive)
{
if (g_GameFlags & 2 && (gKeyCancel | gKeyItem) & gKeyTrg)
@ -431,8 +433,8 @@ int CampLoop()
if (!Flip_SystemTask())
return 0;
}
//Resume original script
// Resume original script
LoadTextScript_Stage(old_script_path);
gArmsEnergyX = 32;
return 1;
@ -445,7 +447,7 @@ BOOL CheckItem(long a)
if (gItemData[i].code == a)
return TRUE;
}
return FALSE;
}
@ -456,7 +458,7 @@ BOOL CheckArms(long a)
if (gArmsData[i].code == a)
return TRUE;
}
return FALSE;
}
@ -494,7 +496,7 @@ void FullArmsEnergy()
int RotationArms()
{
int arms_num = 0;
for (;gArmsData[arms_num].code != 0;)
for (; gArmsData[arms_num].code != 0;)
++arms_num;
if (arms_num == 0)
@ -523,14 +525,14 @@ int RotationArms()
int RotationArmsRev()
{
int arms_num = 0;
for (;gArmsData[arms_num].code != 0;)
for (; gArmsData[arms_num].code != 0;)
++arms_num;
if (arms_num == 0)
return 0;
ResetSpurCharge();
if (--gSelectedArms < 0)
gSelectedArms = arms_num - 1;
@ -541,10 +543,10 @@ int RotationArmsRev()
--gSelectedArms;
}
gArmsEnergyX = 0;
PlaySoundObject(4, 1);
return gArmsData[gSelectedArms].code;
}
@ -553,4 +555,4 @@ void ChangeToFirstArms()
gSelectedArms = 0;
gArmsEnergyX = 32;
PlaySoundObject(4, 1);
}
}